Here's another team for y'all
THE BURNING TANK
I built this team as a fresh start for the permanent Mix and Mega ladder in order to get back into the flow of laddering due to the fact that my most recent team is outdated and now gets trounced pretty easily. Surprisingly enough this new team has worked out exceptionally well and allowed me to break back into top 20 on the ladder on an alt and netted some wins against some notable and strong players.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Rest
- Sleep Talk
- Earthquake
- Lava Plume
Yes this is a very unorthodox set and spread, but it gives Primaldon something that other variations do not have, longevity. Rest allows Primaldon switch in repeatedly vs mons like Entei and Arcanine and rest off the damage when needed to take on more hits. Sleep Talk keeps Primaldon from being completely useless while asleep but whether it will do something or not comes down to RNG. Earthquake is there to deal STAB damage which is still very strong even without investment due to the 396 attack stat which it will be utilizing to kill the common -ate users that it is designed to stop. Lava Plume is the secondary STAB that allows Primaldon to hit flying types, grass types, mons with Levitate and deal burns which rack up the chip damage against mons like Latias and force a Heal Bell use by Blissey. This spread gives allows you to take hits from Entei, Arcanine and other similar -ate users as best as possible, taking very minimal damage in the process and racking up damage since most -ate users don't usually run recovery.
Volcanion @ Lucarionite
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Protect
The Burning Tank itself. Volcanion usually goes overlooked due to its most common set in Cameruptite being outclassed by Hoopa-Unbound, but I am using this dark horse differently. This set gives Volcanion some much needed speed while still adding to its already impressive offensive capabilities. Steam Eruption is the main attraction of Volcanion. A 110 base power, 95 accuracy, Adaptability boosted STAB move with a 30% chance to burn, this move is nothing to sneeze at. While this move is stopped by Red Orb users and eaten up by the likes of Blissey and Latias, it has the chance to burn Blissey and Latias thus adding some very important chip damage. But what about Red Orb users you ask, those mons are dealt with Volcanion's other two attacks Flamethrower and Earth Power. Flamethrower is the secondary Adaptability stab that doesn't have a miss chance and still hits very hard against Red Orb users even though they usually resist it due to the fact that it is boosted by the Harsh Sunshine that a Red Orb user brings. Earth Power allows you to smack most Red Orb users for super effective damage and fish for s.def drops if you are getting desperate vs Blissey. Protect allows you to get off the Mega Evolution giving you the speed stat of 311 you need to outpace threats like Entei, Adamant or pre-mega Arcanine and pre-mega Landorus-T. Max special attack and speed investment combined with a timid nature gives Volcanion the biggest chance to hit hard and not get killed before it can attack.
It's back
Thundurus @ Pidgeotite
Ability: Prankster
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunder
- Focus Blast
- Nasty Plot
Thundurus is a top tier threat in Mix and Mega and can run through your team if given the chance. Prankster Substitute allows you to get off the mega evolution relatively freely and screw over Hypnosis Gengar and status users. Thunder is the main STAB which hits exceptionally hard when coming off of the +65 s.atk boost from Pidgeotite combined with Thundurus' already very high s.atk stat, it doesn't even have the risk of missing with the No Guard addition from the stone. Focus Blast allows you to hit ground types for the equivalent of super effective Hidden Power Ice damage with the added boon of a 10% s.def drop chance. It also allows you to break through Blissey which can be a bit of a nuisance for this team. Nasty Plot skyrockets Thundurus' already amazingly high s.atk stat to unbelievable levels thus giving it the last bit of power it needs to plow through opposing teams and to combat Calm Mind Blissey. The spread used may seem a bit unusual but it is very crucial that this spread is used. 8 hp allows you to take 4 Stealth Rock switchins without dying while giving you 301 hp which makes Thundurus capable of surviving 3 seismic tosses from Blissey which can be game deciding.
Weavile @ Glalitite
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Frustration
- Swords Dance
Glalite Weavile is the only mon with offensive priority on this team and thus exerts a ton of pressure especially against more offensively oriented teams. Fake Out allows basically free damage and when combined with another attack it can end up in a KO when without it there would not be one. It also racks up the chip damage which against mons with no recovery can be crucial and makes your opponent think twice about their lead or switchin. Feint is secondary priority for Weavile and serves the purpose of damaging opponents who rely on Protect to not die or take damage from Fake Out. Feint also has the perk of having the same priority as Extreme Speed, thus you may be able to add on more damage or kill an unsuspecting -ate user such as unboosted Zygarde. Frustration is an extremely strong move when under the influence of Refrigerate due to the 1.3 boost from the ability and the newly gained 1.5 STAB boost. When paired with Weavile's very high speed of 427 and the move that I will talk about next, it can heavily damage or outright sweep teams. Although Weavile is more effective against offense, it isn't complete dead weight against more bulkier teams either thanks to this last move. Swords Dance may seem like an odd choice due to Weavile's frailty and lack of chances to setup, but this gives you another breaker beyond burn chip damage + attacks to beat Blissey or other bulkier mons. It is difficult to find a chance to set up with Swords Dance, but you usually can do it against Blissey or during the switches that Weavile forces. Although it may be tempting, do not use Swords Dance wildly, if you use it at the wrong time you may die, be put in a bad position, or at least can end up with too little health to beat something like Seismic Toss Blissey. Weavile is one of only two breakers you have on your team, use it wisely.
Latias @ Soul Dew
Ability: Levitate
EVs: 248 HP / 224 Def / 32 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draco Meteor
- Toxic
- Roost
- Defog
Latias acts as the second of a three part defensive backbone. It gives the team a defensive answer to Primaldon and gives much needed hazard control. This spread may seem odd, but it does serve a purpose. It allows Latias to take two Aerilate Noivern Boombursts after Stealth Rock damage while still retaining as much physical bulk as possible in order to take on other physical attackers such as Landorus-T. Draco Meteor is the STAB move of choice which still comes off strong even with no investment due to its high base power and the 1.5 s.atk boost from Soul Dew while also keeping Latias from being complete deadweight while taunted. Toxic puts your opponent on a timer by racking up growing damage each turn which can be abused by other team members in Protect Volcanion, Substitute Thundurus and Fake Out Weavile. Roost is essential and standard recovery in order to keep longevity and rack up poison damage. Defog gives important hazard control and allows you to get an evasion drop on your opponent thus making sure that Draco Meteor and Toxic will land.
Rip no Arceus Fairy gif.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Judgment
- Earth Power/Toxic
*Record scratch* *Freeze Frame* Yup, that's me. You're probably wondering how I ended up in this situation. Gyarados. As you can see this team gets 6-0d by Charizardite X or Sceptilite Gyarados if it gets a DD up. I literally made this last mon Arceus-Fairy because it was immune to Outrage and can kill it with Judgment while having Stealth Rock in its learnset since I didn't have a setter yet outside of Primaldon and that was set to be Rest-Talk. Recover gives Arceus longevity which can allow it to switch in and take hits more times if needed. Judgment is the strong Gyarados killing STAB which reaches 120 bp when combined with the Pixie Plate boost. Earth Power hits resists for decent damage and can kill off annoying mons like Red Orb Raikou. Toxic can also be used but you will be useless against steel types but allows Arceus to join Latias in putting your opponent on a timer, what move you end up using is up to you. This set is actually the recommended Smogdex set for Stealth Rock Arceus-Fairy so it runs the suggested EV spread. It's probably inefficient in Mix and Mega but it gives you the needed physical defense while keeping 290 speed which allows you to outspeed unboosted Charizardite X Gyarados so that's a plus.
I fought a lot of good battles against good opponents on my climb which you can see within this hide tag.
But there you have it, another good team to use. Idk if adding to the sample team list is still a thing but if you want you can add this team to the list. The importable is below.
THE BURNING TANK
I built this team as a fresh start for the permanent Mix and Mega ladder in order to get back into the flow of laddering due to the fact that my most recent team is outdated and now gets trounced pretty easily. Surprisingly enough this new team has worked out exceptionally well and allowed me to break back into top 20 on the ladder on an alt and netted some wins against some notable and strong players.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Rest
- Sleep Talk
- Earthquake
- Lava Plume
Yes this is a very unorthodox set and spread, but it gives Primaldon something that other variations do not have, longevity. Rest allows Primaldon switch in repeatedly vs mons like Entei and Arcanine and rest off the damage when needed to take on more hits. Sleep Talk keeps Primaldon from being completely useless while asleep but whether it will do something or not comes down to RNG. Earthquake is there to deal STAB damage which is still very strong even without investment due to the 396 attack stat which it will be utilizing to kill the common -ate users that it is designed to stop. Lava Plume is the secondary STAB that allows Primaldon to hit flying types, grass types, mons with Levitate and deal burns which rack up the chip damage against mons like Latias and force a Heal Bell use by Blissey. This spread gives allows you to take hits from Entei, Arcanine and other similar -ate users as best as possible, taking very minimal damage in the process and racking up damage since most -ate users don't usually run recovery.
Volcanion @ Lucarionite
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Protect
The Burning Tank itself. Volcanion usually goes overlooked due to its most common set in Cameruptite being outclassed by Hoopa-Unbound, but I am using this dark horse differently. This set gives Volcanion some much needed speed while still adding to its already impressive offensive capabilities. Steam Eruption is the main attraction of Volcanion. A 110 base power, 95 accuracy, Adaptability boosted STAB move with a 30% chance to burn, this move is nothing to sneeze at. While this move is stopped by Red Orb users and eaten up by the likes of Blissey and Latias, it has the chance to burn Blissey and Latias thus adding some very important chip damage. But what about Red Orb users you ask, those mons are dealt with Volcanion's other two attacks Flamethrower and Earth Power. Flamethrower is the secondary Adaptability stab that doesn't have a miss chance and still hits very hard against Red Orb users even though they usually resist it due to the fact that it is boosted by the Harsh Sunshine that a Red Orb user brings. Earth Power allows you to smack most Red Orb users for super effective damage and fish for s.def drops if you are getting desperate vs Blissey. Protect allows you to get off the Mega Evolution giving you the speed stat of 311 you need to outpace threats like Entei, Adamant or pre-mega Arcanine and pre-mega Landorus-T. Max special attack and speed investment combined with a timid nature gives Volcanion the biggest chance to hit hard and not get killed before it can attack.
It's back
Thundurus @ Pidgeotite
Ability: Prankster
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunder
- Focus Blast
- Nasty Plot
Thundurus is a top tier threat in Mix and Mega and can run through your team if given the chance. Prankster Substitute allows you to get off the mega evolution relatively freely and screw over Hypnosis Gengar and status users. Thunder is the main STAB which hits exceptionally hard when coming off of the +65 s.atk boost from Pidgeotite combined with Thundurus' already very high s.atk stat, it doesn't even have the risk of missing with the No Guard addition from the stone. Focus Blast allows you to hit ground types for the equivalent of super effective Hidden Power Ice damage with the added boon of a 10% s.def drop chance. It also allows you to break through Blissey which can be a bit of a nuisance for this team. Nasty Plot skyrockets Thundurus' already amazingly high s.atk stat to unbelievable levels thus giving it the last bit of power it needs to plow through opposing teams and to combat Calm Mind Blissey. The spread used may seem a bit unusual but it is very crucial that this spread is used. 8 hp allows you to take 4 Stealth Rock switchins without dying while giving you 301 hp which makes Thundurus capable of surviving 3 seismic tosses from Blissey which can be game deciding.
Weavile @ Glalitite
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Frustration
- Swords Dance
Glalite Weavile is the only mon with offensive priority on this team and thus exerts a ton of pressure especially against more offensively oriented teams. Fake Out allows basically free damage and when combined with another attack it can end up in a KO when without it there would not be one. It also racks up the chip damage which against mons with no recovery can be crucial and makes your opponent think twice about their lead or switchin. Feint is secondary priority for Weavile and serves the purpose of damaging opponents who rely on Protect to not die or take damage from Fake Out. Feint also has the perk of having the same priority as Extreme Speed, thus you may be able to add on more damage or kill an unsuspecting -ate user such as unboosted Zygarde. Frustration is an extremely strong move when under the influence of Refrigerate due to the 1.3 boost from the ability and the newly gained 1.5 STAB boost. When paired with Weavile's very high speed of 427 and the move that I will talk about next, it can heavily damage or outright sweep teams. Although Weavile is more effective against offense, it isn't complete dead weight against more bulkier teams either thanks to this last move. Swords Dance may seem like an odd choice due to Weavile's frailty and lack of chances to setup, but this gives you another breaker beyond burn chip damage + attacks to beat Blissey or other bulkier mons. It is difficult to find a chance to set up with Swords Dance, but you usually can do it against Blissey or during the switches that Weavile forces. Although it may be tempting, do not use Swords Dance wildly, if you use it at the wrong time you may die, be put in a bad position, or at least can end up with too little health to beat something like Seismic Toss Blissey. Weavile is one of only two breakers you have on your team, use it wisely.
Latias @ Soul Dew
Ability: Levitate
EVs: 248 HP / 224 Def / 32 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draco Meteor
- Toxic
- Roost
- Defog
Latias acts as the second of a three part defensive backbone. It gives the team a defensive answer to Primaldon and gives much needed hazard control. This spread may seem odd, but it does serve a purpose. It allows Latias to take two Aerilate Noivern Boombursts after Stealth Rock damage while still retaining as much physical bulk as possible in order to take on other physical attackers such as Landorus-T. Draco Meteor is the STAB move of choice which still comes off strong even with no investment due to its high base power and the 1.5 s.atk boost from Soul Dew while also keeping Latias from being complete deadweight while taunted. Toxic puts your opponent on a timer by racking up growing damage each turn which can be abused by other team members in Protect Volcanion, Substitute Thundurus and Fake Out Weavile. Roost is essential and standard recovery in order to keep longevity and rack up poison damage. Defog gives important hazard control and allows you to get an evasion drop on your opponent thus making sure that Draco Meteor and Toxic will land.
Rip no Arceus Fairy gif.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Judgment
- Earth Power/Toxic
*Record scratch* *Freeze Frame* Yup, that's me. You're probably wondering how I ended up in this situation. Gyarados. As you can see this team gets 6-0d by Charizardite X or Sceptilite Gyarados if it gets a DD up. I literally made this last mon Arceus-Fairy because it was immune to Outrage and can kill it with Judgment while having Stealth Rock in its learnset since I didn't have a setter yet outside of Primaldon and that was set to be Rest-Talk. Recover gives Arceus longevity which can allow it to switch in and take hits more times if needed. Judgment is the strong Gyarados killing STAB which reaches 120 bp when combined with the Pixie Plate boost. Earth Power hits resists for decent damage and can kill off annoying mons like Red Orb Raikou. Toxic can also be used but you will be useless against steel types but allows Arceus to join Latias in putting your opponent on a timer, what move you end up using is up to you. This set is actually the recommended Smogdex set for Stealth Rock Arceus-Fairy so it runs the suggested EV spread. It's probably inefficient in Mix and Mega but it gives you the needed physical defense while keeping 290 speed which allows you to outspeed unboosted Charizardite X Gyarados so that's a plus.
I fought a lot of good battles against good opponents on my climb which you can see within this hide tag.
But there you have it, another good team to use. Idk if adding to the sample team list is still a thing but if you want you can add this team to the list. The importable is below.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Rest
- Sleep Talk
- Earthquake
- Lava Plume
Volcanion @ Lucarionite
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Protect
Thundurus @ Pidgeotite
Ability: Prankster
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunder
- Focus Blast
- Nasty Plot
Weavile (F) @ Glalitite
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Frustration
- Swords Dance
Latias @ Soul Dew
Ability: Levitate
EVs: 248 HP / 224 Def / 32 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draco Meteor
- Toxic
- Roost
- Defog
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Judgment
- Earth Power
Ability: Desolate Land
EVs: 248 HP / 252 Def / 8 Spe
Relaxed Nature
- Rest
- Sleep Talk
- Earthquake
- Lava Plume
Volcanion @ Lucarionite
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Steam Eruption
- Flamethrower
- Earth Power
- Protect
Thundurus @ Pidgeotite
Ability: Prankster
EVs: 8 HP / 248 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Thunder
- Focus Blast
- Nasty Plot
Weavile (F) @ Glalitite
Ability: Pressure
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Feint
- Frustration
- Swords Dance
Latias @ Soul Dew
Ability: Levitate
EVs: 248 HP / 224 Def / 32 SpD / 4 Spe
Bold Nature
IVs: 0 Atk
- Draco Meteor
- Toxic
- Roost
- Defog
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 248 HP / 204 Def / 56 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Recover
- Judgment
- Earth Power