RMT Staff
archetype
Mega-Sableye Semi-Stall by Honus
Introduction
Introduction
Hello, welcome to the second ORAS OU team selected by the RMT Staff to be archived. Once again, we decided to focus on the Landorus metagame, that is to say, the post-Greninja metagame that was official when SPL and OST started.
Talking about SPL, this team saw its very first use during the SPL6 game between Honus and Kevin Garrett. At the time, the tier was fresh and new, and a lot of battlers were still toying around with the Mega Evolutions exclusive to ORAS. M-Sableye was the new tool that aroused by far the most the curiosity, and the anxiety of the builders. Imagine one of the most broken abilities, previously only held by terribly frail Pokémon such as Xatu, Espeon, and M-Absol, being granted to a Pokémon like Sableye, along with drastic defense boosts and a nearly flawless typing. Needless to say, every single player made sure to be prepared for what appeared to be at the time one of the most restrictive Pokémon in terms of building ever allowed in OU.
That's exactly what this team was trying to capitalize on. As most people would be prepared against the infamous Calm Mind set, the original idea behind this build was to focus on making the most of M-Sableye as a support Pokémon. Knock Off would lure Pokémon such as Heatran and Clefable, which were very popular to deal with M-Sableye. Most of the other classic answers to M-Sableye were either Pokémon unwilling to switch into Will-O-Wisp (M-Gardevoir, M-Lopunny, M-Altaria, Azumarill..) or very prone to being worn down by entry hazards (Charizard, Talonflame, Volcarona...). Building a team able to switch around most of these threats, while providing options to lay down as many hazards as possible, seemed like the most obvious, and the safest choice to make use of M-Sableye's fantastic traits. Obviously, as we would not use M-Sableye as a Calm Mind sweeper, but as a pseudo-utility lure with Knock Off, the team had to offer additional options to close out the game and exploit the removal of key items.
Keep in mind that some building choices are strictly adapted to the Landorus metagame, but we will try to explain and showcase the different options possible for every single Pokémon, as this team is very flexible about its sets.
Talking about SPL, this team saw its very first use during the SPL6 game between Honus and Kevin Garrett. At the time, the tier was fresh and new, and a lot of battlers were still toying around with the Mega Evolutions exclusive to ORAS. M-Sableye was the new tool that aroused by far the most the curiosity, and the anxiety of the builders. Imagine one of the most broken abilities, previously only held by terribly frail Pokémon such as Xatu, Espeon, and M-Absol, being granted to a Pokémon like Sableye, along with drastic defense boosts and a nearly flawless typing. Needless to say, every single player made sure to be prepared for what appeared to be at the time one of the most restrictive Pokémon in terms of building ever allowed in OU.
That's exactly what this team was trying to capitalize on. As most people would be prepared against the infamous Calm Mind set, the original idea behind this build was to focus on making the most of M-Sableye as a support Pokémon. Knock Off would lure Pokémon such as Heatran and Clefable, which were very popular to deal with M-Sableye. Most of the other classic answers to M-Sableye were either Pokémon unwilling to switch into Will-O-Wisp (M-Gardevoir, M-Lopunny, M-Altaria, Azumarill..) or very prone to being worn down by entry hazards (Charizard, Talonflame, Volcarona...). Building a team able to switch around most of these threats, while providing options to lay down as many hazards as possible, seemed like the most obvious, and the safest choice to make use of M-Sableye's fantastic traits. Obviously, as we would not use M-Sableye as a Calm Mind sweeper, but as a pseudo-utility lure with Knock Off, the team had to offer additional options to close out the game and exploit the removal of key items.
Keep in mind that some building choices are strictly adapted to the Landorus metagame, but we will try to explain and showcase the different options possible for every single Pokémon, as this team is very flexible about its sets.
Team Members
Sableye @ Sablenite
Ability: Prankster
EVs: 248 HP / 164 Def / 96 SpD
Impish Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover
Main Role:
Specific Traits:
Moves and EVs:
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 112 Def / 144 SpD
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Slack Off
Main Role:
Specific Traits:
Moves and EVs:
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave
Main Role:
Specific Traits:
Moves and EVs:
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 20 Def / 240 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Recover
- Rapid Spin
- Scald
Main Role:
Specific Traits:
Moves and EVs:
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 44 Atk / 192 SpD / 32 Spe
Careful Nature
- Roost
- Will-O-Wisp
- Brave Bird
- Swords Dance
Main Role:
Specific Traits:
Moves and EVs:
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Ice Beam
- Calm Mind
Main Role:
Specific Traits:
Moves and EVs:
Main threats
And the usual powerhouses meant to break slow cores such as Choice Band
>>Pastebin<<
Credits
Created by: Honus
Written by: Analytic Celticpride DennisEG Jirachee Reymedy
Grammar checked by: Malley
Art by: boudouche