Mega Mania (Playable on Aqua)

Wow, we're going crazy with the sets here. I'll pitch in some of my own.
I started this post before I saw Langur's, so forget what I said. I will provide this one set, though:

Mega Aerodactyl v2: 80/135/85/70/95/150 (Hey, that's exactly the same as the regular mega!)

Aerodactyl @ Mega Stone
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Bite
- Iron Head / Roost

Protect is mandatory to reach the speed tier required to outpace base 130-149 and tie with other 150s, as well as Scarfers with less than base 84 Speed. The point of the set is to use 60% flinching (54% with Rock Slide if you factor in the miss rate) to chip away at teams that lack priority (which, unfortunately, are very few). Bite is there to hit Steel-types neutrally, making the weakening process slightly quicker (+4 BP and +10% accuracy over NVE STAB Rock Slide). Iron Head is an option for Fairies and for raw power, while Roost is an option in case recovery is needed.


Also, I'll just put this here:
Dewgong: 90/100/100/80/115/90
Cloyster: 50/125/200/95/65/90 (irrelevant; just use Skill Link)
Lapras: 130/115/100/95/115/80
Glalie: 80/110/100/90/100/100 (new mega) or 80/120/80/120/80/100 (old mega)
Abomasnow: 90/122/95/102/105/80
Weavile: 70/150/85/55/105/145
Mamoswine: 110/160/100/80/80/100
Froslass: 70/110/90/90/90/130
Beartic: 95/140/100/80/100/70
Kyurem: 125/160/110/140/110/115
Kyurem-B: 125/200/120/130/110/115
Avalugg: 95/147/204/54/66/48
Jynx: 65/60/55/145/115/115
Lapras: 130/95/100/115/115/80
Glaceon: 65/70/130/160/115/85
Kyurem: 125/140/110/160/110/115
Aurorus: 123/87/92/129/112/78
Pidgeot: 83/110/95/80/90/121 (new mega)
Fearow: 65/120/85/71/81/120
Farfetch'd (heh): 52/95/75/68/82/80
Dodrio: 60/140/90/70/80/120
Scyther: 70/140/100/65/100/125 (assuming NFEs can mega)
Pinsir: 65/155/120/65/90/105 (old mega only)
Gyarados: 95/155/99/70/120/101 (new mega only)
Aerodactyl: 80/135/85/70/95/150 (new mega only)
Dragonite: 91/164/115/110/120/100
Crobat: 85/120/100/80/100/150
Jumpluff: 75/85/90/65/115/130
Skarmory: 65/110/160/50/90/90
Swellow: 60/115/80/60/70/145
Ninjask: 61/120/65/60/70/180
Altaria: 75/100/110/80/125/100 (new mega only)
Salamence: 95/165/100/120/100/120 (new mega...if the old mega is banned, this one should be as well imo)
Staraptor: 85/150/90/60/80/120
Mothim: 70/124/70/104/70/86
Vespiquen: 70/110/122/90/122/60
Honchkrow: 100/155/72/115/72/91
Gliscor: 75/125/145/55/95/115
Unfezant: 80/145/100/75/75/113
Archeops: 75/170/85/122/85/130
Swanna: 75/117/83/97/83/118
Emolga: 55/105/80/85/80/123
Braviary: 100/153/95/67/95/100
Mandibuzz: 110/95/125/65/115/100
Landorus-I: 89/165/110/125/100/121
Landorus-T: 89/175/110/115/100/111
Talonflame: 78/111/91/84/89/146
Hawlucha: 78/122/95/84/83/138
Noctowl: 100/60/70/106/116/90
Altaria: 75/80/110/100/125/100 (new mega only)
Chatot: 76/75/65/122/62/111
Togekiss: 85/60/115/150/135/100
Noivern: 85/80/100/127/100/143
Granbull: 90/150/95/70/80/65
Mawile: 50/115/105/65/75/70 (new mega; old mega is banned)
Altaria: 75/110/110/110/105/80 (old mega only)
Klefki: 57/110/111/90/107/95 (irrelevant; just use Prankster)
Diancie: 50/130/170/110/170/70
Clefable: 95/80/93/125/110/80
Wigglytuff: 140/80/65/115/70/65
Azumarill: 100/60/100/90/100/70 (irrelevant; just use Huge Power)
Gardevoir: 68/75/85/155/135/100 (new mega) or 68/85/65/165/135/100 (old mega)
Altaria: 75/110/110/110/105/80 (old mega only)
Togekiss: 85/60/115/150/135/100
Sylveon: 95/75/85/140/150/80


Anyway, what this metagame brings, huh? Well, because there is only one mega per team and any Pokémon can Mega Evolve, there is an element of unpredictability; you (almost) never know which Pokémon is going to Mega Evolve until it's too late. It seems to encourage offense more, seeing how new megas get +30 in their favored offense, +10 in the other, and +20 in Speed, but the +20 in both defenses is not to be overlooked. It may not seem like much of a difference, but...

252+ Atk Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Fur Coat Blissey: 242-285 (33.8 - 39.9%) -- guaranteed 3HKO
252+ Atk Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Fur Coat Blissey: 181-213 (25.3 - 29.8%) -- guaranteed 4HKO

In this case (the Adaptability Mega Crawdaunt set vs. the Fur Coat Blissey set, 10 Def in the first calculation and 30 Def in the second calculation), it's the difference between being 3HKOd and being 4HKOd.

The abilities involved do not have any particular bias, some being offensive (e.g. Adaptability, Tough Claws, Sheer Force, the -ates, Gale Wings) and some being defensive (e.g. Fur Coat, Intimidate, Prankster, Magic Bounce, type-immunity abilities), so it seems pretty balanced.

Speaking of Intimidate, I'm assuming that if a Pokémon's base form has Intimidate and its Mega's ability is Intimidate, sending the Pokémon in will cause one Intimidate and Mega Evolving the Pokémon will cause another Intimidate. If that's so, then double Intimidate is a thing. You may be thinking, "Fur Coat is better, though, isn't it?" It is, but double Intimidate is more effective on Mold Breakers.

But again, since every team is allowed only one Mega, I feel the focus of discussion should not only be on the Megas, but also the regular Pokémon who may very well have to put up with the Megas. Mold Breaker is definitely worth considering for anti-stall (non-Mega users: Pinsir, Rampardos, Haxorus, Pangoro, Excadrill, Throh, Sawk, Basculin, Druddigon, Hawlucha), and the ones that can learn Stealth Rock (Pinsir, Rampardos, Excadrill, Druddigon) are considerable options in the lead position as a measure against Magic Bounce Megas.

Meanwhile, Pokémon with Defiant (Bisharp, Primeape, lolFarfetch'd, Purugly, Braviary, Tornadus-I, Thundurus-I) and Competitive (Wigglytuff, Milotic, Gothitelle, Meowstic-F) are suitable options for dealing with the "double Intimidate" process described earlier, although most of them are nothing short of situational and special attackers have literally no problem with Intimidate.

Shedinja is another notable option as it can block any form of Rapid Spin except for Aerilate, which only Delibird (heh) gets STAB on and that only Fighting-types (read: the Hitmons) would use for coverage. (Just so it's obvious, I don't mean using Rapid Spin as an attacking move, I mean running Return alongside it.) In other words, the Excadrill set that The Reptile suggested earlier? It can only hit Shedinja in its base form with Mold Breaker Earthquake. It's also immune to PixiSpin, although I don't see that being nearly as common. However, even though Shedinja is immune to many common types, it can be easily dispatched through super-effective hits (read: birdspam), Mold Breaker, hazards, status, and/or weather.

Because setup and Contrary will also be quite prominent, an Unaware user can come in handy in times of dire need. It is more advisable to use a Mega for this role if anything, mainly because of the Victini set that FlameUser64 provided. Clefable, no matter what form of defensive it is, gets 2HKOd by V-create and/or Overheat and can't do anything back, while Quagsire needs 60 Attack EVs to guarantee a 2HKO with Earthquake given neutral nature and, with 252/196+, is most likely (98.6% chance) 3HKOd by Focus Blast and potentially (87.5% chance) OHKOd by Grass Knot if Victini is running it. (For the record, the 3HKO and OHKO are guaranteed after Stealth Rock.) At any rate, the spread is not safe from the Adaptability Crawdaunt set; Crabhammer is a guaranteed 2HKO while Quagsire cannot even 2HKO back (also Crawdaunt is faster). Inquiry: What is the best choice of Unaware Mega?

Prankster in conjunction with Haze from Murkrow or, in the case of Megas, Topsy-Turvy on Malamar or Heart Swap on Manaphy, could also be used against setup. Be warned that Malamar has next to no other support options and Manaphy can't do much with acquired boosts save for Knock Off and/or Waterfall. Sadly, though, there is a problem with Prankster: it can't hold a candle to opposing priority due to the given inability to outspeed and the fact that Extreme Speed is a thing.

So, the interesting thing about this metagame is that there is no be-all-end-all team of six; there are many, many Pokémon that can potentially go Mega and either forge a sweep or halt a sweep, and some teams can be designed such that it's as difficult as possible to tell which Pokémon is going to Mega. I mean, you could be cheeky and use Frisk, but who would use a precious Pokémon/ability slot for that?

Phew. Words.
 
Langur said:
Guys, this isn't just for posting sets for me to include in my post. While it is appreciated, try to discuss what this metagame brings.
Besides the aforementioned ridiculous megas and basically being OU with every team getting an unbalanced 'mon, I foresee this meta being very matchup-based, as the only reason these sets are kept in check in AAA are by other sets with similarly broken abilities -- that is, things that don't exist here, unless you devote your Mega slot to counter-teaming.

From what people are posting here, I see Ditto (lots of boosting, no scarves, unmatched power) being a common answer to megas. Same goes with priority and Sashes. You can't build your team to counter very many megas (and even if you could, you wouldn't know which of your opponent's team needed countering until it was potentially too late), so the focus would have to be on things that check lots of them. Specifically, I think Heatran should be a solid answer to specially-based Contrary users and -ate users, while a Ghost-type (Gengar, probably) would be useful to put a stop to the Contrary Superpower/CC users. A reliable stallbreaker should probably be on most teams just to deal with ridiculous (non-Magic Bounce) stally bullshit like Blissey -- Mew would fit the ticket. As mentioned above, a Mold Breaker user would be a nice addition to the team.

I think the most difficult part will be striking a balance between preparing for opposing teams and being proactive yourself.
 

Snaquaza

KACAW
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I agree the metagame would currently be very match-up based. But I won't ban anything prematurely before it has been coded as we won't know how it'll be.
Rather than only stating that it'd be OP, maybe try to think of solutions. Maybe other stat boosts would be good? The biggest problem is probably that your Pokemon have any ability, making it hard to prepare for, especially if different sets have different counters. That said, I'm gonna be pretty liberal on quickbans to balance the metagame as much as possible, whether I'm banning Pokemon or abilities.

Also you could just make the team with the best matchups o3o

Current Watchlist:
- Simple
- Contrary
- Aerilate
- Refrigerate
- Pixilate
- Adaptability
- Fur Coat
- Kyurem-B
- Archeops
- Sturdy Shedinja
- EDIT: Tinted Lens

I might miss something, but you get the point. One thing I'd like to note is that I'll only ban abilities if they're too powerful in general, but I'll probably prefer to ban one or two mons (aka Dragonite and Noivern).

Now about some defensive/balanced mega's as most are pretty offensive.
Aerilate Check:



Zapdos @ Mega Stone
Ability: Regenerator / Prankster / Intimidate
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD (Will probably be better sets later, to speed creep or survive stuff ) OR 4 HP / 252 SpA / 252 Spe
Modest / Timid Nature
- Volt Switch / Baton Pass
- Heat Wave / Thunderbolt
- Defog / Thunder Wave
- Roost

Zapdos is like always a fine Aerilate check I think. It gets 90/100/105/155/110/120 Stats now, which increase it's bulk. It has a good typing, resisting quite a lot and only weak to Rock and Ice, though the Stealth Rock weakness hurts. The set has three possible abilities: Regenerator, Prankster and Intimidate. Regenerator is good to function like a pivot. It will recover some health when it switches out, making it more durable and almost canceling out the SR weakness. Prankster is fairly different. It allows it to act as a general check to a lot of Pokemon with priority Thunder Wave. We already know how good that is from normal play and Zapdos will be an even better abuser. It'd also get priority Roost allowing it to quickly recover, with the cost of being weak to Earthquake for a turn, which can be fatal. Baton Pass is an alternative to Volt Switch on Prankster sets so you can quickly pivot out. If you use Baton Pass it's advised to run Thunderbolt over Heat Wave for a STAB attack. Finally Intimidate is for you to check Pokemon the best. It'll give you a little extra bulk which can help out a lot (Think Landorus T and Mega Manectric in standard). This set is fairly weak to refrigerate, especially those faster than it like Weavile. Mamoswine can be annoying too as it blocks Volt Switch, but if it's weakened you can outspeed and kill with Heat Wave if you run the quick set.

This said, I expect a lot of Thundurus.



Ferrothorn @ Mega Stone
Ability: Prankster / Primordial Sea
Shiny: No
EV's: 252 HP / 252 Def / 4 SpD (Again, there are probably better spreads)
Impish Nature
- Thunder Wave / Spikes
- Stealth Rock
- Leech Seed
- Power Whip

I was thinking of Priority Thunder Wave again, and this seemed like a fine utility check. It has a good typing, and Prankster bolsters it's ability to lay down hazards. Thunder Wave is once again good to check three-fourth of the sweepers. Stealth Rock is there just for it to be a reliable Stealth Rocker and Leech Seed is to regain health, as it has no other ways of recovering health. Power Whip is a strong STAB attack. It's better not to run Gyro Ball with Thunder Wave, and even if you don't you have a speed boost which kinda ruins Gyro Ball. You can also run Primordial Sea as it negates its biggest weakness and run Spikes for more hazards, but I'm not gonna focus on that. It's new stats are 74/124/151/64/136/40.



Bisharp @ Mega Stone
Ability: Adaptability
Shiny: No
EV's: 248 HP / 252 Attack / 8 Spe (Once again, better spreads)
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Pursuit / Swords Dance

This could be a Pokemon for more offensive teams that could still put pressure on other mega's. It's new stats are 65/155/100/70/90/90. This Pokemon is already known for its strong priority and that it lays pressure on a lot of teams. It'll continue to in this format. Sucker Punch is a powerful STAB priority attack, which is able to play mindgames with a lot of Pokemon. This will put quite some pressure on Mega's that want to sweep, allowing it to check them. It also resists most faster priority (Gale Wings, Aerilate) so it can play mindgames with them too unless it's heavily weakened. Knock Off is another very useful move. It's a powerful STAB attack that also removes the opponents item, causing it being crippled (notice that it won't work against Mega's). Finally Iron Head is another STAB move, giving coverage and a better move against Mega's/resists. At last Pursuit can increase the mindgames as even switching out might not be save while Swords Dance can turn it into a monster that can sweep by itself. It's ability is Adaptability because it increases the power of all moves on this set, causing it to be even more dangerous. It's pre-mega ability, Defiant, is also useful as you can still block Defog and then Mega Evolve, putting a lot of pressure on your opponents Defoggers.

I might think of more later, but these were just some thoughts for now.

Edit: Ow yeah, there's gonna be a lot of opportunity cost and unpredictability. These are all possibilities, but people are gonna be seeking for the "perfect" mega and not take one which does something what a non-mega can do too. Also of course abilities like Magic Bounce, Unaware and Fur Coat are great for stall at this moment. We all know how annoying Magic Bounce can be and I can definitely see some stall once this metagame has balanced out a bit as there will probably a few mega's which we all know and will try to counter, even if it's a bit matchup based. It's not like people won't prepare for Aerilate Dragonite.
 
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Wow, we're going crazy with the sets here. I'll pitch in some of my own.
I started this post before I saw Langur's, so forget what I said. I will provide this one set, though:

Mega Aerodactyl v2: 80/135/85/70/95/150 (Hey, that's exactly the same as the regular mega!)

Aerodactyl @ Mega Stone
Ability: Serene Grace
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Protect
- Rock Slide
- Bite
- Iron Head / Roost

Protect is mandatory to reach the speed tier required to outpace base 130-149 and tie with other 150s, as well as Scarfers with less than base 84 Speed. The point of the set is to use 60% flinching (54% with Rock Slide if you factor in the miss rate) to chip away at teams that lack priority (which, unfortunately, are very few). Bite is there to hit Steel-types neutrally, making the weakening process slightly quicker (+4 BP and +10% accuracy over NVE STAB Rock Slide). Iron Head is an option for Fairies and for raw power, while Roost is an option in case recovery is needed.


Also, I'll just put this here:
Dewgong: 90/100/100/80/115/90
Cloyster: 50/125/200/95/65/90 (irrelevant; just use Skill Link)
Lapras: 130/115/100/95/115/80
Glalie: 80/110/100/90/100/100 (new mega) or 80/120/80/120/80/100 (old mega)
Abomasnow: 90/122/95/102/105/80
Weavile: 70/150/85/55/105/145
Mamoswine: 110/160/100/80/80/100
Froslass: 70/110/90/90/90/130
Beartic: 95/140/100/80/100/70
Kyurem: 125/160/110/140/110/115
Kyurem-B: 125/200/120/130/110/115
Avalugg: 95/147/204/54/66/48
Jynx: 65/60/55/145/115/115
Lapras: 130/95/100/115/115/80
Glaceon: 65/70/130/160/115/85
Kyurem: 125/140/110/160/110/115
Aurorus: 123/87/92/129/112/78
Pidgeot: 83/110/95/80/90/121 (new mega)
Fearow: 65/120/85/71/81/120
Farfetch'd (heh): 52/95/75/68/82/80
Dodrio: 60/140/90/70/80/120
Scyther: 70/140/100/65/100/125 (assuming NFEs can mega)
Pinsir: 65/155/120/65/90/105 (old mega only)
Gyarados: 95/155/99/70/120/101 (new mega only)
Aerodactyl: 80/135/85/70/95/150 (new mega only)
Dragonite: 91/164/115/110/120/100
Crobat: 85/120/100/80/100/150
Jumpluff: 75/85/90/65/115/130
Skarmory: 65/110/160/50/90/90
Swellow: 60/115/80/60/70/145
Ninjask: 61/120/65/60/70/180
Altaria: 75/100/110/80/125/100 (new mega only)
Salamence: 95/165/100/120/100/120 (new mega...if the old mega is banned, this one should be as well imo)
Staraptor: 85/150/90/60/80/120
Mothim: 70/124/70/104/70/86
Vespiquen: 70/110/122/90/122/60
Honchkrow: 100/155/72/115/72/91
Gliscor: 75/125/145/55/95/115
Unfezant: 80/145/100/75/75/113
Archeops: 75/170/85/122/85/130
Swanna: 75/117/83/97/83/118
Emolga: 55/105/80/85/80/123
Braviary: 100/153/95/67/95/100
Mandibuzz: 110/95/125/65/115/100
Landorus-I: 89/165/110/125/100/121
Landorus-T: 89/175/110/115/100/111
Talonflame: 78/111/91/84/89/146
Hawlucha: 78/122/95/84/83/138
Noctowl: 100/60/70/106/116/90
Altaria: 75/80/110/100/125/100 (new mega only)
Chatot: 76/75/65/122/62/111
Togekiss: 85/60/115/150/135/100
Noivern: 85/80/100/127/100/143
Granbull: 90/150/95/70/80/65
Mawile: 50/115/105/65/75/70 (new mega; old mega is banned)
Altaria: 75/110/110/110/105/80 (old mega only)
Klefki: 57/110/111/90/107/95 (irrelevant; just use Prankster)
Diancie: 50/130/170/110/170/70
Clefable: 95/80/93/125/110/80
Wigglytuff: 140/80/65/115/70/65
Azumarill: 100/60/100/90/100/70 (irrelevant; just use Huge Power)
Gardevoir: 68/75/85/155/135/100 (new mega) or 68/85/65/165/135/100 (old mega)
Altaria: 75/110/110/110/105/80 (old mega only)
Togekiss: 85/60/115/150/135/100
Sylveon: 95/75/85/140/150/80


Anyway, what this metagame brings, huh? Well, because there is only one mega per team and any Pokémon can Mega Evolve, there is an element of unpredictability; you (almost) never know which Pokémon is going to Mega Evolve until it's too late. It seems to encourage offense more, seeing how new megas get +30 in their favored offense, +10 in the other, and +20 in Speed, but the +20 in both defenses is not to be overlooked. It may not seem like much of a difference, but...

252+ Atk Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Fur Coat Blissey: 242-285 (33.8 - 39.9%) -- guaranteed 3HKO
252+ Atk Adaptability Crawdaunt Crabhammer vs. 252 HP / 252+ Def Fur Coat Blissey: 181-213 (25.3 - 29.8%) -- guaranteed 4HKO

In this case (the Adaptability Mega Crawdaunt set vs. the Fur Coat Blissey set, 10 Def in the first calculation and 30 Def in the second calculation), it's the difference between being 3HKOd and being 4HKOd.

The abilities involved do not have any particular bias, some being offensive (e.g. Adaptability, Tough Claws, Sheer Force, the -ates, Gale Wings) and some being defensive (e.g. Fur Coat, Intimidate, Prankster, Magic Bounce, type-immunity abilities), so it seems pretty balanced.

Speaking of Intimidate, I'm assuming that if a Pokémon's base form has Intimidate and its Mega's ability is Intimidate, sending the Pokémon in will cause one Intimidate and Mega Evolving the Pokémon will cause another Intimidate. If that's so, then double Intimidate is a thing. You may be thinking, "Fur Coat is better, though, isn't it?" It is, but double Intimidate is more effective on Mold Breakers.

But again, since every team is allowed only one Mega, I feel the focus of discussion should not only be on the Megas, but also the regular Pokémon who may very well have to put up with the Megas. Mold Breaker is definitely worth considering for anti-stall (non-Mega users: Pinsir, Rampardos, Haxorus, Pangoro, Excadrill, Throh, Sawk, Basculin, Druddigon, Hawlucha), and the ones that can learn Stealth Rock (Pinsir, Rampardos, Excadrill, Druddigon) are considerable options in the lead position as a measure against Magic Bounce Megas.

Meanwhile, Pokémon with Defiant (Bisharp, Primeape, lolFarfetch'd, Purugly, Braviary, Tornadus-I, Thundurus-I) and Competitive (Wigglytuff, Milotic, Gothitelle, Meowstic-F) are suitable options for dealing with the "double Intimidate" process described earlier, although most of them are nothing short of situational and special attackers have literally no problem with Intimidate.

Shedinja is another notable option as it can block any form of Rapid Spin except for Aerilate, which only Delibird (heh) gets STAB on and that only Fighting-types (read: the Hitmons) would use for coverage. (Just so it's obvious, I don't mean using Rapid Spin as an attacking move, I mean running Return alongside it.) In other words, the Excadrill set that The Reptile suggested earlier? It can only hit Shedinja in its base form with Mold Breaker Earthquake. It's also immune to PixiSpin, although I don't see that being nearly as common. However, even though Shedinja is immune to many common types, it can be easily dispatched through super-effective hits (read: birdspam), Mold Breaker, hazards, status, and/or weather.

Because setup and Contrary will also be quite prominent, an Unaware user can come in handy in times of dire need. It is more advisable to use a Mega for this role if anything, mainly because of the Victini set that FlameUser64 provided. Clefable, no matter what form of defensive it is, gets 2HKOd by V-create and/or Overheat and can't do anything back, while Quagsire needs 60 Attack EVs to guarantee a 2HKO with Earthquake given neutral nature and, with 252/196+, is most likely (98.6% chance) 3HKOd by Focus Blast and potentially (87.5% chance) OHKOd by Grass Knot if Victini is running it. (For the record, the 3HKO and OHKO are guaranteed after Stealth Rock.) At any rate, the spread is not safe from the Adaptability Crawdaunt set; Crabhammer is a guaranteed 2HKO while Quagsire cannot even 2HKO back (also Crawdaunt is faster). Inquiry: What is the best choice of Unaware Mega?

Prankster in conjunction with Haze from Murkrow or, in the case of Megas, Topsy-Turvy on Malamar or Heart Swap on Manaphy, could also be used against setup. Be warned that Malamar has next to no other support options and Manaphy can't do much with acquired boosts save for Knock Off and/or Waterfall. Sadly, though, there is a problem with Prankster: it can't hold a candle to opposing priority due to the given inability to outspeed and the fact that Extreme Speed is a thing.

So, the interesting thing about this metagame is that there is no be-all-end-all team of six; there are many, many Pokémon that can potentially go Mega and either forge a sweep or halt a sweep, and some teams can be designed such that it's as difficult as possible to tell which Pokémon is going to Mega. I mean, you could be cheeky and use Frisk, but who would use a precious Pokémon/ability slot for that?

Phew. Words.
First off, Victini learns Energy Ball.

252 SpA (Mega) Victini Energy Ball vs. 252 HP / 196+ SpD Quagsire: 396-468 (100.5 - 118.7%) -- guaranteed OHKO

Why run Grass Knot when you can do that? I mean, you can use Tough Claws Grass Knot which is always fun, but eh. Energy Ball is just less situational on the whole.

Secondly, Prankster can do one thing to stop ESpeed abuse: If your Prankster 'mon is faster than their ESpeeder, there's Prankster Baby-Doll Eyes. -1 Attack to the opponent at +2 priority. Incredibly niche? Maybe, but there's something to be said for an Attack nerf at +2 priority regardless.

As for good Unaware megas, maybe Slowking?

Shiny Mega Slowking: 95/85/100/130/130/50

You don't even have to run Sp. Def investment to turn Victini's Energy Ball or Thunderbolt into a 3HKO.

252 SpA (Mega) Victini Energy Ball vs. 252 HP / 0 SpD (Mega) Slowking: 158-186 (40.1 - 47.2%) -- guaranteed 3HKO

And it doesn't even take Sp. Atk investment for Scald to 2HKO Victini.

0 SpA (Mega) Slowking Scald vs. 4 HP / 0 SpD (Mega) Victini: 186-222 (54.3 - 64.9%) -- guaranteed 2HKO

Amazing what defensive investment can do, isn't it? Of course, Mega Slowking still has to get on the field, which means that if it hasn't Mega Evolved earlier in the match it is still only a check.
 
Great meta !
...

wait.

Blissey-Mega
Blissey @ Mega Stone
Ability: IMPOSTER
Shiny: If you want
EVs: 252 HP / 252 Spd
Jolly/Timid Nature
- Protect
- Wish/Skill Swap/...
- Wish/Skill Swap/...
- lWish/Skill Swap/...

No way.
 
Great meta !
...

wait.

Blissey-Mega
Blissey @ Mega Stone
Ability: IMPOSTER
Shiny: If you want
EVs: 252 HP / 252 Spd
Jolly/Timid Nature
- Protect
- Wish/Skill Swap/...
- Wish/Skill Swap/...
- lWish/Skill Swap/...

No way.
Banned.

Edit: Specifically, Imposter is banned.
 
Last edited:
Ditto@mega stone
ability: # Imposter->none (leaving blank will just copy the opponent's ability)
EVs: 252HP
Shiny: if you want
-Transform

Behold! The ultimate revenge sweeper! Just bait the opponent into killing something with their mega, then switch this in and you've got a mega mega!
 

Exploud @ Mega Stone
Ability: Adaptability
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Boomburst
- Fire Blast
- Surf
- Ice Beam
New BST: 104/101/83/121/93/88
Exploud become more of a offensive threat with added sp.atk and speed. Boomburst is it main STAB and not much want to take a boomburst from it.
 
Last edited:

canno

formerly The Reptile
For the best Unaware user, it's probably something with a massive/high HP stat, as the defense boost has more impact with a higher HP (see: Blissey). Some options include
  • Mega Cresselia (120/140/150 bulk, but Psychic is kind of meh.)
  • Mega Throh (120/105/105 bulk is good and Fighting is a decent enough, although its weak to BirdSpam)
  • Suicune (100/135/135 bulk is nice)
  • [insert pixie here] (100/120/120 bulk - choose your typing/movepool!)
  • Slowking/bro (95/100/130 or 95/130/100 depending on which one your pick)
  • Umbreon (95/130/150 is gud, Dark isn't the greatest defensive typing)
  • Mandibuzz (110/125/115 bulk and Dark / Flying is pretty decent actually)
  • Blissey (although I feel this thing is better off running Fur Coat).
I'm probably missing some things but these mons look like the best Unaware candidates
 

canno

formerly The Reptile
Isn't this the same as Megas for All? Or am I missing something?
The difference is that Mega For All gives everything a specific mega made for every Pokemon, while this meta give everyone a general stat boost for their Mega.

Essentially its [insert pet mod here] vs Tier Shift. One gives specific changes while the other one gives general changes overall.
 
Alakazam also loves getting a straight improvement over its actual Mega -it gets its full 100 Stats rather than 90, and can replace the bizarre choice of Trace with something actually useful.

Of course nobody actually cares because it's not OP enough to make sense to use. Poor Alakazam.

Also yeah Mega Dragonite with Aerilate probably breaks the meta. Take AAA Dragonite, increase BST by 100 including putting its base Speed at the major threshold of 100, and then remove the ability for a team to casually counter it with Refrigerate Entei/Weavile/whatever, absolutely demanding they have a Mega capable of countering it or their entire team dies. Mind, there's probably other things that break the meta, but Mega Dragonite with Aerilate stands out because its AAA equivalent was hugely distorting of the meta, weaker, and it was actually possible to field multiple counters/a low opportunity cost to field counters at all -here, even if you have a counter-Mega, they might pick it off and then overrun your entire team.
 

dhelmise

banend doosre
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Weavile tho.

Weavile-Mega

New BST: 70/150/85/55/105/145

Weavile @ Mega Stone
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Fake Out
- Ice Shard
- Avalanche / Aerial Ace
- Knock Off

OR

Weavile @ Mega Stone
Ability: Tough Claws / Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Fake Out
- Ice Shard
- Ice Punch
- Knock Off / Low Kick

Weavile is essentially a bulkier version of Mega Beedrill, as Megadrill has 65/40/80 bulk, and the new Megavile (always wanted to say that) having 70/85/105. It even has the right moves to be running technician, and it can gain adaptability or tough claws for more power.
 
Last edited:

Lcass4919

The Xatu Warrior
i vote we make a complex ban allowing smeargle to be the sole user of huge power! lets make him OP brothers!

something funny to note is how badly shafted entei gets in this meta: wants to run refridge/pixie espeed....have fun with your 30 spc attack! (needs to be shiny)

some things i want to throw out into the open about your bans (and my opinion on ban or not, which im not saying you have to agree with):

contrary: ban it. just...ban it. it gives pokemon like victini, latis, fighting types and whatnot wayy to much power, and with the defense and spc def boosts close combat/v-create gives makes stopping them nearly impossible

fur coat: this...before people go haywire on me, i dont see being too broken in a meta where "broken" is going to be a commonplace...however it might be too much, so i say "ban but jusified defense"

tinted lens: w...what? why are you considering this suspect? all it does is make resists do normal damage...its not too bad...i get the scaryness that it sounds like it has, but without a choice band, it wont be doing as much as you think. NO BAN

sturdy shedinja: ...this one im torn on, as for being good shedinja is mostly decent (it makes a damn good pivot switch). but what it is, is more of a trump card something that if you dont slightly prepare for, it decides matches right then and there. i say "ban for consistancy sake" otherwise people will need to prepare for shed on all teams (harder then you think, considering your sweepers will need to be the ones using the moves otherwise a decent shed player would make your life a living hell.)

ates: ok...here me out, complex ban it. before you attack me with "COMPLEX BANNING IS A SIN" hear me out, the main problem with ate in ALL metagames, is stab extremespeed. you take espeed away, ates become good, but not OP (boomburst aside) my preposal, is to limit aerialate with STAB extremespeed/fake out. you stop a huge monster from destroying the meta, while at the same time protecting some pokemon that NEED ate to be any good in this meta *cough cough zygarde cough cough*. also call it the robotnik clause "curse that hedgehog!"

simple: yeah....simple is basically that "child" that compared to his brothers and sisters, likes to toss them to the ground and laugh maniacly, only to help them up, and laugh harder as he spits in their face right beside his sister moody. its really bad. turns pokemon with quiver dance, or swords dance, into complete monsters that tear apart teams without unaware. ban it. its just too unhealthy

kyurem B: it was banned from AAA for a reason lol. and 125/120/110 bulk is pretty scary. along with 200 attack, or 150 spc attack(lets not forget it has that) can turn it into a physical/mixed monster. also 115 speed makes it pretty annoying. and lets not forget its free ability...refridgerate? tinted lens? adapt? magic bounce? imo BAN

archeops:god, if only. if only...see, it can be argued that the 30 attack boost is nearly the same as life orb boost, but then it gets more speed and bulk...and theres really no pokemon out there with its stats that is ou worthy, let alone one that has archeops' typing(which is a godsend for it might i add flying is the best typing in the damn game) and its coverage is far from lacking... i feel like the mega evo will be just too powerful, so ill say ban.
 
i vote we make a complex ban allowing smeargle to be the sole user of huge power! lets make him OP brothers!

something funny to note is how badly shafted entei gets in this meta: wants to run refridge/pixie espeed....have fun with your 30 spc attack! (needs to be shiny)

some things i want to throw out into the open about your bans (and my opinion on ban or not, which im not saying you have to agree with):

contrary: ban it. just...ban it. it gives pokemon like victini, latis, fighting types and whatnot wayy to much power, and with the defense and spc def boosts close combat/v-create gives makes stopping them nearly impossible

fur coat: this...before people go haywire on me, i dont see being too broken in a meta where "broken" is going to be a commonplace...however it might be too much, so i say "ban but jusified defense"

tinted lens: w...what? why are you considering this suspect? all it does is make resists do normal damage...its not too bad...i get the scaryness that it sounds like it has, but without a choice band, it wont be doing as much as you think. NO BAN

sturdy shedinja: ...this one im torn on, as for being good shedinja is mostly decent (it makes a damn good pivot switch). but what it is, is more of a trump card something that if you dont slightly prepare for, it decides matches right then and there. i say "ban for consistancy sake" otherwise people will need to prepare for shed on all teams (harder then you think, considering your sweepers will need to be the ones using the moves otherwise a decent shed player would make your life a living hell.)

ates: ok...here me out, complex ban it. before you attack me with "COMPLEX BANNING IS A SIN" hear me out, the main problem with ate in ALL metagames, is stab extremespeed. you take espeed away, ates become good, but not OP (boomburst aside) my preposal, is to limit aerialate with STAB extremespeed/fake out. you stop a huge monster from destroying the meta, while at the same time protecting some pokemon that NEED ate to be any good in this meta *cough cough zygarde cough cough*. also call it the robotnik clause "curse that hedgehog!"

simple: yeah....simple is basically that "child" that compared to his brothers and sisters, likes to toss them to the ground and laugh maniacly, only to help them up, and laugh harder as he spits in their face right beside his sister moody. its really bad. turns pokemon with quiver dance, or swords dance, into complete monsters that tear apart teams without unaware. ban it. its just too unhealthy

kyurem B: it was banned from AAA for a reason lol. and 125/120/110 bulk is pretty scary. along with 200 attack, or 150 spc attack(lets not forget it has that) can turn it into a physical/mixed monster. also 115 speed makes it pretty annoying. and lets not forget its free ability...refridgerate? tinted lens? adapt? magic bounce? imo BAN

archeops:god, if only. if only...see, it can be argued that the 30 attack boost is nearly the same as life orb boost, but then it gets more speed and bulk...and theres really no pokemon out there with its stats that is ou worthy, let alone one that has archeops' typing(which is a godsend for it might i add flying is the best typing in the damn game) and its coverage is far from lacking... i feel like the mega evo will be just too powerful, so ill say ban.
Shiny restrictions would be removed for this meta then, I presume?

Archeops isn't honestly as scary as most other things. Like it's nasty, but you never see people attempting to make gimmick teams swapping Defeatist off of Archeops, while teams that swap Truant off of Slaking or Slow Start off of Regigigas are far more common.
 

Lcass4919

The Xatu Warrior
Shiny restrictions would be removed for this meta then, I presume?

Archeops isn't honestly as scary as most other things. Like it's nasty, but you never see people attempting to make gimmick teams swapping Defeatist off of Archeops, while teams that swap Truant off of Slaking or Slow Start off of Regigigas are far more common.
in most metas, archeops is in between the fine line that separates OP from "good" and sadly, this meta bumps it just a bit too far into the "OP" side.
 
No other Pokemon with Archeops typing
Aerodactyl.

Can argue 30 Attack is a Life Orb
Less than a Life Orb: there's IVs and EVs to consider, which in a fully invested Pokemon bump their effective base stat up 47 points, putting regular Archeops at effectively 187 base Attack -off which 30 more points is a 15%~ increase in damage, vs Life Orb's 30%.

in most metas, archeops is in between the fine line that separates OP from "good" and sadly, this meta bumps it just a bit too far into the "OP" side.
In every meta I've played Archeops was unusable garbage, before Defeatist. It's far too fragile, vulnerable to multiple priority moves, vulnerable to Stealth Rock, has crap Flying offense (You'd basically have to give it Aerilate in this to give it an actually decent Flying STAB as a Mega, because Acrobatics is its only good Flying move and as a Mega that's automatically 55 BP), and in general even though its movepool has some amazing gems (HEAD SMASH AT ITS SPEED OFF 140 ATTACK) it just struggles horribly to be good.

As Flameuser commented, there's a reason nobody tries to Skill Swap/Moxie Entrainment/whatever Archeops. Because it's not nearly amazing enough to justify the effort.

Volcarona is the only competent Quiver Dancer to abuse Simple with, Shell Smash has a hilarious trade-off, Shift Gear is limited to two whole Pokemon, Coil is sort of amusing with it... I guess Dragon Dance might present a problem with it?

The real problem with -ates is that you take Return/Frustration and transmogrify them into 132.6 BP moves with no disadvantage -in other words, take Draco Meteor, turn it Physical (Throw in 2.6 BP for the lulz), and then spam it like there's no tomorrow. And never miss. Extreme Speed is the icing on the cake -note that Salamence doesn't get Extreme Speed, but it's banned from OU -and Doubles is Suspecting it. They never Suspect anything! (Except Mega Kangaskhan, which has been Suspected three times in a row without being banned)

Tinted Lens
The scary thing about Tinted Lens is it lets you ignore the fact that something walls you -you don't even need coverage all of a sudden. Just setup and sweep. I wouldn't necessarily ban it, but to be baffled by banning it is to misunderstand its power.

omething funny to note is how badly shafted entei gets in this meta: wants to run refridge/pixie espeed....have fun with your 30 spc attack! (needs to be shiny)
Showdown enforces Natures, not Shininess. Unless and until it does, Entei's fine.

I wanna say it shouldn't be banned, but honestly it probably should. RIP Mega Regirock. :(

Sturdinja
Easy to destroy, and yet oh-so-overcentralizing.

I agree Fur Coat is probably safe -at worst it might make Mold Breaker a standard part of your anti-Mega kit. Magic Bounce is probably a lot scarier on some bulky, normally Toxic-vulnerable Pokemon.
 

Lcass4919

The Xatu Warrior
Aerodactyl.



Less than a Life Orb: there's IVs and EVs to consider, which in a fully invested Pokemon bump their effective base stat up 47 points, putting regular Archeops at effectively 187 base Attack -off which 30 more points is a 15%~ increase in damage, vs Life Orb's 30%.



In every meta I've played Archeops was unusable garbage, before Defeatist. It's far too fragile, vulnerable to multiple priority moves, vulnerable to Stealth Rock, has crap Flying offense (You'd basically have to give it Aerilate in this to give it an actually decent Flying STAB as a Mega, because Acrobatics is its only good Flying move and as a Mega that's automatically 55 BP), and in general even though its movepool has some amazing gems (HEAD SMASH AT ITS SPEED OFF 140 ATTACK) it just struggles horribly to be good.

As Flameuser commented, there's a reason nobody tries to Skill Swap/Moxie Entrainment/whatever Archeops. Because it's not nearly amazing enough to justify the effort.



Volcarona is the only competent Quiver Dancer to abuse Simple with, Shell Smash has a hilarious trade-off, Shift Gear is limited to two whole Pokemon, Coil is sort of amusing with it... I guess Dragon Dance might present a problem with it?



The real problem with -ates is that you take Return/Frustration and transmogrify them into 132.6 BP moves with no disadvantage -in other words, take Draco Meteor, turn it Physical (Throw in 2.6 BP for the lulz), and then spam it like there's no tomorrow. And never miss. Extreme Speed is the icing on the cake -note that Salamence doesn't get Extreme Speed, but it's banned from OU -and Doubles is Suspecting it. They never Suspect anything! (Except Mega Kangaskhan, which has been Suspected three times in a row without being banned)



The scary thing about Tinted Lens is it lets you ignore the fact that something walls you -you don't even need coverage all of a sudden. Just setup and sweep. I wouldn't necessarily ban it, but to be baffled by banning it is to misunderstand its power.



Showdown enforces Natures, not Shininess. Unless and until it does, Entei's fine.



I wanna say it shouldn't be banned, but honestly it probably should. RIP Mega Regirock. :(



Easy to destroy, and yet oh-so-overcentralizing.

I agree Fur Coat is probably safe -at worst it might make Mold Breaker a standard part of your anti-Mega kit. Magic Bounce is probably a lot scarier on some bulky, normally Toxic-vulnerable Pokemon.
"and theres really no pokemon out there with its stats that is ou worthy, let alone one that has archeops' typing" when was the last time you seen aerodactyl up in ou without its mega? also archeops has been proven scary in every meta that takes away defeatist,(AAA for example unbanned it for a bit before banning it again) and also outspeeds a hefty portion of the meta (which if ates are gone, there aint much that hits it hard and fast enough barring bullet punchers and ice sharders which scizor wont see much use here seeing how "new megas" will be all the hype and choice band scizor is rare) as i said before, it BARELY crosses the line meta to meta, it needs a little nudge...but most metas give it too much of a shove into opness, also notable is the slight bulk increase in this meta, giving archeops 75/85/85 (nothing big, but w.e) what makes archeops scary, is latios level offenses and speed, mixed with an actual decent offensive typing, and getting all the nessisary coverage. when i said ban, i didnt mean quickban, and i shouldve gotten that out there. (also fun fact, archeops was used by some of the higher up players last gen BH and was actually good)

also with simple, yeah, there arent many quiverdance abusers, but with swords dance and nasty plot, you basically get a pseudo belly drum with no downside and a tail glow with an extra boost then you have shit like haxorus, who would have a feild day with a swords dance and dragon dance set. i wasnt really thinking about specifics, i was just thinking about "setup-reliable stops=metas gunna have a bad time, but i agree, it might not be as bad as i expect.

ates has a couple of hard stops even WITH the super powerful stab attacks, however, salamence isnt really a valid argument, because one can argue that salamence itself was broken, and aerialate was icing to the cake, take intimidate, mences bulk, and coverage and mixed capabilities, and you get a pokemon that has been banned 3 times allready since its introduction (3 right? pretty sure rse, diamond and pearl, and oras) i mean, why hasnt pinsir been banned with aerialate? how about altaria? pinsir has the same attack and same initial stealth rock weakness (until it switches out that is), and altaria has a superior typing. im not trying to start anything on this, im just saying, it wasnt JUST aerialate that made it op. mence has always been that one poke that nintendo seems to like.

also about tinted lens...god im an idiot, completely forgot about setup sweeping. i completely agree with you there. also forgot about the shinyness not mattering thing.
 
Aerodactyl.



Less than a Life Orb: there's IVs and EVs to consider, which in a fully invested Pokemon bump their effective base stat up 47 points, putting regular Archeops at effectively 187 base Attack -off which 30 more points is a 15%~ increase in damage, vs Life Orb's 30%.



In every meta I've played Archeops was unusable garbage, before Defeatist. It's far too fragile, vulnerable to multiple priority moves, vulnerable to Stealth Rock, has crap Flying offense (You'd basically have to give it Aerilate in this to give it an actually decent Flying STAB as a Mega, because Acrobatics is its only good Flying move and as a Mega that's automatically 55 BP), and in general even though its movepool has some amazing gems (HEAD SMASH AT ITS SPEED OFF 140 ATTACK) it just struggles horribly to be good.

As Flameuser commented, there's a reason nobody tries to Skill Swap/Moxie Entrainment/whatever Archeops. Because it's not nearly amazing enough to justify the effort.



Volcarona is the only competent Quiver Dancer to abuse Simple with, Shell Smash has a hilarious trade-off, Shift Gear is limited to two whole Pokemon, Coil is sort of amusing with it... I guess Dragon Dance might present a problem with it?



The real problem with -ates is that you take Return/Frustration and transmogrify them into 132.6 BP moves with no disadvantage -in other words, take Draco Meteor, turn it Physical (Throw in 2.6 BP for the lulz), and then spam it like there's no tomorrow. And never miss. Extreme Speed is the icing on the cake -note that Salamence doesn't get Extreme Speed, but it's banned from OU -and Doubles is Suspecting it. They never Suspect anything! (Except Mega Kangaskhan, which has been Suspected three times in a row without being banned)



The scary thing about Tinted Lens is it lets you ignore the fact that something walls you -you don't even need coverage all of a sudden. Just setup and sweep. I wouldn't necessarily ban it, but to be baffled by banning it is to misunderstand its power.



Showdown enforces Natures, not Shininess. Unless and until it does, Entei's fine.



I wanna say it shouldn't be banned, but honestly it probably should. RIP Mega Regirock. :(



Easy to destroy, and yet oh-so-overcentralizing.

I agree Fur Coat is probably safe -at worst it might make Mold Breaker a standard part of your anti-Mega kit. Magic Bounce is probably a lot scarier on some bulky, normally Toxic-vulnerable Pokemon.
Showdown unfortunately does care about Shininess. It is impossible to use a Shiny Celebi or Shiny Victini, for example, because these are unreleased. Entei has to be Shiny in order to use Extreme Speed, and the simulator will either complain if it is not or will automatically make it display as being Shiny when you take it into battle. Genesect has to be shiny in order to use Extreme Speed, Shift Gear, and Blaze Kick.
 
It's kinda hard to balance things because it's based off an OU metagame and every team gets an unbalanced poke, which won't make it balanced. Because of this, it's kinda pointless to ban things to make it balanced. One of the grounds to ban things here is to make it not overcentralizing. Some of my thoughts

-ate ability: I actually don't think this is broken. The one who make it broken is the abuser. Just ban something like Kyurem-B + Refrigerate or Archeops + Aerilate and see if it still broken.

Sturdinja: I don't get why would you want to waste your mega for this. It's not even fast and powerful and it get easily destroyed by things. All you need is a little preparation.

Fur Coat: Because of powerful -ate ability users, I think this will help stall.

Archeops: I don't think this will break the game. It doesn't have a boosting except Agility (pointless because it's already fast) and lol Hone Claws. Just ban it from using Aerilate and see how it goes.

Kyurem-B. I don't get why Slaking and Regigigas are banned but not this. It has higher BST and higher bulk. And it gets 200 Attack after mega. But I won't cry for ban yet. There are reasons why this thing is OU and not Uber. I'd say ban it from using Refrigerate and see how it goes.

I think there should be complex ban, instead of saying, "complex banning is a sin." If Sturdy Shedinja is being suspected, then why not Refrigerate Kyurem-B? There are reasons why Kyurem-B is not Uber, even with a high BST.

As I said, it's hard to balance things out when this is based off an OU metagame, because the mega will be ridiculously OP due to AAA, no matter how many things got banned.
 

Lcass4919

The Xatu Warrior
It's kinda hard to balance things because it's based off an OU metagame and every team gets an unbalanced poke, which won't make it balanced. Because of this, it's kinda pointless to ban things to make it balanced. One of the grounds to ban things here is to make it not overcentralizing. Some of my thoughts

-ate ability: I actually don't think this is broken. The one who make it broken is the abuser. Just ban something like Kyurem-B + Refrigerate or Archeops + Aerilate and see if it still broken.

Sturdinja: I don't get why would you want to waste your mega for this. It's not even fast and powerful and it get easily destroyed by things. All you need is a little preparation.

Fur Coat: Because of powerful -ate ability users, I think this will help stall.

Archeops: I don't think this will break the game. It doesn't have a boosting except Agility (pointless because it's already fast) and lol Hone Claws. Just ban it from using Aerilate and see how it goes.

Kyurem-B. I don't get why Slaking and Regigigas are banned but not this. It has higher BST and higher bulk. And it gets 200 Attack after mega. But I won't cry for ban yet. There are reasons why this thing is OU and not Uber. I'd say ban it from using Refrigerate and see how it goes.

I think there should be complex ban, instead of saying, "complex banning is a sin." If Sturdy Shedinja is being suspected, then why not Refrigerate Kyurem-B? There are reasons why Kyurem-B is not Uber, even with a high BST.

As I said, it's hard to balance things out when this is based off an OU metagame, because the mega will be ridiculously OP due to AAA, no matter how many things got banned.
sturdinja is immune to sweepers. mold breaker is the only way to get around it reliably without resorting to stupid moves like will o wisp or infest. sweepers want coverage, not liabilities.
 
Given that I think a lot of teams will be relying on their mega to be either their strongest wall or strongest sweeper, getting a pick on their mega could be game breaking.

Im thinking that Goth and Wubbo could be really strong, with goth able to trap and destroy lots of defensive or stall megas such as blissey, where as wubbo could trap and kill a lot of sweeping megas.
 

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