While Ghost is a great offensive typing in this meta and Banette has a fantastic attack stat to back it up, even with Prankster I can't see it being used as a wallbreaker when Mawile and Medicham exist and offer so much more power behind their attacks, and I can't see it being used as anything else because its speed and defenses are too mediocre. I think it'll make a bigger splash in UU, where it doesn't have to compete with most other offensive behemoth megas for a slot. I can't see it having much of an effect in OU. That said, I doubt it'll be banned from UU due to the many viable dark types in the tier as well as competition with Klefki for a prankster niche.Thoughts on where Mega Banette will end up?
I'm not sure when it will be released but I DO know with the instant prankster it's gonna be more popular this gen than gen 6.
There's a third buff: Power Gem.Mega Diance is easily S rank material in OU without doubts, because it receives two good buffs:
(1) Base 110 Spe upon megavolving because now you can force switches on turn one freeing a moveslot (Protect is no longer needed);
(2) Diamond Storm gives a +2 Def boost, thus making it more resilient towards priority moves, which are mainly physical;
If paired with Psychic Terrain this thing is going to be almost unstoppable.
Earth Power should be the last move, or HP Fire, but Diamond Storm is too good for giving up. I believe that Mega Diancie will be in a super high viavility tier too.There's a third buff: Power Gem.
Diancie is no longer forced to go mixed (although it will likely still want to do so because Diamond Storm is too useful to not pick) and, alongside the Speed buff, is free to run Calm Mind/Power Gem/Moonblast/filler.
I would run protect for the scout, as dropping protect would mean you would have to attack the first turn you mega evolve. This could be a bad thing since we do have some stealth rockers in the tier with steel STAB, such as Heatran, Ferrothorn, and skarmory in some cases.I have to say that Mega Banette now has, at least, a Prankster WoW on turn 1, with a better Spe tier than before and this is a pretty huge buff. The main problem I see with it is that in the OU environment there is still Greninja around (and I don't know why) with its powerful Dark STAB, alongside Hoopa-U as two major threats.
===> Mega Banette unranked for now in OU; maybe C- with lucky bans of Dark type monsters in the tier.
Oddly, a Mega evolution that is badly nerfed this generation is Mega Sableye which now:
(1) Can't use a Prankster status move on the turn it megaevolves. The "bulk" provided by WoW or Calm Mind was really necessary for its longevity and now this monster is pressured easily to click Recover;
(2) Can't affect Dark types with Prankster moves anymore. With the abundance of Fairies, though, this is a minor problem for now.
Mega Diance is easily S rank material in OU without doubts, because it receives two good buffs:
(1) Base 110 Spe upon megavolving because now you can force switches on turn one freeing a moveslot (Protect is no longer needed);
(2) Diamond Storm gives a +2 Def boost, thus making it more resilient towards priority moves, which are mainly physical;
If paired with Psychic Terrain this thing is going to be almost unstoppable.
Using Protect you you waste a valuable slot, just like with Beedrill.I would run protect for the scout, as dropping protect would mean you would have to attack the first turn you mega evolve. This could be a bad thing since we do have some stealth rockers in the tier with steel STAB, such as Heatran, Ferrothorn, and skarmory in some cases.
But it also allows you to know if the opponent you are mega evolving against can OHKO you or not.Using Protect you you waste a valuable slot, just like with Beedrill.
You generally already know if the opponent can OHKO you just by looking at its species.But it also allows you to know if the opponent you are mega evolving against can OHKO you or not.
Diancie really wants that coverage. It should be used as a switch in to SR and Spikes rather than a hard stop, as Ferro, Gren, and Lando all can heavily damage it with their STABs. That said, it can win 1v1 against Ferro and Lando with the appropriate coverage.But it also allows you to know if the opponent you are mega evolving against can OHKO you or not.
I personally think its worth it so Diancie could mega evolve at turn 1, but its up to you.
I would run protect for the scout, as dropping protect would mean you would have to attack the first turn you mega evolve. This could be a bad thing since we do have some stealth rockers in the tier with steel STAB, such as Heatran, Ferrothorn, and skarmory in some cases.
Don't forget M-Diancie now gets 110 base Speed as it MegaEvolves, so against all the mons you provided, M-Diancie can simply gauge whether or not it can KO the opposing mon and act accordingly since it outspeeds them all:But it also allows you to know if the opponent you are mega evolving against can OHKO you or not.
I personally think its worth it so Diancie could mega evolve at turn 1, but its up to you.
In ORAS, I used a spread with, if I am right, 32 EV in Atk, so I can OHKO Zapdos after Stealth Rock. The 252 Atk EV Diancie is just for the Chansey matchup, so far as I know. I think that some mixed EVs in Atk and Sp.Atk would be the better choice.Don't forget M-Diancie now gets 110 base Speed as it MegaEvolves, so against all the mons you provided, M-Diancie can simply gauge whether or not it can KO the opposing mon and act accordingly since it outspeeds them all:
248 SpA Diancie-Mega Earth Power vs. 252 HP / 4 SpD Heatran: 432-512 (111.9 - 132.6%) -- guaranteed OHKO
248 SpA Diancie-Mega Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 232-276 (65.9 - 78.4%) -- guaranteed 2HKO after Leftovers recovery
248 SpA Diancie-Mega Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 204-242 (61 - 72.4%) -- guaranteed 2HKO after Leftovers recovery
(Yeah ok I used ORAS spread and it's probably not the most efficient one for SM, but my point still stands)
As we can see from the calcs above, Heatran's never gonna be a problem from M-Diancie (unless it's Scarfed, which won't have SR, so M-Diancie switches out) and neither are the other two, as Ferrothorn is most likely to have either Power Whip or Gyro Ball (or both), which OHKOes M-Diancie, meaning it'll switch out unless Ferrothorn is in KO range (same goes for Skarmory, which doesn't use Iron Head much these days as SpDef variants are almost non-existent, but once Diancite is released, could be seen more. But doesn't Celesteela make a better Fairy check than it? we'll see...).
However, if M-Diancie's favorable set would be physically based mixed (which I think will be the case), this would be the result against the same mons:
4 SpA Diancie-Mega Earth Power vs. 252 HP / 4 SpD Heatran: 372-440 (96.3 - 113.9%) -- 75% chance to OHKO
4 SpA Diancie-Mega Hidden Power Fire vs. 252 HP / 168 SpD Ferrothorn: 204-240 (57.9 - 68.1%) -- guaranteed 2HKO after Leftovers recovery
4 SpA Diancie-Mega Hidden Power Fire vs. 252 HP / 4 SpD Skarmory: 174-206 (52 - 61.6%) -- 97.7% chance to 2HKO after Leftovers recovery
252 Atk Diancie-Mega Diamond Storm vs. 252 HP / 4 Def Skarmory: 144-169 (43.1 - 50.5%) -- 47.7% chance to 2HKO after Stealth Rock and Leftovers recovery
Sure, the damage output is much lower compared to the special variant, but OHKOs remian OHKOs and 2HKOs remain 2HKOs. So, either way, the matchup against those threats stay pretty much the same regardless of M-Diancie's spread.
Also, after a Diamond Storm boost, this is what happens to M-Diancie if it doesn't KO SpDef Skarmory right away:
0 Atk Skarmory Iron Head vs. +2 0 HP / 0 Def Diancie-Mega: 132-160 (54.7 - 66.3%) -- guaranteed 2HKO (pretty impressive)
The thing is Zapdos from ORAS used less Def EVs than it does now in SM (252 / 172 compared to 248 / 240), so now it'll take much more investment to OHKO Zapdos after SR:In ORAS, I used a spread with, if I am right, 32 EV in Atk, so I can OHKO Zapdos after Stealth Rock. The 252 Atk EV Diancie is just for the Chansey matchup, so far as I know. I think that some mixed EVs in Atk and Sp.Atk would be the better choice.
It is coupled with high offensive stats and a useful ability in Magic Bounce. It's an offensively oriented support mega. Just because something is walled by Chansey doesn't mean it's not impactful.May I know what makes Diancie so impactful on the meta? As I don't really see how it will impact on the meta as of now.
160/160/110 is by no mean a bad attack spread. However, unlike most mega, it lacks the damage-boosting ability (and ofc no Life Orb). Therefore, its damage is more or less the same with non-mega pokemons with around 110 attack, which is not that impressive.
One of its niche is the high attack stats from both sides. Even so, most people will use SpA set. The only reason for using physical attack is Chansey, but even so, it fails to 2hko Chansey reliably with diamond storm. It probably has good coverage though, being one of the very few Fairy type with access to Ground move not named Hidden Power.
Defense wise, its defense stat is lackluster in my view. 50/110/110 seems high at first, but it's just slightly bulkier than 80/80/80 spread due to low hp.
The above is just my view and I may be wrong (well probably, seeing it being praised a lot). Hence, I'm not so sure about its impact and presence. Thanks for the insight in advance.
Diancie's offenses are the same as a Pokemon with 111/118 (invested and uninvested, respectively) offensive stats AND a Life Orb equipped, which while nothing spectacular, it's pretty high - and outside of Kyurem-B, there's not much that can hit fairly hard from both physical and special attacks.May I know what makes Diancie so impactful on the meta? As I don't really see how it will impact on the meta as of now.
160/160/110 is by no mean a bad attack spread. However, unlike most mega, it lacks the damage-boosting ability (and ofc no Life Orb). Therefore, its damage is more or less the same with non-mega pokemons with around 110 attack, which is not that impressive.
I was literally just writing a post to say the same thing; offense is really strapped for hazard control right now, so MDiancie will fill that role nicely since it doesn't suck up momentum the way most Defoggers do. I think as with other defensive/support Megas, its biggest hurdle is going to be teambuilding around it without Gross/Medi/Mawile/etc, but I think the sheer utility of Magic Bounce and the fact that it can still provide hazard control while running a purely offensive set (with added coverage now thanks to the Mega buff freeing up the moveslot formerly dedicated to Protect) will make it easier to justify vs something like MVenu.I believe Mega Diancie will have a pretty enormous impact on the meta. While certainly less offensively inclined than other megas, it's still quite fast and powerful. It's selling point, however, is magic bounce. Hazard control is absolute trash these days, and having a viable offensive magic bouncer will be an enormous help. I personally can't wait until we have decent hazard control again and Mega Diancie will be a huge step in the right direction.
I think it'll pair well with wincons weak to hazards - Volcarona in particular - and a calm mind set should make for a decent wincon in its own right (especially if you can manage a diamond storm boost). Its 4x weakness to steel will really hurt its viability though, in this meta infested with steels. While it has earth power to revenge kill it pretty much can't switch in to any of them. It's my belief that it'll make Ferrothorn even better than it already is, since Diancie can't reliably switch in on it to deter hazards due to gyro ball. My guess is Diancie ends up in A/A-.
I mean it's obviously not the same meta but with the exception of Gren those were all around in ORAS OU and that didn't stop MDiancie from ending the gen at the top of A+.We're all saying that diancie will be reliable hazard control with magic bounce, but doesn't it lose to lando-t, hippowdon, greninja, and ferrothorn (hp fire does 80% max)?
That still doesn't make it reliable hazard control, you should never switch your Diancie into any rocker because pretty much all of them beat it. Having a Diancie on your team is still having 0 hazard control unless you're willing to switch it into EQs/Gyro Ball/Hydro Pump for no reasonI mean it's obviously not the same meta but with the exception of Gren those were all around in ORAS OU and that didn't stop MDiancie from ending the gen at the top of A+.
From what we've seen in the meta and as a koko fanboy, fast electrics have a great place in this meta. Tapu koko applies great pressure on offensive and defensive teams with its great combination of stallbreaking, wallbreaking, and fast pivoting. Zapdos finds use with obnoxious coverage and recovery. Now what if we trade recovery and stallbreaking for more speed and power...Since it looks like there is no problem on speculating about unreleased megas, what are averyone thougths on Mega Manetric?
Offensively, looks like a better Zapdos, but without recovery and much less bulk, in exchange of massive SpAtk adn Speed, better Fire coverage, ability to run both TBolt and Volt Switch, and intimidate (lets not forget Ligthning rod pre mega, and the instant boost after mega evolving)