Dragonite @ Leftovers
Ability: Multiscale
Shiny: Yes
Tera Type: Dragon
EVs: 168 HP / 88 Def / 176 SpD / 76 Spe
- Icy Wind
- Extreme Speed
- Brick Break
- Helping Hand
Archaludon @ Weakness Policy
Ability: Stamina
Tera Type: Steel
EVs: 228 HP / 248 Def / 32 SpD
Relaxed Nature
IVs: 0 Atk
- Body Press
- Dark Pulse
- Roar
- Dragon Pulse
Grimmsnarl @ Iron Ball
Ability: Pickpocket
Shiny: Yes
Tera Type: Dark
EVs: 136 Atk / 76 Def / 152 SpA / 144 Spe
Lonely Nature
- Fling
- Fake Out
- Drain Punch
- Draining Kiss
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 172 HP / 84 Atk / 140 Def / 64 SpA
Impish Nature
- Fake Out
- Thunderbolt
- Protect
- Drain Punch
Clefable @ Eviolite
Ability: Magic Guard
Tera Type: Poison
EVs: 176 HP / 8 Def / 144 SpA / 96 SpD / 84 Spe
Sassy Nature
- Healing Wish
- Follow Me
- Play Rough
- Alluring Voice
Deoxys-Speed @ Mental Herb
Ability: Pressure
Shiny: Yes
Tera Type: Psychic
EVs: 104 Def / 212 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Psycho Boost
- Light Screen
- Thunder Wave
Dragonite is my main support, boosting my main damage dealer "Archaludon"
covering flying types and speedsters
Archaludon is really good when set up by others and his enemies
only problem he cant k.o anything that is immune to fighting but hes really strong
Grimmsnarl is a weird fella with the point to stall and make the other Pokémon useless if they are relying on items
Iron Hands: not too sure yet on what he dose i just made him an all rounder:)
Clefable: really good support when there is someone who is at risk of fainting or when theres going to be a big move
Deoxys-Speed is my support type pokemon with trick room and can deal huge damage and cancel out big threats
Ability: Multiscale
Shiny: Yes
Tera Type: Dragon
EVs: 168 HP / 88 Def / 176 SpD / 76 Spe
- Icy Wind
- Extreme Speed
- Brick Break
- Helping Hand
Archaludon @ Weakness Policy
Ability: Stamina
Tera Type: Steel
EVs: 228 HP / 248 Def / 32 SpD
Relaxed Nature
IVs: 0 Atk
- Body Press
- Dark Pulse
- Roar
- Dragon Pulse
Grimmsnarl @ Iron Ball
Ability: Pickpocket
Shiny: Yes
Tera Type: Dark
EVs: 136 Atk / 76 Def / 152 SpA / 144 Spe
Lonely Nature
- Fling
- Fake Out
- Drain Punch
- Draining Kiss
Iron Hands @ Booster Energy
Ability: Quark Drive
Tera Type: Fighting
EVs: 172 HP / 84 Atk / 140 Def / 64 SpA
Impish Nature
- Fake Out
- Thunderbolt
- Protect
- Drain Punch
Clefable @ Eviolite
Ability: Magic Guard
Tera Type: Poison
EVs: 176 HP / 8 Def / 144 SpA / 96 SpD / 84 Spe
Sassy Nature
- Healing Wish
- Follow Me
- Play Rough
- Alluring Voice
Deoxys-Speed @ Mental Herb
Ability: Pressure
Shiny: Yes
Tera Type: Psychic
EVs: 104 Def / 212 SpA / 192 Spe
Timid Nature
IVs: 0 Atk
- Trick Room
- Psycho Boost
- Light Screen
- Thunder Wave
Dragonite is my main support, boosting my main damage dealer "Archaludon"
covering flying types and speedsters
Archaludon is really good when set up by others and his enemies
only problem he cant k.o anything that is immune to fighting but hes really strong
Grimmsnarl is a weird fella with the point to stall and make the other Pokémon useless if they are relying on items
Iron Hands: not too sure yet on what he dose i just made him an all rounder:)
Clefable: really good support when there is someone who is at risk of fainting or when theres going to be a big move
Deoxys-Speed is my support type pokemon with trick room and can deal huge damage and cancel out big threats