[Insert interesting title here which I can't think of]
Hi guys, so I wanted to ladder to attempt to get a chance to vote for the dugtrio suspect test and didn't have a team so I put this team together in literally 5 mins. It's not some amazing team by any means but I did come close to getting reqs but no cigar. :(
Regardless, I thought it would be fun to share this team. I plan on taking a break from mons for a couple weeks after the failed and also tiring session of trying to get voting reqs. So, now would be the time to share it.
Teambuilding Process
I mean it when I said the team was put together in literally 5mins. Nevertheless, it wasn't a case of brainlessly slapping 6 mons together. This is my thought process.
I just felt like using Lopunny. It works well vs. mons commonly seen on offense such as AshGren & Tapu Koko.
Lopunny is frail and needs a solid defensive backbone so I added 3 solid pivots/defensive mons. Heatran also helps with beating fatter teams with its SubToxic set.
I added Latios as my form of speed control and defog support in case I really needed it.
Lastly, I added AshGren because it was a highly splashable mon. XD
Movesets & such
I copy pasted all the movesets from the smogon dex so don't expect anything special lol.
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Ice Punch
Return & HJK are strong STABs and must-have. PUP is for use on predicted switches such as Gren vs. Lopunny. Ice Punch is to hit the highly splashable Lando-T.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
SubToxic Tran provides my team with a decently sturdy steel type and a way to beat annoying ass mons like gastrodon, celesteela and toxapex with its moves.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Lando-T gives me a catch-all check to physical attackers. I speed crept it a bit to hopefully outspeed other defensive Lando-T's otherwise everything is very standard.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
My much needed Tapu Koko check and also catch-all blanket check to things like AshGren, Zygarde & Tapu Lele. Knock Off is nice for removing leftovers from annoying mons like Celesteela.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
My form of speed control. Defog is nice even though nothing is weak to hazards because hazard stacking games can sometimes get out of hand for me. Trick is used to give mons like Celesteela & Toxapex the scarf to cripple them isn't needed for the match.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Standard AshGren set I stole off smogon dex and changed it to Waterium Z for the 1 time Hydro Vortex nuke because I didn't have a Z-move user. Spikes are nice to pressure the opponent and also helps even the playing field vs. hazard stack teams. Sometimes Gren gets a surprise kill too because people switch in their Tapu Leles and other mons thinking I'm locked into spikes.
Threats
I don't have switchins to these mons but I have means of checking them as my 3 attackers are fast mons.
Special mention to Clefable because I just lose to CM sets if I don't trick it a scarf with Latios. Also, partially the reason why I kept losing games and ended up not getting reqs aside from me being a shit kid. ;-;
Feedback/Changes are much appreciated.
Replays
If you guys are interested in seeing replays, search [x faye x] for replays. I mostly didn't save my games but there should be some of me winning and also me getting my bumhole kicked.
Importable provided down below
Hi guys, so I wanted to ladder to attempt to get a chance to vote for the dugtrio suspect test and didn't have a team so I put this team together in literally 5 mins. It's not some amazing team by any means but I did come close to getting reqs but no cigar. :(
Regardless, I thought it would be fun to share this team. I plan on taking a break from mons for a couple weeks after the failed and also tiring session of trying to get voting reqs. So, now would be the time to share it.
Teambuilding Process
I mean it when I said the team was put together in literally 5mins. Nevertheless, it wasn't a case of brainlessly slapping 6 mons together. This is my thought process.
I just felt like using Lopunny. It works well vs. mons commonly seen on offense such as AshGren & Tapu Koko.
Lopunny is frail and needs a solid defensive backbone so I added 3 solid pivots/defensive mons. Heatran also helps with beating fatter teams with its SubToxic set.
I added Latios as my form of speed control and defog support in case I really needed it.
Lastly, I added AshGren because it was a highly splashable mon. XD
Movesets & such
I copy pasted all the movesets from the smogon dex so don't expect anything special lol.
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Ice Punch
Return & HJK are strong STABs and must-have. PUP is for use on predicted switches such as Gren vs. Lopunny. Ice Punch is to hit the highly splashable Lando-T.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
SubToxic Tran provides my team with a decently sturdy steel type and a way to beat annoying ass mons like gastrodon, celesteela and toxapex with its moves.
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Lando-T gives me a catch-all check to physical attackers. I speed crept it a bit to hopefully outspeed other defensive Lando-T's otherwise everything is very standard.
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
My much needed Tapu Koko check and also catch-all blanket check to things like AshGren, Zygarde & Tapu Lele. Knock Off is nice for removing leftovers from annoying mons like Celesteela.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
My form of speed control. Defog is nice even though nothing is weak to hazards because hazard stacking games can sometimes get out of hand for me. Trick is used to give mons like Celesteela & Toxapex the scarf to cripple them isn't needed for the match.
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Standard AshGren set I stole off smogon dex and changed it to Waterium Z for the 1 time Hydro Vortex nuke because I didn't have a Z-move user. Spikes are nice to pressure the opponent and also helps even the playing field vs. hazard stack teams. Sometimes Gren gets a surprise kill too because people switch in their Tapu Leles and other mons thinking I'm locked into spikes.
Threats
I don't have switchins to these mons but I have means of checking them as my 3 attackers are fast mons.
Special mention to Clefable because I just lose to CM sets if I don't trick it a scarf with Latios. Also, partially the reason why I kept losing games and ended up not getting reqs aside from me being a shit kid. ;-;
Feedback/Changes are much appreciated.
Replays
If you guys are interested in seeing replays, search [x faye x] for replays. I mostly didn't save my games but there should be some of me winning and also me getting my bumhole kicked.
Importable provided down below
Lopunny-Mega (F) @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Ice Punch
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Power-Up Punch
- Ice Punch
Heatran @ Leftovers
Ability: Flash Fire
EVs: 212 HP / 44 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Toxic
- Magma Storm
- Earth Power
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 216 Def / 40 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Trick
Greninja-Ash @ Waterium Z
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- Spikes
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