TPP
Head TD
Originally approved by AM
Taken over from Miridy who took it over from unfixable
Welcome Smogonites! We all know what are Lures and what they do, specific pokemon that run an unexpected move or moveset in order to weaken or directly ohko a specific threat, and pave the way for another sweeper, having said that though, there isn't that much of a focus on lures in the OU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment, without further adeu, here are the rules:
1. Each week I'll nominate a threat (with their moveset) during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under an Hide Tag) are appreciated
2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people don't copy other lures from that week. The more original the better. Ex: Seeing 5 lures with Poison Jab to lure Clefable.
3. After the week has passed, I will pick the top 2 lures as winners and one that'll get an honorable mention (this number might increase depending on the number of lures submitted that week). Additionally, I'll allow voting on the weekends to give us a 3rd winner and the Runner up will be placed in the Honorable mentions. I'll pick the top 2 cores AFTER the voting has ended to avoid picking the same one. Each person is allowed 2 votes and a line of reasoning as to why you voted for that one as well.
4. The winners and their lure will be saved and recorded.
HOWEVER, keep this in mind; when you post a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
2. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Important:
Taken over from Miridy who took it over from unfixable
Welcome Smogonites! We all know what are Lures and what they do, specific pokemon that run an unexpected move or moveset in order to weaken or directly ohko a specific threat, and pave the way for another sweeper, having said that though, there isn't that much of a focus on lures in the OU Forum, and a good deal of lures used by battlers aren't really that optimal, this project tries from a competition to see what the ingenuity of people can come up with, and, hopefully; improve the Teambuilding aspect we have at the moment, without further adeu, here are the rules:
1. Each week I'll nominate a threat (with their moveset) during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under an Hide Tag) are appreciated
2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people don't copy other lures from that week. The more original the better. Ex: Seeing 5 lures with Poison Jab to lure Clefable.
3. After the week has passed, I will pick the top 2 lures as winners and one that'll get an honorable mention (this number might increase depending on the number of lures submitted that week). Additionally, I'll allow voting on the weekends to give us a 3rd winner and the Runner up will be placed in the Honorable mentions. I'll pick the top 2 cores AFTER the voting has ended to avoid picking the same one. Each person is allowed 2 votes and a line of reasoning as to why you voted for that one as well.
Name of Lure - reasoning
Name of other Lure - reasoning
Name of other Lure - reasoning
4. The winners and their lure will be saved and recorded.
HOWEVER, keep this in mind; when you post a lure:
1. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
2. Does this Pokemon gain anything important when using this moveset? The contrary to point number one, does this pokemon or the team benefit from the lure.
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively.
Important:
Example of a bad lure:
Gengar @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt
This set wants to act as Bisharp and Scarf Tyranitar, too bad that its KOed by Sucker Punch anyway, and Crunch from Scarf Tyranitar has a good damage roll after Stealth Rocks, even if Colbur Berry halves the power of these move. You can't rely on it, and the power loss from Life Orb is too much from Gengar's usefulness and really Focus Blast will always miss
Gengar @ Colbur Berry
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt
This set wants to act as Bisharp and Scarf Tyranitar, too bad that its KOed by Sucker Punch anyway, and Crunch from Scarf Tyranitar has a good damage roll after Stealth Rocks, even if Colbur Berry halves the power of these move. You can't rely on it, and the power loss from Life Orb is too much from Gengar's usefulness and really Focus Blast will always miss
Example of a good lure:
Keldeo @ Roseli Berry
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Secret Sword
- Scald
- Icy Wind
This set can act as a lure against Mega Diancie, without giving up too much from Calm Mind Keldeo, thanks to roseli berry keldeo can take a Moonblast and kill it with Scald, even at +0, paving the way for something like DD Roost Zard X, Mega Pinsir etc.
Keldeo @ Roseli Berry
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Calm Mind
- Secret Sword
- Scald
- Icy Wind
This set can act as a lure against Mega Diancie, without giving up too much from Calm Mind Keldeo, thanks to roseli berry keldeo can take a Moonblast and kill it with Scald, even at +0, paving the way for something like DD Roost Zard X, Mega Pinsir etc.
Week 1 - Stallbreaker Talonflame
Week 2 - Pursuit Trapper Bisharp
Week 3 - Sub Calm Mind Keldeo
Week 4 - Standard Rotom-Wash
Week 5 - Standard Klefki
Week 6 - Offensive Mega Venusaur
Week 7 - Tank Garchomp
Week 8 - King DDD Mega Altaria
Week 9 - Standard LO Latios
Week 10 - Specially Defensive Heatran
Week 11 - Bulky SD Mega Scizor
Week 12 - Defensive Landorus-Therian
Week 13 - Utility Mega Sableye
Week 14 - Support Celebi
Week 15 - AV Metagross
Week 16 - Special Defensive Mega Ampharos
Week 17 - Magic Guard Clefable
Week 18 - Calm Mind Mega Slowbro
Week 19 - Utility Ferrothorn
Week 20 - Physically Defensive Skarmory
Week 21 - Mixed Wall Hippowdon
Week 22 - Assault Vest Tangrowth
Week 23 - Assault Vest Tornadus-Therian
Week 24 - Offensive Mega Diancie
Week 25 - Defensive Amoonguss
Week 26 - Special Defensive Jirachi
Week 27 - Choice Scarf Tyranitar
Week 28 - Defensive Alomomola
Week 2 - Pursuit Trapper Bisharp
Week 3 - Sub Calm Mind Keldeo
Week 4 - Standard Rotom-Wash
Week 5 - Standard Klefki
Week 6 - Offensive Mega Venusaur
Week 7 - Tank Garchomp
Week 8 - King DDD Mega Altaria
Week 9 - Standard LO Latios
Week 10 - Specially Defensive Heatran
Week 11 - Bulky SD Mega Scizor
Week 12 - Defensive Landorus-Therian
Week 13 - Utility Mega Sableye
Week 14 - Support Celebi
Week 15 - AV Metagross
Week 16 - Special Defensive Mega Ampharos
Week 17 - Magic Guard Clefable
Week 18 - Calm Mind Mega Slowbro
Week 19 - Utility Ferrothorn
Week 20 - Physically Defensive Skarmory
Week 21 - Mixed Wall Hippowdon
Week 22 - Assault Vest Tangrowth
Week 23 - Assault Vest Tornadus-Therian
Week 24 - Offensive Mega Diancie
Week 25 - Defensive Amoonguss
Week 26 - Special Defensive Jirachi
Week 27 - Choice Scarf Tyranitar
Week 28 - Defensive Alomomola
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