[OVERVIEW]
* Thanks to Lugia's execellent bulk with multiscale is able to check common offensive threats as Primal Groudon, Extreme Killer Arceus, Mega Salamence and Rayquaza, stalling them with toxic and phazing out.
* Access to Roost with its high Speed, lets Roost up before the foe's attack to keep Multiscale intact and lose its Ice-, Rock-, Electric-type weakness.
* Although Psychic-Type grants resistence against Fight-Type also becomes weak to common Ghost- and Dark-types of the metagame.
* Is vulnerable to status problems, mainly toxic which breaks multiscale and puts lugia on a timer becoming more easy to beat.
* Lugia has no reliable ways to damage foes without toxic stall, this makes commons Steel-Type check it.
* Addition of a new Steel-Type, Necrozma-DM makes lugia threatened. Offensive variants can easly set up on Lugia, both Sunsteel Strike and Searing Sunraze Smash ignores Multiscale, while defensive variants sets Stealth Rocks and spread Toxic to cripple Lugia.
[SET]
name: The Great Wall
move 1: Toxic
move 2: Roost
move 3: Whirlwind
move 4: Substitute / Ice Beam
item: Leftovers
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Moves
========
* Toxic allows Lugia being to cripple common ofensive threats in a timer.
* Roost is the mainly way of recovery, also keep active multiscale, choseen over recover because avoid his weaknesses against Ice-, Rock-, and Electric-type attacks in the same turn that use it.
* Whirlwind prevents sweepers from setting up on Lugia residual damage when used with entry hazards, Toxic, or both.
* Substitute blocks status moves from slower and passive threats and lets Lugia toxic stall foes more reliably.
* Ice Beam is the first attack choosen to deal with Mega Mence, Rayquaza and Zygarde-C.
Set Details
========
* Lugia needs 96 Speed to outspeed neutral base 90 Speed. The rest of the EV's in HP and Defense to maximize Lugia's bulk.
* Leftovers is benefited thanks to full invesment HP with gets 416 HP which is divisible by 16, this means a extra 6.25% of recovery per turn.
* Multiscale halves damage only when Lugia is at full HP.
Usage Tips
========
* If facing offensive teams mantain Lugia full healthy in order to keep active Multiscale in case of emergency that you need take a hit of a boosted Pokemon as Primal Groudon, Arceus Ekiller, Geomancy Xerneas and phaze it with Whirlwind.
* Once you find the opportunity, spread toxic to put in a timer opposing Pokemon and proced to stall along with roost.
* Try to get away Stealth Rocks from your field
* Scout for potential status users such as Necrozma-DM, Ho-oh, and Primal Groudon.
* Be wary of be trapped by opposing Shadow Tag user's Mega gengar and Gothitelle.
* Use Whirlwind to deal with Pokemon that can get a free set up like Mega Lucario which Lugia can't beat with Toxic, but take in mind that this will doesn't work if is the last pokemon, similars scenarios could happen with Arceus CM Refresh formes and Necrozma-DM.
Team Options
========
* Solid Hazard Control like defog user such as support Arceus formes like Arceus-water, Arceus-Ground or Magic Bounce user as Mega sableye help to keep out hazards.
* Magic Bounce users or Clerics such as Mega Sableye, Chansey, Blissey, or Xerneas, to provide support against status problems thats threaten lugia main rol as wall.
* Hazard setters makes Whirlwind more efective inflicting residual damage to the opposing pokemon. Primal Groudon and Necrozma-DM provides Stealth rocks, Ferrothorn provides spikes, and Toxapex Toxic Spikes, while the last three are inmune to toxic as well.
* Tyranitar provides support from Pursuit to Mega Gengar and Gothitelle which can trap and deal with Lugia with help of Taunt.
* Others offensive threats that can pressure Steel- and Poison-types such as Primal Groudon and Ho-oh.
[STRATEGY COMMENTS]
Other Options
=============
* Dragon Tail is primarily used to prevent being trap from Shadow Tag, but doesn't work on Fairy-types and cannot take down substitutes from Arceus SD formes.
* Thunder Wave can cripple fast threats, but is still inferior compared to toxic.
* Defog is another option if a team requires hazard control, but isn't the best choice to this role since lose Multiscale switch in Stealth Rocks and hazard setters like Primal Groudon and Necrozma-DM could run Toxic.
Checks and Counters
===================
**Shadow Tag**: Mega Gengar can pressure Lugia heavely, once is mega evoluted can traping with shadow tag, procced the use of taunt to cancel whirlwind and kill with shadow ball. Gothitelle could beat lugia PP stalling with taunt and rest.
**Stealth Rocks**: Stealth Rocks breaks advantage of multiscale, this lets lugia vulnerable to being OHKO'ed.
**Taunt**: Besides Mega Gengar and Gothitelle, others Taunt users such as Mewtwo and Mega Gyarados, shut down Lugia anulling Roost, Toxic and Whirlwind.
**Status Spreaders**: Toxic is the mainly status thats terrifies Lugia, makes multiscale useless and puts Lugia on a limit of turns in battle, while burn only ruin his ability and paralysis leaves useless speed invesment to outspeed 90 neutral base Pokemon, besides the possibility of lose a turn to spread toxic, use roost or whirlwind.
**Steel-Types**: Due the lack of attacks to deal with them, Steel-types are inmune to toxic, and walls completely Lugia. Ferrothorn and Necrozma-DM can get an opportunity to set hazard, the last can get a free set up too as well as Mega Lucario.
**Dark- and Ghost-types**: Yveltal is the most viable dark type in the metagame, threats with taunt, super efective dark pulse and knock off. Others Dark-type with less usage like Arceus Dark could beat lugia with a CM Refresh set, Tyranitar Choice Band also scare with both stabs attacks, or a utility set with toxic besides presence of residual damage of sand. Mega Gengar, Marshadow, Lunala, and Necrozma-DW threaten with super efectives attacks.
**Magic Bounce users**: Mega Sableye and Mega Diancie's ability prevents lugia from using Toxic and Whirlwind freely.
**Teravolt and Turboblaze**: Zekrom and Kyurem-W abilitys ignore multiscale, and hit with electric and ice attacks, respectively.
* Thanks to Lugia's execellent bulk with multiscale is able to check common offensive threats as Primal Groudon, Extreme Killer Arceus, Mega Salamence and Rayquaza, stalling them with toxic and phazing out.
* Access to Roost with its high Speed, lets Roost up before the foe's attack to keep Multiscale intact and lose its Ice-, Rock-, Electric-type weakness.
* Although Psychic-Type grants resistence against Fight-Type also becomes weak to common Ghost- and Dark-types of the metagame.
* Is vulnerable to status problems, mainly toxic which breaks multiscale and puts lugia on a timer becoming more easy to beat.
* Lugia has no reliable ways to damage foes without toxic stall, this makes commons Steel-Type check it.
* Addition of a new Steel-Type, Necrozma-DM makes lugia threatened. Offensive variants can easly set up on Lugia, both Sunsteel Strike and Searing Sunraze Smash ignores Multiscale, while defensive variants sets Stealth Rocks and spread Toxic to cripple Lugia.
[SET]
name: The Great Wall
move 1: Toxic
move 2: Roost
move 3: Whirlwind
move 4: Substitute / Ice Beam
item: Leftovers
ability: Multiscale
nature: Bold
evs: 252 HP / 160 Def / 96 Spe
[SET COMMENTS]
Moves
========
* Toxic allows Lugia being to cripple common ofensive threats in a timer.
* Roost is the mainly way of recovery, also keep active multiscale, choseen over recover because avoid his weaknesses against Ice-, Rock-, and Electric-type attacks in the same turn that use it.
* Whirlwind prevents sweepers from setting up on Lugia residual damage when used with entry hazards, Toxic, or both.
* Substitute blocks status moves from slower and passive threats and lets Lugia toxic stall foes more reliably.
* Ice Beam is the first attack choosen to deal with Mega Mence, Rayquaza and Zygarde-C.
Set Details
========
* Lugia needs 96 Speed to outspeed neutral base 90 Speed. The rest of the EV's in HP and Defense to maximize Lugia's bulk.
* Leftovers is benefited thanks to full invesment HP with gets 416 HP which is divisible by 16, this means a extra 6.25% of recovery per turn.
* Multiscale halves damage only when Lugia is at full HP.
Usage Tips
========
* If facing offensive teams mantain Lugia full healthy in order to keep active Multiscale in case of emergency that you need take a hit of a boosted Pokemon as Primal Groudon, Arceus Ekiller, Geomancy Xerneas and phaze it with Whirlwind.
* Once you find the opportunity, spread toxic to put in a timer opposing Pokemon and proced to stall along with roost.
* Try to get away Stealth Rocks from your field
* Scout for potential status users such as Necrozma-DM, Ho-oh, and Primal Groudon.
* Be wary of be trapped by opposing Shadow Tag user's Mega gengar and Gothitelle.
* Use Whirlwind to deal with Pokemon that can get a free set up like Mega Lucario which Lugia can't beat with Toxic, but take in mind that this will doesn't work if is the last pokemon, similars scenarios could happen with Arceus CM Refresh formes and Necrozma-DM.
Team Options
========
* Solid Hazard Control like defog user such as support Arceus formes like Arceus-water, Arceus-Ground or Magic Bounce user as Mega sableye help to keep out hazards.
* Magic Bounce users or Clerics such as Mega Sableye, Chansey, Blissey, or Xerneas, to provide support against status problems thats threaten lugia main rol as wall.
* Hazard setters makes Whirlwind more efective inflicting residual damage to the opposing pokemon. Primal Groudon and Necrozma-DM provides Stealth rocks, Ferrothorn provides spikes, and Toxapex Toxic Spikes, while the last three are inmune to toxic as well.
* Tyranitar provides support from Pursuit to Mega Gengar and Gothitelle which can trap and deal with Lugia with help of Taunt.
* Others offensive threats that can pressure Steel- and Poison-types such as Primal Groudon and Ho-oh.
[STRATEGY COMMENTS]
Other Options
=============
* Dragon Tail is primarily used to prevent being trap from Shadow Tag, but doesn't work on Fairy-types and cannot take down substitutes from Arceus SD formes.
* Thunder Wave can cripple fast threats, but is still inferior compared to toxic.
* Defog is another option if a team requires hazard control, but isn't the best choice to this role since lose Multiscale switch in Stealth Rocks and hazard setters like Primal Groudon and Necrozma-DM could run Toxic.
Checks and Counters
===================
**Shadow Tag**: Mega Gengar can pressure Lugia heavely, once is mega evoluted can traping with shadow tag, procced the use of taunt to cancel whirlwind and kill with shadow ball. Gothitelle could beat lugia PP stalling with taunt and rest.
**Stealth Rocks**: Stealth Rocks breaks advantage of multiscale, this lets lugia vulnerable to being OHKO'ed.
**Taunt**: Besides Mega Gengar and Gothitelle, others Taunt users such as Mewtwo and Mega Gyarados, shut down Lugia anulling Roost, Toxic and Whirlwind.
**Status Spreaders**: Toxic is the mainly status thats terrifies Lugia, makes multiscale useless and puts Lugia on a limit of turns in battle, while burn only ruin his ability and paralysis leaves useless speed invesment to outspeed 90 neutral base Pokemon, besides the possibility of lose a turn to spread toxic, use roost or whirlwind.
**Steel-Types**: Due the lack of attacks to deal with them, Steel-types are inmune to toxic, and walls completely Lugia. Ferrothorn and Necrozma-DM can get an opportunity to set hazard, the last can get a free set up too as well as Mega Lucario.
**Dark- and Ghost-types**: Yveltal is the most viable dark type in the metagame, threats with taunt, super efective dark pulse and knock off. Others Dark-type with less usage like Arceus Dark could beat lugia with a CM Refresh set, Tyranitar Choice Band also scare with both stabs attacks, or a utility set with toxic besides presence of residual damage of sand. Mega Gengar, Marshadow, Lunala, and Necrozma-DW threaten with super efectives attacks.
**Magic Bounce users**: Mega Sableye and Mega Diancie's ability prevents lugia from using Toxic and Whirlwind freely.
**Teravolt and Turboblaze**: Zekrom and Kyurem-W abilitys ignore multiscale, and hit with electric and ice attacks, respectively.
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