I have created a new team built around Mega lop and when playing Pokemon showdown, I noticed that my matches were slightly inconsistent and also weak to the fat bastard known as Mega Venusaur. Ok so on to the building process.
Tankchomp is a great partner for Mega-Lop as it lure bulky water types, ground types etc. and cripple them with toxic and well as get chip damage with dragon tail and stealth rock. It also wears down physically defensive Pokemon.
I realised I needed a check to psychic types and fairy types and also, bulk. Scizor, imo, is the best as it can hit fairy types hard and psychic types and either outright OHKO them or weaken them into KO range for Lop.
It also can pursuit trap Latias,Gengar etc.
I chose Starmie as a bulky spinner and it can also stall out ferrothorn with burning and reflect type and prevent leech seed. It also absorbs status for my team.
Gengar helps as a wallbreaker to smash physically defensive Pokemon and has decent synergy with its fellow wallbreaker, Scizor. It also works as a great anti-lead with taunt and can destroy popular leads such as Lando-T and opposing chomp. (Changed to heatran)
Thundurus is to check venusaur and can paralayse any sweeping threats and helps to take out bulky water, grass and ground types.
In Depth
@Loppunite
Limber--> Scrappy
252 Atk 252 Spe 4 def
Adamant
High Jump Kick
Return
Fake Out
Ice Punch
So this is the standard M-Lop set. I use this late game to clean up as its speed power and coverage are great thanks to Scrappy. EVs are standard for a physical sweeper and an adamant nature is for extra power because I think the power is more important for lopunny to get more chip damage and turn 2HKOes into OHKOes. HJK is its first STAB and return is its second more spammable STAB. I use fake out on the switch for chip damage. Ice Punch hits dragons and Landorus T.
Rocky Helmet
Rough Skin
252 Hp 164def 76 SpD 16 Spe
Impish
Stealth Rock
Dragon Tail
Earthquake
Toxic
I use Garchomp as a lead or bring it in early game after Gengar anti-leads. I also use it to check electric types as well as VoltTurn cores thanks to its typing and lure bulky water types and ground types and cripple them so that M-Lop can take them out, or one of my wallbreakers. It possesses a good set of resistances giving it good synergy with Scizor (fire types), thundurus (rock types) Starmie (electric). Scizor in particular can take out fairy types for it and Garchomp can switch into fire moves. As a result, it forms core with M-Lop.
Rocks are my entry hazards, dragon tail to phaze and to chip away at opposing mons health. EQ is standard STAB.
Choice Band
Technician
248 Hp 252 atk 8 Spdef
Adamant
Bullet Punch
U turn
Superpower
Pursuit
This Pokemon is my primary check to fairy types and also specifically weavile with Bullet Punch. It also destroys psychic types for Lopunny and functions as an early game wallbreaker to switch in and punch holes in the opposing team with Gengar. The choice band set appealed to me with its bulk and power. I made a small change to the EV spread as I wanted better overall bulk. Bullet Punch is to hit fairy types as well as having priority and being its most spammable move. U-turn is used to hit hard, pivot and scout and is its second STAB which smashes psychic types. Superpower hits ferrothorn and surprise Magnezone on the switch. Pursuit allows Scizor to act as a lure and hits Latis and gengar.
Life Orb
Analytic
252 Spa 252spe 4 def
Psyshock
Hydro Pump
Rapid Spin
Ice Beam
Starmie is meant to be an offensive spinner. I originally was using the Reflect Type set but this set was suggested to beat Hippowdon and possibly other ground types. This Pokemon is good for pressuring the opponent thanks to analytic and has a chance to beat Mega Venusaur 1v1 with psyshock. Hydro Pump is its second Stab and ice beam Is for coverage. This Pokemon checks Hippowdon and Mega-V so it is vital.
Life Orb
Prankster
252 Spa 4hp 252Spe
Thunder Wave
Thunderbolt
Hidden Power Ice
Psychic
Thundurus functions as a support attacker with great coverage and can defeat many of Lopunny's checks and can cripple any dangerous sweepers before they set up such as Gyarados and Charizard. Thunderbolt also hits water types such as Keldeo and Slowbro after they have been crippled by Garchomp and It also checks flying types such as Skarmory and Charizard Y and to some extent talonflame. Hidden Powe Ice hits grass types and ground types such as serperior, Landorus, Gliscor, Zapdos, Amoongus Etc. Psychic hits poison types especially mega Venusaur. This is a problem as if thundurus dies Mega Venusaur becomes annoying and possible dangerous to my team. EV spread is to make as fast and as powerful as possible so that it can dish out as much damage as possible to wear down the opponent.
Life Orb
Levitate
252Spa 252spe 4spd
Shadow Ball
Sludge Wave
Taunt
Icy Wind
Gengar and Scizor form a solid wallbreaking core, both covering each other's weaknesses quite well and both being able to hit very hard. Gengar is a special attacker so that it can pave the way to a sweep for M-Lop and can also help Cizor break down physically defensive Pokemon such as Skarmory. It also functions as a check to fairy types which aren't weak to Bullet Punch such as Azumarill. Shadow Ball and Sludge Wave are its standard moves that I spam to wear the team down. Taunt allows it to function as a great anti lead as it can usually outspend most popular leads excluding weavile. Icy Wind hits ground types and also popular leads such as Lando-T and Garchomp for 4x damage.
Weaknesses
Mega Venusaur
If Thundy is gone it can destroy my team as I have no other check to it.
The stall core with Chansey and Ferrothorn can take hits from my Scizgar wallbreaking core. Lopunny can switch into Chansey though. Stall in general is annoying to my team.
Tankchomp is a great partner for Mega-Lop as it lure bulky water types, ground types etc. and cripple them with toxic and well as get chip damage with dragon tail and stealth rock. It also wears down physically defensive Pokemon.
I realised I needed a check to psychic types and fairy types and also, bulk. Scizor, imo, is the best as it can hit fairy types hard and psychic types and either outright OHKO them or weaken them into KO range for Lop.
It also can pursuit trap Latias,Gengar etc.
I chose Starmie as a bulky spinner and it can also stall out ferrothorn with burning and reflect type and prevent leech seed. It also absorbs status for my team.
Gengar helps as a wallbreaker to smash physically defensive Pokemon and has decent synergy with its fellow wallbreaker, Scizor. It also works as a great anti-lead with taunt and can destroy popular leads such as Lando-T and opposing chomp. (Changed to heatran)
Thundurus is to check venusaur and can paralayse any sweeping threats and helps to take out bulky water, grass and ground types.
In Depth
@Loppunite
Limber--> Scrappy
252 Atk 252 Spe 4 def
Adamant
High Jump Kick
Return
Fake Out
Ice Punch
So this is the standard M-Lop set. I use this late game to clean up as its speed power and coverage are great thanks to Scrappy. EVs are standard for a physical sweeper and an adamant nature is for extra power because I think the power is more important for lopunny to get more chip damage and turn 2HKOes into OHKOes. HJK is its first STAB and return is its second more spammable STAB. I use fake out on the switch for chip damage. Ice Punch hits dragons and Landorus T.
Rocky Helmet
Rough Skin
252 Hp 164def 76 SpD 16 Spe
Impish
Stealth Rock
Dragon Tail
Earthquake
Toxic
I use Garchomp as a lead or bring it in early game after Gengar anti-leads. I also use it to check electric types as well as VoltTurn cores thanks to its typing and lure bulky water types and ground types and cripple them so that M-Lop can take them out, or one of my wallbreakers. It possesses a good set of resistances giving it good synergy with Scizor (fire types), thundurus (rock types) Starmie (electric). Scizor in particular can take out fairy types for it and Garchomp can switch into fire moves. As a result, it forms core with M-Lop.
Rocks are my entry hazards, dragon tail to phaze and to chip away at opposing mons health. EQ is standard STAB.
Choice Band
Technician
248 Hp 252 atk 8 Spdef
Adamant
Bullet Punch
U turn
Superpower
Pursuit
This Pokemon is my primary check to fairy types and also specifically weavile with Bullet Punch. It also destroys psychic types for Lopunny and functions as an early game wallbreaker to switch in and punch holes in the opposing team with Gengar. The choice band set appealed to me with its bulk and power. I made a small change to the EV spread as I wanted better overall bulk. Bullet Punch is to hit fairy types as well as having priority and being its most spammable move. U-turn is used to hit hard, pivot and scout and is its second STAB which smashes psychic types. Superpower hits ferrothorn and surprise Magnezone on the switch. Pursuit allows Scizor to act as a lure and hits Latis and gengar.
Life Orb
Analytic
252 Spa 252spe 4 def
Psyshock
Hydro Pump
Rapid Spin
Ice Beam
Starmie is meant to be an offensive spinner. I originally was using the Reflect Type set but this set was suggested to beat Hippowdon and possibly other ground types. This Pokemon is good for pressuring the opponent thanks to analytic and has a chance to beat Mega Venusaur 1v1 with psyshock. Hydro Pump is its second Stab and ice beam Is for coverage. This Pokemon checks Hippowdon and Mega-V so it is vital.
Life Orb
Prankster
252 Spa 4hp 252Spe
Thunder Wave
Thunderbolt
Hidden Power Ice
Psychic
Thundurus functions as a support attacker with great coverage and can defeat many of Lopunny's checks and can cripple any dangerous sweepers before they set up such as Gyarados and Charizard. Thunderbolt also hits water types such as Keldeo and Slowbro after they have been crippled by Garchomp and It also checks flying types such as Skarmory and Charizard Y and to some extent talonflame. Hidden Powe Ice hits grass types and ground types such as serperior, Landorus, Gliscor, Zapdos, Amoongus Etc. Psychic hits poison types especially mega Venusaur. This is a problem as if thundurus dies Mega Venusaur becomes annoying and possible dangerous to my team. EV spread is to make as fast and as powerful as possible so that it can dish out as much damage as possible to wear down the opponent.
Levitate
252Spa 252spe 4spd
Shadow Ball
Sludge Wave
Taunt
Icy Wind
Weaknesses
Mega Venusaur
If Thundy is gone it can destroy my team as I have no other check to it.
The stall core with Chansey and Ferrothorn can take hits from my Scizgar wallbreaking core. Lopunny can switch into Chansey though. Stall in general is annoying to my team.
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