Kyurem-Black
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Freeze Shock
- Ice Beam
- Fusion Bolt
- Earth Power
The main wall breaker freeze shock for the physical z-move to deal massive damage and OHKO ice beam mainly for tangrowth and fusion bolt for toxapex and celesteela earth power to deal with heatran since it could catch them of guard.B-kyurem also is the main way to get rid of sp. defensive pokemon that may stop greninja from ending the game.Perhaps I could replace kyurem with m-mawile and replace medicham with a physical wall but I'm leaving that to you people.
Tapu Fini
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
- Moonblast
- Nature's Madness
- Taunt
- Defog
Fini is the defogger and the win support against stall with taunt and she also walls ash,greninja which stops them from sweeping the team.Misty terrain allows kyurem and medicham to stay free from burns which would cripple them stopping the momentum of the team.Nature madness to damage stall pokemon and steel types that switch in.Not sure if I should play around with the EVs.
Greninja-Ash
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Surf
- Water Shuriken
- Spikes
- Dark Pulse
Late game sweeper to clean up after B-Kyurem and M-Midicham.Thinking of replacing spikes since its main use was to threaten toxapex and heatran but my team has checks for them in the form of kyurem and medicham.For moves to replace spikes, U-turn came to mind but I'm not complete sure if it will work with choice specs.I still need something to help me understand pivoting.
Landorus-Therian
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- U-turn
- Earthquake
- Defog
Defensive lando since I lack a def. wall and the intimidate helps lando be more defensive. Also a pivot and defogger to get rid of the spikes and screens since being flying helps no get affected by ground entry hazards.I used earthquake after trying stone edge but I found earthquake more useful in more situations so I switched.I believe I picked earthquake to beat magic bounce pokemon like m-Diancie.
Medicham-Mega
Ability: Pure Power
EVs: 252 Atk / 252 Spe
Jolly Nature
- High Jump Kick
- Fake Out
- Ice Punch
- Zen Headbutt
The sweeper to cause heavy damage to the opposing team.Checks Toxapex, gliscor, lando and most dragon types to clear the way for kyurem.The chip from fake out is always helpful I decided to pick ice punch instead of fire since ice gives more coverage and gets rid of threats mentioned above.When I picked medicham I wasn't sure what mega to pick but medicham hasn't let me down yet.
Magnezone
Ability: Magnet Pull
EVs: 8 HP / 4 Def / 244 SpA / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Flash Cannon
- Thunderbolt
- Volt Switch
Trap and kill a physical wall like ferrothorn and scior to give the physical sweepers like kyurem and medicham a easier time.Of course being steel type helps take care of fairy types and stop stall pokemon form poisoning the team if fini has fainted.Ferro in rain teams causes some problems which leads to ferrothorn surviving 4-6 turns while I spam hp fire.Maybe I can choice specs instead but that leaves me slower than kartana.
This is my second team I have made my first was a failed sand stream team so I guess this is my first viable team thats won some battles the winrate being 72.5% out of 40 matches which is not good but I'm hoping that the community can help give me suggestions to improve my team.The team is only half the story I understand that me as a player has to improve too and build my experience and skills.
Thanks for the any tips or suggestions in advance
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