SO. I decide to make a Ninjask team for the lulz, and I come to find out... this team has given me better results than any team I can remember using. Thus, I figure I'd post it here to see if I could make it any better. Now there are two rules to this team, and I will not listen to any suggestions that involve changing them.
- Each member of the team must have ONE physical move. This is so Swords Dance can benefit every member of the team in some form.
- Me First and Copycat stay on Echo Echo. I have battle logs that prove both are very useful indeed, if you'd like me to PM it to you. Besides that, CC and DP offer perfect coverage on their own.
Ninjask (M) @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Swords Dance
- Substitute
- Baton Pass
- X-Scissor
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The center of the team. I know Focus Sash and Substitute sounds kinda crazy; I may try Protect out eventually, but for now Focus Sash usually lets me pass +2 attack and +1 speed in the face of attacking leads and Substitute sets me up to pass even MORE boosts in the face of everything else. Pretty standard stuff, but I have no idea where to put the remaining 6 EVs. Defense, Special Defense, or HP? Does it make two cents worth of difference?
Derp (Bibarel) (M) @ King's Rock
Ability: Simple
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Waterfall
- Pluck
- Quick Attack
- Return
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This is the main recipient of all boosts; Simple supercharges them so I get TRIPLE attack and DOUBLE speed even if Ninjask has to use its Focus Sash strategy. Waterfall is for main STAB, reliability, and higher flinch chance; though King's Rock allows me to consider Aqua Tail without losing flinchage chance. Pluck hasn't gotten me a berry yet, but it's killed a couple Breloom (one with NO BOOSTS AT ALL NO JOKE), and I'm very pleased with that. QA for priority matching, and Return for pouring on the power.
SweepDotEXE (Porygonz) @ Life Orb
Ability: Download
EVs: 6 HP/252 Atk/252 Spd
Naive nature (+Spd, -SDef)
- Tri Attack
- Thunderbolt
- Ice Beam
- Return
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I would replace the "Dot" with a ".", but someone banned periods in the nickname filter. Regardless, this is a decent set that also takes advantage of Download. Tri Attack for STAB and epic hax, BoltBeam for coverage, and Return takes down special walls and takes advantage of attack boosts (from Ninjask AND Download).
Swoosh (Togekiss) (F) @ Wide Lens
Ability: Serene Grace
EVs: 252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Air Slash
- Heat Wave
- Aura Sphere
- Zen Headbutt
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Standard HaxKiss with Zen Headbutt instead of a paralyze move. Wide Lens because damage isn't the prime concern here and it helps most of the moves hit; Air Slash doesn't miss anymore and Heat Wave and Zen Headbutt (again, there to take advantage of passed Ninjask SDs and take down special walls) have 99% accuracy, which I can live with.
Echo Echo (Lucario) (M) @ Life Orb
Ability: Inner Focus
EVs: 149 Atk/252 Spd/109 SAtk
Hasty nature (+Spd, -Def)
- Close Combat
- Dragon Pulse
- Me First
- Copycat
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My own "Echo" Lucario set. With equal attack stats, he can hit nearly anything and hit. It. HARD. Close Combat and Dragon Pulse provide perfect coverage (except for CaP's Kitsunoh, but I don't have to worry about him here :naughty:), Me First smacks things around with their own attack for the ultimate ego shot (Earth Power on Heatrans, Brick Break on Weaviles), and Copycat allows me to either revenge kill with the same idea OR... throw status/entry hazards right back at its user. The only flaw in this strategy is that Copycat should NOT fail because of switching. Yes, it DOES fail when the last Pokémon to act was immobilized (Truant, paralysis, sleep, etc.) but not switching.
FatalShock (Electivire) (M) @ Expert Belt
Ability: Motor Drive
EVs: 6 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Thunderpunch
- Ice Punch
- Earthquake
- Cross Chop
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Vire's back, kicking ass and taking names just like he did when he was "lolpopuler"; backup boost recipient, and can even net an bonus boost to speed in cases where the opponent is planning to zap my little bug into the dirt (though I can't imagine who would). Other than that, it's the basic physical attacker with some major boosts in effectiveness thanks to Ninjask.
Overall, I'm very happy with this team I originally cooked up as a joke. It's given me amazing results and even caused a few people to ragequit at the idea of being swept by a "roidrage" Bibarel. Sure, I might have gotten lucky enough to just get really bad opponents lately; but I doubt it, as I have very bad luck otherwise. I have not one, not two, but six warstories proving that this team can be highly effective.
On an unrelated note, I am planning to fix the Copycat bug as well as many others in a patch I am making for Shoddy Battle to make people happy (while we wait for Shoddy Battle 2, of course); it already contains the missing moves, missing items, AND secondary priority (Quick Claw, Stall, and the like). If you have seen any glitches that REALLY need fixing, post them here and I'll see what I can do! ^_^ (Note: Encore/Solarbeam is a really easy problem to fix that I already have, so don't suggest that.)