Competitive League Circuit 6 - Gemini Taurus vs LouisCyphre

Team Gemini Taurus:
Barometer:dowsing machine:
Big Root:big root:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:


Sumac the Charizard

Level: 4 | EXP: --
Fire
Flying

#006


Nature:
Timid (+Speed, +10% Accuracy -Attack)

Abilities:
Blaze, Solar Power

Stats:
HP: 90
Attack: Rank 5 ⇓
Defence: Rank 6
Special Attack: Rank 8
Special Defence: Rank 6
Speed: 115 ⇑ (+10% Accuracy)
Size Class: 3
Weight Class: 4

Moves:
Level 0
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up

Level 1
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

Level 2
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down

Level 3
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop

Level 4
Belly Drum
Blast Burn
Block
Celebrate
Endure
Fire Pledge
Fissure
Fling
Giga Impact
Hidden Power (Ice)
Hold Hands
Hyper Beam
Mimic
Natural Gift
Overheat
Tera Blast

Padauk the Garganacl

Level: 4 | EXP: --
Rock

#965


Nature:
Careful (+Special Defence, -Special Attack)

Abilities:
Purifying Salt, Sturdy, Clear Body

Stats:
HP: 95
Attack: Rank 7
Defence: Rank 9
Special Attack: Rank 3 ⇓
Special Defence: Rank 9 ⇑
Speed: 35
Size Class: 4
Weight Class: 6

Moves:
Level 0
Avalanche
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Ice Punch
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Sleep Talk
Substitute
Tackle
Thunder Punch
Zen Headbutt

Level 1
Ancient Power
Curse
Harden
Helping Hand
Iron Defense
Rain Dance
Recover
Rock Throw
Salt Cure
Sandstorm
Stealth Rock
Sunny Day
Wide Guard

Level 2
Focus Punch
Hammer Arm
Rock Blast
Stone Edge
Take Down

Level 3
Body Slam
Bulldoze
Dig
Headbutt
Heavy Slam
Mud Shot
Rock Tomb
Smack Down

Level 4
Block
Body Press
Endure
Explosion
Fissure
Fling
Giga Impact
Gravity
Hyper Beam
Stomping Tantrum
Tera Blast

Alfalfa the Kommo-O

Level: 4 | EXP: --
Dragon
Fighting

#784


Advanced Techniques:
Z-Moves

Nature:
Impish (+Defence, -Special Attack)

Abilities:
Bulletproof, Soundproof, Overcoat

Stats:
HP: 90
Attack: Rank 8
Defence: Rank 11 ⇑
Special Attack: Rank 6 ⇓
Special Defence: Rank 8
Speed: 85
Size Class: 3
Weight Class: 4

Moves:
Level 0
Aerial Ace
Aura Sphere
Autotomize
Brick Break
Bulk Up
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Ice Punch
Iron Head
Leer
Poison Jab
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Tackle
Thunder Punch
Toxic
Uproar
Vacuum Wave
Work Up
X-Scissor

Level 1
Brutal Swing
Coaching
Confide
Counter
Double Team
Dragon Breath
Dragon Dance
Dual Chop
Echoed Voice
False Swipe
Helping Hand
Iron Defense
Mega Punch
Metal Claw
Noble Roar
Rain Dance
Safeguard
Sandstorm
Scary Face
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse

Level 2
Aqua Tail
Close Combat
Focus Punch
Iron Tail
Low Kick
Mega Kick
Payback
Revenge
Reversal
Scale Shot
Superpower
Take Down

Level 3
Attract
Bide
Body Slam
Boomburst
Breaking Swipe
Bulldoze
Clanging Scales
Drain Punch
Frustration
Headbutt
Laser Focus
Outrage
Return
Rock Tomb
Sky Uppercut

Level 4
Belly Drum
Body Press
Clangorous Soul
Draco Meteor
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Fairy)
Hyper Beam
Stomping Tantrum
Tera Blast

Avens the Muk

Level: 3 | EXP: 00
Poison

#089


Nature:
Impish (+Defence, -Special Attack)

Abilities:
Stench, Sticky Hold, Poison Touch

Stats:
HP: 100
Attack: Rank 8
Defence: Rank 8 ⇑
Special Attack: Rank 4 ⇓
Special Defence: Rank 7
Speed: 50
Size Class: 3
Weight Class: 3

Moves:
Level 0
Brick Break
Dark Pulse
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Punch
Poison Gas
Poison Jab
Protect
Rest
Rock Slide
Round
Screech
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Sludge
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Acid Armor
Captivate
Confide
Confuse Ray
Curse
Double Team
Harden
Haze
Helping Hand
Incinerate
Infestation
Lick
Mud-Slap
Pain Split
Pound
Power-Up Punch
Rage
Rain Dance
Rock Smash
Sandstorm
Scary Face
Shock Wave
Sludge Bomb
Smog
Sunny Day
Swagger
Swift
Taunt
Toxic Spikes
Venom Drench

Level 2
Acid Spray
Belch
Disable
Dynamic Punch
Fire Blast
Focus Punch
Gunk Shot
Mega Drain
Minimize
Mud Bomb
Payback
Secret Power
Spit Up
Stockpile
Swallow
Take Down
Thief
Thunder
Venoshock
Zap Cannon

Level 3
Attract
Bide
Body Slam
Dig
Drain Punch
Frustration
Giga Drain
Headbutt
Hex
Knock Off
Lash Out
Lunge
Moonblast
Mud Shot
Return
Rock Tomb
Self-Destruct
Sludge Wave
Torment

Clematis the Tsareena

Level: 4 | EXP: --
Grass

#763


Nature:
Jolly (+Speed, +10% Accuracy, -Special Attack)

Abilities:
Leaf Guard, Queenly Majesty, Sweet Veil

Stats:
HP: 85
Attack: Rank 9
Defence: Rank 7
Special Attack: Rank 3 ⇓
Special Defence: Rank 7
Speed: 83 ⇑ (+10% Accuracy)
Size Class: 2
Weight Class: 2

Moves:
Level 0
Aromatherapy
Bullet Seed
Dazzling Gleam
Energy Ball
Facade
Grass Whistle
Light Screen
Play Rough
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Toxic
Zen Headbutt

Level 1
Aromatic Mist
Captivate
Charm
Confide
Double Team
Grassy Terrain
Helping Hand
Magical Leaf
Play Nice
Rapid Spin
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swagger
Sweet Scent
Swift
Synthesis
Taunt
Teeter Dance

Level 2
Covet
Double Slap
Feint
Flail
Grass Knot
Grassy Glide
High Jump Kick
Low Kick
Mega Kick
Payback
Power Whip
Punishment
Solar Beam
Solar Blade
Take Down
Triple Axel

Level 3
Acrobatics
Attract
Bounce
Draining Kiss
Frustration
Giga Drain
Knock Off
Laser Focus
Low Sweep
Return
Stomp
Trailblaze
Trop Kick
U-turn
Worry Seed

Level 4
Acupressure
Endeavor
Endure
Fling
Giga Impact
Hidden Power (Ground)
Hyper Beam
Leaf Storm
Nature Power
Splash
Tera Blast
:sv/yveltal:
Yveltal
Level 4 EXP: -- / 10

Hardy nature ( +None, -None )
Typing: Dark/Flying
Abilities: Dark Aura

HP: 105
Attack: 9
Defen.: 7
Sp.Atk: 9
Sp.Def: 7
Speed: 99
Size: 6
Weight: 6


Movepool
Level 0:
Aerial Ace
Air Slash
Dark Pulse
Defog
Dragon Claw
Facade
Focus Blast
Hone Claws
Hyper Voice
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Toxic
Zen Headbutt

Level 1:
Confide
Cut
Double Team
Dual Wingbeat
Gust
Rain Dance
Roost
Steel Wing
Sucker Punch
Sunny Day
Swagger
Swift
Tailwind
Taunt

Level 2:
Disable
Dragon Rush
Dream Eater
Foul Play
Heat Wave
Hurricane
Payback
Razor Wind
Secret Power
Sky Attack
Thief

Level 3:
Acrobatics
Body Slam
Fly
Frustration
Knock Off
Laser Focus
Lash Out
Oblivion Wing (sig)
Phantom Force
Return
Sky Drop
Snarl
Torment
U-turn

Level 4:
Block
Embargo
Endure
Giga Impact
Hidden Power (Normal)
Hyper Beam

-1 reserve slot, -1 chill


Team LouisCyphre:
:choice band:Choice Band
:dowsing machine:Barometer
:expert belt:Expert Belt
:ring target:Ring Target

:sv/groudon:
Atlas (Groudon)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A titan in Greek mythology, condemned to hold the heavens aloft from the earth after warring with the Olympians.

Attitude and Motive:


Background:

Serious nature ( +None, -None )
Typing: Ground
Abilities: Drought
Reduces the team's Technique Control by 1.

HP: 95
Attack: 11
Defen.: 10
Sp.Atk: 7
Sp.Def: 7
Speed: 90
Size: 6
Weight: 12


Movepool
Level 0:
Aerial Ace
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Counter
Cut
Defense Curl
Double Team
Helping Hand
High Horsepower
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Power-Up Punch
Rock Climb
Rock Smash
Safeguard
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Spikes
Stealth Rock
Sunny Day
Swagger
Swift

Level 2:
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Hammer Arm
Heat Wave
Iron Tail
Mega Kick
Precipice Blades (sig)
Rock Blast
Secret Power
Solar Beam
Stone Edge
Take Down
Thunder

Level 3:
Body Slam
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heat Crash
Heavy Slam
Lava Plume
Mud Shot
Psych Up
Return
Rock Tomb
Rollout
Scorching Sands
Smack Down
:sv/koraidon:
Chicxulub (Koraidon)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
An impact crater dating back to the end of the Cretaceous period. It is named after a town that sits almost directly in its center.

Attitude and Motive:


Background:

Hardy nature ( +None, -None )
Typing: Fighting/Dragon
Abilities: Orichalcum Pulse
Reduces the team's Technique Control by 1.

HP: 95
Attack: 10
Defen.: 8
Sp.Atk: 6
Sp.Def: 7
Speed: 135
Size: 4
Weight: 7


Movepool
Level 0:
Brick Break
Bulk Up
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Flamethrower
Focus Blast
Iron Head
Protect
Rest
Roar
Screech
Shadow Claw
Sleep Talk
Substitute
Swords Dance
Thunder Fang
Uproar
Wild Charge
Zen Headbutt

Level 1:
Agility
Ancient Power
Counter
Dual Wingbeat
Fire Spin
Helping Hand
Ice Fang
Mud-Slap
Rock Smash
Scary Face
Sunny Day
Taunt

Level 2:
Close Combat
Fire Blast
Flare Blitz
Focus Punch
Heat Wave
Low Kick
Reversal
Scale Shot
Solar Beam
Take Down

Level 3:
Acrobatics
Body Slam
Breaking Swipe
Bulldoze
Dig
Drain Punch
Flame Charge
Heat Crash
Heavy Slam
Low Sweep
Mud Shot
Outrage
Snarl
U-turn

Level 4:
Collision Course (sig)
:sv/solgaleo:
Saperia Trance (Solgaleo)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:

236D


Attitude and Motive:


Background:

Docile nature ( +None, -None )
Typing: Psychic/Steel
Abilities: Full Metal Body
Reduces the team's Technique Control by 1.

HP: 110
Attack: 10
Defen.: 8
Sp.Atk: 8
Sp.Def: 6
Speed: 97
Size: 6
Weight: 6


Movepool
Level 0:
Calm Mind
Crunch
Earthquake
Facade
Flamethrower
Flash Cannon
Focus Blast
Hyper Voice
Iron Head
Light Screen
Metal Sound
Protect
Psychic
Psychic Fangs
Reflect
Rest
Roar
Rock Slide
Round
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up
Zen Headbutt

Level 1:
Agility
Confide
Cosmic Power
Double Team
Fire Spin
Helping Hand
Iron Defense
Metal Claw
Morning Sun
Noble Roar
Safeguard
Scary Face
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Wide Guard

Level 2:
Close Combat
Expanding Force
Fire Blast
Flare Blitz
Iron Tail
Metal Burst
Meteor Beam
Solar Beam
Steel Beam
Stone Edge
Superpower
Thunder
Wake-Up Slap

Level 3:
Bulldoze
Flame Charge
Frustration
Gyro Ball
Heat Crash
Heavy Slam
Knock Off
Mystical Fire
Outrage
Psych Up
Psyshock
Return
Rock Tomb
Snarl
Sunsteel Strike (sig)
Teleport
:sv/charizard:
Heliosphere (Charizard)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
The coronal layer of the sun's atmosphere, consisting of its highest layers of material as well as its layers of strongest magnetic influence. In a total solar eclipse, only this layer of the sun is visible.

Attitude and Motive:
A wild and free-soaring tyrant of the sky. The pulse of her untamed homeland has never left her.

Background:

Timid nature ( +Speed, -Attack, Accuracy +10 )
Typing: Fire/Flying
Abilities: Blaze Hidden Ability: Solar Power

HP: 90
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 115 (+)
Size: 3
Weight: 4


Movepool
Level 0:
Aerial Ace
Air Slash
Blaze Kick
Brick Break
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Leer
Protect
Quick Attack
Reflect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Toxic
Will-O-Wisp
Wing Attack
Work Up

Level 1:
Air Cutter
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Curse
Cut
Defense Curl
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Ember
False Swipe
Fire Spin
Growl
Helping Hand
Howl
Incinerate
Mega Punch
Metal Claw
Mud-Slap
Ominous Wind
Power-Up Punch
Rage
Rock Smash
Roost
Sandstorm
Scary Face
Scratch
Seismic Toss
Smokescreen
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Twister
Weather Ball

Level 2:
Beat Up
Double-Edge
Dragon Rush
Dynamic Punch
Fire Blast
Flare Blitz
Focus Punch
Fury Swipes
Heat Wave
Hurricane
Inferno
Iron Tail
Mega Kick
Scale Shot
Secret Power
Skull Bash
Solar Beam
Submission
Take Down

Level 3:
Acrobatics
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Dig
Flame Burst
Flame Charge
Fly
Frustration
Fury Cutter
Headbutt
Heat Crash
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands
Sky Drop
:sv/tyranitar:
Gunhilde (Tyranitar)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
A historical bolt-throwing weapon, also named the Domina Gunilda, mounted to Windsor Castle in the 1300s to repel intruders. The name spread to other large projectile emplacements, becoming synonymous with heavy artillery and the usage thereof.

Attitude and Motive:
Confident and conceited. Gunhilde is happiest as the center of others' awe and trepidation.

As a consequence of her efforts to grow stronger, she has managed to gain the respect many of Lou's other battling Pokemon, which brings her contentment whether she's willing to admit it or not.

Background:
ch.i: Gunhilde's previous trainer was interested only in her utility, putting her to work in heavy labor. Following his arrest, Gunhilde languished in storage before making her escape the first time she was released from her ball. She lived within city limits for months as a feral Pokemon, wracking up quite the hefty bounty in property damage taking what she needed. Rather than hand Gunhilde over and claim the reward for her capture, Lou offered her a place in his team.

ch.ii: The days of trouble that followed that meeting are as ancient history to the pair, now. Between that day and this one lay uncounted trials, failures, and victories; each of them spurring just a modicrum of growth and reflection. Carried along this tide of time and her own great effort, Gunhilde has blossomed from a street-dwelling petty thief into a highly respected and competent battling Pokemon. And to her credit, she has allowed only some of her success to go to her head.

Techniques:
Z-Moves
Dynamax

Impish nature ( +Defense, -Special Attack )
Typing: Rock/Dark
Abilities: Sand Stream Hidden Ability: Unnerve

HP: 95
Attack: 9
Defen.: 10 (+)
Sp.Atk: 6 (-)
Sp.Def: 7
Speed: 61
Size: 4
Weight: 6


Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
:sv/garchomp:
Prithvi (Garchomp)
★★★ ⭒ Level 3 — EXP: 00 / 10
Name Etymology:
The earth itself as well as its incarnate goddess in Hindu myth. She attested to the Gautama Buddha's worthiness of enlightment and dispelled the dark spirit of Mara from them.

Attitude and Motive:


Background:

Jolly nature ( +Speed, -Special Attack, Accuracy +10 )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

HP: 100
Attack: 9
Defen.: 7
Sp.Atk: 5 (-)
Sp.Def: 6
Speed: 118 (+)
Size: 4
Weight: 4


Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Headbutt
Laser Focus
Mud Shot
Outrage
Return
Rock Tomb
Scorching Sands
Thrash

Switching Off, -4 Chills, -1 Recovery, -3 Backpack Size, -3 Reserve Slots, -2 Sub Limit, -1 Maximum Level


"Welcome to the sixth iteration of the League Circuit. New Year and Christmas are knocking at the door, so no better time to have a fun bidding battle right ? Both of the players have gone with very different strategies for bidding. GT on one hand got a cheap Yveltal at the cost of 1 chill while Lou got 3 strong legendries but had to sacrifice lot of resources in return. Who will come out on top ? Only time will tell..."
Turn Order:
1: GT leads | 2: Lou leads - Lou (2)
LouisCyphre sends out and equips, (after 00:00 UTC, 3/12/23)
Gemini Taurus sends out, equips and orders,
LouisCyphre orders,
I ref
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"There's only one thing I'm here to do."

We'll lead with :groudon:Atlas, the Groudon holding :expert belt:Expert Belt.

Please, do not activate Drought.

:ss/groudon:
"As the land approaches... It is best to stand aside."
 
Last edited:

"Whoah, we sure have some strong opposition here, but luckily we've got some help for the time being. Yveltal show us your power!"
:big root:
Sending out Yveltal holding Big Root
Knock Off - Oblivion Wing - Oblivion Wing
***At start of step, if Groudon is to use Dragon Tail, use Disable (Dragon Tail) and push back.
***At start of step, if Groudon is to use Roar, use Disable (Roar) and push back.
***At start of turn, if Groudon has Protection, use Laser Focus the first instance and Tailwind the second instance and push back each time.
***At start of turn, if Groudon has a decoy, use Foul Play and push back.
 
Round 1:
Team Gemini Taurus:
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 105/105 | EN: 100/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target

:expert belt:
HP: 95/95 | EN: 100/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Step 1:

Yveltal used Knock off !
Crit (<=25) = no (109)
Damage: (10+3+2-1) = 14
7EN
Groudon's Expert Belt was knocked off !

Groudon used Rock Tomb !
Hit (<=570) = yes (444)
Crit (<=25) = no (60)
Damage: (6+4)*1.5 = 15
4EN
Yveltal's speed fell ! (3 turns)

Step 2:

Groudon used Dirty Accuracy Tricks !
No of hits: 5 (593)
Crit (<=25) = no (162|540|261|462|185)
Damage: (15+4)*1.5 = 29
Yveltal's accuracy fell sharply ! (-2, 2 turns)
26EN

Yveltal used Oblivion Wing !
But it missed ! (503)
12EN

Step 3:

Groudon used Rock Blast !
Hit (<=540) = yes (248)
No of hits: 4 (499)
Crits (<=25) = no (152|27|97|431)
Damage: (12+4)*1.5 = 24
7EN

Yveltal used Oblivion Wing !
But it missed ! (309)
Yveltal's accuracy stage was restored !
12EN



"Groudon showing us why he is the lord of the lands. Those rocks and mud temporarily blinded Yveltal giving Lou a huge HP lead. Will GT be able to make a comeback with second order next round? Or will the rule of the lands prevail over the lord of darkness? Stay tuned to find out!"


Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 37/105 | EN: 69/100
[9/7/9/7/56]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
-1 speed (1t)

--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 81/95 | EN: 63/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Turn Order:
LouisCyphre orders,
Gemini Taurus orders,
I ref
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/groudon:
"Flee if you must. Jeer if you must. I will not be moved."

Atlas - Rock Tomb | Thunder Punch | Stone Edge
Only once, at the start of step 2 or 3, IF Yveltal is to use Oblivion Wing, and you are not faster than Yveltal THEN use Protect.​
On your turn, IF Yveltal is to use Oblivion Wing, and you do not have a decoy, and you are faster than Yveltal THEN use Substitute.​
 
Round 2:
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 37/105 | EN: 69/100
[9/7/9/7/56]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
-1 speed (1t)

--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 81/95 | EN: 63/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Step 1:

Groudon used Substitute !
Groudon created a decoy !
-19 HP, 12EN

Yveltal used Oblivion Wing !
Decoy : 10-8 = 2 HP
12EN
Yveltal's speed was restored !

Step 2:

Yveltal used Fly !
Yveltal flew high up !

Groudon used Thunder Punch !
Yveltal avoided the attack !
6EN

Yveltal launched an attack !
Hit (<=570) = yes (73)
Decoy: 2-9 = 0 HP
The decoy faded !
9EN

Step 3:

Yveltal used Fly !
Yveltal flew high up !

Groudon used Stone Edge !
Yveltal avoided the attack !
7EN

Yveltal launched an attack !
Hit (<=570) = no (588)
But it missed !
9EN


"GT cleverly navigated around Lou's subs mitigating the HP difference. Yveltal misses its third attack of the match and now both the mons are starting to get tired."


Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 37/105 | EN: 39/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 62/95 | EN: 38/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Turn Order:
Gemini Taurus orders,
LouisCyphre orders,
I ref
 

"Can we please hit please!"
:big root:
Oblivion Wing - Oblivion Wing - Dark Pulse
***At start of step, if Groudon is to use Rock Blast, use Fly.
***At start of step, if Groudon is to use Rock Tomb, use Fly.
***At start of turn, if Groudon has Protection, Chill and push back.
***At start of turn, if Groudon has a decoy, use Foul Play and push back.
 
Round 3:
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 37/105 | EN: 39/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 62/95 | EN: 38/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin

Step 1:

Yveltal used Oblivion Wing !
Crit (<=25) = no (332)
Damage: (8+3+2) = 13
12EN
Yveltal healed 20 HP !

Groudon used Rock Polish !
Groudon's speed rose sharply ! (3 turns)
14EN

Step 2:

Groudon used Rock Blast !
Hit (<=540) = yes (180)
No. of hits : 4 (497)
Crit (<=25) = yes (232|511|339|25)
Damage: (12+4+1)*1.5 = 26
7EN

Yveltal used Fly !
Yveltal flew high up !
Yveltal unleashed an attack !
Hit (<=570) = yes (529)
Crit (<=25) = no (442)
Damage: (9+3-1) = 11
9EN

Step 3:

Groudon used Rock Blast !
Hit (<=540) = no (543)
But it missed !
7EN

Yveltal used Fly !
Yveltal flew high up !
Yveltal unleashed an attack !
Hit (<=570) = yes (399)
Crit (<=25) = no (331)
Damage: (9+3-1) = 11
9EN



"This is why you should give a proper nature to your Pokémon. Lou had been getting quite lucky the past few rounds but the string of bad luck for GT seems to have ended as Yveltal dodges a Rock Blast and lives to fight another round."
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 31/105 | EN: 9/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 27/95 | EN: 10/100
[11/10/7/7/225]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used, +2 speed (1t)

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Turn Order:
LouisCyphre orders,
Gemini Taurus orders,
I ref
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/groudon:
"I am not his. I am the land."

Atlas - Heat Crash | Heat Crash | Heat Crash
Once, IF Yveltal is to Chill THEN use Rock Tomb.
Once, on step 2 or 3 IF Yveltal is to use a protective move THEN use Confide.​
 
Round 4:
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: 31/105 | EN: 9/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: 27/95 | EN: 10/100
[11/10/7/7/225]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used, +2 speed (1t)

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Step 1:

Groudon used Heat Crash !
Crit (<=25) = no (521)
Damage: (6+12-6) = 12
11EN

Groudon is exhausted !
Groudon is KO'ed !

Yveltal used Tailwind !
But it failed
10EN

Yveltal is exhausted !
Yveltal is KO'ed !
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:big root:
HP: ENKO/105 | EN: 0/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura
--

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:dowsing machine:Barometer
:ring target:Ring Target


HP: ENKO/95 | EN: 0/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

--

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve


HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin
Turn Order:
LouisCyphre replaces :groudon: and equips,
Gemini Taurus replaces :yveltal: equips and orders,
LouisCyphre orders,
I ref
 
Last edited:

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"I paid all this to play these titans... To think I'll have to leave one of them out.

We'll send out :garchomp:Prithvi the Garchomp, holding :dowsing machine:Barometer.

:ss/garchomp:
"Don't worry about it. I'm as good as any of them."
 

"We're back to square one, and now its just family! Alfalfa try to take the lead!"
:kommonium-z:
Sending out Alfalfa the Kommo-O holding Kommonium-Z
Clangorous Soulblaze - Dragon Pulse - Dragon Pulse
***At start of step, if Garchomp is to use Dragon Tail and you have no decoy, use Substitute and push back.
***At start of turn, if Garchomp has protection, use Autotomize the first instance and Stealth Rock the second instance, pushing back each time.
***At start of turn, if Garchomp's evasion stage is higher than your accuracy stage, use Aura Sphere and push back.
***At start of turn, if Garchomp has a decoy, use Earthquake and push back.
 
Round 5:
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:kommonium-z:
HP: 90/90 | EN: 100/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat
:big root:
HP: ENKO/105 | EN: 0/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 72
:choice band:Choice Band
:ring target:Ring Target

:dowsing machine:
HP: 100/100 | EN: 100/100
[9/7/5/6/118]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy
Sand Veil, Rough Skin


HP: ENKO/95 | EN: 0/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve
Step 1:

Garchomp used Sharp Scales Attack !
No of hits: 2 (167)
Crits (<=25) = no (465|66)
Flinch (<=180) = yes (374|176)
Damage: (8+3+1-2-1)*1.5 = 14
26EN
Garchomp's Speed rose and Garchomp's Defense fell ! (3 turns)
Kommo-o has flinching !

Kommo-o flinched !

Step 2:

Garchomp used Outrage !
Crit (<=25) = no (277)
Damage: (12+3+1-2-1)*1.5 = 20
8EN
Garchomp went on a rampage !

Kommo-o used Dragon Pulse !
Crit (<=25) = no (201)
Damage: (9+3+0)*1.5 = 18
7EN

Step 3:

Garchomp used Outrage !
Crit (<=25) = no (494)
Damage: (12+3+1-2-1)*1.5 = 20
8EN
Garchomp went on a rampage !

Kommo-o used Dragon Pulse !
Crit (<=25) = no (54)
Damage: (9+3+0)*1.5 = 18
7EN

Garchomp came back to its senses


"Luck continues to be on Lou's side as now Prithvi the Garchomp gets a crucial and possibly game changing flinch. It will be interesting to see if Lou can
consolidate the lead with first order or if GT will bounce back into the game with the 2nd order advantage."

Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Kommonium-Z:kommonium-z:
Oran Berry:oran berry:

:kommonium-z:
HP: 36/90 | EN: 86/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat
:big root:
HP: ENKO/105 | EN: 0/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 54
:choice band:Choice Band
:ring target:Ring Target

:dowsing machine:
HP: 64/100 | EN: 58/100
[9/7/5/6/207]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy, +1 speed (1t), -1 def (1t), Combo used
Sand Veil, Rough Skin


HP: ENKO/95 | EN: 0/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve
Turn Order:
LouisCyphre orders,
Gemini Taurus orders,
I ref
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"We have to take our lumps here...

:ss/garchomp:
"...But we can do that."

Privthi - Dragon Rage | Dragon Rage | Dragon Rage
At start of step, IF Alfalfa the Kommo-o is to use Clangorous Soulblaze THEN use Protect.​
At start of step, IF Alfalfa is to use Endeavor THEN use Dig.​
 

"Be patient. We can still turn this around!"
:kommonium-z:
Rest - Sleep Talk (Dragon Breath) - Sleep Talk (Bulldoze)
***At start of step, if Garchomp is Paralyzed, use Sleep Talk (Hidden Power)
 
Round 6:
Team Gemini Taurus:
Remaining Battle Hours: 72
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Oran Berry:oran berry:

:kommonium-z:
HP: 36/90 | EN: 86/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 2/4
Bulletproof, Soundproof, Overcoat
:big root:
HP: ENKO/105 | EN: 0/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 54
:choice band:Choice Band
:ring target:Ring Target

:dowsing machine:
HP: 64/100 | EN: 58/100
[9/7/5/6/207]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy, +1 speed (1t), -1 def (1t), Combo used
Sand Veil, Rough Skin


HP: ENKO/95 | EN: 0/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve
Step 1:

Garchomp used Dragon Rage !
Damage : 15 (fixed)
5EN
Garchomp's speed and defense stages were restored !

Kommo-O used Rest !
Kommo-O went to sleep ! (2 turns)
+20HP, 15EN
Kommo-O healed a bit in the sleep !
+5HP, +3EN

Step 2:

Garchomp used Dragon Rage !
Damage: 15 (fixed)
5EN

Kommo-O used Sleep Talk !
Kommo-O used Dragon Breath in its sleep !
Crit (<=25) = no (328)
Effect (<=180) = no (532)
Damage: (6+3+0)*1.5 = 14
8EN

Kommo-O healed a bit in the sleep !
+5HP, +3EN

Step 3:

Garchomp used Dragon Rage !
Damage: 15 (fixed)
5EN

Kommo-O used Sleep Talk !
Kommo-O used Bulldoze in its sleep !
Crit (<=25) = no (534)
Damage: (6+1) = 7
8EN

Kommo-O healed a bit in its sleep !
+5HP, +3EN
Kommo-O woke up !
Team Gemini Taurus:
Remaining Battle Hours: 66
Barometer:dowsing machine:
Black Sludge:black sludge:
Custap Berry:custap berry:
Enigma Berry:enigma berry:
Oran Berry:oran berry:

:kommonium-z:
HP: 26/90 | EN: 67/100
[8/11/6/8/85]
SC/WC: 3/4 | R/C: 1/4
Bulletproof, Soundproof, Overcoat
:big root:
HP: ENKO/105 | EN: 0/100
[9/7/9/7/99]
SC/WC: 6/6 | R/C: 2/4
Dark Aura

HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 2/4
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[7/9/3/9/35]
SC/WC: 4/6 | R/C: 2/4
Purifying Salt, Sturdy, Clear Body


HP: 100/100 | EN: 100/100
[8/8/4/7/50]
SC/WC: 3/3 | R/C: 2/4
Stench, Sticky Hold, Poison Touch


HP: 85/85 | EN: 100/100
[9/7/3/7/83]
SC/WC: 2/2 | R/C: 2/4
+10% accuracy
Leaf Guard, Queenly Majesty, Sweet Veil


Field ~
Empty

Team LouisCyphre:
Remaining Battle Hours: 54
:choice band:Choice Band
:ring target:Ring Target

:dowsing machine:
HP: 43/100 | EN: 43/100
[9/7/5/6/67]
SC/WC: 4/4 | R/C: 1/1
+10% accuracy, -1 speed (3t) Combo used
Sand Veil, Rough Skin


HP: ENKO/95 | EN: 0/100
[11/10/7/7/90]
SC/WC: 6/12 | R/C: 1/1
Drought
Combo used

HP: 95/95 | EN: 100/100
[10/8/6/7/135]
SC/WC: 4/7 | R/C: 1/1
Orichalcum Pulse


HP: 110/110 | EN: 100/100
[10/8/8/6/97]
SC/WC: 6/6 | R/C: 1/1
Full Metal Body


HP: 90/90 | EN: 100/100
[5/6/8/6/115]
SC/WC: 3/4 | R/C: 1/1
+10% accuracy
Blaze, Solar Power



HP: 95/95 | EN: 100/100
[9/10/6/7/61]
SC/WC: 4/6 | R/C: 1/1
Sand Stream, Unnerve
Turn Order:
Gemini Taurus orders,
LouisCyphre orders,
I ref
 

"Lets do this next, we need to get this attack off!"
:kommonium-z:
Clangorous Soulblaze - Dragon Pulse - Dragon Pulse
***At start of turn, if Garchomp has protection, use Stealth Rock the first instance and Safeguard the second, pushing back each time.
***At start of turn, if Garchomp's evasion stage is higher than your accuracy stage, use Aura Sphere and push back.
***At start of turn, if Garchomp has a decoy, use Earthquake and push back.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
Oh, we almost went over. Why did I think I had ordered?

:sv/garchomp:
"Invitation accepted. Let's dance, then."

Prithvi - Protect | Dragon Tail | Protect
 

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