Competitive League Circuit 5 - LouisCyphre vs Fort Colorcastle

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 31/85 | EN: 40/100
Stats: 9/7/4/8/80
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (2 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: 100/100 | EN: 100/100
Stats: 9/7/6/6/102
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

STEP ONE
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 23=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16

Gallade used Pain Split! (-20 EN)
The battlers shared their pain! (:garchomp: -25 HP, :gallade: +25 HP)

Gallade was buffeted by the sandstorm! (-2 HP)

STEP TWO
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 23=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16
Garchomp restored a little HP with its Shell Bell! (+1 HP)

Gallade used Skill Swap! (-7 EN)
Gallade swapped abilities with Garchomp!

STEP THREE
Garchomp used Earthquake! (-7 EN)
Crit (1/24): 21=NO
Damage (Gallade): 10 + 3 + 1 + 9 - 7 = 16
Garchomp restored a little HP with its Shell Bell! (+1 HP)

Gallade used Triple Axel! (-8 EN)
Hits (1-90/100): 75=YES, 33=YES, 35=YES | Crits (1/8): 3=NO, 5=NO, 1=YES
Damage (Garchomp): (12 + 2 + 9 - 7) x 2 = 32

:garchomp:-55 HP, -21 EN | :gallade:-25 HP, -35 EN
-------------------------
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 72/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 6/85 | EN: 5/100
Stats: 9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (1 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: 45/100 | EN: 79/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"We're nearing in on our target. No room for mistakes now!"

Janus - Ice Punch | Ice Punch | Ice Punch
IF Missile the Garchomp is to use Substitute THEN use Earthquake.
IF Missile is to use Rest THEN use Snatch.
IF Missile is to use a Protective move THEN use Future Sight on first instance.​
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: 6/85 | EN: 5/100
Stats: 9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----
Field: Sandstorm (1 rounds)​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: 45/100 | EN: 79/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Garchomp used Scythes Dance! (-40 EN)
Garchomp's Attack rose sharply! (5 turns)
Garchomp's Attack and Accuracy rose! (5 turns)

Gallade used Ice Punch! (-6 EN)
Crit (1/8): 3=NO
Damage: (8 + 9 - 7) x 2 = 20
Garchomp got a Frost Marker!
Gallade fainted due to exhaustion!

The sandstorm faded.

:garchomp:-20 HP, -40 EN | :gallade:-0 HP, -5 EN
-------------------------​
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Janus (Gallade) @ :razor fang:Razor Fang

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: Skill Swap (Sand Veil, Rough Skin)

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: 25/100 | EN: 39/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK


TURN ORDER
LouisCyphre replaces Gallade.
Fort Colorcastle orders.
LouisCyphre orders.
Snarguffle referees.
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator

"It comes down to this. You face Heliosphere! Decide who will meet them, and how."

We'll send out :charizard:Heliosphere the Charizard @ :dowsing machine:Barometer.

:ss/charizard::dowsing machine:
"It's about time. I'll be the one to finish this!"
 

LouisCyphre

heralds disaster.
is a Forum Moderatoris a Community Contributor
Moderator
:ss/charizard:
"Swinging until the very end, then! As you should!"

Heliosphere - Hidden Power + Focus Blast | Dragon Pulse | Dragon Pulse
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Heliosphere (Charizard) @ :barometer:Barometer

HP: 90/90 | EN: 100/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Janus (Gallade) @ :razor fang:Razor Fang

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: 25/100 | EN: 39/100
Stats: 9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Charizard used Frigid Blast! (-24 EN)
Crit (1/24): 11=NO | Effect (1-10/100): 25=NO
Damage (Garchomp): (12 + 3 + 1 + 8 - 6) x 2 = 36
Garchomp fainted!

:garchomp:-25 HP, -0 EN | :gallade:-0 HP, -24 EN
-------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Heliosphere (Charizard) @ :barometer:Barometer

HP: 90/90 | EN: 76/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Janus (Gallade) @ :razor fang:Razor Fang

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Missile (Garchomp) @ :shell bell:Shell Bell

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: Skill Swap (Steadfast, Sharpness, Justified), +3 Attack (5 turns), +1 Accuracy (5 turns)

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
[/hide]

TURN ORDER
Fort Colorcastle sends out Aurumoth (automatically)
LouisCyphre orders.
Fort Colorcastle orders.
Snarguffle referees.
 
TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Heliosphere (Charizard) @ Barometer

HP: 90/90 | EN: 76/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Janus (Gallade) @ :razor fang:Razor Fang

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: 13/100 | EN: 38/100
Stats: 9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Missile (Garchomp) @ :shell bell:Shell Bell

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: KO

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO

STEP ONE
Aurumoth used Echoed Voice! (-2 EN)
Crit (1/24): 12=NO
Damage (Charizard): 4 + 4 + 8 - 6 = 10
Aurumoth restored a little HP with its Shell Bell! (+1 HP)

Charizard used Flamethrower! (-7 EN)
Crit (1/24): 18=NO | Effect (1-10/100): 60=NO
Damage (Aurumoth): (9 + 3 + 1 + 3 + 8 - 5) x 1.5 = 29
Aurumoth fainted!

LouisCyphre has defeated Fort Colorcastle!

:aurumoth:-13 HP, -2 EN | :charizard:-10 HP, -7 EN
-------------------------​

TEAM LOUISCYPHRE
Techs:
1/1 | Battle Hours: 46/72

Heliosphere (Charizard) @ Barometer

HP: 80/90 | EN: 69/100
Stats: 5/6/8/6/115
Ability - Blaze: When the user attacks with a Fire-type attack, while the user's HP is at or below a third of their maximum HP (x1/3): Give that attack a power boost of three (3).
Hidden Ability - Solar Power: When the user attacks with a Special attack, if the Weather is Sun: Give that attack a power bonus of three (3). At the end of the round, if the Weather is Sun: The user takes one (1) damage.
Size/Weight: 3/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: OK

Janus (Gallade) @ :razor fang:Razor Fang

HP: KO | EN: KO
Stats:
9/7/4/8/80
Ability - Sand Veil: The user can't take damage from Sandstorm Weather. While the Weather is Sandstorm: Accuracy checks against the user with less than 100% chance of success, automatically fail.
Hidden Ability - Rough Skin: When the user is hit by a contact attack: The attacker loses HP, equal to one-fifth of the damage of the hit (x0.2).
Size/Weight: 3/4
Recoveries: 1/2 | Chills: 5/5 | Combos: 0/1
Status: KO

Anpao (Tomohawk) @ Nothing

HP: KO | EN: KO
Stats:
3/9/8/6/85
Ability 1 - Intimidate: When the user enters play or gains this ability: Lower the Attack stage of each opponent by one (1) for their next six (6) turns, without extension.
Ability 2 - Prankster: The user's non-damaging actions have +1 priority.
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 2/3
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO
-----VS-----​
TEAM FORTCOLORS
Techs:
1/1 | Battle Hours: 72/72

Bulb (Aurumoth) @ :shell bell:Shell Bell

HP: KO | EN: KO
Stats:
9/7/8/5/94
Ability 1 - Weak Armor: When the user is hit by an attack, while their Defense stage is positive: Reduce the user's Defense stage by one (1), then raise their Attack and Speed stages by one (1); each for the user's next three (3) turns. When the user is hit by an attack, while their Special Defense stage is positive: Reduce the user's Special Defense stage by one (1), then raise their Special Attack and Speed stages by one (1); each for the user's next three (3) turns.
Ability 2 - No Guard: While the user is attacking or is being attacked: Accuracy checks for that attack automatically succeed.
Hidden Ability - Light Metal: The user's Weight Class is decreased by three (3). While the user is being attacked: The user's Heavy Metal ability is ignored. The user's single-hit attacks with four or less (4-) base power have +1 priority.
Size/Weight: 4/5
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: OK

Missile (Garchomp) @ :shell bell:Shell Bell

HP: KO | EN: KO
Stats:
9/7/6/6/102
Ability 1 - Steadfast: At the end of the user's turn; if the user failed to execute an action due to the effect of a condition: Raise the user's Speed by one (1) stage for their next three (3) turns.
Ability 2 - Sharpness: When the user attacks with an action tagged #Slicing: Give that attack a power bonus of three (3).
Hidden Ability - Justified: When the user enters play, if there is a Dark-type Pokemon in play: Raise the user's Attack and Special Attack stages by one (1) each for the user's next six (6) turns. After the user is hit with a Dark-type attack: Raise the user's Attack and Special Attack stages by one (1) for their next six (6) turns.
Size/Weight: 4/4
Recoveries: 2/2 | Chills: 5/5 | Combos: 1/1
Status: KO

Moai (Gigalith) @ :leftovers:Leftovers

HP: KO | EN: KO
Stats:
10/9/5/6/25
Ability 1 - Sturdy: When the user is attacked: Give that attack a power penalty of one (1). The effects of other Pokemon can't inflict Fainting on the user.
Ability 2 - Sand Stream: The user gains the command "Summon Sandstorm". When the user enters play or gains this ability, unless ordered otherwise this round: The user uses Summon Sandstorm as a triggered action.
Hidden Ability - Sand Force: The user can't take damage from Sandstorm Weather. When the user attacks with a Rock-, Ground-, or Steel-type attack, if the Weather is Sandstorm: Give that attack a power bonus of two (2).
Size/Weight: 4/6
Recoveries: 2/2 | Chills: 5/5 | Combos: 0/1
Status: KO


REWARDS
LouisCyphre: 3 TC, 4 RC, 1st League Circuit Win
Fort Colorcastle: 3 TC, 4 RC
Snarguffle: 10 JC
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top