in the louvre
hey I got real reqs now!! btw if you plan using this team above it works quite well, but synthesis over hp fire in foongus is probably better in most matchups, thanks zebraiken for the idea!got the council reqs by now because i'm lazy as shit
i might get the regular ones later this week if i'm bored enough and i don't feel like getting reqs with 14 games is fair lol, i already talked to quote and he might do something about this so don't worry!
i used this team which is quite easy to use and straightfoward for those interested and for those using that shitty dwebble scraggy sample
Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Final Gambit
- Sucker Punch
Foongus @ Eviolite
Ability: Regenerator
Level: 5
EVs: 124 HP / 156 Def / 156 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Spore
Mienfoo @ Choice Scarf
Ability: Reckless
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- U-turn
- Drain Punch
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 76 HP / 236 Atk / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Endure
Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 196 Atk / 156 Def / 156 SpD
Adamant Nature
- Drain Punch
- Knock Off
- Bulk Up
- Mach Punch
Vullaby @ Berry Juice
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Defog
i'll post my thoughts someday this week but fuck torchic