BLOOD TOTEM
braine damaged
Approved by Arcticblast
Sup OM forum here to put forward yet another fun metagame to play around in. LC doubles!
This OM is available to play under the Smogon Doubles format on PS just make sure to set pokemon levels to 5 in the teambuilder.
http://pokemonshowdown.com/replay/smogondoubles-46748636 - Sample Game
THA RULES
The more sharp readers among you will notice that there are several differences between this meta and regular LC. Every LC Pokemon is unbanned for the time being due to the transition from singles to doubles making them slightly weaker than they previously were. In addition to this, Drought is also legal meaning you can spam Chlorophyll users all day. These decisions are subject to change and we'll see whats broken and whats not after some playtesting.
http://www.smogon.com/bw/articles/bw_lc_guide_update
This thread will help you get to grasps with a few fundamental ideas in LC. Make sure to check the bit at the bottom so you don't end up making some of the most common mistakes.
There are some moves that should never see usage in Singles but are great in doubles and here is a handy list.
Wide Guard - Scared of Blizzspam from Snover or Powerful Earthquakes from an Drilbur? This is the move for you. Wide Guard means that spread moves won't hurt your Pokemon giving you time to take down the attacker with your partner. It also stops friendly Earthquakes / Surfs from hurting you.
Helping Hand - This is used to boost the power of your partners move by 1.5 and can be the difference between an opposing Pokemon surviving or being KOd.
Follow Me / Rage Powder - These are both infinitely powerful moves in doubles. Whilst they deal no damage they cause tons of trouble for opposing teams. The moves redirect attacks to the user leaving the partner free to either set up or attack. Watch out though, spread moves like Blizzard and Earthquake will still hit both Pokemon
Icy Wind / Tailwind / Trick Room - Speed control is hugely important in doubles. Going first is often the key to victory so ensure you can control who is going first.
A few other things to note are spread moves have there power weakened and are only at 3/4 power. Protect is staple and should be used on pretty much every mon.
There are tons of cool things you can do in doubles so explore and find a new niche for Pokemon that don't see as much use in the singles meta.
Sup OM forum here to put forward yet another fun metagame to play around in. LC doubles!
This OM is available to play under the Smogon Doubles format on PS just make sure to set pokemon levels to 5 in the teambuilder.
http://pokemonshowdown.com/replay/smogondoubles-46748636 - Sample Game
THA RULES
- 6v6
- Pokemon default to level 5
- Sleep Clause ON
- Item Clause OFF
- OHKO Clause ON
- Evasion Clause ON
- Moody Clause ON
- The following moves are banned from play:
The more sharp readers among you will notice that there are several differences between this meta and regular LC. Every LC Pokemon is unbanned for the time being due to the transition from singles to doubles making them slightly weaker than they previously were. In addition to this, Drought is also legal meaning you can spam Chlorophyll users all day. These decisions are subject to change and we'll see whats broken and whats not after some playtesting.
http://www.smogon.com/bw/articles/bw_lc_guide_update
This thread will help you get to grasps with a few fundamental ideas in LC. Make sure to check the bit at the bottom so you don't end up making some of the most common mistakes.
There are some moves that should never see usage in Singles but are great in doubles and here is a handy list.
Wide Guard - Scared of Blizzspam from Snover or Powerful Earthquakes from an Drilbur? This is the move for you. Wide Guard means that spread moves won't hurt your Pokemon giving you time to take down the attacker with your partner. It also stops friendly Earthquakes / Surfs from hurting you.
Helping Hand - This is used to boost the power of your partners move by 1.5 and can be the difference between an opposing Pokemon surviving or being KOd.
Follow Me / Rage Powder - These are both infinitely powerful moves in doubles. Whilst they deal no damage they cause tons of trouble for opposing teams. The moves redirect attacks to the user leaving the partner free to either set up or attack. Watch out though, spread moves like Blizzard and Earthquake will still hit both Pokemon
Icy Wind / Tailwind / Trick Room - Speed control is hugely important in doubles. Going first is often the key to victory so ensure you can control who is going first.
A few other things to note are spread moves have there power weakened and are only at 3/4 power. Protect is staple and should be used on pretty much every mon.
There are tons of cool things you can do in doubles so explore and find a new niche for Pokemon that don't see as much use in the singles meta.
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