With recent bans such as Aegislash and M-Mawille I decided to build a team around Specs Latios. The core of Latios/Rotom-W/Scizor seems to be working well and then I just have some random heavy hitters and heatran for utility.
This is my first RMT so be nice.
The team
Fodder Please (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Specs Latios hits like a truck, obviously the most commonly used set is the offensive life orb defog set, so this mons attacks can net some surprise OHKOs on mons that think they can take a hits. The idea of how I try to use Latios is a get the slow volt-turn with either Scizor or rotom to get Latios in safely and then fire of Dracos. Even if something can take the intital draco they usually die to the second one. Latios is also naturally bulky so it can switch in to check certain threats they are dangerous to the rest of my team such as Keldeo. If there is a Mega-venusar or Slowbro on the opponents team then keeping Latios alive is vital otherwise my team will struggle to take the other mons down.
Round we go @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Def / 108 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Protect
Once a staple of the ou meta rotom-wash has recently fallen out of favour as a bird-spam check for other mons such as zapdos and skarm. However Rotom is a bulky pivot that helps me maintain momentum and spread status. Protect is for scouting moves, leftovers recovery and locking choice mons into a move. Rotom is the first half of my bulky slow volt-turn core. It has good defensive synergy with scizor as it resists the fire attacks that scizor fears. Im not sure about the EV spread but its been working all right. Little bit of speed creep.
Fireproof @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 240 Def / 12 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is an amazing bulky mon once it gets into its mega form and has wonderful typing in bug/steel. Scizor is the other half of my volt-turn core and provides utility to the team with defog support, however sometimes maintaing moentum is more important. This is the bread and butter defensive scizor set not much else to say here. It resists the grass attacks rotom-w fears and provides one form of priority for the team.
Cronk @ Assault Vest
Ability: Guts
EVs: 252 HP / 244 Atk / 12 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Fairly standard AV conkeldurr set, this mon can win games by itself drain punch gives it strong priority to hit greninja, tyranitar and bisharp with and knock off to hit eviolites and other key items. Thunder punch over Ice punch as it hurts azumarill on the switch and with a guts boost gets the 2HKO on skarmory, also everyone expects Ice punch. Conckeldurr acts as a fantastic status absorber as it loves getting hit with a T-wave.
OG Killoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spe / 4 Spd
Naive Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freeze-dry
These days I only ever see lead mamo with rocks and endevour shenanigans but LO fast momo puts in alot of work hitting slower mons with massive earthquakes and hitting dragons and fast flyers with ice shards. Freeze-dry is so we aren't completely walled by Rotom-w, Quagsire and Gyarados (Non-mega). Ice/Ground has solid neutral coverage and mamoswines huge attack means it can score the 2HKO on most things.
Resistance @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 188 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Toxic
Lastly we have Heatran one of my favourite defensive mons that single handedly walls a huge amount of the meta, provides toxic, rocks and burn support and acts as a bulky pivot. Heatran can be brought in for free on Scizor, Non-EQ Lati@s, Non-EQ Venu, Skarm, Zard-Y, Ferro, Gengar and Talonflame. The beauty about toxic on heatran is that almost nothing that is immune to toxic wants to stay in on a possible lava plume (bar excadrill). Speed creeping a bit. Walls Jirachi which walls Latios.
Overall this team fare pretty well against balance and HO due to the strong priority and the fact that Specs Latios destroys alot of balance. However I think that against stall this team is pretty weak and as I go higher into the ladder I am facing more of the standard Lando, Azumarill, Garchomp, Spd Gliscor, Medicham and other mons that can give all teams problems. So i was hoping for some suggestions to improve my team ^^. Ive taken a fair bit of time to write this so hopefully you guys will help to make it better.
Chansey is a huge ass threat that usually shits on my day, need to keep conk alive for it
Clefable can't be allowed to setup up, if weakened BP and psyshock smack it around for big damage
Gardevoir is a big threat if Heatran dies
Gothitelle can trap and kill rotom and scizor if it is carrying Energy ball and HP fire with specs so gotta kill Goth quickly
Medicham can probaly hurt my team alot, haven't played one yet
Fodder Please (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Round we go @ Leftovers
Ability: Levitate
EVs: 252 HP / 132 Def / 80 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Protect
Fireproof @ Scizorite
Ability: Light Metal
EVs: 236 HP / 96 Def / 164 SpD / 12 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Dragon Slayer @ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpA
Naive Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freeze-Dry
Cronk @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Resistance @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 188 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Toxic
This is my first RMT so be nice.
The team
Fodder Please (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Specs Latios hits like a truck, obviously the most commonly used set is the offensive life orb defog set, so this mons attacks can net some surprise OHKOs on mons that think they can take a hits. The idea of how I try to use Latios is a get the slow volt-turn with either Scizor or rotom to get Latios in safely and then fire of Dracos. Even if something can take the intital draco they usually die to the second one. Latios is also naturally bulky so it can switch in to check certain threats they are dangerous to the rest of my team such as Keldeo. If there is a Mega-venusar or Slowbro on the opponents team then keeping Latios alive is vital otherwise my team will struggle to take the other mons down.
Round we go @ Leftovers
Ability: Levitate
EVs: 252 HP / 104 Def / 108 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Protect
Once a staple of the ou meta rotom-wash has recently fallen out of favour as a bird-spam check for other mons such as zapdos and skarm. However Rotom is a bulky pivot that helps me maintain momentum and spread status. Protect is for scouting moves, leftovers recovery and locking choice mons into a move. Rotom is the first half of my bulky slow volt-turn core. It has good defensive synergy with scizor as it resists the fire attacks that scizor fears. Im not sure about the EV spread but its been working all right. Little bit of speed creep.
Fireproof @ Scizorite
Ability: Light Metal
EVs: 252 HP / 4 Atk / 240 Def / 12 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is an amazing bulky mon once it gets into its mega form and has wonderful typing in bug/steel. Scizor is the other half of my volt-turn core and provides utility to the team with defog support, however sometimes maintaing moentum is more important. This is the bread and butter defensive scizor set not much else to say here. It resists the grass attacks rotom-w fears and provides one form of priority for the team.
Cronk @ Assault Vest
Ability: Guts
EVs: 252 HP / 244 Atk / 12 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Fairly standard AV conkeldurr set, this mon can win games by itself drain punch gives it strong priority to hit greninja, tyranitar and bisharp with and knock off to hit eviolites and other key items. Thunder punch over Ice punch as it hurts azumarill on the switch and with a guts boost gets the 2HKO on skarmory, also everyone expects Ice punch. Conckeldurr acts as a fantastic status absorber as it loves getting hit with a T-wave.
OG Killoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 252 Spe / 4 Spd
Naive Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freeze-dry
These days I only ever see lead mamo with rocks and endevour shenanigans but LO fast momo puts in alot of work hitting slower mons with massive earthquakes and hitting dragons and fast flyers with ice shards. Freeze-dry is so we aren't completely walled by Rotom-w, Quagsire and Gyarados (Non-mega). Ice/Ground has solid neutral coverage and mamoswines huge attack means it can score the 2HKO on most things.
Resistance @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 188 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Toxic
Lastly we have Heatran one of my favourite defensive mons that single handedly walls a huge amount of the meta, provides toxic, rocks and burn support and acts as a bulky pivot. Heatran can be brought in for free on Scizor, Non-EQ Lati@s, Non-EQ Venu, Skarm, Zard-Y, Ferro, Gengar and Talonflame. The beauty about toxic on heatran is that almost nothing that is immune to toxic wants to stay in on a possible lava plume (bar excadrill). Speed creeping a bit. Walls Jirachi which walls Latios.
Overall this team fare pretty well against balance and HO due to the strong priority and the fact that Specs Latios destroys alot of balance. However I think that against stall this team is pretty weak and as I go higher into the ladder I am facing more of the standard Lando, Azumarill, Garchomp, Spd Gliscor, Medicham and other mons that can give all teams problems. So i was hoping for some suggestions to improve my team ^^. Ive taken a fair bit of time to write this so hopefully you guys will help to make it better.
Chansey is a huge ass threat that usually shits on my day, need to keep conk alive for it
Clefable can't be allowed to setup up, if weakened BP and psyshock smack it around for big damage
Gardevoir is a big threat if Heatran dies
Gothitelle can trap and kill rotom and scizor if it is carrying Energy ball and HP fire with specs so gotta kill Goth quickly
Medicham can probaly hurt my team alot, haven't played one yet
Fodder Please (Latios) (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Thunderbolt
- Surf
Round we go @ Leftovers
Ability: Levitate
EVs: 252 HP / 132 Def / 80 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Protect
Fireproof @ Scizorite
Ability: Light Metal
EVs: 236 HP / 96 Def / 164 SpD / 12 Spe
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Dragon Slayer @ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SpA
Naive Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Freeze-Dry
Cronk @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Thunder Punch
- Knock Off
Resistance @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 188 SpD / 64 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Toxic
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