Ullar
card-carrying wife-guy
Rules:
1v1 LC
0 Heal / 0 Chill
Training Items only
All else standard
Team SonRed:
Squirtle [Male] [Shellshocker]
Types: Water
Abilities:: Torrent /Rain Dish (H)
Nature: Modest(+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1(-)
Def: 3
SpA: 3(+)
SpD: 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse
Egg
Water Spout
Dragon Pulse
Confusion
Aura Sphere
Muddy Water
TM/HM
Scald
Rest
Sleep Talk
Rain Dance
Ice beam
Drilbur [Male] [Truck]
Types: Ground
Abilities:: Sand Rush/Sand Force/ Mold Breaker (H)
Nature: Jolly(+15% Speed, +14% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 79(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Egg
Skull Bash
Rock Climb
Crush Claw
Submission
Iron Defense
TM/HM
Protect
Earthquake
Sandstorm
Aerial Ace
X-Scissor
Starly [Male] [Jet]
Types: Normal/Flying
Abilities:: Keen Eye/ Reckless (H)
Nature: Jolly(+15% Speed, +16% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1(-)
SpD: 2
Spe: 69(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Roost
Steel Wing
Double Edge
Mirror Move
Detect
TM/HM
Thief
Fly
U-turn
Return
Toxic
Team Mulan15262:
Gible (Nibble) (Male)
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin (H, locked)
Nature: Naive (+Attack, -Special Defense)
EC: 1/9
MC: 0
AC: 1/5
Stats:
HP: 90
Attack(+): 4
Defense: 2
Special Attack: 2
Special Defense(-): 1
Speed: 42
BRT: 13
SC: 1
WC: 2
Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Iron Head
Thrash
Body Slam
Scary Face
Dragon Claw
Dig
Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic
Protect
Solosis (Telekinetic) (Female)
Type: Psychic
Abilities: Overcoat, Magic Guard, Regenerator(H, locked)
Nature: Modest (+Special Attack, - Attack)
HP: 90
Attack(-): 1
Defense: 2
Sp.Attack(+): 5
Sp.Defense: 2
Speed: 20
SC: 1
WC: 1
BRT: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice]
Light Screen
Charm
Recover
Psyshock
Psychic
Skill Swap
Trick
Night Shade
Imprison
Confuse Ray
Acid Armor
Shadow Ball
Energy Ball
Flash Cannon
Psychic
Infestation
Arena:
SonRed sends out/equips
Mulan sends out/equips/orders
SonRed orders
1v1 LC
0 Heal / 0 Chill
Training Items only
All else standard
Team SonRed:
Squirtle [Male] [Shellshocker]
Types: Water
Abilities:: Torrent /Rain Dish (H)
Nature: Modest(+1 SpA, -1 Atk)
Stats:
HP: 90
Atk: 1(-)
Def: 3
SpA: 3(+)
SpD: 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse
Egg
Water Spout
Dragon Pulse
Confusion
Aura Sphere
Muddy Water
TM/HM
Scald
Rest
Sleep Talk
Rain Dance
Ice beam
Drilbur [Male] [Truck]
Types: Ground
Abilities:: Sand Rush/Sand Force/ Mold Breaker (H)
Nature: Jolly(+15% Speed, +14% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD: 2
Spe: 79(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Egg
Skull Bash
Rock Climb
Crush Claw
Submission
Iron Defense
TM/HM
Protect
Earthquake
Sandstorm
Aerial Ace
X-Scissor
Starly [Male] [Jet]
Types: Normal/Flying
Abilities:: Keen Eye/ Reckless (H)
Nature: Jolly(+15% Speed, +16% Accuracy, -1 SpA)
Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1(-)
SpD: 2
Spe: 69(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Egg
Roost
Steel Wing
Double Edge
Mirror Move
Detect
TM/HM
Thief
Fly
U-turn
Return
Toxic
Team Mulan15262:
Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin (H, locked)
Nature: Naive (+Attack, -Special Defense)
EC: 1/9
MC: 0
AC: 1/5
Stats:
HP: 90
Attack(+): 4
Defense: 2
Special Attack: 2
Special Defense(-): 1
Speed: 42
BRT: 13
SC: 1
WC: 2
Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Outrage
Iron Head
Thrash
Body Slam
Scary Face
Dragon Claw
Dig
Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic
Protect
Solosis (Telekinetic) (Female)
Type: Psychic
Abilities: Overcoat, Magic Guard, Regenerator(H, locked)
Nature: Modest (+Special Attack, - Attack)
HP: 90
Attack(-): 1
Defense: 2
Sp.Attack(+): 5
Sp.Defense: 2
Speed: 20
SC: 1
WC: 1
BRT: 13
EC: 1/9
MC: 0
AC: 1/5
Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice]
Light Screen
Charm
Recover
Psyshock
Psychic
Skill Swap
Trick
Night Shade
Imprison
Confuse Ray
Acid Armor
Shadow Ball
Energy Ball
Flash Cannon
Psychic
Infestation
Arena:
Arena: The Mind
Type: None
Complexity: Medium
Restrictions:
No grass (lifted by default in Meadow)
No water (lifted by default in Lake)
No rocks (lifted by default in Volcano)
No digging (lifted by default in everything but Battlefield)
No siesmic attacks
Description:
This battle takes place inside an arena, and it is being manipulated by the thoughts of a random person!
For random effects,
After each action, randomly choose an item on this list (45 items long). It now goes into effect. Players may make items to put into the list if it would not favor that player noticeably.
Grass is toggled in current arena
Water is toggled in current arena
Rocks are toggled in current arena
Ability to dig is toggled in current arena
Ability to use seismic attacks is toggled in current arena
The existance of a limited ceiling is toggled in current arena
Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
Rocks that can be hidden behind appear (or disappear if already there). It can function as a rock source.
The setting changes to Lake
The setting changes to Volcano
The setting changes to Battlefield
The setting changes to Meadow
An arena-dependent attack hits all combatants (Surf from Lake, Lava Plume from VOlcano, Earthquake from Battlefield, and Petal Blizzard in Meadow)
A second arena-dependent attack hits a random pokemon (Hydro Pump from Lake, Fire Blast from volcano, Pay Day for Battlefield, and Solar Beam from Meadow)
Trick Room is created
Wonder Room is created
Magic Room is created
Rooms are negated
Abilities are randomized among current participants
If abilities are randomized, abilities get set back to normal. Otherwise, pick a new option.
All pokemon learn a new move (randomly pick the move)
All pokemon gain an ability (randomly pick the ability)
All pokemon gain an item (randomly pick an item that has an effect)
All abilities are negated (if abilities are already negated, unnegate)
Harsh sunlight is created
Rain is created
Sandstorm is created
Hail is created
Weather is negated
Grassy terrain is created
Misty terrain is created
Electric terrain is created
All terrain is negated
Types are randomised
All pokemon gain a random type (or have their secondary type replaced)
All pokemon have their primary type randomized (or changed to default if already random)
All effects of types are negated
Type chart is inverted.
All effects on types due to this arena are negated.
All pokemon are switched out at random at the end of the round.
All pokemon have their health restored by 10
All pokemon have their energy restored by 10
All pokemon lose 10 health
All pokemon lose 10 energy
All pokemon are put under the effects of Protect for no energy cost next action
Moves restore 10% of the damage dealt in the user's health (stacks with HP-draining moves).
Settings:
Battlefield: Nothing special, seismic attacks are legal, no sources.
Lake: Scenic view of a lake. Water source. Trees to hide behind.
Volcano: Inside a volcano. Rocks to hide behind and use as an attack.
Meadow: A scenic meadow. Nothing to hide behind, but there are grass sources.
Type: None
Complexity: Medium
Restrictions:
No grass (lifted by default in Meadow)
No water (lifted by default in Lake)
No rocks (lifted by default in Volcano)
No digging (lifted by default in everything but Battlefield)
No siesmic attacks
Description:
This battle takes place inside an arena, and it is being manipulated by the thoughts of a random person!
For random effects,
After each action, randomly choose an item on this list (45 items long). It now goes into effect. Players may make items to put into the list if it would not favor that player noticeably.
Grass is toggled in current arena
Water is toggled in current arena
Rocks are toggled in current arena
Ability to dig is toggled in current arena
Ability to use seismic attacks is toggled in current arena
The existance of a limited ceiling is toggled in current arena
Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
Rocks that can be hidden behind appear (or disappear if already there). It can function as a rock source.
The setting changes to Lake
The setting changes to Volcano
The setting changes to Battlefield
The setting changes to Meadow
An arena-dependent attack hits all combatants (Surf from Lake, Lava Plume from VOlcano, Earthquake from Battlefield, and Petal Blizzard in Meadow)
A second arena-dependent attack hits a random pokemon (Hydro Pump from Lake, Fire Blast from volcano, Pay Day for Battlefield, and Solar Beam from Meadow)
Trick Room is created
Wonder Room is created
Magic Room is created
Rooms are negated
Abilities are randomized among current participants
If abilities are randomized, abilities get set back to normal. Otherwise, pick a new option.
All pokemon learn a new move (randomly pick the move)
All pokemon gain an ability (randomly pick the ability)
All pokemon gain an item (randomly pick an item that has an effect)
All abilities are negated (if abilities are already negated, unnegate)
Harsh sunlight is created
Rain is created
Sandstorm is created
Hail is created
Weather is negated
Grassy terrain is created
Misty terrain is created
Electric terrain is created
All terrain is negated
Types are randomised
All pokemon gain a random type (or have their secondary type replaced)
All pokemon have their primary type randomized (or changed to default if already random)
All effects of types are negated
Type chart is inverted.
All effects on types due to this arena are negated.
All pokemon are switched out at random at the end of the round.
All pokemon have their health restored by 10
All pokemon have their energy restored by 10
All pokemon lose 10 health
All pokemon lose 10 energy
All pokemon are put under the effects of Protect for no energy cost next action
Moves restore 10% of the damage dealt in the user's health (stacks with HP-draining moves).
Settings:
Battlefield: Nothing special, seismic attacks are legal, no sources.
Lake: Scenic view of a lake. Water source. Trees to hide behind.
Volcano: Inside a volcano. Rocks to hide behind and use as an attack.
Meadow: A scenic meadow. Nothing to hide behind, but there are grass sources.
SonRed sends out/equips
Mulan sends out/equips/orders
SonRed orders