Late Thread is Late: SonRed vs. Mulan

Ullar

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is a Smogon Discord Contributor
Rules:
1v1 LC
0 Heal / 0 Chill
Training Items only
All else standard

Team SonRed:


Squirtle [Male] [Shellshocker]
Types: Water
Abilities:: Torrent /Rain Dish (H)
Nature: Modest(+1 SpA, -1 Atk)

Stats:
HP: 90
Atk: 1(-)
Def: 3
SpA: 3(+)
SpD: 3
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Withdraw
Bubble
Bite
Rapid Spin
Protect
Water Pulse


Egg
Water Spout
Dragon Pulse
Confusion
Aura Sphere
Muddy Water

TM/HM
Scald
Rest
Sleep Talk
Rain Dance
Ice beam





Drilbur [Male] [Truck]
Types: Ground
Abilities:: Sand Rush/Sand Force/ Mold Breaker (H)
Nature: Jolly(+15% Speed, +14% Accuracy, -1 SpA)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 1(-)
SpD:
2
Spe: 79(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 0/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud Slap
Fury Swipes
Metal Claw
Dig
Hone Claws

Egg
Skull Bash
Rock Climb
Crush Claw
Submission
Iron Defense

TM/HM
Protect
Earthquake
Sandstorm
Aerial Ace
X-Scissor



Starly [Male] [Jet]
Types: Normal/Flying
Abilities:: Keen Eye/ Reckless (H)
Nature: Jolly(+15% Speed, +16% Accuracy, -1 SpA)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1(-)
SpD: 2
Spe: 69(+)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Egg
Roost
Steel Wing
Double Edge
Mirror Move
Detect

TM/HM
Thief
Fly
U-turn
Return
Toxic


Team Mulan15262:

Gible (Nibble) (Male)

Type: Dragon/Ground
Abilities: Sand Veil, Rough Skin (H, locked)
Nature: Naive (+Attack, -Special Defense)

EC: 1/9
MC: 0
AC: 1/5

Stats:
HP: 90
Attack(+): 4
Defense: 2
Special Attack: 2
Special Defense(-): 1
Speed: 42
BRT: 13
SC: 1
WC: 2

Moves:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Iron Head
Thrash
Body Slam
Scary Face
Dragon Claw
Dig

Earthquake
Stone Edge
Aerial Ace
Fire Blast
Toxic
Protect

Solosis (Telekinetic) (Female)

Type: Psychic
Abilities: Overcoat, Magic Guard, Regenerator(H, locked)
Nature: Modest (+Special Attack, - Attack)

HP: 90
Attack(-): 1
Defense: 2
Sp.Attack(+): 5
Sp.Defense: 2
Speed: 20
SC: 1
WC: 1
BRT: 13

EC: 1/9
MC: 0
AC: 1/5

Moves:
Psywave
Reflect
Rollout
Snatch
Hidden Power [Ice]
Light Screen
Charm
Recover
Psyshock
Psychic
Skill Swap

Trick
Night Shade
Imprison
Confuse Ray
Acid Armor

Shadow Ball
Energy Ball
Flash Cannon
Psychic
Infestation


Arena:
Arena: The Mind
Type: None
Complexity: Medium


Restrictions:
No grass (lifted by default in Meadow)
No water (lifted by default in Lake)
No rocks (lifted by default in Volcano)
No digging (lifted by default in everything but Battlefield)
No siesmic attacks


Description:
This battle takes place inside an arena, and it is being manipulated by the thoughts of a random person!
For random effects,

After each action, randomly choose an item on this list (45 items long). It now goes into effect. Players may make items to put into the list if it would not favor that player noticeably.
Grass is toggled in current arena
Water is toggled in current arena
Rocks are toggled in current arena
Ability to dig is toggled in current arena
Ability to use seismic attacks is toggled in current arena
The existance of a limited ceiling is toggled in current arena
Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
Rocks that can be hidden behind appear (or disappear if already there). It can function as a rock source.
The setting changes to Lake
The setting changes to Volcano
The setting changes to Battlefield
The setting changes to Meadow
An arena-dependent attack hits all combatants (Surf from Lake, Lava Plume from VOlcano, Earthquake from Battlefield, and Petal Blizzard in Meadow)
A second arena-dependent attack hits a random pokemon (Hydro Pump from Lake, Fire Blast from volcano, Pay Day for Battlefield, and Solar Beam from Meadow)
Trick Room is created
Wonder Room is created
Magic Room is created
Rooms are negated
Abilities are randomized among current participants
If abilities are randomized, abilities get set back to normal. Otherwise, pick a new option.
All pokemon learn a new move (randomly pick the move)
All pokemon gain an ability (randomly pick the ability)
All pokemon gain an item (randomly pick an item that has an effect)
All abilities are negated (if abilities are already negated, unnegate)
Harsh sunlight is created
Rain is created
Sandstorm is created
Hail is created
Weather is negated
Grassy terrain is created
Misty terrain is created
Electric terrain is created
All terrain is negated
Types are randomised
All pokemon gain a random type (or have their secondary type replaced)
All pokemon have their primary type randomized (or changed to default if already random)
All effects of types are negated
Type chart is inverted.
All effects on types due to this arena are negated.
All pokemon are switched out at random at the end of the round.
All pokemon have their health restored by 10
All pokemon have their energy restored by 10
All pokemon lose 10 health
All pokemon lose 10 energy
All pokemon are put under the effects of Protect for no energy cost next action
Moves restore 10% of the damage dealt in the user's health (stacks with HP-draining moves).
Settings:
Battlefield: Nothing special, seismic attacks are legal, no sources.
Lake: Scenic view of a lake. Water source. Trees to hide behind.
Volcano: Inside a volcano. Rocks to hide behind and use as an attack.
Meadow: A scenic meadow. Nothing to hide behind, but there are grass sources.


SonRed sends out/equips
Mulan sends out/equips/orders
SonRed orders
 
Shellshocker the Squirtle@nothing I'm kinda is confused is the item the scenery
 
Last edited:
"I can fight water with telekinesis!"

I choose Telekinetic the Solosis. Item Amulet Coin.


Energy Ball-Psychic-Energy Ball
If Squirtle is under the effects of a successful p/e move, Light Screen the first time, Reflect the second, and Acid Armor the third.
If the arena changes Squirtle to a Dark-type, then replace a2 with Infestation.
 
ROUND 1

GOGOGOGOGOGOOOO!!!

Pre-Round Status
SonRed


Shellshocker the Squirtle
HP:
90
EN: 100
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Torrent
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
90
EN: 100
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coint
Abilities: Overcoat, Magic Guard
Status: Healthy
Other:

Action 1
Shellshocker used Rain Dance!
It started to rain!
-9 EN

Telekinetic used Energy Ball!
Crit (<= 625) = 7484: NO
(9 + 7.5 - 4.5) * 1.5 = 18 Dmg
SpD drop (<= 1000) = 309: YES
Shelshocker's SpD fell!
-7 EN

Arena's RNG roll = 32: Electric Terrain is created!

Action 2
Shellshocker used Water Spout!
Crit (<= 625) = 1481: NO
(12 + 3 + 4.5 - 3 + 3) = 19.5 Dmg
-7 EN

Telekinetic used Psychic!
Crit (<= 1250) = 9637: NO
(7 + 3 + 7.5 - 4.5) + 2 = 15 Dmg
SpD drop (<= 1000) = 9235: NO
-4.5 EN

Arena's RNG roll = 44: All pokemon are put under the effects of Protect for no energy cost next action.

Action 3
Shellshocker used Water Pulse!
Telekinetic protected itself!
-3 EN

Telekinetic used Light Screen!
Blablabla
-9 EN

Arena's RNG roll = 22: All pokemon gain an ability (randomly pick the ability).
Shellshocker gains Sticky Hold!
Telekinetic gains Run Away!
Wow, sucj abilities...

Totals:
Shellshocker: -33, -19 EN
Telekinetic: -20 HP (19.5), -24 EN (23.5)


Post-Round Status
SonRed


Shellshocker the Squirtle
HP:
57
EN: 81
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Torrent, Sticky Hold
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
70
EN: 76
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coint
Abilities: Overcoat, Magic Guard, Run Away
Status: Healthy
Other:
FIELD: Rain (3 rounds), Electric Terrain (3 rounds)
Light Screen (Mulan 15262, 5A)​
HOW THINGS WIL HAPPEN IF YOU BOTH DON'T FIND ANY MISTAKES AND MAKE ME CORRECT THEM
SonRed orders.
Mulan15262 orders.
I ref.
 
Last edited:
Due to my sub, Solosis should have used Light Screen a3 due to the arena putting Squirtle under the effect of a successful p/e move.

Also, I get Run Away, which means I can freely switch out (except its 1v1) and will not be harmed by entry hazards (except it can't switch in during a 1v1 and Squirtle knows no such moves). And Squirtle gets Sticky Hold, which keeps its item from being stolen (except it has no item, although I suppose the arena could give it an item). Such useless abilities.
 

a fairy

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Community Leader
ok so because other people are too nice to point it out...

jesus fucking christ that arena is stupid as shit
 
Does rain not increases water type moves.

If it does it shoukd have done more damage

"Shellshocker we're in a corner. No need to worry. Show Telekinetic the power of breakthrough. LIMIT BREAK! Use Tail Whip to lower it's defenses, then bite, then water spout again b/c probably low health and torrent will activate if no torrent activation then bite it again"

Shellshocker Tail Whip~Bite~Water spout if torrent doesn't activate then bite again

If under the effect of a p/e move then i guess withdraw the push actions.
 
Snatch-Energy Ball-Psyshock
If Squirtle is under the effects of a p/e move, Reflect the first time and Acid Armor all others. Replace a1, but push back all future actions.
If the arena changes Squirtle to a Dark-type, replace a3 with Infestation.
 
ROUND 2

Due to a mistake on my part, Solosis received 1 more damage thatn it should have. It has been fixed this round.

ALSO, Mulan, PLEASE add numbers to this arena's list. It would make reffing it way easier. Having to count the effects to find out which one you're applying is very troublesome

Pre-Round Status
SonRed


Shellshocker the Squirtle
HP:
57
EN: 81
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Torrent, Sticky Hold
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
71
EN: 76
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Run Away
Status: Healthy
Other:
FIELD: Rain (3 rounds), Electric Terrain (3 rounds)
Light Screen (Mulan 15262, 5A)

Action 1
Telekinetic used Snatch!
But it failed!
-4 EN

Shellshocker used Tail Whip!
Telekinetic's Def fell!
-4 EN


Arena's RNG roll = 39: All pokemon are switched out at random at the end of the round.
Not that it matters...

Action 2
Shellshocker used Bite!
Crit (<= 625) = 8286: NO
(6 + 1.5 - 3 - 1) * 1.5 + 2 = 7.25 Dmg
Flinch (<= 3000) = 49: YES
-4 EN

Telekinetic flinched!

Arena's RNG roll = 25: Harsh sunlight is created!
The sunlight is strong!

Action 3
Shellshocker used Bite!
Crit (<= 625) = 7350: NO
(6 + 1.5 - 3 - 1) * 1.5 + 2 = 7.25 Dmg
Flinch (<= 3000) = 6552: NO
-8 EN

Telekinetic used Psychock!
Crit (<= 625) = 7402: NO
(8 + 3 + 7.5 - 4.5) = 14 Dmg
-5 EN

Arena's RNG roll = 28: All effects on types due to this arena are negated.
Again, not important...

Totals:
Shellshocker: -14, -16 EN
Telekinetic: -15 HP (14.5), -9 EN


Post-Round Status
SonRed


Shellshocker the Squirtle
HP:
43
EN: 65
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Torrent, Sticky Hold
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
56
EN: 67
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Run Away
Status: Healthy
Other: -1 Def​
FIELD: Harsh Sunlight (3 rounds), Electric Terrain (2 rounds)
Light Screen (Mulan 15262, 2A)​
HOW THINGS WIL HAPPEN IF YOU BOTH DON'T FIND ANY MISTAKES AND MAKE ME CORRECT THEM
Mulan15262 orders.
SonRed orders.
I ref.
 
Skill Swap(Run Away for Torrent)-Energy Ball-Psychic

If Squirtle is under the effects of a successful p/e move, Reflect the first time a1 or a2, Acid Armor the second a1 or a2, and Light Screen a3.
If Squirtle uses Withdraw, use Snatch and push back.
 
I actually miscounted, there are 46 possible effects.
  1. Grass is toggled in current arena
  2. Water is toggled in current arena
  3. Rocks are toggled in current arena
  4. Ability to dig is toggled in current arena
  5. Ability to use seismic attacks is toggled in current arena
  6. The existance of a limited ceiling is toggled in current arena
  7. Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
  8. Rocks that can be hidden behind appear (or disappear if already there). It can function as a rock source.
  9. The setting changes to Lake
  10. The setting changes to Volcano
  11. The setting changes to Battlefield
  12. The setting changes to Meadow
  13. An arena-dependent attack hits all combatants (Surf from Lake, Lava Plume from VOlcano, Earthquake from Battlefield, and Petal Blizzard in Meadow)
  14. A second arena-dependent attack hits a random pokemon (Hydro Pump from Lake, Fire Blast from volcano, Pay Day for Battlefield, and Solar Beam from Meadow)
  15. Trick Room is created
  16. Wonder Room is created
  17. Magic Room is created
  18. Rooms are negated
  19. Abilities are randomized among current participants
  20. If abilities are randomized, abilities get set back to normal. Otherwise, pick a new option.
  21. All pokemon learn a new move (randomly pick the move)
  22. All pokemon gain an ability (randomly pick the ability)
  23. All pokemon gain an item (randomly pick an item that has an effect)
  24. All abilities are negated (if abilities are already negated, unnegate)
  25. Harsh sunlight is created
  26. Rain is created
  27. Sandstorm is created
  28. Hail is created
  29. Weather is negated
  30. Grassy terrain is created
  31. Misty terrain is created
  32. Electric terrain is created
  33. All terrain is negated
  34. Types are randomised
  35. All pokemon gain a random type (or have their secondary type replaced)
  36. All pokemon have their primary type randomized (or changed to default if already random)
  37. All effects of types are negated
  38. Type chart is inverted.
  39. All effects on types due to this arena are negated.
  40. All pokemon are switched out at random at the end of the round.
  41. All pokemon have their health restored by 10
  42. All pokemon have their energy restored by 10
  43. All pokemon lose 10 health
  44. All pokemon lose 10 energy
  45. All pokemon are put under the effects of Protect for no energy cost next action
  46. Moves restore 10% of the damage dealt in the user's health (stacks with HP-draining moves).
 
ROUND 3

GOGOGOGOGOOOOO!!!

Pre-Round Status
SonRed


Shellshocker the Squirtle
HP:
43
EN: 65
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Torrent, Sticky Hold
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
56
EN: 67
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Run Away
Status: Healthy
Other: -1 Def​
FIELD: Harsh Sunlight (3 rounds), Electric Terrain (2 rounds)
Light Screen (Mulan 15262, 2A)

Action 1
Shellshocker used Tail Whip!
Telekinetic's Def fell!
-4 EN

Telekinetic used Skill Swap!
Telekinetic changed abilities with Shellshocker!
Shellshocker lost Torrent and gained Run Away!
Telekinetic los Run Away and gained Torrent!
-7 EN

Arena's RNG roll = 10: The setting changes to Volcano.

Action 2
Shellshocker used Bite!
Crit (<= 625) = 7831: NO
(6 + 1.5 - 3 - 1) * 1.5 + 4 = 9.25 Dmg
Flinch (<= 3000) = 9904: NO
-4 EN

Telekinetic used Energy Ball!
Crit (<= 625) = 5055: NO
(9 + 7.5 - 4.5) * 1.5 = 18 Dmg
SpD drop (<= 1000) = 7644: NO
-7 EN

Arena's RNG roll = 39: All effects on types due to this arena are negated.
Useless stuff

Action 3
Shellshocker used Bite!
Crit (<= 625) = 2426: NO
(6 + 1.5 - 3 - 1) * 1.5 + 4 = 9.25 Dmg
Flinch (<= 3000) = 9107: NO
-8 EN

Telekinetic used Psychic!
Crit (<= 625) = 7402: NO
(7 + 3 + 7.5 - 4.5) = 13 Dmg
-4.5 EN

Arena's RNG roll = 7: Trees that can be hidden behind or burned down appear (and are a grass-source). Trees burn down in Volcano.
AAAND they get burned down.

Totals:
Shellshocker: -31, -16 EN
Telekinetic: -19 HP (18.5), -19 EN (18.5)


Post-Round Status
SonRed


Shellshocker the Squirtle
HP:
12
EN: 49
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Sticky Hold, Run Away
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
37
EN: 48
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Torrent
Status: Healthy
Other: -2 Def​
FIELD: Harsh Sunlight (2 rounds), Electric Terrain (1 rounds), Volcano​
HOW THINGS WIL HAPPEN IF YOU BOTH DON'T FIND ANY MISTAKES AND MAKE ME CORRECT THEM
SonRed orders.
Mulan15262 orders.
I ref.
 
"According to my calculations, I have a 99.19% chance of winning."

Psychic-Psychic-Psychic
If Squirtle is under the effects of a p/e move, Acid Armor the first time, Reflect the second, and Acid Armor the third.
If Squirtle is a Dark-type due to arena effects, use Energy Ball and push back.
 
ROUND 4

GOGOGOGOGOOOOO!!!
...
Oh, it has already ended.

Pre-Round Status
SonRed


Shellshocker the Squirtle
HP:
12
EN: 49
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Sticky Hold, Run Away
Status: Healthy
Other:
Mulan15262



Telekinetic the Solosis
HP:
37
EN: 48
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Torrent
Status: Healthy
Other: -2 Def​
FIELD: Harsh Sunlight (2 rounds), Electric Terrain (1 rounds), Volcano.

Action 1
Shellshocker used Bite!
Crit (<= 625) = 5209: NO
(6 + 1.5 - 3 - 1) * 1.5 + 4 = 9.25 Dmg
Flinch (<=3000) = 9008: NO
-12 EN

Telekinetic used Psychic!
Crit (<= 625) = Who cares
(7 + 3 + 7.5 - 4.5) = 13 Dmg
Shellshocker fainted!
-8.5 EN

Telekinetic's Def drop decayed!

Totals:
Shellshocker: -13 (KO), -12 EN
Telekinetic: -9 HP (9.25), -9 EN (8.5)


Post-Round Status
SonRed


Shellshocker the Squirtle
HP:
KOed
EN: KOed
Stats: 1/3/3/3/43
Size and Weight: 1/1
Item: None
Abilities: Sticky Hold, Run Away
Status: KOed
Other:
Mulan15262



Telekinetic the Solosis
HP:
28
EN: 39
Stats: 1/2/5/2/20
Size and Weight: 1/1
Item: Amulet Coin
Abilities: Overcoat, Magic Guard, Torrent
Status: Healthy
Other: -1 Def​
FIELD: Harsh Sunlight (1 rounds), Volcano​
REWARDS
SonRed gets 1 CC.
Shellshocker (Squirtle) gets 1 EC, 2 MC and 1 AC.

Mulan15262 gets 2 CC.
Telekinetic (Solosis) gets 1 EC, 2 MC, 1 AC and 1 KOC.

I get 3 UC.
 

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