Yeah, I know I play lots of tiers. Lol.
LGBTQ (Scolipede) @ Waterium Z
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Tail
- Megahorn
- Poison Jab
Ah, the bearer of the name. This 'mon comes in on every Tapu and fairy, bar scarf Lele and Magearna. It can set up a Swords Dance on the standard switch to Landorus-T (#1 in OU | Usage: 33.58356%) and blow that thing out of the park with a Z-Aqua Tail. Here is the calc versus a 252 HP / 252+ Def Lando-T, which nobody even runs anyway:
+1 252+ Atk Scolipede Hydro Vortex (175 BP) vs. 252 HP / 252+ Def Landorus-Therian: 404-476 (105.7 - 124.6%) -- guaranteed OHKO
It is usually best to save this thing for late game, after you have gotten rid of any steel types that can handle your STAB, which Charizard Y, Magnezone, & Sand Rush Excadrill do very well.
Robo Cop (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Assault Vest Magnezone is the main special wall of the team. It is able to easily take on Tapu Lele, Celesteela, Ferrothorn, Scizor, etc. which all otherwise wall my late-game Scolipede sweep.
252+ SpA Choice Specs Tapu Lele Psychic vs. 128 HP / 0 SpD Assault Vest Magnezone: 132-156 (42.1 - 49.8%) -- guaranteed 3HKO
As you can see, not even a Modest/STAB/Choice Specs/Max SpAtk/Surge Boosted Tapu Lele Psychic can 2HKO this thing, and since most of them run Scarf anyway, it will barely be doing ~20-30%.
Oxi Clean (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 36 SpD / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is of course the standard OR/AS defensive Rotom-Wash set, but it is a great defensive pair to Magnezone. It eats up the Earthquakes for Magnezone, and Magnezone eats up the special hits for Rotom. They have great synergy and form a good Volt Switch core, which is really good against SpeedPass since you can just Volt Switch between them, and when they finally Baton Pass, switch to your counter. The 8 Speed is for opposing min-speed Rotom-Wash.
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Ah, good ol' banded Tyranitar. This thing hits like a monster, and obviously can trap the Lati twins and Chansey for Zard Y. It also sets up sand for Excadrill, which is crucial for ensuring that it can kill any steel types before I try to set up with Scolipede. I'm considering changing this thing to scarf, since I only run enough speed to pass the 200 margin, and the rest of my team is rather slow (outside of a +1 Scolipede or x2 Excadrill, my fastest 'mon is Zard Y, yikes).
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
This Zard Y set is usually the most popular, but honestly I don't ever see myself clicking Focus Blast. Two of the things it hits super-effective is Ice and Steel, which I already cover, and it is only really for Rock types, which are covered by Solar Beam. I'm thinking something such as Ancient Power (for opposing Zard, or to kill something at low percent and hope for the boost), or Dragon Pulse (for the obvious dragons running around). Honestly though, I don't really know. This thing does its job of killing steel types for Scolipede already.
Underminer (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Probably one of the most fun things in Pokémon is sending this thing in with sand up and absolutely wrecking every 'mon on the opposing side. It can use suicide rapid spin if it really needs to for Scolipede and Zard Y, or just sweep itself. This thing paired with Scolipede is amazing; they wreck each other's counters.
1. Ash-Greninja & Protean Greninja
This thing can basically sweep my entire team if I am not ready; I am almost considering switching Magnezone to Magearna for this reason, but I don't know if it is worth it. Hydro Pump destroys Magnezone, Dark Pulse hits Rotom-Wash, and it can just water spam against the rest of my team.
2. Mega Alakazam
Mega Zam clicks psychic versus my entire team, can trace sand rush against Exca, and focus blasts it and Magnezone. Might as well click x versus this thing, but at least for me I have not seen it that much. Again, AV Mag might be best here... unless it traces Soul-Heart. Oh god.
3. Dugtrio
This blue-nosed bastard (well, if it's shiny...) traps and EQs most of my team, or can Stone Edge my Zard Y. I hate you, Duggy.
LGBTQ (Scolipede) @ Waterium Z
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Tail
- Megahorn
- Poison Jab
Robo Cop (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Oxi Clean (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 36 SpD / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Underminer (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Ability: Speed Boost
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Tail
- Megahorn
- Poison Jab
Robo Cop (Magnezone) @ Assault Vest
Ability: Magnet Pull
EVs: 128 HP / 252 SpA / 128 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
Oxi Clean (Rotom-Wash) @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 216 Def / 36 SpD / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 84 HP / 252 Atk / 172 Spe
Adamant Nature
- Stone Edge
- Crunch
- Superpower
- Pursuit
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Underminer (Excadrill) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Any suggestions or changes are greatly appreciated!
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