Aberforth
Ubers Leader
[OVERVIEW]
* Primal Kyogre has two main sets, one possessing a good amount of bulk and checking a decent number of physical attackers and support Pokemon in a tier full of them, and the other being an effective wallbreaker thanks to the combination of base 180 Special Attack, Primordial Sea, and Calm Mind.
* Primal Kyogre's ability to come in on most utility Pokemon gives it a strong presence against bulkier teams.
* Primal Kyogre is difficult for teams to wear down without very strong physical attackers due to its great natural special bulk, decent physical bulk after investment, and utilization of Rest, which makes it a good status absorber.
* Primal Kyogre's Speed stat is merely average, rendering its wallbreaking set outsped by a large number of Pokemon that can easily revenge kill it.
* Primal Groudon's popularity gives Primal Kyogre trouble due to its ability granting it a pseudo-immunity to its Water-type STAB moves and it not taking much from its coverage options. However, Primal Kyogre can override this with its own ability if it comes in on Primal Groudon.
* In spite of this, Primal Kyogre can still be effective by using its bulk and power to repeatedly chip away at Primal Groudon and its teammates.
[SET]
name: Defensive
move 1: Scald
move 2: Ice Beam / Toxic
move 3: Rest
move 4: Sleep Talk
item: Blue Orb
ability: Primordial Sea
nature: Bold
evs: 252 HP / 252 Def / 4 SpA
[SET COMMENTS]
Moves
========
* Scald burns physical attackers, neutralizes Leftovers recovery, and racks up passive damage. Also, despite a lack of Special Attack investment, it hits like a truck due to Kyogre's natural offensive prowess and the rain boost.
* Ice Beam hits Groudon and Dragon-types like Salamence and Rayquaza.
* Toxic can hit Groudon on teams where the goal is to spread status ailments for Hex Gengar to sweep late-game. Outside of that, it can be used to wear down Groudon more, but generally Ice Beam is better due to the ability to hit the aforementioned Dragon-types.
* Rest is the only form of recovery Kyogre gets.
* Sleep Talk prevents Kyogre from being completely passive while it's asleep.
Set Details
========
* Maximum HP investment is used to improve Kyogre's overall bulk.
* Maximum Defense investment with a Bold nature is used to take on physical attackers better. Kyogre's Special Defense is already higher than what its Defense can reach, so investing in it is somewhat wasting EVs, especially since the most threatening special attacking Pokemon are ones Kyogre can't check that way anyway such as Xerneas, Yveltal, and Mewtwo.
* Blue Orb is necessary to allow Kyogre to become Primal Kyogre, as non-Primal Kyogre is practically useless.
Usage Tips
========
* This Kyogre set comes in on pretty much all support Arceus formes and completely walls them while being a general nuisance. Nothing they can do will really dent this Kyogre.
* This Kyogre set is difficult for balance teams to take down when partnered with something to take the physical hits that are too strong for Kyogre to handle because the rest of the team doesn't have the firepower necessary to 3HKO it reliably.
* Rest is one of Primal Kyogre's most valuable tools when utilized correctly. It allows Kyogre to overcome status conditions and restore its health at the same time, making it an easy switch-in to most support-based Pokemon. However, it should not be used too hastily, or Kyogre will end up sleeping for too much of the game. Kyogre can afford to remain Toxic'd for a few turns to exert pressure before it needs to use Rest.
* Also be careful of clicking Rest if Kyogre is necessary to check something, as if it is asleep you are relying on a 1/3 Sleep Talk roll to check it.
* Because Ferrothorn can check Kyogre quite easily, it is important to have decent hazard control to pair up with Kyogre, and given what little Kyogre can do to Ferrothorn, exploiting obvious switches by double switching into something that can take advantage of Ferrothorn is advised.
* Primal Groudon will switch in on Kyogre a lot. Ice Beam is the best way to chip at it until it is at low HP, but Kyogre's effectiveness is hampered by Groudon's prevalence, and it cannot be as effective until Groudon is KOed.
* Kyogre can easily come in on most utility Pokemon,such as Klefki, Magearna, Solgaleo, Aegislash, Lugia, and Tyranitar. Generally, these Pokemon can't do anything worth mentioning to Kyogre, who can Rest off the status that they inflict if needed.
* Against offensive teams, this set can be a one-time check to one of a few different, powerful setup sweepers. It can survive one hit from the likes of +1 Mega Salamence, offensive Primal Groudon, Extreme Killer, and most Swords Dance Arceus formes that aren't using their Z-Moves on that turn and can try to burn them if they are not weak to Water or Ice or OHKO them otherwise.
Team Options
========
* Primal Groudon appreciates Primal Kyogre covering support Arceus formes. It can also set Stealth Rock, help Primal Kyogre with Pokemon like Geomancy Xerneas that it can't deal with, and also switch into the Water resistant Pokemon that Kyogre cannot deal with decently well.
* Giratina-O is a nice check to Primal Groudon that can alsoremove entry hazards.
Mega Gengar appreciates this Kyogre's set to either burn or toxic most of the tier, and can be a nice partner for a late-game Hex sweep.
* Zygarde-C takes on basically any Physical attacker Kyogre struggles with, and Kyogre in turn takes Ice-type moves for days and can come in on common Arceus formes that try to deal with Zygarde that way. Zygarde also switches in on Groudon with ease.
* Other Primal Groudon switch-ins are appreciated, given how much Primal Kyogre hates it. Examples include Mega Salamence, Arceus-Dragon, Arceus-Ground, and Landorus-T
Clerics like Xerneas and Blissey are nice so that Kyogre doesn't have to sleep for as long.
Pokemon that appreciate Kyogre hard countering support Arceus formes like it as a teammate. Ho-Oh, Dragon Dance Salamence, and hazard setters are good examples of this.
[SET]
name: Calm Mind
move 1: Origin Pulse
move 2: Calm Mind
move 3: Ice Beam
move 4: Thunder
item: Blue Orb
ability: Primordial Sea
nature: Modest
evs: 180 HP / 252 SpA / 76 Spe
[SET COMMENTS]
Moves
========
* Origin Pulse is a nuke to any Pokemon that doesn't resist it and is not also called Blissey.
* Calm Mind makes Kyogre a fantastic wallbreaker.
* Ice Beam hits Primal Groudon and the various Dragon-types that run around like Arceus-Dragon, Salamence, and Rayquaza.
* Thunder hits opposing Kyogre and other Water-types like Arceus-Water and Palkia.
* Blizzard can be used over Ice Beam to do more damage to Primal Groudon, but its accuracy issues means Ice Beam is vastly preferred.
Set Details
========
* Blue Orb is required for Kyogre to become Primal Kyogre.
* A Modest nature with maximum Special Attack investment is used tomaximize damage output.
* 76 Speed EVs let Kyogre outspeed uninvested Xerneas and Yveltal, potentially preventing some Geomancy Xerneas variants from setting up and outspeeding Yveltal to minimize damage taken while wallbreaking.
* The rest of the EVs are dumped into HP so Kyogre can survive some hits it otherwise cannot, like offensive Primal Groudon's Precipice Blades and Jolly Rayquaza's Dragon Ascent.
* The Speed investment can be increased to outspeed more of the metagame, but that sacrifices bulk and means Kyogre cannot set up on as much.
Usage Tips
========
* Versus slow teams and playstyles, like quite passive balance and stall teams, Kyogre will be more likely to shine. Once Groudon is sufficiently weakened, which is not difficult due to Groudon's role and prominence as a Stealth Rock setter, Calm Mind Kyogre can destroy teams whose fast Pokemon are Pokemon like support Arceus formes and Lugia.
* Avoid setting up too early. Kyogre is rarely a Pokemon for theearly-game except against teams that it can beat once the Pokemon have racked up about 20% damage.
* Versus offense, Kyogre can be played much more aggressively and used to weaken Groudon for a teammate to win.
* Versus balance teams without multiple Pokemon that resist Water, it can be relatively easy to wear down Primal Groudon into range of a +1 Ice Beam by anticipating it to switch in once or twice and accruing Stealth Rock damage alongside Ice Beam damage.
* Versus balance teams with multiple Water resistant Pokemon, Kyogre will need to be patient and should not be brought out frequently. It should also try and avoid as much passive damage, such as from Stealth Rock, as possible.
* The combination of support Arceus and Primal Groudon struggles to take on Kyogre, as Kyogre can get a free switch on Primal Groudon. Support Arceus cannot do enough to the Kyogre, and +1 Ice Beam will 2HKO most Primal Groudon after Stealth Rock damage. It will 2HKO all Primal Groudon variants if it has taken Stealth Rock damage twice in Primal forme, and has a fantastic chance to 2HKO if it switched into Stealth Rock once before and once after Primal Reversion.
* Dialga gets hit harder by Origin Pulse than it does by Ice Beam or Blizzard.Pokemon resistant to Water are not hit harder by coverage unless they are weak to the coverage move as well.
* In spite of Kyogre's lackluster physical bulk, it does have very nice special bulk and can, in a pinch, take on almost all special attackers without much to fear.
* Kyogre beats almost all Calm Mind Arceus formes, avoiding a 2HKO from a non-super effective Judgment and being able to severely outdamage them after a Calm Mind.
* Similarly, Kyogre cares little about any support Arceus aside from the potential for Toxic, which is influenced by the frequency in which defensive Kyogre will come in on support Arceus formes as well.
Team Options
========
* Xerneas likes Kyogre's ability to wear down Groudon and special walls in general for it to sweep. The same is true in reverse, depending on which of the two has more checks on the opposing team.
* Pokemon like Landorus-T, Mega Salamence, Rayquaza, and Yveltal are appreciated due to their ability to come in relatively safely on Primal Groudon.
* Primal Groudon, as always, is a good teammate due to setting up Stealth Rock, potentially paralyzing foes, the ability to take on most special walls, and its ability to wear down some Dragon-types that are used to cover both Primals.
* Pokemon that do well versus offense, such as Choice Scarf Lunala, Deoxys-A, Geomancy Xerneas, and Mewtwo, are nice due to it being Kyogre's worst matchup.
* Physically offensive Arceus formes, such as Extreme Killer, Arceus-Ghost, and Arceus-Ground, make good partners due to the offensive wallbreaking coverage.
[STRATEGY COMMENTS]
Other Options
=============
* A physically offensive set can be fun to see Primal Groudon get 2HKOed by Earthquake and surprises a lot of special walls that would normally take on Kyogre. Unfortunately, it's still reliant on prediction and is also a lot weaker versus various support Arceus formes, which can now wall it comfortably.
* Calm Mind + Rest, forgoing Sleep Talk, can be used to combine the positive aspects of both of these sets. However, it leaves Kyogre completely incapable of doing anything during the two turns it spends asleep, leaving it very passive, which is not a good thing in the current metagame. A mono-attacking set is unviable due to Primal Groudon.
* Choice Scarf is a remnant of past Ubers metagames, but it can occasionally put in work if you can KO Primal Groudon early, as well as get rid of the many Water resistant Pokemon that Kyogre still has to get through. Unfortunately, it's unreliable and highly matchup reliant.
* Hidden Power Ground can be used over Ice Beam if you feel like trading Kyogre's ability to hit all the dangerous Dragon-types in the tier in favour of a one-time-only move to hit Primal Groudon with for not much more damage. Usually, it's not worth it.
Checks and Counters
===================
**Primal Groudon**: Primal Groudon is the main obstacle for Primal Kyogre to overcome. It's on almost every team, deals massive damage with Precipice Blades, is immune to Water type moves by virtue of its ability (although Kyogre can come in on Groudon to set the rain), and has very good bulk to take multiple hits from Kyogre.
**Ferrothorn**: While being incredibly passive, Leech Seed and Power Whip from Ferrothorn can 1v1 just about every Kyogre set.
**Blissey**: Blissey can easily take on anything defensive Kyogre can do to it.Although Blissey can use Toxic on Calm Mind variants, Calm Mind Kyogre can 2HKO Blissey after Stealth Rock damage at +1, so it will merely end up putting Kyogre on a timer.
**Arceus-Water and Arceus-Dragon**: While not checking Kyogre, they provide a backup Pokemon that is resistant to Water such that if Kyogre comes in on Primal Groudon, Primal Kyogre cannot just get a kill, and then Groudon can come back in.
**Opposing Primal Kyogre**: Two defensive Kyogre sets in a 1v1 is PP war, and either can be used as a Water resistant Pokem onto pivot into Groudon to reset the weather. Calm Mind Primal Kyogre sets are not bothered unless they face a faster offensive Primal Kyogre, in which case Thunder stings.
**Dialga**: Dialga operates on a similar fashion as the prior two, mostly being a backup Pokemon resistant to Water to pivot with such that Groudon takes minimal damage. Dialga can also set Stealth Rock and do more damage in return though.
**Palkia**: Palkia's new toy in Z-Heal Block can punish the defensive Kyogre set, and while it doesn't like taking on the Calm Mind set because Thunder hurts a lot and can paralyze it, it can normally come in on Kyogre and force it out.
**Zekrom**: Zekrom's STAB Bolt Strike and Water resistance, as well as normally being faster than Kyogre, make it a decent Primal Kyogre answer, although its other flaws prevent it from shining in the current metagame.
**Fast Physical Attackers**: Pokemon like Rayquaza, Salamence, and Lucario can all do a huge chunk to Kyogre, leaving it easily revenge killed. None of them comfortably switch in though, fearing a burn or a potential OHKO from one of Kyogre's moves.
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