Ktütverde
of course
[SET]
name: Sleepy Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful
evs: 240 HP / 176 SpD / 92 Spe
[SET COMMENTS]
By virtue of its solid pure Steel typing that grants it a useful resistance to Stealth Rock and Poison- and Psychic-type moves, Klang is able to run a specially defensive set that turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from them, as well as the ability to ignore burns from Galarian Corsola. Gear Grind is a powerful STAB move that has the added bonus of punishing Substitute users such as Haunter. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given an opportunity to set up, as well as exploiting the lack of Steel-resistant Pokemon in the tier. It is a particularly feared set-up sweeper thanks to a fantastic ability in Clear Body, which prevents NFE's main physical walls, Galarian Corsola and Gloom, from lowering its Attack via Strength Sap. Finally, Volt Switch is a great option to increase Klang's defensive utility by generating momentum. Moreover, the most common Ground-type, Piloswine, cannot reliably block Volt Switch because it has to be wary of Gear Grind hitting it super- effectively. The EV spread allows Klang to outspeed Haunter after a single Shift Gear boost, whereas the defensive investment guarantees that Klang always lives three Shadow Balls from Life Orb Haunter.
Klang fits on all kinds of teams as the best switch-in to common special attackers like Haunter, Roselia, and Eviolite Hattrem. Besides, it is a decent option to be sent on Galarian Corsola as a status sponge, although it is forced into an early Rest. Shift Gear must be kept for late-game or as a way of forcing non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, because all of its checks -Haunter, Hattrem, Galarian Corsola, Gloom, and to a lesser extent, Rufflet- are dealt with by Klang. All of these Pokemon also form a great core with Klang because they resist Fighting-type moves and are also weak to Haunter. The lack of Fire- and Ground-types means that using two of the aforementioned Pokemon is an excellent way of patching Klang's weaknesses, especially the one to Fighting-type moves. Finally, Trapinch can easily dispose of Klang with Earthquake. Therefore, play aggressively if the opponent has one.
[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Maximizing its Attack stat, Klang turns Gear Grind into a powerful STAB attack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of defensive walls like Galarian Corsola, Gurdurr, Mareanie, and Palpitoad. Wild Charge is mainly necessary to dispose of opposing Mareanie, as well as hitting Steel-resistant threats such as Pawniard, Lampent, and Raboot. Substitute is Klang's best way of breaking past Galarian Corsola by blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep. In that case, using its natural bulk and good typing can come in handy for pivoting into either Hattrem or Rufflet for example, and then proceeding to gain momentum by forcing them out. This is all the more so achievable due to Klang having access to Gear Grind, which Piloswine must be wary of when switching in. 252 Speed EVs allow Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as Speed tying with Choice Band Piloswine.
Klang still has some trouble taking repeated hits; therefore, it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost. For that reason, it greatly appreciates all forms of residual damage. Entry hazards are excellent support for Klang; Spikes support from Roselia and Ferroseed greatly increases Klang's chances of sweeping by notably whittling the HP of opposing Machoke and Gurdurr down. Excellent partners for Klang also include Knock Off users such as Galarian Linoone and Machoke, which attract in and then remove the Eviolite from Fighting-types as well as Galarian Corsola, rendering them all more susceptible to being swept by a boosted Klang.
[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel-resistant Pokemon are very scarce and where the best Stealth Rock setter, Piloswine, is threatened by Klang, a Choice Specs set is absolutely usable. What sets Choice Specs Klang apart from other wallbreakers is its typing and bulk: Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia, and Rufflet. Steel Beam OHKOes pretty much any Pokemon not holding an Eviolite and even some Eviolite users without requiring too much prior damage, which is easily obtainable by the use of Volt Switch. For instance, bulky Machoke will always be KOed after one round of Stealth Rock damage, Volt Switch, and Steel Beam. Since having Klang's HP cut in half every time it uses Steel Beam is less than ideal, Flash Cannon is the primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie and paralyzing hard counters such as Ferroseed and Klang.
Klang should be used as a wallbreaker early-game, as being able to immediately capitalize on Galarian Corsola and Piloswine by demolishing them with Steel Beam as soon as possible is one of Klang's main virtues. Its ability to switch in on Galarian Corsola safely also improves the appeal of this set. Klang is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball and Gurdurr's Mach Punch, which means that as long as it is not KOed, Klang will always find an opportunity to fire off a Steel Beam at any moment during a match, either securing a KO or dealing enough damage to render a Pokemon useless. Good team options include Pokemon that have ways of breaking through Ferroseed and Klang, such as Machoke, Choice Band Rufflet, and more indirectly, Galarian Linoone with Knock Off and Taunt, and Pokemon that can check Fighting-types, such as Galarian Corsola and Gloom. Additionally, Hattrem, especially holding Choice Specs, and Haunter meet both requirements.
[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[Kris, 241023]]
name: Sleepy Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful
evs: 240 HP / 176 SpD / 92 Spe
[SET COMMENTS]
By virtue of its solid pure Steel typing that grants it a useful resistance to Stealth Rock and Poison- and Psychic-type moves, Klang is able to run a specially defensive set that turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from them, as well as the ability to ignore burns from Galarian Corsola. Gear Grind is a powerful STAB move that has the added bonus of punishing Substitute users such as Haunter. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given an opportunity to set up, as well as exploiting the lack of Steel-resistant Pokemon in the tier. It is a particularly feared set
Klang fits on all kinds of teams as the best switch-in to common special attackers like Haunter, Roselia, and Eviolite Hattrem. Besides, it is a decent option to be sent on Galarian Corsola as a status sponge, although it is forced into an early Rest. Shift Gear must be kept for late-game or as a way of forcing non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, because all of its checks -Haunter, Hattrem, Galarian Corsola, Gloom, and to a lesser extent, Rufflet- are dealt with by Klang. All of these Pokemon also form a great core with Klang because they resist Fighting-type moves and are also weak to Haunter. The lack of Fire- and Ground-types means that using two of the aforementioned Pokemon is an excellent way of patching Klang's weaknesses, especially the one to Fighting-type moves. Finally, Trapinch can easily dispose of Klang with Earthquake. Therefore, play aggressively if the opponent has one.
[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Maximizing its Attack stat, Klang turns Gear Grind into a powerful STAB attack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of defensive walls like Galarian Corsola, Gurdurr, Mareanie, and Palpitoad. Wild Charge is mainly necessary to dispose of opposing Mareanie, as well as hitting Steel-resistant threats such as Pawniard, Lampent, and Raboot. Substitute is Klang's best way of breaking past Galarian Corsola by blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep. In that case, using its natural bulk and good typing can come in handy for pivoting into either Hattrem or Rufflet for example, and then proceeding to gain momentum by forcing them out. This is all the more so achievable due to Klang having access to Gear Grind, which Piloswine must be wary of when switching in. 252 Speed EVs allow Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as Speed tying with Choice Band Piloswine.
Klang still has some trouble taking repeated hits; therefore, it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost. For that reason, it greatly appreciates all forms of residual damage. Entry hazards are excellent support for Klang; Spikes support from Roselia and Ferroseed greatly increases Klang's chances of sweeping by notably whittling the HP of opposing Machoke and Gurdurr down. Excellent partners for Klang also include Knock Off users such as Galarian Linoone and Machoke, which attract in and then remove the Eviolite from Fighting-types as well as Galarian Corsola, rendering them all more susceptible to being swept by a boosted Klang.
[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel-resistant Pokemon are very scarce and where the best Stealth Rock setter, Piloswine, is threatened by Klang, a Choice Specs set is absolutely usable. What sets Choice Specs Klang apart from other wallbreakers is its typing and bulk: Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia, and Rufflet. Steel Beam OHKOes pretty much any Pokemon not holding an Eviolite and even some Eviolite users without requiring too much prior damage, which is easily obtainable by the use of Volt Switch. For instance, bulky Machoke will always be KOed after one round of Stealth Rock damage, Volt Switch, and Steel Beam. Since having Klang's HP cut in half every time it uses Steel Beam is less than ideal, Flash Cannon is the primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie and paralyzing hard counters such as Ferroseed and Klang.
Klang should be used as a wallbreaker early-game, as being able to immediately capitalize on Galarian Corsola and Piloswine by demolishing them with Steel Beam as soon as possible is one of Klang's main virtues. Its ability to switch in on Galarian Corsola safely also improves the appeal of this set. Klang is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball and Gurdurr's Mach Punch, which means that as long as it is not KOed, Klang will always find an opportunity to fire off a Steel Beam at any moment during a match, either securing a KO or dealing enough damage to render a Pokemon useless. Good team options include Pokemon that have ways of breaking through Ferroseed and Klang, such as Machoke, Choice Band Rufflet, and more indirectly, Galarian Linoone with Knock Off and Taunt, and Pokemon that can check Fighting-types, such as Galarian Corsola and Gloom. Additionally, Hattrem, especially holding Choice Specs, and Haunter meet both requirements.
[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[Kris, 241023]]
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