NFE Klang [QC: 2/2] [GP: 1/1] [Done]

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
[SET]
name: Sleepy Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful
evs: 240 HP / 176 SpD / 92 Spe

[SET COMMENTS]

By virtue of its solid pure Steel typing that grants it a useful resistance to Stealth Rock and Poison- and Psychic-type moves, Klang is able to run a specially defensive set that turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from them, as well as the ability to ignore burns from Galarian Corsola. Gear Grind is a powerful STAB move that has the added bonus of punishing Substitute users such as Haunter. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given an opportunity to set up, as well as exploiting the lack of Steel-resistant Pokemon in the tier. It is a particularly feared set-up sweeper thanks to a fantastic ability in Clear Body, which prevents NFE's main physical walls, Galarian Corsola and Gloom, from lowering its Attack via Strength Sap. Finally, Volt Switch is a great option to increase Klang's defensive utility by generating momentum. Moreover, the most common Ground-type, Piloswine, cannot reliably block Volt Switch because it has to be wary of Gear Grind hitting it super- effectively. The EV spread allows Klang to outspeed Haunter after a single Shift Gear boost, whereas the defensive investment guarantees that Klang always lives three Shadow Balls from Life Orb Haunter.

Klang fits on all kinds of teams as the best switch-in to common special attackers like Haunter, Roselia, and Eviolite Hattrem. Besides, it is a decent option to be sent on Galarian Corsola as a status sponge, although it is forced into an early Rest. Shift Gear must be kept for late-game or as a way of forcing non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, because all of its checks -Haunter, Hattrem, Galarian Corsola, Gloom, and to a lesser extent, Rufflet- are dealt with by Klang. All of these Pokemon also form a great core with Klang because they resist Fighting-type moves and are also weak to Haunter. The lack of Fire- and Ground-types means that using two of the aforementioned Pokemon is an excellent way of patching Klang's weaknesses, especially the one to Fighting-type moves. Finally, Trapinch can easily dispose of Klang with Earthquake. Therefore, play aggressively if the opponent has one.

[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Maximizing its Attack stat, Klang turns Gear Grind into a powerful STAB attack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of defensive walls like Galarian Corsola, Gurdurr, Mareanie, and Palpitoad. Wild Charge is mainly necessary to dispose of opposing Mareanie, as well as hitting Steel-resistant threats such as Pawniard, Lampent, and Raboot. Substitute is Klang's best way of breaking past Galarian Corsola by blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep. In that case, using its natural bulk and good typing can come in handy for pivoting into either Hattrem or Rufflet for example, and then proceeding to gain momentum by forcing them out. This is all the more so achievable due to Klang having access to Gear Grind, which Piloswine must be wary of when switching in. 252 Speed EVs allow Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as Speed tying with Choice Band Piloswine.

Klang still has some trouble taking repeated hits; therefore, it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost. For that reason, it greatly appreciates all forms of residual damage. Entry hazards are excellent support for Klang; Spikes support from Roselia and Ferroseed greatly increases Klang's chances of sweeping by notably whittling the HP of opposing Machoke and Gurdurr down. Excellent partners for Klang also include Knock Off users such as Galarian Linoone and Machoke, which attract in and then remove the Eviolite from Fighting-types as well as Galarian Corsola, rendering them all more susceptible to being swept by a boosted Klang.

[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel-resistant Pokemon are very scarce and where the best Stealth Rock setter, Piloswine, is threatened by Klang, a Choice Specs set is absolutely usable. What sets Choice Specs Klang apart from other wallbreakers is its typing and bulk: Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia, and Rufflet. Steel Beam OHKOes pretty much any Pokemon not holding an Eviolite and even some Eviolite users without requiring too much prior damage, which is easily obtainable by the use of Volt Switch. For instance, bulky Machoke will always be KOed after one round of Stealth Rock damage, Volt Switch, and Steel Beam. Since having Klang's HP cut in half every time it uses Steel Beam is less than ideal, Flash Cannon is the primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie and paralyzing hard counters such as Ferroseed and Klang.

Klang should be used as a wallbreaker early-game, as being able to immediately capitalize on Galarian Corsola and Piloswine by demolishing them with Steel Beam as soon as possible is one of Klang's main virtues. Its ability to switch in on Galarian Corsola safely also improves the appeal of this set. Klang is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball and Gurdurr's Mach Punch, which means that as long as it is not KOed, Klang will always find an opportunity to fire off a Steel Beam at any moment during a match, either securing a KO or dealing enough damage to render a Pokemon useless. Good team options include Pokemon that have ways of breaking through Ferroseed and Klang, such as Machoke, Choice Band Rufflet, and more indirectly, Galarian Linoone with Knock Off and Taunt, and Pokemon that can check Fighting-types, such as Galarian Corsola and Gloom. Additionally, Hattrem, especially holding Choice Specs, and Haunter meet both requirements.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[Crystalites, 226429], [Ho3nConfirm3d, 231074]]
- Grammar checked by: [[Kris, 241023]]
 
Last edited:

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Btw this should help: Refer to the Galarian forme of a Pokemon as "Galarian [Pokemon]".
add remove comments
[SET]
name: Sleepy Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful Nature
evs: 240 HP / 176 SpD / 92 Spe

[SET COMMENTS]
By virtue of its solid typing -pure Steel- which grants it a useful resistance to Stealth Rock as well as to Poison- and Psychic-type moves, Klang is able to run a specially defensive set which turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from the latter two, as well as the ability to absorb ignore burns from Corsola-G Galarian Corsola. Gear Grind is a powerful STAB move having the added bonus of punishing Substitute users such as Haunter and Rufflet. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given a set-up opportunity, as well as exploiting the lack of Steel resists in the tier. It is a particularly feared set-up sweeper thanks to a fantastic ability in Clear Body which prevent NFE's main physical walls, Corsola-G Galarian Corsola and Gloom, from lowering its Attack stat via Strength Sap. Finally, Volt Switch is a great option to magnify its pivoting potential: it is of great value in a metagame where games are fast-paced and pivots extremely rare. The only relevant common Ground-type, Piloswine, is weak to Gear Grind: as a consequence, blocking Klang's Volt Switch isn't easy at all. The EV spread allows Klang to outspeed Haunter after a single Shift Gear boost, whereas the defensive investment guarantees that Klang always lives three Shadow Ball from Life Orb Haunter.

Klang fits in all kinds of teams as the best switch-in to Haunter, Hattrem and Corsola-G Galarian Corsola. Shift Gear must be kept for late-game or as way of forcing Corsola-G non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, since it is an excellent pick in NFE but most importantly because all its checks are dealt with with Klang: Haunter, Hattrem, Corsola-G Galarian Corsola, Gloom, and to a lesser extent, Rufflet. All these Pokemon also form a great core with Klang since they are Fighting resists, and are themselves weak to Haunter; the lack of Fire- and Ground-types means that using two of the former list is an excellent way of patching Klang's weaknesses, the one to Fighting mainly. Although rare, Trapinch can easily dispose of Klang with a Choice-Band-boosted Earthquake: play agressively if the opponent has one.

[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant Nature
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Klang can take a more offensive approach to sweeping with a dedicated set. Maximizing its Attack stat, it turns Gear Grind into a powerful STAB Attack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of Corsola-G Galarian Corsola, Palpitoad, Mareanie and Gurdurr. Wild Charge is necessary to dispose of opposing Mareanie, Klang and Pawniard. It also targets rarer threats that resist Steel such as Raboot and Lampent. Substitute is Klang's best way of breaking past Corsola-G Galarian Corsola by shielding it from blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep: in that case, using its natural bulk and good typing can come in handy to pivot into Hattrem or Rufflet for example, and then it can proceed to gain momentum. This is all the more so achievable due to Klang's powerful having access to Gear Grind which scares Ground-types away Piloswine must be wary of when switching in. Maximum Speed allows Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as speed tie with Choice Band Piloswine.

Unlike its defensive variant, offensive Klang still has some trouble taking repeated hits, thus it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost: for that reason, it greatly appreciates all forms of residual damage. Hazards are excellent support for Klang: Roselia's and Ferroseed's Sspikes greatly increase its chances of sweeping, whereas Mareanie's Toxic Spikes rapidly whittle Machoke's and Gurdurr's health down. Not sure if these are the best examples, considering both get he benefit of Guts when Toxic Spikes are up and Mareanie has really fallen off in usage as well. Excellent partners for Klang also are Knock Off users such as Linoone-G Galarian Linoone and Machoke, which attract and then remove the Eviolite of Fighting types as well as Corsola-G Galarian Corsola's, rendering them all the more so susceptible to boosted Klang.

[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest Nature
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel resists are very scarce and where the top two best Stealth Rocker -Piloswine and - are is an easy preys for Klang, a Choice Specs set is absolutely usable. It gives up Klang's Eviolite-enhanced bulk for sheer power. However, what sets Choice Specs Klang apart from other wallbreakers is its typing and uninvested bulk: pure Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia and Rufflet. Steel Beam is a literal nuke and OHKOes pretty much anything without an Eviolite and even some Eviolite users without requiring too much prior damage. This prior damage is easily obtainable by the use of Volt Switch: for instance, bulky Machoke will always faint after one round of Stealth Rock, Volt Switch and Steel Beam. Since having its HP cut in half every time it uses it is less than ideal, Flash Cannon is the best primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie, and to paralyze hard counters such as Ferroseed and Klang. Klang's HP stat allows it to use Steel Beam three times if it doesn't take any other damage in the process hasn't taken any prior damage.

Klang should be used as a wallbreaking force early-game. Being able to immediately capitalize on Corsola-G Galarian Corsola and Piloswine by demolishing them with Steel Beam turn one is one of its main virtues. Being able to switch on Galarian Corsola quite safely and to severly dent it with only Flash Cannon also improves the appeal of this set. It is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball or Gurdurr's Mach Punch, which means that as long as it is not KO, Klang will always find an opportunity to fire off a farewell Steel Beam at any moment during the game, securing a KO or dealing enough damage to rendering a Pokemon useless. Team options include ways of breaking through Ferroseed and Klang as well as checks to Fighting-types: Machoke, Choice Band Rufflet and more indirectly, Linoone-G Galarian Linoone with Knock Off and Taunt, are great at the first requirement; Hattrem, especially Choice Specs, and Haunter at both requirements; whereas Corsola-G Galarian Corsola and Gloom provide Klang with a safe back up plan against Machoke and Gurdurr.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

Tag me again, once implemented, then I'll QC 1/2.
 

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Removed all the X-Gs
Replaced by Galarian X.

Removed: "Hazards are excellent support for Klang: Roselia's and Ferroseed's Sspikes greatly increase its chances of sweeping, whereas Mareanie's Toxic Spikes rapidly whittle Machoke's and Gurdurr's health down."
Replaced by: "Hazards are excellent support for Klang: indeed, Roselia's and Ferroseed's Spikes greatly increase its chances of sweeping by notably whittling Machoke's and Gurdurr's health down. "

No more farewell Steel Beam rip

Implemented everything else too, will correct any grammar mistakes that may have remained if there are any soon.

Crystalites
 

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SCL Champion
Edits in bold and strikethrough, comments and suggestions in red.
[SET]
name: Sleepy Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful Nature
evs: 240 HP / 176 SpD / 92 Spe

[SET COMMENTS]
By virtue of its solid typing -pure Steel- which grants it a useful resistance to Stealth Rock as well as to Poison- and Psychic-type moves, Klang is able to run a specially defensive set which turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from the latter two, as well as the ability to ignore burns from Galarian Corsola. Gear Grind is a powerful STAB move having the added bonus of punishing Substitute users such as Haunter. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given a set-up opportunity, as well as exploiting the lack of Steel resists in the tier. It is a particularly feared set-up sweeper thanks to a fantastic ability in Clear Body which prevent NFE's main physical walls, Galarian Corsola and Gloom, from lowering its Attack stat via Strength Sap. Finally, Volt Switch is a great option to magnify its pivoting potential: it is of great value in a metagame where games are fast-paced and pivots extremely rare. (Fluff, remove) The only common Ground-type, Piloswine, is weak to Gear Grind: as a consequence, blocking Klang's Volt Switch isn't easy at all. (Untrue with the existence of Palpitoad and defensive Trapinch, with the former trapping it for good and getting rid of it if it attempts to volt. Rewrite this to mention alternative ground types keep it in check) The EV spread allows Klang to outspeed Haunter after a single Shift Gear boost, whereas the defensive investment guarantees that Klang always lives three Shadow Ball from Life Orb Haunter.

Klang fits in all kinds of teams as the best switch-in to special attackers like Haunter Hattrem and Galarian Corsola Roselia, and Eviolite Hattrem. (Cors can just wall + recover on Klang if Haze, and if anything forces Klang into an early Rest. Hatt 3hkos with specs mystical fire so I specified eviolite. Also specified special attackers and added roselia to the mix) Shift Gear must be kept for late-game or as way of forcing non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, since it is an excellent pick in NFE but most importantly because all its checks are dealt with with Klang: Haunter, Hattrem, Galarian Corsola, Gloom, and to a lesser extent, Rufflet. All these Pokemon also form a great core with Klang since they are Fighting resists, and are themselves weak to Haunter; the lack of Fire- and Ground-types means that using two of the former list is an excellent way of patching Klang's weaknesses, the one to Fighting mainly. Although rare, Trapinch can easily dispose of Klang with a Choice-Band-boosted Earthquake: play agressively if the opponent has one. (Both trapinch sets remove this klang and its usage + rank is relevant enough to not call it rare).

[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant Nature
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Klang can take a more offensive approach to sweeping with a dedicated set. Maximizing its Attack stat, it turns Gear Grind into a powerful STAB Attack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of defensive walls like Galarian Corsola, Palpitoad, Mareanie and Gurdurr. (I added defensive walls to leave room for the possibility of resttalk machoke, physdef Ferro, shellos, and more that can resist and deter klang after a shift gear, as the ones listed arent the only exceptions). Wild Charge is necessary to dispose of opposing Mareanie, while is also a reliably accurate neutral attack for the opposing Klang and Pawniard. It also targets rarer threats that resist Steel such as Lampent and Raboot.(Wild Charge and Gear Grind have somewhat similar damage calcs to these resisted Steel types, and I wanted to emphasis the reliability of Wild Charge moreover the damage differences. Mentioning Pawn and Klang is fine enough to get the picture that it hits resistances to Steel so delete that following sentence that mentions Lamp and Raboot, or add them to the list above after Pawn) Substitute is Klang's best way of breaking past Galarian Corsola by blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep: in that case, using its natural bulk and good typing can come in handy to pivot into Hattrem or Rufflet for example, and then it can proceed to gain momentum. This is all the more so achievable due to Klang having access to Gear Grind which Piloswine must be wary of when switching in. Maximum 252 Speed EVs allows Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as speed tie with Choice Band Piloswine. (maximum speed is misleading as its not a positive nature, so just mention the EV investment)

Unlike its defensive variant, offensive Klang still has some trouble taking repeated hits, thus it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost: for that reason, it greatly appreciates all forms of residual damage. Hazards are excellent support for Klang: indeed, Roselia's and Ferroseed's Spikes greatly increase its chances of sweeping by notably whittling Machoke's and Gurdurr's health down. Excellent partners for Klang also are Knock Off users such as Galarian Linoone and Machoke, which attract and then remove the Eviolite of Fighting types as well as Galarian Corsola's, rendering them all the more so susceptible to boosted Klang.

[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest Nature
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel resists are very scarce and where the best Stealth Rock setter -Piloswine- is an easy prey for Klang, a Choice Specs set is absolutely usable. It gives up Klang's Eviolite-enhanced bulk for sheer power. (Fluff, also discredits the following point about the natural bulk) However, what sets Choice Specs Klang apart from other wallbreakers is its typing and uninvested bulk: pure Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia and Rufflet. Steel Beam is a literal nuke and OHKOes pretty much anything without an Eviolite and even some Eviolite users without requiring too much prior damage. This prior damage is easily obtainable by the use of Volt Switch: for instance, bulky Machoke will always faint after one round of Stealth Rock, Volt Switch and Steel Beam. Since having its HP cut in half every time it uses it is less than ideal, Flash Cannon is the primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie, and to paralyze hard counters such as Ferroseed and Klang. Klang's HP stat allows it to use Steel Beam three times if it hasn't taken any prior damage. (untrue, SB is always a self 2hko)

Klang should be used as a wallbreaking force early-game. Being able to immediately capitalize on Galarian Corsola and Piloswine by demolishing them with Steel Beam turn one is one of its main virtues. Being able to switch on Galarian Corsola quite safely and to severly dent it with only Flash Cannon also improves the appeal of this set. It is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball or Gurdurr's Mach Punch, which means that as long as it is not KO, Klang will always find an opportunity to fire off a Steel Beam at any moment during the game, securing a KO or dealing enough damage to render a Pokemon useless. Team options include ways of breaking through Ferroseed and Klang as well as checks to Fighting types: Machoke, Choice Band Rufflet and more indirectly, Galarian Linoone with Knock Off and Taunt, are great at the first requirement; Hattrem, especially Choice Specs, and Haunter at both requirements; whereas Galarian Corsola and Gloom provide Klang with a safe back up plan against Machoke and Gurdurr.

[CREDITS]
- Written by: [[Ktütverde, 286018]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 2/2 once implemented!
 
Last edited:

Ktütverde

of course
is a Top Tiering Contributor Alumnusis a Former Smogon Metagame Tournament Circuit Champion
Removed: "The only common Ground-type, Piloswine, is weak to Gear Grind: as a consequence, blocking Klang's Volt Switch isn't easy at all. "
Added: "Moreover, the most common Ground-type, Piloswine, cannot reliably block Volt Switch because it has to be wary of Gear Grind hitting it super-effectively. "


Rephrased the Wildcharge part: "Wild Charge is necessary mainly to dispose of opposing Mareanie, as well as hitting Steel-resistant threats such as Pawniard, Raboot and Lampent. "

Implemented the other minor changes. Good QC, thanks Ho3nConfirm3d
 

Jett

gn gobodachis
is a Community Contributoris a Tiering Contributoris a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnusis a Forum Moderator Alumnus
Removed all the X-Gs
Replaced by Galarian X.

Removed: "Hazards are excellent support for Klang: Roselia's and Ferroseed's Sspikes greatly increase its chances of sweeping, whereas Mareanie's Toxic Spikes rapidly whittle Machoke's and Gurdurr's health down."
Replaced by: "Hazards are excellent support for Klang: indeed, Roselia's and Ferroseed's Spikes greatly increase its chances of sweeping by notably whittling Machoke's and Gurdurr's health down. "

No more farewell Steel Beam rip

Implemented everything else too, will correct any grammar mistakes that may have remained if there are any soon.

Crystalites
Yh QC 2/2. Feel free to move on to GP
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
[SET]
name: SleepyRestTalk Gears
move 1: Rest
move 2: Sleep Talk
move 3: Gear Grind
move 4: Shift Gear / Volt Switch
item: Eviolite
ability: Clear Body
nature: Careful Nature
evs: 240 HP / 176 SpD / 92 Spe

[SET COMMENTS]

By virtue of its solid typing -pure Steel- whichpure Steel typing that grants it a useful resistance to Stealth Rock as well as tond Poison- and Psychic-type moves, Klang is able to run a specially defensive set whichthat turns it into a very sturdy switch-in to NFE's top special attackers, Haunter and Hattrem. The combination of Rest and Sleep Talk gives Klang much-needed longevity to sponge hits from the latter twom, as well as the ability to ignore burns from Galarian Corsola. Gear Grind is a powerful STAB move havingthat has the added bonus of punishing Substitute users such as Haunter. The last move will usually be Shift Gear, which allows Klang to sweep unprepared teams if given a set-up opportunityn opportunity to set up, as well as exploiting the lack of Steel resists-resistant Pokemon in the tier. It is a particularly feared set-up sweeper thanks to a fantastic ability in Clear Body, (AC) which prevents NFE's main physical walls, Galarian Corsola and Gloom, from lowering its Attack stat via Strength Sap. Finally, Volt Switch is a great option to increase itKlang's defensive utility by generating momentum. Moreover, the most common Ground-type, Piloswine, cannot reliably block Volt Switch because it has to be wary of Gear Grind hitting it super- effectively. The EV spread allows Klang to outspeed Haunter after a single Shift Gear boost, whereas the defensive investment guarantees that Klang always lives three Shadow Balls from Life Orb Haunter.

Klang fits ion all kinds of teams as the best switch-in to common special attackers like Haunter, Roselia, (AC) and Eviolite Hattrem. Besides, it is a decent option to be sent on Galarian Corsola as a status absorbersponge, although it is forced into an early Rest. Shift Gear must be kept for late-game or as a way of forcing non-Haze Galarian Corsola out. A premier partner for Klang is Machoke, since it is an excellent pick in NFE but most importantly because all its checks are dealt with with Klang: because all of its checks—Haunter, Hattrem, Galarian Corsola, Gloom, and to a lesser extent, Rufflet—are dealt with by Klang. All of these Pokemon also form a great core with Klang since they are Fighting resists, and are themselvesbecause they resist Fighting-type moves and are also weak to Haunter. The lack of Fire- and Ground-types means that using two of the former listaforementioned Pokemon is an excellent way of patching Klang's weaknesses, especially the one to Fighting mainly-type moves. Finally, Trapinch can easily dispose of Klang with Earthquake: play a. Therefore, play aggressively if the opponent has one.

[SET]
name: Offensive Shift Gear
move 1: Shift Gear
move 2: Gear Grind
move 3: Wild Charge
move 4: Substitute / Volt Switch
item: Eviolite
ability: Clear Body
nature: Adamant Nature
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Klang can take a more offensive approach to sweeping with a dedicated set. Maximizing its Attack stat, it
Maximizing its Attack stat, Klang turns Gear Grind into a powerful STAB Aattack that will dent anything that doesn't resist it, especially after a Shift Gear boost, with the exception of defensive walls like Galarian Corsola, Palpitoad, Mareanie, (AC) and Gurdurr. Wild Charge is mainly necessary mainly to dispose of opposing Mareanie, as well as hitting Steel-resistant threats such as Pawniard, Raboot, (AC) and Lampent. Substitute is Klang's best way of breaking past Galarian Corsola by blocking incoming Will-O-Wisps, although Volt Switch can be used if Klang is clearly unlikely to sweep. In that case, using its natural bulk and good typing can come in handy for pivoting into either Hattrem or Rufflet for example, and then proceeding to gain momentum. This is all the more so achievable due to Klang having access to Gear Grind, (AC) which Piloswine must be wary of when switching in. 252 Speed EVs allows Klang to outpace Choice Specs Hattrem and Flame Orb Machoke, as well as speed tieSpeed tying with Choice Band Piloswine.

Unlike its defensive variant, offensive Klang still has some trouble taking repeated hits, thus; therefore, it fits onto more aggressive teams that can make use of its unparalleled sweeping capabilities. Klang is strong, but not enough to take out most of the metagame with only one boost: f. For that reason, it greatly appreciates all forms of residual damage. HEntry hazards are excellent support for Klang: indeed, Roselia's and Ferroseed's Spikes greatly increase it; Spikes support from Roselia and Ferroseed greatly increases Klang's chances of sweeping by notably whittling the HP of opposing Machoke's and Gurdurr's health down. Excellent partners for Klang also arinclude Knock Off users such as Galarian Linoone and Machoke, which attract in and then remove the Eviolite offrom Fighting-types as well as Galarian Corsola's, rendering them all the more so susceptible to being swept by a boosted Klang.

[SET]
name: Choice Specs
move 1: Steel Beam
move 2: Volt Switch
move 3: Flash Cannon
move 4: Discharge
item: Choice Specs
ability: Clear Body
nature: Modest Nature
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]

Equipped with a Choice Specs and boasting the insanely powerful Steel Beam backed by a solid Special Attack stat, Klang is the true definition of a wallbreaker. In a tier where Steel resists-resistant Pokemon are very scarce and where the best Stealth Rock setter -Piloswine- is an easy prey for, (AC) Piloswine, (AC) is threatened by Klang, a Choice Specs set is absolutely usable. What sets Choice Specs Klang apart from other wallbreakers is its typing and bulk: Steel's resistances are extremely useful to take negligible damage from Stealth Rock and tank hits from the likes of Hattrem, Roselia, (AC) and Rufflet. Steel Beam is a literal nuke and OHKOes pretty much anything without an Pokemon not holding Eviolite and even some Eviolite users without requiring too much prior damage. This prior damage, (AC) which is easily obtainable by the use of Volt Switch: f. For instance, bulky Machoke will always faintbe KOed after one round of Stealth Rock damage, Volt Switch, (AC) and Steel Beam. Since having itKlang's HP cut in half every time it uses itSteel Beam is less than ideal, Flash Cannon is the primary option to take out weakened foes. Discharge is Klang's best chance of breaking through Mareanie, and to paralyze and paralyzing hard counters such as Ferroseed and Klang. Keep in mind that even with an odd HP number, Klang will always faint after the use of two Steel Beams.

Klang should be used as a wallbreaking force early-game. Ber early-game, (AC) as being able to immediately capitalize on Galarian Corsola and Piloswine by demolishing them with Steel Beam turn one is one of itas soon as possible is one of Klang's main virtues. Its ability to switch in on Galarian Corsola quite safely and to severely dent it with only Flash Cannon also improves the appeal of this set. ItKlang is also bulky enough to take hits such as Life Orb Haunter's Shadow Ball orand Gurdurr's Mach Punch, which means that as long as it is not KOed, Klang will always find an opportunity to fire off a Steel Beam at any moment during the game,a match, either securing a KO or dealing enough damage to render a Pokemon useless. TGood team options include Pokemon that have ways of breaking through Ferroseed and Klang as well as checks to Fighting types., (AC) such as Machoke, Choice Band Rufflet, and more indirectly, Galarian Linoone with Knock Off and Taunt, are great at the first requirement;(AC) and Pokemon that can check Fighting-types, such as Galarian Corsola and Gloom; However, Hattrem, especially holding Choice Specs, and Haunter ameet both requirements; whereas Galarian Corsola and Gloom provide Klang with a safe back up plan against Machoke and Gurdurr.
GP 1/1
 

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