Tea Guzzler
forever searching for a 10p freddo
Iron Hands @ Leftovers
Ability: Quark Drive
Tera Type: Water
EVs: 252 HP / 36 Atk / 216 SpD / 4 Spe
Careful Nature
- Drain Punch
- Swords Dance
- Thunder Punch
- Ice Punch
National Dex OU isn't ready to catch these hands! Huge all-around bulk and decent longevity with Swords Dance + Drain Punch make Iron Hands a dangerous bulky sweeper. Thunder Punch and Ice Punch mean Iron Hands can hit everything in the tier for neutral damage and most of it for super effective damage. 36 Attack EVs allow +2 Thunder Punch to always OHKO Tapu Lele, with 4 Spe EVs to outpace Chansey and the rest used to maximize its special bulk. While Iron Hands has great base Attack, the low investment means it can struggle to make good progress without Swords Dance, so pivoting support from the likes of Dragapult and Tapu Koko is recommended to give it safe setup windows; the latter also activates Quark Drive and boosts Thunder Punch's damage. Fast attackers like these also help clean up weakened teams after Iron Hands has broken through walls. Iron Hands is often at a crossroads between checking Kingambit and wallbreaking with Swords Dance, so secondary checks to it like physically defensive Landorus-T and Kartana are useful; both of these also limit Low Kick. Pursuit support from Kingambit helps pick off Gholdengo and Dragapult, two common switch-ins to Iron Hands that threaten it out. Tera Water offers a generally useful defensive typing that allows Iron Hands to sponge Ground-, Psychic-, and Fairy-type attacks.
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