Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
I built this team around heatran and mantine, heatran takes out bulky grass types like
bulu, tangrowth and ferrothorn while mantine nullifies fighting types, water types, and ground types.
Heatran's moveset is something that isn't set in stone yet
Mantine @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Toxic
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald
Keldeo is one of my main damage dealers alongside garchomp. I gave keldeo a choice scarf so that it could
outspeed and OHKO greninja, mega alakazam, and Lopunny
Santiago (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Outrage
- Fire Fang
Garchomp eliminates major threats to the rest of my team like tapu koko and toxapex
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Thunderbolt
Great bulky attacking mon with a good recovery
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Toxic
- Calm Mind
Great for switching into when I don't want my latias poisoned or my garchomp burned.
Also eats up attacks that mantine or heatran would have trouble with
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
I built this team around heatran and mantine, heatran takes out bulky grass types like
bulu, tangrowth and ferrothorn while mantine nullifies fighting types, water types, and ground types.
Heatran's moveset is something that isn't set in stone yet
Mantine @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Roost
- Toxic
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Hydro Pump
- Secret Sword
- Icy Wind
- Scald
Keldeo is one of my main damage dealers alongside garchomp. I gave keldeo a choice scarf so that it could
outspeed and OHKO greninja, mega alakazam, and Lopunny
Santiago (Garchomp) @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Outrage
- Fire Fang
Garchomp eliminates major threats to the rest of my team like tapu koko and toxapex
Latias @ Latiasite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Recover
- Psychic
- Thunderbolt
Great bulky attacking mon with a good recovery
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Moonblast
- Toxic
- Calm Mind
Great for switching into when I don't want my latias poisoned or my garchomp burned.
Also eats up attacks that mantine or heatran would have trouble with