Harold (Hippowdon) @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Stealth Rock
- Slack Off
- Superpower
I chose Hippowdon because he is a good physical wall and a decent lead. He gives me a rock resistance which is a type my team struggles with. I have stealth rock in case I decide to lead with him. I have whirlwind so I can switch out of bad matchups and get more stealth rock damage. I took slack off so I can heal up while stalling. I have superpower so I can do some decent damage with Hippowdon's good attack stat, and people usually don't expect it out of a Hippowdon. I brought Rocky Helmet because he is a physical so I can get a lot of use out of it.
Condom (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Overheat
- Volt Switch
- Foul Play
I chose Rotom-Heat because he is a good pivot pokemon, he hits hard, and he has good typing. He is usually my lead if I think hippowdon might get countered. I start with trick to force a choice scarf on the opponent. I usually try to overheat volt switch out after that if I can, or I just instantly volt switch to rotate out. I have foul play for the dark typing that many people don't expect.
lamp (Chandelure) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Shadow Ball
- Energy Ball
I chose Chandelure because it a good sweeper and it is my favorite pokemon. It is very unpredictable because there are many weird things you can do with it. It has a very high special attack stat, and I use it mainly for that. It has excellent typing with a fire immunity with Flash Fire. I take Dark Pulse because it is a decent special dark type attack. I chose fire blast because it is a super powerful fire attack. I chose energy ball because I can suprise people's water types by going first with Choice Scarf and one shotting them. It is shiny because it looks WAY better .
THY BILLY SHERLOW (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
I chose cokeldurr because I like its unique playstyle and it is my special wall breaker. I use drain punch as my sustain and main fighting attack. I use Mach punch because conkeldurr often lacks the ability to one shot opposing pokemon and mach punches priority helps me secure kills. I bring knock off to get rid of items and for a different typing move. I bring facade because of the flame orb guts combo which makes it hit like a truck. I split the speed and HP evs so that he can outspeed some other bruisers while still being big enough to take a hit.
Winston (Toxapex) @ Black Sludge
Ability: Merciless
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Serious Nature
IVs: 0 Atk
- Spit Up
- Stockpile
- Recover
- Baneful Bunker
Toxapex is my tanky staller. He is a safe switch in and he has absolutely overpowered stats that help him stall. I stockpile thrice and get the 300 power spit up while im stalling. Baneful bunker is for getting the poison and for stalling for more black sludge. Recover is for healing a stupid amount of HP. He has really good defensive typing which i use as a safe switch in if I can predict what move is coming. I usually use him as a block between switching pokemon, or as just a balanced wall. I maxed specail defense because hippowdon is my physical wall.
Borküs III (Azumarill) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower
Azumarill is the most recent member of my team. I wanted some more offensive threat and I thought azumarill would do the trick. The HP evs give me the abillity to take a hit so I can get 2 attacks in, and the choice band gives me a ridiculous 606 attack. I usually pick superpower because of how high the power is and the fighting type. I bring play rough for the anti dragon, and because fairy is really good in general. I bring knock off for a dark move and to remove items. I bring aqua jet to finish some pokemon with priority.
What i want to know
I am only a few days into pokemon showdown, and all of my pokemon experience comes from black 2 and from pixelmon. Im sure my team has many weakpoints im unsure about and I would like to know those. I would also like to know if all of my pokemon are viable and if there are any switches I should make. The final thing I want to know is what "type" of team is this. Is it a balanced? a stall? an attacking team? Im not sure and would like as much feedback as possible.
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Impish Nature
IVs: 0 Atk
- Whirlwind
- Stealth Rock
- Slack Off
- Superpower
I chose Hippowdon because he is a good physical wall and a decent lead. He gives me a rock resistance which is a type my team struggles with. I have stealth rock in case I decide to lead with him. I have whirlwind so I can switch out of bad matchups and get more stealth rock damage. I took slack off so I can heal up while stalling. I have superpower so I can do some decent damage with Hippowdon's good attack stat, and people usually don't expect it out of a Hippowdon. I brought Rocky Helmet because he is a physical so I can get a lot of use out of it.
Condom (Rotom-Heat) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Trick
- Overheat
- Volt Switch
- Foul Play
I chose Rotom-Heat because he is a good pivot pokemon, he hits hard, and he has good typing. He is usually my lead if I think hippowdon might get countered. I start with trick to force a choice scarf on the opponent. I usually try to overheat volt switch out after that if I can, or I just instantly volt switch to rotate out. I have foul play for the dark typing that many people don't expect.
lamp (Chandelure) @ Choice Scarf
Ability: Flash Fire
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Shadow Ball
- Energy Ball
I chose Chandelure because it a good sweeper and it is my favorite pokemon. It is very unpredictable because there are many weird things you can do with it. It has a very high special attack stat, and I use it mainly for that. It has excellent typing with a fire immunity with Flash Fire. I take Dark Pulse because it is a decent special dark type attack. I chose fire blast because it is a super powerful fire attack. I chose energy ball because I can suprise people's water types by going first with Choice Scarf and one shotting them. It is shiny because it looks WAY better .
THY BILLY SHERLOW (Conkeldurr) @ Flame Orb
Ability: Guts
EVs: 104 HP / 252 Atk / 152 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
I chose cokeldurr because I like its unique playstyle and it is my special wall breaker. I use drain punch as my sustain and main fighting attack. I use Mach punch because conkeldurr often lacks the ability to one shot opposing pokemon and mach punches priority helps me secure kills. I bring knock off to get rid of items and for a different typing move. I bring facade because of the flame orb guts combo which makes it hit like a truck. I split the speed and HP evs so that he can outspeed some other bruisers while still being big enough to take a hit.
Winston (Toxapex) @ Black Sludge
Ability: Merciless
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Serious Nature
IVs: 0 Atk
- Spit Up
- Stockpile
- Recover
- Baneful Bunker
Toxapex is my tanky staller. He is a safe switch in and he has absolutely overpowered stats that help him stall. I stockpile thrice and get the 300 power spit up while im stalling. Baneful bunker is for getting the poison and for stalling for more black sludge. Recover is for healing a stupid amount of HP. He has really good defensive typing which i use as a safe switch in if I can predict what move is coming. I usually use him as a block between switching pokemon, or as just a balanced wall. I maxed specail defense because hippowdon is my physical wall.
Borküs III (Azumarill) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Superpower
Azumarill is the most recent member of my team. I wanted some more offensive threat and I thought azumarill would do the trick. The HP evs give me the abillity to take a hit so I can get 2 attacks in, and the choice band gives me a ridiculous 606 attack. I usually pick superpower because of how high the power is and the fighting type. I bring play rough for the anti dragon, and because fairy is really good in general. I bring knock off for a dark move and to remove items. I bring aqua jet to finish some pokemon with priority.
What i want to know
I am only a few days into pokemon showdown, and all of my pokemon experience comes from black 2 and from pixelmon. Im sure my team has many weakpoints im unsure about and I would like to know those. I would also like to know if all of my pokemon are viable and if there are any switches I should make. The final thing I want to know is what "type" of team is this. Is it a balanced? a stall? an attacking team? Im not sure and would like as much feedback as possible.