Here's my team.
Togekiss@Lefties
Bashful
EVs: Its been so long, I don't know. Maybe 252 HP, 202 Sp. Def, 48 Def?
T-Wave
Air Slash
Wish
Reflect
Cripple them early, set up Reflect if possible, and return a later day.
Electivire@Life Orb
252 Atk, 252 Spd, 4 HP
Jolly
EQ
T-Punch
Ice Punch
Cross Chop
ITS OVER 9000 EFFECTIVE...? More speed so I don't absolutely count on Motor Drive.
Skarm@Lefties
Impish
252 Def, 252 HP, 4 Def
Stealth Rock
Drill Peck
Roost
Whirlwind
Standard pl0x.
Arcanine@Choice Scarf
252 ATK, 252 Spd
Adamant - Flash Fire
Flare Blitz
Crunch
T-Fang
Filler...
Speed DEMON. Hits hard, and does what he needs to.
Vaporeon@Lefties
252 HP, some sort of split favoring Sp. Def and Def
Calm
Surf
Ice Beam
Wish
Attact
No Baton Pass, but Attact annoys very well. A second sort of healer, reasoning at the end.
Salamence@Choice Specs
252 Spd, 252 Sp. Atk, 4 HP
Timid
Dragon Pulse
Fire Blast
Draco Meteor
Filler (didn't get Hydro Pump >.<)
TEAM STRATEGY: This team centers around Immunity, and powering themselves up by doing so. As you can see, Arcanine, Electivire, and Salamence can hit like artillery and can get switched into free at some points. Vaporeon comes in against Water and Wishes to heal someone. Togekiss can cripple others while still getting attacks off to stall if needed. Arcy comes in against Fire Attacks and powers up, and of course Electivire. Skarm can wall and injure guys early...and though he is one of my most effective weapons...would the switch to Forretress be better? That could lure Fire and RS away everything.
Anyway, the team gets powered up and hits hard. But suggestions are needed. Thank you.
Togekiss@Lefties
Bashful
EVs: Its been so long, I don't know. Maybe 252 HP, 202 Sp. Def, 48 Def?
T-Wave
Air Slash
Wish
Reflect
Cripple them early, set up Reflect if possible, and return a later day.
Electivire@Life Orb
252 Atk, 252 Spd, 4 HP
Jolly
EQ
T-Punch
Ice Punch
Cross Chop
ITS OVER 9000 EFFECTIVE...? More speed so I don't absolutely count on Motor Drive.
Skarm@Lefties
Impish
252 Def, 252 HP, 4 Def
Stealth Rock
Drill Peck
Roost
Whirlwind
Standard pl0x.
Arcanine@Choice Scarf
252 ATK, 252 Spd
Adamant - Flash Fire
Flare Blitz
Crunch
T-Fang
Filler...
Speed DEMON. Hits hard, and does what he needs to.
Vaporeon@Lefties
252 HP, some sort of split favoring Sp. Def and Def
Calm
Surf
Ice Beam
Wish
Attact
No Baton Pass, but Attact annoys very well. A second sort of healer, reasoning at the end.
Salamence@Choice Specs
252 Spd, 252 Sp. Atk, 4 HP
Timid
Dragon Pulse
Fire Blast
Draco Meteor
Filler (didn't get Hydro Pump >.<)
TEAM STRATEGY: This team centers around Immunity, and powering themselves up by doing so. As you can see, Arcanine, Electivire, and Salamence can hit like artillery and can get switched into free at some points. Vaporeon comes in against Water and Wishes to heal someone. Togekiss can cripple others while still getting attacks off to stall if needed. Arcy comes in against Fire Attacks and powers up, and of course Electivire. Skarm can wall and injure guys early...and though he is one of my most effective weapons...would the switch to Forretress be better? That could lure Fire and RS away everything.
Anyway, the team gets powered up and hits hard. But suggestions are needed. Thank you.