U Pokemon! (poke-m-on)
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Ok, bear with me, I am running a pretty basic sandstorm spikes setup. Originally had more recovery and bulky pokemon, but found that it just didn't work as well as I wanted it to, and it was often hard to keep pace with stronger pokes. I ended up w/ like no left overs, yet it still does surprisingly well.
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 252 Atk/4 Spd/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Earthquake
- Stealth Rock
- Ice Beam
My lead TTar. Gets down rocks and SS fast, and can threaten a lot of pokes with Maxed atk and satk. Fairly simple setup. I am thinking of changing to hippo though.
Skarmory @ Leftovers
Ability: Keen Eye
EVs: 252 HP/36 Atk/200 Def/20 Spd
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Brave Bird
- Roost
skarm...pretty standard. I am using 20 speed to beat out other skarms to ww, and also to outspeed all the pokes that try to outspeed standard skarm. Only really defensive pokemon on the team, much needed for many physical threats, and it is able to setup spikes on walled pokemon surprisngly well in the current metagame. Most teams have at least 1 pokemon that is walled hard by skarm right now, and no one bothers w/ rapid spin.
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 HP/236 Def/20 SpD
Impish (+Def, -SpA)
- Waterfall
- Stone Edge
- Rest
- Sleep Talk
Status absorber, counters some important stuff like scizor, infernape, heatran, etc. Using this over milotic for now.
Rotom-h @ Choice Scarf
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Trick
- Thunderbolt
Spin blocker, revenge killer, etc. Trick on opps walls, or just against pokes that pose a problem.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Fire Blast
- Roost
- Outrage
- Earthquake
Just replaced salamence for this, sala just died too fast in the sand, so using this instead to do some damage, and still be able to recover if needed.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Ice Punch
Cleanup, and sweeper. Ok, now I know it's really weird that I'm doing adamant and ice punch. The power is just really nice, and Lucario can ohko a lot w/ CC/extreme speed w/ spikes/sr damaging repeated switches. Ice punch can still hit predicted mence/gliscor switches, and hurts celebi and zapdos and stuff nicely. Too many ppl do +speed on mence/gliscor now to counter jolly cario. Edit: idk wtf I was saying here, few besides me do jolly gliscors, and it can't ne ways.
Major Threats:
Status
Gyarados w/ a dd is a pain to stop, skarmory or milotic usually has to die to keep it from sweeping, rapes the rest of my team
Infernape the all out attacking versions w/ hp ice and grass knot are almost an auto loss, I need something to fix this. Starmie over milotic is the easy answer, but I don't feel like it stops heatran as well, and my ttar usually doesn't last long.
Kingdra Another hard hitting pokemon that's hard to stop
Gengar mainly the sub versions, I don't like hypnosis either though, am glad this isn't used as much as before o_0
Zapdos mainly the defensive roost versions, as I said ttar doesn't end up lasting too long in matches usually, mainly have to use speed, but thats when the really bulky zapdos are a problem.
Skymin the all out attacking ones w/ hp fire once again rape, but have been able to deal w/ these well oddly.
Celebi I don't have really good switchins, and ttar doesn't use pursuit, grasses in general are troublesome. Usually rely on rotom here.
Anyways, I have been doing well so far, but as u can see there are some threats that really hurt. I wanna drop salamence for something, as it doesn't work well in the sand right now.
Edit: are latias/latios allowed yet, they seem like they'd fit well over mence
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Ok, bear with me, I am running a pretty basic sandstorm spikes setup. Originally had more recovery and bulky pokemon, but found that it just didn't work as well as I wanted it to, and it was often hard to keep pace with stronger pokes. I ended up w/ like no left overs, yet it still does surprisingly well.
Ability: Sand Stream
EVs: 252 Atk/4 Spd/252 SAtk
Brave nature (+Atk, -Spd)
- Crunch
- Earthquake
- Stealth Rock
- Ice Beam
My lead TTar. Gets down rocks and SS fast, and can threaten a lot of pokes with Maxed atk and satk. Fairly simple setup. I am thinking of changing to hippo though.
Ability: Keen Eye
EVs: 252 HP/36 Atk/200 Def/20 Spd
Impish nature (+Def, -SAtk)
- Whirlwind
- Spikes
- Brave Bird
- Roost
skarm...pretty standard. I am using 20 speed to beat out other skarms to ww, and also to outspeed all the pokes that try to outspeed standard skarm. Only really defensive pokemon on the team, much needed for many physical threats, and it is able to setup spikes on walled pokemon surprisngly well in the current metagame. Most teams have at least 1 pokemon that is walled hard by skarm right now, and no one bothers w/ rapid spin.
Ability: Intimidate
EVs: 252 HP/236 Def/20 SpD
Impish (+Def, -SpA)
- Waterfall
- Stone Edge
- Rest
- Sleep Talk
Status absorber, counters some important stuff like scizor, infernape, heatran, etc. Using this over milotic for now.
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Overheat
- Shadow Ball
- Trick
- Thunderbolt
Spin blocker, revenge killer, etc. Trick on opps walls, or just against pokes that pose a problem.
Ability: Levitate
EVs: 252 Atk/252 Spd/4 SDef
Hasty nature (+Spd, -Def)
- Fire Blast
- Roost
- Outrage
- Earthquake
Just replaced salamence for this, sala just died too fast in the sand, so using this instead to do some damage, and still be able to recover if needed.
Ability: Inner Focus
EVs: 252 Atk/4 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Swords Dance
- Extremespeed
- Ice Punch
Cleanup, and sweeper. Ok, now I know it's really weird that I'm doing adamant and ice punch. The power is just really nice, and Lucario can ohko a lot w/ CC/extreme speed w/ spikes/sr damaging repeated switches. Ice punch can still hit predicted mence/gliscor switches, and hurts celebi and zapdos and stuff nicely. Too many ppl do +speed on mence/gliscor now to counter jolly cario. Edit: idk wtf I was saying here, few besides me do jolly gliscors, and it can't ne ways.
Major Threats:
Status
Gyarados w/ a dd is a pain to stop, skarmory or milotic usually has to die to keep it from sweeping, rapes the rest of my team
Infernape the all out attacking versions w/ hp ice and grass knot are almost an auto loss, I need something to fix this. Starmie over milotic is the easy answer, but I don't feel like it stops heatran as well, and my ttar usually doesn't last long.
Kingdra Another hard hitting pokemon that's hard to stop
Gengar mainly the sub versions, I don't like hypnosis either though, am glad this isn't used as much as before o_0
Zapdos mainly the defensive roost versions, as I said ttar doesn't end up lasting too long in matches usually, mainly have to use speed, but thats when the really bulky zapdos are a problem.
Skymin the all out attacking ones w/ hp fire once again rape, but have been able to deal w/ these well oddly.
Celebi I don't have really good switchins, and ttar doesn't use pursuit, grasses in general are troublesome. Usually rely on rotom here.
Anyways, I have been doing well so far, but as u can see there are some threats that really hurt. I wanna drop salamence for something, as it doesn't work well in the sand right now.
Edit: are latias/latios allowed yet, they seem like they'd fit well over mence
Old member:
Milotic @ Life Orb
Ability: Marvel Scale
EVs: 100 Def/248 Spd/160 SAtk
Timid nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
- Recover
ok, I have just been using this recently after I saw it, and I really love it. It has pretty good power, while still be decently defensive, decent check on some pokes. Still, I'm thinking of replacing this w/ a bulky cune.