Introduction
And we're back. I have been looking into OU and RU, but quickly returned back to UU, where I had a lot of fun playing stallish teams. Now on my journey to learn the game more I am trying to get a good grasp of Hyper Offense, so hopefully you can help improve this team.
It used to be a Zoroark Team (with the changes Zoroark for Bisharp and Infernape for Rotom-H), that puts up hazards, switches into a thread for the opponent, who then switches himself, only to recognize that this is not special-Celebi but a sword dancing Zoroark (or comparable scenario). It went well til around 1400 Elo, when people got better and Zoroark was gimmicky again. So here we are with a new iteration.
Teambuilding Process
Suicide Lead that tries to get up SR and at least a layer of spikes with the help of weak armor. Also carries double attack to punish Mamoswine Lead or taunt users.
First Z-Move User, sets up when it can and punches holes, especially versus bulky water types.
Punishes Defog-Users, knocks off stuff and is annoying with sucker punch.
Gives (former) needed pursuit access for Lati, outspeeds Beedrill, Zeraora and company and is basically the only answer for Infernape.
Rotom-H is the clue that holds the team together. Pivots in and out and Overheats threats from the grassy type.
NP Lucario cleans up often. He also deals with the common scarf users like Krook or Hydreigon and holds the second Z-Chrystal to nuke something.
The Team
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Scald
- Ice Beam
Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Dazzling Gleam
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Ice Fang
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Defog
Lucario @ Fightinium Z
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave
Luke is commonly the main sweeper to the team and cleans up the game, or cleans all but one that dies to the last member of the team.
Conclusion
Currently sitting at 1450 on the ladder I feel this squad is alright. I want to stick to the HO theme, since I am trying to learn more about it. I am debating to switch Omastar, since as a lead it does not prevent rocks from the opponent. The spike is awesome though.
SD Infernape is a problem, so is every form of set-up Kommo-o. Especially substitutes or setup on Bisharp's sucker punch lost me half a dozen games.
I am not really sold on any part of the team, feel free to switch up whatever you like.
Thank you for your time and help.
DarwYyn
Omastar @ Focus Sash
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Scald
- Ice Beam
Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Dazzling Gleam
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Ice Fang
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Defog
Lucario @ Fightinium Z
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave
Ability: Weak Armor
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Scald
- Ice Beam
Celebi @ Psychium Z
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psychic
- Giga Drain
- Dazzling Gleam
Bisharp @ Dread Plate
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Ice Fang
Rotom-Heat @ Iapapa Berry
Ability: Levitate
EVs: 236 HP / 20 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Overheat
- Defog
Lucario @ Fightinium Z
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Focus Blast
- Flash Cannon
- Vacuum Wave