Bugs Bunny (Cinderace) @ Sitrus Berry
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Pyro Ball
- Baton Pass
Lemon (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Trailblaze
Karen (Glimmora) (F) @ Rocky Helmet
Ability: Corrosion
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Toxic Spikes
- Sludge Wave
- Earth Power
Belle (Hatterene) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Reflect
- Light Screen
- Stored Power
Sus (Amoonguss) @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Synthesis
- Sludge Bomb
- Giga Drain
Sushi (Dondozo) @ Leftovers
Ability: Oblivious
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Waterfall
- Body Press
- Body Slam
For Cinderace, i chose it cuz' its one of my fav mons, it has good stats and Libero is a great ability.
EV spreads make it both fast and able to dish out damage.
Strat is to swords dance until your berry pops, then hopefully sweep w/ powered up Acrobatics and Pyro ball.
And I just realized Baton Pass is prob banned, so if you could help me w/ the 4th move, that would be great.
I chose Azumarill cuz i think its good w/ Huge Power and Belly Drum.
EV spreads make it bulky and able to dish out damage.
Belly Drum for setting up, Play Rough for STAB, Aqua Jet for STAB and priority (Azumarill is quite slow) and Trailblaze for coverage and also i thought i could make its Speed stat better, but prob not.
Glimmora was chosen cuz i heard its good against taunt, EVs make it quite powerful and fast.
I gave it R. Helmet cuz i had no idea what item to give it to be honest.
Mortal spin is to get rid of hazards, toxic spikes are to set up hazadrs, sludge wave and earth power for stab.
Hatterem (or whatever it's spelled like) is my setter-upper for screens, w/ Magic Bounce so the opponent can't set up.
EVs make it bulky, but also able to sweep w/ Calm Mind Stored Power. Screens are self-explanatory.
Amoonguss was chosen cuz... idk, i wanted a grass type and it seemed ok.
EV's are purely bulk this time. Toxic and Synthesis are for stall, sludge bomb and G Drain for STAB.
And last but not least, Dondozo. I honestly forgot i had Azumarill, so i thought i needed a Water type.
Like my other Water type, its bulky but also has offensive potential.
Waterfall is for strong STAB, the other moves for potential strong super-effective or neutral hits.
I think i should replace one of my water types with a type i do not have (electric, psychic, dark, fighting to name a few)
Ability: Libero
Shiny: Yes
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Acrobatics
- Pyro Ball
- Baton Pass
Lemon (Azumarill) @ Sitrus Berry
Ability: Huge Power
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Belly Drum
- Play Rough
- Aqua Jet
- Trailblaze
Karen (Glimmora) (F) @ Rocky Helmet
Ability: Corrosion
Tera Type: Rock
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Mortal Spin
- Toxic Spikes
- Sludge Wave
- Earth Power
Belle (Hatterene) @ Leftovers
Ability: Magic Bounce
Tera Type: Psychic
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Reflect
- Light Screen
- Stored Power
Sus (Amoonguss) @ Black Sludge
Ability: Regenerator
Shiny: Yes
Tera Type: Grass
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Synthesis
- Sludge Bomb
- Giga Drain
Sushi (Dondozo) @ Leftovers
Ability: Oblivious
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Waterfall
- Body Press
- Body Slam
For Cinderace, i chose it cuz' its one of my fav mons, it has good stats and Libero is a great ability.
EV spreads make it both fast and able to dish out damage.
Strat is to swords dance until your berry pops, then hopefully sweep w/ powered up Acrobatics and Pyro ball.
And I just realized Baton Pass is prob banned, so if you could help me w/ the 4th move, that would be great.
I chose Azumarill cuz i think its good w/ Huge Power and Belly Drum.
EV spreads make it bulky and able to dish out damage.
Belly Drum for setting up, Play Rough for STAB, Aqua Jet for STAB and priority (Azumarill is quite slow) and Trailblaze for coverage and also i thought i could make its Speed stat better, but prob not.
Glimmora was chosen cuz i heard its good against taunt, EVs make it quite powerful and fast.
I gave it R. Helmet cuz i had no idea what item to give it to be honest.
Mortal spin is to get rid of hazards, toxic spikes are to set up hazadrs, sludge wave and earth power for stab.
Hatterem (or whatever it's spelled like) is my setter-upper for screens, w/ Magic Bounce so the opponent can't set up.
EVs make it bulky, but also able to sweep w/ Calm Mind Stored Power. Screens are self-explanatory.
Amoonguss was chosen cuz... idk, i wanted a grass type and it seemed ok.
EV's are purely bulk this time. Toxic and Synthesis are for stall, sludge bomb and G Drain for STAB.
And last but not least, Dondozo. I honestly forgot i had Azumarill, so i thought i needed a Water type.
Like my other Water type, its bulky but also has offensive potential.
Waterfall is for strong STAB, the other moves for potential strong super-effective or neutral hits.
I think i should replace one of my water types with a type i do not have (electric, psychic, dark, fighting to name a few)
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