I've been lurking in Smogon for almost two years now and this is my first time to post anything on the forums. To make my first post somewhat momentous, I made this RMT of my team that allowed me to reach as high as #19 on the ladderboard.
This team's primary goal is to suprise the opponents with unorthodox yet powerful sets - mainly from Ferrothorn and Gastrodon. Both are usually defensive Pokemon with enormous offensive potential, as this team proves. Of course, the surprise factor is not too great now because of this RMT.
This team does not have any particular name, I just got the title from a Foster The People song. Anyway, I've gotten tired of this team and I plan to retire it soon. Enjoy reading!
Teambuilding Process
Upon the arrival of the 5th generation, Storm Drain Gastrodon is one of the few Pokemon that captured my interest. But since it had no boosting moves apart from its ability, I slapped on a Choice Specs to amplify the innumerable boosts it gets.
A Specs'd Water Pokemon needs eternal rain to break through its foes. Politoed answers that call.
With the glaring Grass weakness, the assistance of a grass resist was needed. I chose Ferrothorn because of its other vital resistances, including Dragon. Ferro was Banded from the start just because I'm a fan of Choice items.
Choosing Ferrothorn gave me a Virizion + Breloom weakness. I needed a Flying type to resist both their STABs. I chose a Specs Tornadus to destroy the opposition.
Specs Tornadus would be constantly switching in and out with all the weather wars so a spinner was needed to remove entry hazards. I chose Starmie since it can damage spinblockers like Gengar and Jellicent.
60% of the team is now choiced. I figured that prediction could defeat me in the long run after the sets have been discovered so I opted for a set-up Dragon-type sweeper.
This team scored me high on the ladder but I still had trouble with stall teams. Although I miss Tornadus and his last-minute Tailwinds, I needed to deal with Skarmory and the pink blobs. A Fighting-type was my main candidate. Machamp fit that bill perfectly and his arrival on the team was all for the better.
Team In-Depth
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Protect
- Scald
- Toxic
- Perish Song
Of course, what would a rain team be if it didn't have a rain inducer. Honestly, if not for rain's absolute importance to this team, Politoed would not be in here. But I tried to make the most out of its bulk and this was the result. Perish Song is the most important move here, letting me escape DDNite, CM Latias and Baton Pass teams looking to set-up on Politoed. Protect helps me stack Leftovers recovery and avoid getting Tricked by annoying Rotoms.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Starmie is the glue to this team as it is my revenge killer, rapid spinner and occasional sweeper. I run Leftovers instead of LO to spin for the team much longer until the SR Poke is out of the game. Stamie is my answer to Tornadus and CB Terrakion, things that would otherwise sweep me with impunity. Hydro Pump also lets me severely dent CB Scizor after SR. The LO variant OHKO'd it though.
Machamp @ Leftovers
Trait: No Guard
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- DynamicPunch
- Stone Edge
- Ice Punch
This team has trouble with SkarmBliss and stall teams in general so Machamp kinda addresses that problem. Because of Substitute and its low speed, Machamp is almost always the first casualty. Despite that, it hurts and confuses Skarmory, Blissey, Chansey, Ferrothorn and Gastrodon - defensive Pokes that gives this team trouble.
Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
LOL CB Ferro. Anyone who has seen this thing in action could testify to the power of a Choice Banded Ferrothorn. Gyro Ball has amazing neutral coverage and is my main weapon against common Ferro switch-ins like Latios, Latias, Landorus, Haxorus, Dragonite, Gliscor, Toxicroak and Lucario. Power Whip is obligatory stab and SR is for feigning a defensive set. Credits to shofu for this idea. Finally, things like Magnezone and Heatran, expecting the defensive set, are destroyed by Bulldoze on the switch.
Gastrodon-Ea @ Choice Specs
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Recover
The other half of my team's surprise duo and its most valuable player. This is my answer to Rotom-W - a thing I hate with utmost passion. Gastro just fucks Rotom up so bad, even with a resisted Surf and save for the rare HP Grass, the only thing it can do is burn me. Gastrodon is also one of the best Choice Specs users ever, only behind Latios and Tornadus. With Specs + rain + Storm Drain factored in, everything, and I mean EVERYTHING is in for serious damage. In rain, Blissey and Ferrothorn are 2HKO'd by this monster after Storm Drain. 'Nuff said.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed
The late-game cleaner/end game sweeper. After Gastrodon and Ferrothorn has softened the opponent's team, it's Dragonite's turn on the spotlight. I usually don't bring it out until I feel the game needs to be ended. ExtremeSpeed was better than Fire Punch in most situations and generally won me more games. Lum Berry gives me more opportunities to set-up and to capitalize on Will-O-Wisp and Toxic miss.
Politoed @ Leftovers
Trait: Drizzle
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Protect
- Scald
- Toxic
- Perish Song
Of course, what would a rain team be if it didn't have a rain inducer. Honestly, if not for rain's absolute importance to this team, Politoed would not be in here. But I tried to make the most out of its bulk and this was the result. Perish Song is the most important move here, letting me escape DDNite, CM Latias and Baton Pass teams looking to set-up on Politoed. Protect helps me stack Leftovers recovery and avoid getting Tricked by annoying Rotoms.
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Starmie is the glue to this team as it is my revenge killer, rapid spinner and occasional sweeper. I run Leftovers instead of LO to spin for the team much longer until the SR Poke is out of the game. Stamie is my answer to Tornadus and CB Terrakion, things that would otherwise sweep me with impunity. Hydro Pump also lets me severely dent CB Scizor after SR. The LO variant OHKO'd it though.
Machamp @ Leftovers
Trait: No Guard
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- DynamicPunch
- Stone Edge
- Ice Punch
This team has trouble with SkarmBliss and stall teams in general so Machamp kinda addresses that problem. Because of Substitute and its low speed, Machamp is almost always the first casualty. Despite that, it hurts and confuses Skarmory, Blissey, Chansey, Ferrothorn and Gastrodon - defensive Pokes that gives this team trouble.
Ferrothorn @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
LOL CB Ferro. Anyone who has seen this thing in action could testify to the power of a Choice Banded Ferrothorn. Gyro Ball has amazing neutral coverage and is my main weapon against common Ferro switch-ins like Latios, Latias, Landorus, Haxorus, Dragonite, Gliscor, Toxicroak and Lucario. Power Whip is obligatory stab and SR is for feigning a defensive set. Credits to shofu for this idea. Finally, things like Magnezone and Heatran, expecting the defensive set, are destroyed by Bulldoze on the switch.
Gastrodon-Ea @ Choice Specs
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Recover
The other half of my team's surprise duo and its most valuable player. This is my answer to Rotom-W - a thing I hate with utmost passion. Gastro just fucks Rotom up so bad, even with a resisted Surf and save for the rare HP Grass, the only thing it can do is burn me. Gastrodon is also one of the best Choice Specs users ever, only behind Latios and Tornadus. With Specs + rain + Storm Drain factored in, everything, and I mean EVERYTHING is in for serious damage. In rain, Blissey and Ferrothorn are 2HKO'd by this monster after Storm Drain. 'Nuff said.
Dragonite @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed
The late-game cleaner/end game sweeper. After Gastrodon and Ferrothorn has softened the opponent's team, it's Dragonite's turn on the spotlight. I usually don't bring it out until I feel the game needs to be ended. ExtremeSpeed was better than Fire Punch in most situations and generally won me more games. Lum Berry gives me more opportunities to set-up and to capitalize on Will-O-Wisp and Toxic miss.
Former member:
Tornadus @ Choice Specs
Trait: Prankster
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hurricane
- Focus Blast
- Rain Dance
- Tailwind
Importable:
Politoed (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Protect
- Scald
- Toxic
- Perish Song
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- DynamicPunch
- Stone Edge
- Ice Punch
Ferrothorn (M) @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
Gastrodon-Ea (Gastrodon-East) (M) @ Choice Specs
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Recover
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed
Trait: Drizzle
EVs: 252 HP / 196 Def / 60 SDef
Bold Nature (+Def, -Atk)
- Protect
- Scald
- Toxic
- Perish Song
Starmie @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Thunder
- Rapid Spin
Machamp (M) @ Leftovers
Trait: No Guard
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- DynamicPunch
- Stone Edge
- Ice Punch
Ferrothorn (M) @ Choice Band
Trait: Iron Barbs
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature (+Atk, -Spd)
- Gyro Ball
- Power Whip
- Bulldoze
- Stealth Rock
Gastrodon-Ea (Gastrodon-East) (M) @ Choice Specs
Trait: Storm Drain
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature (+SAtk, -Atk)
- Surf
- Ice Beam
- Earth Power
- Recover
Dragonite (F) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Earthquake
- ExtremeSpeed
Conclusion
The two "gimmick" sets I used are amazingly consistent and effective. However, the team still has trouble with CB Terrakion and SD Scizor. When my opponents outpredict me, its usually gg. Other than that though, Ferrothorn and Gastrodon always make me proud, especially when I get a 6-0 with their help. :naughty: