I present to you...a team. Of, ya know, pokermans. Basically a sort of "balanced" approach.
TEAM LAST EDITED: 6/3/14. As of that date...
Current threat list:
-Deoxys-D/S
-Greninja
-Alakazam
-Mixed Aegislash
-Rain Offense
Other to-do:
-Find room for a cleric?
If possible, I'd appreciate comments directed to the above issues, in addition to whatever else you'd like to mention. Now, without further ado...
Venusaur @ Venusaurite
EVs: 252 HP / 4 Def / 252 SAtk
Chlorophyll --> Thick Fat | Modest Nature
Synthesis / Giga Drain / Sludge Bomb / HP FireOne half of the common VenuTran core. HP Fire over EQ so I don't have to run Quiet, and I have Latios for Heatran (and Terrakion, since relatively few seem to run Earth Power these days). Also, and perhaps most importantly, it lets me 2HKO Mega Mawile. Heatran on the other hand is simply punted to Quagsire or more likely, Latios, because Quagsire hates Toxic. Considering Leech Seed over Synthesis because of all the rain and sand I've been seeing lately.
Quagsire @ Leftovers
Unaware | Relaxed Nature
EVs: 252 HP / 252 Def / 4 SDef
Recover / Toxic / Scald / EarthquakeSupplement to the VenuTran core. Takes on Mega Charizard X (to a degree) and of course Unaware is good to have in general. He's also extremely bulky and can switch in happily to Talonflames, though occasionally banded Brave Bird is a 2HKO. Also functions really well against things like Excadrill, Garchomp, and other physical attackers, as well as physical aegislash and people who don't understand what Unaware does/don't remember Quag has it and waste time trying to set up :3
Heatran @ Expert Belt
EVs: 88 HP / 180 SAtk / 240 SDef
Flash Fire | Modest Nature
Lava Plume / Ancient Power / Will-o-Wisp / Earth PowerA fairly weird set, but it's kind of the glue that holds the team together. He is EV'd perfectly to be able to just barely take either: Stealth Rock + YZard Focus Blast/EQ, or YZard Solar Beam + Focus Blast/EQ, and then OHKO back with Ancient Power. Also lets me actually do something when I'm walling Talonflame. Will-O-Wisp for Azumarill and Tyranitar switch ins, and it lets me beat non-EQ Mega Venusaur.
Skarmory @ Rocky Helmet
EVs: 252 HP / 232 Def / 24 Spd
Sturdy | Impish Nature
Roost / Brave Bird / Stealth Rock / DefogCheck for physical attackers like Terrakion and Azumarill. Great for finishing off near-death attackers who don't expect to take rocky helmet damage. No defog because my team doesn't really gaf about rocks, and it would mean I have to remove Whirlwind or Brave Bird. The latter would make me unable to shuffle and get extra rocks damage, and the former would make me unable to hit Mega Venusaur or other things like Conkeldurr that I'm trying to wall. The combination of Skarm and Heatran provides a perfect core to beat Mega Venusaur once I know whether it runs Earthquake or HP Fire.
Latios (M) @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Levitate | Timid Nature
Draco Meteor / Psyshock / Surf / HP FireBasically the special nuke. Checks dragons and counters non-Specs Keldeo, not to mention Heatran. Also checks Sand Rush Excadrill and Hippowdon, and does extremely well against Rotom-W. Finally, deals with non-dragon-pulse YZard thanks to specs Psyshock doing devastating damage and specs Draco having a great chance to OHKO. I was running T-Bolt for a while but Psyshock is good enough to hit Azumarill switch ins, I guess. Considering swapping HP Fire for Trick, though it's definitely useful for predicted Bisharp or Ferro switch ins. At the same time...I guess Trick would be useful for them, too.
Terrakion @ Choice Band
EVs: 4 HP / 252 Atk / 252 Spd
Justified | Jolly Nature
Stone Edge / Close Combat / X-Scissor / Quick AttackBasically the physical nuke. Nothing really wants to have to predict which STAB they will take, and even if they predict correctly and go to something that resists my choice, there's still a really good chance whatever it is will still be 2HKOd which is easy thanks to Terrakion's naturally high speed. Quick Attack to pick off weakened faster things like Greninja, Thundurus, or Alakazam (nobody seems to expect it) though I'd much rather have a better answer to Greninja and Alakazam.
TEAM LAST EDITED: 6/3/14. As of that date...
Current threat list:
-Deoxys-D/S
-Greninja
-Alakazam
-Mixed Aegislash
-Rain Offense
Other to-do:
-Find room for a cleric?
If possible, I'd appreciate comments directed to the above issues, in addition to whatever else you'd like to mention. Now, without further ado...
Venusaur @ Venusaurite
EVs: 252 HP / 4 Def / 252 SAtk
Chlorophyll --> Thick Fat | Modest Nature
Synthesis / Giga Drain / Sludge Bomb / HP Fire
Quagsire @ Leftovers
Unaware | Relaxed Nature
EVs: 252 HP / 252 Def / 4 SDef
Recover / Toxic / Scald / Earthquake
Heatran @ Expert Belt
EVs: 88 HP / 180 SAtk / 240 SDef
Flash Fire | Modest Nature
Lava Plume / Ancient Power / Will-o-Wisp / Earth Power
Skarmory @ Rocky Helmet
EVs: 252 HP / 232 Def / 24 Spd
Sturdy | Impish Nature
Roost / Brave Bird / Stealth Rock / Defog
Latios (M) @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
Levitate | Timid Nature
Draco Meteor / Psyshock / Surf / HP Fire
Terrakion @ Choice Band
EVs: 4 HP / 252 Atk / 252 Spd
Justified | Jolly Nature
Stone Edge / Close Combat / X-Scissor / Quick Attack
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