Lv. 15? Vs a Lv. 9? Seriously?Cyndaquil lv 15: One shot Pidgey, two shot Pidgeotto with Ember.
Also, why didn't you let it evolve?
Lv. 15? Vs a Lv. 9? Seriously?Cyndaquil lv 15: One shot Pidgey, two shot Pidgeotto with Ember.
a) uh-huh. That's what happens when you fight all trainers and don't have another party members to give experience to. Obviously won't be factoring much into my assessment of its ranking. Edit: to be clear, I fought wilds up to lv 7, then only trainers from there.Lv. 15? Vs a Lv. 9? Seriously?
Also, why didn't you let it evolve?
Yeah, I ran into the same problem. Hit Lv. 9 (after beating the Gym Trainers first) in the middle of Sprout Tower.a) uh-huh. That's what happens when you fight all trainers and don't have another party members to give experience to. Obviously won't be factoring much into my assessment of its ranking. Edit: to be clear, I fought wilds up to lv 7, then only trainers from there.
b) hit the B button too fast, oops
It is, but I can't tell aegon the unlikely that he's going overboard and then not say anything when you post a log at Lv. 15.I'm p sure in the almost two decades since I first got Gold the lowest level I've ever been at for Falkner in dozens of casual runs is 11. Seems reasonable to expect an average person to be no lower than that too.
Wait, you can get Oddish before the rival fight? I always thought he stopped you from going to the forest, I must've looked pretty dumb lol (also that matchup is arguably a big advantage Bellsprout had over Oddish since Croconaw is very tough).Oddish lv 13: Capable of 1v1ing Gastly in a drawn out slugfest so long as you don't get unlucky with Spites ripping PP. Zubat is a no. Easily solos Croconaw with Absorb, ends a bit below half health at the three level disadvatage. Not too shabby.
Polwhirl lv 25: Surf OHKOs Gastly, just misses the OHKO vs Haunter, and 3HKOs Gengar. If it doesn't Hypnosis you then you can win with Hypnosis of your own first.
I did a run where I got to the Elite 4 with Sandshrew, Drowzee, Scyther and Meowth, I'm starting a new run but figured I'd give my thoughts on them up to this point.
Sandshrew starts off amazing. Mud Slap is actually a good move when it's super effective STAB at that point in the game and Swift is closeby. It beats every trainer in Union Cave by itself, although 10 PP means you'll be returning the Pokemon Center outside of it a couple times if it's your only Pokemon as it was mine. From there it has an easy time against Bugsy at 16, being able to Defense Curl a couple times Metapod then using a couple Sand Attacks to prevent Scyther from stacking Fury Cutter. A lower level should be fine as well, just needing more Defense Curls and Sand Attacks.
The second rival fight is less kind to it though. Ghastly is fine if you use the prz berry or just get lucky but Croconaw 2HKOs. You can beat it with mud slap and then using potions to fish for misses but it's not a good time. Swift is a 4HKO. You're also slower than Zubat so you can deal with confusion and flinches. However if you chose Chikorita, I imagine the fight would be fine, but then you'd have chosen Chikorita.
Sandshrew was level 19 at Whitney, only gaining 1 level since the rival to kill some things that were too strong for my new Pokemon. It's route clearing is still great. You beat Whitney with a Defense Curl and then 2 Rollout hits on each Pokemon. You really only need the first Rollout to hit on Whitney though, unless you get very unlucky to have Rollout stopped and Miltank to heal.
Sandslash was 23 for the third Rival, which might be considered over leveled but right after I'd be fighting Morty with a 25 Gengar, so I consider this fine. Zubat and Magnemite are no problem and Haunter will Curse you taking 25% from you when you Dig. Even though I'm 3 levels higher I'm still slower than Haunter. What really impressed me was Croconaw. Water Gun is a 4HKO and Dig is a 3HKO while you get to move first. This is the first time that Sandslash did something notably better than Geodude.
Morty can go one of two ways for Sandslash. If you're 25 you're faster than the first two ghosts but slower than the last two while one shotting all of them.. This means if you give it your mint berry you sweep Morty while being at level. If you're even one level below however it's a lot worse. You're slower than all but Ghastly so you'll be dealing with Curse from Haunter while using a two turn attack, needing to switch out. You now miss the KO on Gengar and while an X Speed and X Attack could fix this you would also need potions to deal with the Curse Damage when using Dig.
I'm pretty sure if it didn't evolve it wouldn't handle the trainers on the way to Cianwood but it still remains a good route pokemon, with few of these even using their water moves. I was level 27 for Chuck who was Sandslashes first real problem. Primape was a 4HKO with Strength, but outside of Karate Chop crits barely damages back. You could easily use it to set up X items for Poliwrath but X items won't save you from Poliwrath. Without them Strength is a 5 or 6HKO while Surf takes you down from full. If you have no alternatives could use the X item strategy and something else to finish Poliwrath off, but this is not a good showing for Sandslash. I can't make an argument for it being underleveled because I took a detour and went to clear all the trainers on the way to Lake of Rage and the Rockets but wasn't willing to go to Union Cave of find the trainers on the way to Cianwood that I missed.
I was at 28 for Jasmine who is a good match for being 8 levels below Steelix. You can use the Magnemites to set up 6 Defense Curls and X attacks. Without them Dig 9HKO's Steelix when including her Hyper Potion and Iron Tail 2HKO's you.
Pryce at 29 is luck dependant. You need to hit 3 Rollouts on Seal who 4HKO's you without getting an Icy Wind speed drop on it's two chances to attack. You one shot the rest even with an attack drop.
At Sandslash will not be contributing to the Clair fight, and even if you get a few levels from wild Pokemon 3/4 have water or ice coverage with no way to tell which one doesn't. This is definitely the worst gym for Sandslash.
I'd like to say that if the game ended at Morty I'd consider Sandshrew a very strong A rank Pokemon, or S rank if the rival has Cyndaquil. It was great for clearing all routes and all major battles except the second Rival's Croconaw and needing to be at level for Gengar. It does need the Mud Slap, Swift and Dig TM's, but I think the ground ones are fair for a ground type to need and you actually don't need Swift to beat Bugsy, it would just take a few more turns. It evolves before it feels like it's falling off which is great. After Morty it loses to Poliwrath, beats Jasmine in a very long fight with a few items if you need it to and as favored but luck dependant to be Pryce while offering nothing against Clair. It's bad against Will, doesn't handle Koga's status well but beats a few of his pokemon and is great against Bruno but bad against Lance. Sandslash at level 37 sweeps Bruno with 3 X Attacks and 0 Potions.
Something I'd be interested about if I were to finish the run is how Sandslash handles Red. I would think it could beat Pikachu and Snorlax naturally but with X items I wonder how well Rollout would do. Overall it's definitely a B rank Pokemon
Drowzee is not a good Pokemon in the beginning. Learning all the punches and headbutt with it's equal strength offenses sounds good, but your stab move until after the Elite 4 being confusion You won't beat route trainers after catching even with full health unless you use Hypnosis, which feels awful to use in minor battles.
At level 20 Drowzee does ok against Whitney. Clefairy is a 4HKO but you're faster so it's fine with Hypnosis. It's not going to beat Miltank without s x items as confusion is a 6HKO and Rollout is a 3HKO. You can support your team though by having Drowzee Hypnosis and then switch out or if you have no other option buy the x items.
At 22 Drowzee did great in the third rival battle. Zubat, Magnemite and Haunter are all no problem and you 4HKO Croconaw who 4HKO's back with Bite. It's an easy sweep unless for some reason Croconaw only uses Bite, but you can use Hypnosis if you really want.
Morty is fine outside Gengar which OHKO's you. If you had no other options you could win with X items and super potions, but with curse this would take a lot of items.
On the way to Chuck before evolving Drowzee continues to be slow on routes before it evolves. It takes hits well but is slow so the chip damage adds up. In one fight my level 24 Drowzee failed to 1HKO a level 17 Grimer
Drowzee evolves and is a level 26 Hypno against Chuck. Primape is doing <10 damage with rages so even 5 hit Fury Swipes can be shrugged off. This makes it a great chance to use an X speed and X accuracy. Hypno 4HKO's Poliwrath and is 3HKO back so you definitely want to use Hypnosis. You don't need the x items if you use awakenings hit your Hypnosis.
As a level 27 Hypno if you hit your Hypnosis on Steelix, ideally with an X accuracy on a Magnemite you'll be fine. You will to heal paralysis before beating the second Magnemite. Fire Punch will 2HKO magnemites and 3HKO Steelix while Iron Tail 2HKO's back. An x special to need one less hit on everything can also be used to speed up the fight.
A tlevel 28 Hypno is great against Pryce, Seel does 6 damage with Icy Wind and is a 2 shot, Dewgong does 16 with Aurora Beam (6HKO) while being a 3HKO. Piloswine is a 3HKO and can 4HKO if it hits all of it's Blizzards but it's a pretty easy sweep, needing 1 Hypnosis or Potion.
For the forth rival Hypno was level 32, 2HKOing Sneasel and Golbat and 3HKOing Feraligatr. They all hit back for 5HKOs. Magnemite is a 1HKO and so is Haunter when it curses. You sweep without items or Hypnosis thanks to Haunter being last.
Being level 33 at Clair Dragonairs are 2HKO's while only 5HKOing back. Kingdra does 55/107 with Hyper Beam and 45 damage with surf making. I didn't write it down but I'm pretty sure Hypno 5 or 6HKO's which makes it a long but easy win with Hypnosis 2 Potions and a Full heal or a few X items and a Full Heal.
At level 36 Hypno beats the Elite 4, I had Sandslash beat Bruno but Hypno could have, it just would have needed 2 more items. I used 1 full heal, 2 x accuracy, 6 hyper potion, 2 full restore, 5 x speed, 18 x special , 1 x defend and 3 x atk
Drowzee is one of the best Pokemon at using X items, allowing it to beat everything, even underleveled. It has Hypnosis and great bulk to set them up as well as great coverage to sweep once it is set up. At first it's poor on routes but once it evolves that problem goes away. This makes it great at carrying bad teams through the game
Scyther clears all of Whitney's trainers without healing then beats Whitney with Fury Cutter, killing Miltank with two hits while Rollout only does 40%. Scyther beats Morty's Ghastly and Haunters with switches to clear curse but is 1HKO by Gengar. It did outspeed Gengar so you could chip at it with Awakenings or just switch out once slept to something else that can finish it.
Without grinding wilds you won't be 30 for Chuck meaning no Wing Attack so you 5HKO with Headbutt and Surf 2HKO's back. You can get a couple Leers off Jasmine's Steelix to support a Ground or Fighting type but you probably want a Special attacker to beat it. At level 29 I swept Pryce with Fury Cutter thanks to Seel being to weak, still outspeeding everything with a speed and attack drop. You probably can't take 2 speed drops though. Scyther can't beat a single Dragonair but can get a leer or two on Kingdra depending on your level.
Scyther has great stats but bad moves. It won't win major battles but supports team mates by either chipping down problematic pokemon. I feel like it would have more value once it gets Swords Dance and evolves but will test it to see. It doesn't need Return because it has the speed to get Headbutt flinches.
Meowth is not worth posting a log for. At level 16 is gains 4 levels clearing Morty's trainers, needing to heal once. At 22 it beats all except Gengar who outspeeds, and one shots with Dream Eater but you win with Awakenings and switching to clear Curse. After that it's worthless until Pryce where it can beat the first two Pokemon and it can take down one of Clair's Dragonair. It's one of the worst C Ranks, but still deserves the rank. I actually don't think it would be that bad with Headbutt because I would be able to let it chip then faint without weakening Return.
I think people will disagree but I feel like Drowzee could move up a tier. My log isn't meant to say that you need to use all these items for Drowzee to be a good Pokemon because Drowzee isn't soloing the game. It allows you to overcome whatever problem your team has without resorting to leveling on wild Pokemon. The cost of these items is fine unless you want multiple Game Corner TM's. A lot of people don't like x items but you can also can beat a pokemon 1v1 and then use a potion to beat another. It's either the best C or one of the worst B tiers and it feels closer to B to me.
Kingdra does 55/107 with Hyper Beam and 45 damage with surf making. I didn't write it down but I'm pretty sure Hypno 5 or 6HKO's which makes it a long but easy win with Hypnosis 2 Potions and a Full heal or a few X items and a Full Heal.
And you still advocate for it to get bumped up?At level 36 Hypno beats the Elite 4, I had Sandslash beat Bruno but Hypno could have, it just would have needed 2 more items. I used 1 full heal, 2 x accuracy, 6 hyper potion, 2 full restore, 5 x speed, 18 x special , 1 x defend and 3 x atk
Yeah the Rival doesn't stop you from entering the forest until after you either talk to Kurt or after you clear Slowpoke Well, one of the two idr precisely. No problems getting to Ilex Forest right when you get to Azalea. I'll consider Bellossom, definitely an option - almost of a mind that Gloom might be better solely for the Poison typing. I did try Rain Dance on Poli at first! Quite liked it actually, but I don't see space for it once I evolved to Poliwhirl, current set is Surf / Ice Punch / Headbutt / Hypnosis and all carry clear use.Wait, you can get Oddish before the rival fight? I always thought he stopped you from going to the forest, I must've looked pretty dumb lol (also that matchup is arguably a big advantage Bellsprout had over Oddish since Croconaw is very tough).
Btw you could always test Bellossom since that's generally overlooked, but I guess getting the Sun Stone and lack of STAB on Sludge Bomb are annoying.
Also have you tried Raince Dance on Poli? It really helped against Morty, being basically able to sweep in 7 turns with a Mint Berry (KO Gastly, put Haunter to sleep, set RD, KO Haunter, 2HKO Gengar and KO the second Haunter on rolls). Pretty cool if you ask me.
I had fun on the water routes, OHKOing the frailer mons like Tenta or Horsea with Quilava's Return and the bigger things (Starmie, Seaking, Gyarados) with Bel's Sludge Bomb. Quil definitely doesn't require Dig after Morty, only casually helping against Koffings in the Hideout. Pidgeotto's Return is stronger than the unSTAB ones but it's still not strong enough to KO fatter mons like Cruel, which means it'll have problems against Chuck.
All my mons are at level 30 without detours (I did Hideout -> Lighthouse -> water routes) so I guess having four Medium Slow really helps here. I'll edit this post later with the three consecutive gym fights.
You can go into the forest before the Well. The Farfetch'd puzzle and Cut HM aren't available until after you clear the Well which also triggers the Rival fightWait, you can get Oddish before the rival fight? I always thought he stopped you from going to the forest, I must've looked pretty dumb lol (also that matchup is arguably a big advantage
Hypno beats Chuck's Poliwrath, you just just put it to sleep because you survive two hits from it. I forgot to include it in my post but I tested it at level 30 against Jasmine and it was able to 2HKO, so it wins that matchup too. I actually did try Pryce first, but found Sandslash was just barely not able to get kill Seel with third hit of Rollout and I was close to leveling. I decided to go Jasmine to get a level off the Magnemites and get the hit needed to 2HKO Steelix.View attachment 313110
So let me get this straight.
Drowzee starts off being unable to do basic route clearing unless you resort to Hypnosis after dumping cash on Headbutt and Punches.
Then it gets smoked by Whitney and Morty's Gengar (Gengar being able to OHKO it outright.).
Then it's still weak at route clearing with level and type advantages, it also loses to Chuck's Poliwrath. After evolving.
It also gets smacked around by Jasmine's Steelix, though you should've done Pryce first at that point to bump up your levels a bit. That's way too low.
Then it does pretty well until this.
View attachment 313113
And then there's this.
And you still advocate for it to get bumped up?
A performance like this would warrant a mon getting kicked down, not brought up, are you kidding me? Lmao
This. That said, I really gotta ask...what do y'all consider ''overleveled''? I don't think a 2-level difference should be bad.I'm p sure in the almost two decades since I first got Gold the lowest level I've ever been at for Falkner in dozens of casual runs is 11. Seems reasonable to expect an average person to be no lower than that too.
It's relative to the gym leader for me, I could tell you precisely for any RSE gym leader just off of experience of having run it many times. Most gyms ought not to have enough XP to be more than one or two levels higher at most, but sometimes you'll have plenty of xp available to overlevel (e.g. Winona, Erika)This. That said, I really gotta ask...what do y'all consider ''overleveled''? I don't think a 2-level difference should be bad.
That would be why.A 36 Hypno can solo the Elite 4 with a lot of items. I don't know why you're saying these are negative points for a pokemon to be B tier.
The Elite 4 is where I stopped the run because I knew I had to grind my team and decided I didn't want to finish it and drag Persian across Kanto to clear routes and do nothing in major battles. I just posted that because it was surprising that it could do that, not that it should affect the ranking.That would be why.
It's hard to figure out. Is Hypno putting in work or are the "1 full heal, 2 x accuracy, 6 hyper potion, 2 full restore, 5 x speed, 18 x special , 1 x defend and 3 x atk" distorting results?
It makes sense that you needed all that stuff to sweep them with a Lv. 36 Hypno when the E4 caps at Lance's Lv. 50 DNite, but it just makes your test a murky blob of inconclusiveness.
It's after you clear the Well. Silver makes reference to you defeating the Rockets.Yeah the Rival doesn't stop you from entering the forest until after you either talk to Kurt or after you clear Slowpoke Well
Lmao I actually never tried that and it's the game I played the most, it must've been because Silver roflstomped once when I was a kid and then I decided to never again go west before being sufficiently leveled. Go figure.Yeah the Rival doesn't stop you from entering the forest until after you either talk to Kurt or after you clear Slowpoke Well, one of the two idr precisely. No problems getting to Ilex Forest right when you get to Azalea. I'll consider Bellossom, definitely an option - almost of a mind that Gloom might be better solely for the Poison typing. I did try Rain Dance on Poli at first! Quite liked it actually, but I don't see space for it once I evolved to Poliwhirl, current set is Surf / Ice Punch / Headbutt / Hypnosis and all carry clear use.
I can't help but notice that your Spearow has god-tier IVs, with max HP, attack, speed and a very high defense stat. How do you think that impacts your analysis?