Hello everyone, Recently, after watching the Paul vs. Brandon episode of the anime, I decided to run a status orb Ursaring on my OU team. He had an amazing attack stat and was perfect for the job, but he had one pathetic stat that rendered him almost unusable, speed. I decided to look into double battles and trick room teams, and I realized that Ursaring would be almost beautifully perfect for it. So I whipped up a quick team, made Ursaring the core and started trying it, after about a week of tweaking, this is what I got.
Bear in mind I'm still new to both the strategy and the tier so I would greatly appreciate any suggestions.
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Facade
- Swords Dance
- Hammer Arm
- Crunch
Ursaring's the main offensive powerhouse on this team, using swords dance on the first turn to get +2 attack, while absorbing the first hit with his 385 HP. His abysmally slow speed stat lets him move first with trick room in play. With swords dance up and flame orb activated he can easily plow through a team OHKOing pretty much everything with Facade. Hammer arm beats lucario, aggron, bronzong, and the few other things that could otherwise survive facade. Crunch deals with ghost types as my other moves wouldn't affect them.
Bronzong @ Mental Herb
Trait: Levitate
EVs: 88 SDef / 252 HP / 168 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Bronzong leads alongside Ursaring, setting up trick room and absorbing whatever damage my opponent can even try to get on this beefy guy. His EV spread makes him the ultimate wall. Sitrus berry works as a security measure against a Fire Blast from a juiced up Blaiziken or the likes. Setting up Stealth rock on the next turn I can secure some decent damage on switch-ins. Explosion is for when my health dwindles and the battle is nearing an end. Gyro Ball takes advantage of Bronzong's base 33 speed. Levitate makes him work well with Dragonite when it's using earthquake.
Dragonite @ Yache Berry
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Ice Punch
- Fire Punch
- ExtremeSpeed
This is the first of the 4 pokemon that aren't usually seen on a trick room team, but definitely get it done. Dragonite is a dynamic pokemon that can deal with pretty much everything and I usually like to save him for emergencies such as having no advantages over my opponents remaining pokemon. He can survive almost any move that isn't ice type with his Defense/SDef stats. Inner Focus prevents Fake Out so I successfully Outrage/Earthquake. Fire Punch deals with Ice type pokemon that try to take it out, and also works against Grass,Bug, etc. when Chandelure can't. Extreme Speed deals with opponent's that have priority.
Chandelure @ Life Orb
Trait: Flash Fire
Shiny: Yes
EVs: 180 Def / 220 SAtk / 108 SDef
Sassy Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Trick Room
- Protect
Chandelure is extremely utilized on my team, he's immune to damage from Bronzong's explosion, he can lay down Trick Room after Bronzong is fainted, heat wave hits all pokemon on the battle field, HP Electric helps me take down Water types if I'm stuck in battle, but I would definitely switch if I could, water and ground types are her bane.
Suicune @ Iron Ball
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 SAtk / 1 Spd
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is a pokemon I've had on almost every team I've made. Being able to set up a calm mind or two he can sweep with ease, Ice Beam deals with Dragonite and friends. Hydro Pump Goes without saying, and HP Electric is waiting for Water Absorb to be released, but rounds off his moveset effectively without it. Iron Ball halves speed as Suicune is not normally a pokemon used in trick room and is therefore fast, but still fares surprisingly well.
Gallade @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Brave Nature
- Leaf Blade
- Stone Edge
- Close Combat
- Trick Room
Gallade ties off my team and packs a punch as well. Leaf Blade takes care of water types when I don't feel Chandelure can, so always. Close Combat deals with dark types, and stone edge pretty mush overpowers anything that doesn't resist it after swords dance. Iron Ball is used here as well to half speed. I originally planned to use justified with Beat Up but it didn't work on my team the way I wanted it to.
Bronzong sets up Trick Room for Ursaring... That's pretty much it here. Chandelure works here too.
Bronzong Has levitate so Dragonite is able to use earthquake without hurting my team.
Gallade's got Chandelure's Back. Leaf Blade deals with her water/ground weakness and Close Combat deals with her dark type weakness.
Dragonite covers Suicune's weaknesses. Fire Punch for grass types and Earthquake for Electric types, it's a shame he's part flying.
So that's my team, if you have any suggestions post them below.
Importable:
Bear in mind I'm still new to both the strategy and the tier so I would greatly appreciate any suggestions.
The Team
Ursaring @ Flame OrbTrait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Facade
- Swords Dance
- Hammer Arm
- Crunch
Ursaring's the main offensive powerhouse on this team, using swords dance on the first turn to get +2 attack, while absorbing the first hit with his 385 HP. His abysmally slow speed stat lets him move first with trick room in play. With swords dance up and flame orb activated he can easily plow through a team OHKOing pretty much everything with Facade. Hammer arm beats lucario, aggron, bronzong, and the few other things that could otherwise survive facade. Crunch deals with ghost types as my other moves wouldn't affect them.
Trait: Levitate
EVs: 88 SDef / 252 HP / 168 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Bronzong leads alongside Ursaring, setting up trick room and absorbing whatever damage my opponent can even try to get on this beefy guy. His EV spread makes him the ultimate wall. Sitrus berry works as a security measure against a Fire Blast from a juiced up Blaiziken or the likes. Setting up Stealth rock on the next turn I can secure some decent damage on switch-ins. Explosion is for when my health dwindles and the battle is nearing an end. Gyro Ball takes advantage of Bronzong's base 33 speed. Levitate makes him work well with Dragonite when it's using earthquake.
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Ice Punch
- Fire Punch
- ExtremeSpeed
This is the first of the 4 pokemon that aren't usually seen on a trick room team, but definitely get it done. Dragonite is a dynamic pokemon that can deal with pretty much everything and I usually like to save him for emergencies such as having no advantages over my opponents remaining pokemon. He can survive almost any move that isn't ice type with his Defense/SDef stats. Inner Focus prevents Fake Out so I successfully Outrage/Earthquake. Fire Punch deals with Ice type pokemon that try to take it out, and also works against Grass,Bug, etc. when Chandelure can't. Extreme Speed deals with opponent's that have priority.
Trait: Flash Fire
Shiny: Yes
EVs: 180 Def / 220 SAtk / 108 SDef
Sassy Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Trick Room
- Protect
Chandelure is extremely utilized on my team, he's immune to damage from Bronzong's explosion, he can lay down Trick Room after Bronzong is fainted, heat wave hits all pokemon on the battle field, HP Electric helps me take down Water types if I'm stuck in battle, but I would definitely switch if I could, water and ground types are her bane.
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 SAtk / 1 Spd
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Suicune is a pokemon I've had on almost every team I've made. Being able to set up a calm mind or two he can sweep with ease, Ice Beam deals with Dragonite and friends. Hydro Pump Goes without saying, and HP Electric is waiting for Water Absorb to be released, but rounds off his moveset effectively without it. Iron Ball halves speed as Suicune is not normally a pokemon used in trick room and is therefore fast, but still fares surprisingly well.
Trait: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Brave Nature
- Leaf Blade
- Stone Edge
- Close Combat
- Trick Room
Gallade ties off my team and packs a punch as well. Leaf Blade takes care of water types when I don't feel Chandelure can, so always. Close Combat deals with dark types, and stone edge pretty mush overpowers anything that doesn't resist it after swords dance. Iron Ball is used here as well to half speed. I originally planned to use justified with Beat Up but it didn't work on my team the way I wanted it to.
Team Synergy
Bronzong sets up Trick Room for Ursaring... That's pretty much it here. Chandelure works here too.
Bronzong Has levitate so Dragonite is able to use earthquake without hurting my team.
Gallade's got Chandelure's Back. Leaf Blade deals with her water/ground weakness and Close Combat deals with her dark type weakness.
Dragonite covers Suicune's weaknesses. Fire Punch for grass types and Earthquake for Electric types, it's a shame he's part flying.
So that's my team, if you have any suggestions post them below.
Importable:
Ursaring (M) @ Flame Orb
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Facade
- Swords Dance
- Hammer Arm
- Crunch
Bronzong @ Mental Herb
Trait: Levitate
EVs: 88 SDef / 252 HP / 168 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Dragonite (M) @ Yache Berry
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Ice Punch
- Fire Punch
- ExtremeSpeed
Chandelure @ Life Orb
Trait: Flash Fire
Shiny: Yes
EVs: 180 Def / 220 SAtk / 108 SDef
Sassy Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Trick Room
- Protect
Suicune @ Iron Ball
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 SAtk / 1 Spd
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Gallade @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Leaf Blade
- Stone Edge
- Close Combat
- Trick Room
Trait: Guts
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature
IVs: 0 Spd
- Facade
- Swords Dance
- Hammer Arm
- Crunch
Bronzong @ Mental Herb
Trait: Levitate
EVs: 88 SDef / 252 HP / 168 Def
Sassy Nature
IVs: 0 Spd
- Stealth Rock
- Trick Room
- Explosion
- Gyro Ball
Dragonite (M) @ Yache Berry
Trait: Inner Focus
EVs: 252 HP / 252 Atk / 4 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Ice Punch
- Fire Punch
- ExtremeSpeed
Chandelure @ Life Orb
Trait: Flash Fire
Shiny: Yes
EVs: 180 Def / 220 SAtk / 108 SDef
Sassy Nature
IVs: 0 Spd
- Heat Wave
- Shadow Ball
- Trick Room
- Protect
Suicune @ Iron Ball
Trait: Pressure
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
IVs: 30 SAtk / 1 Spd
- Calm Mind
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Gallade @ Rock Gem
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Leaf Blade
- Stone Edge
- Close Combat
- Trick Room
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