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The Lost Age
Warning this will be a big post!!!
Teams
I noticed awhile back how dangerous Cobalion could be whenever I saw Chopin's post thanks to its astounding base 129 Defense stat and great base 108 Speed stat. The fact that it can check Furfrou with ease is nice as well since it can't boost as fast but it can force it to attack while it sets up itself and use its powerful STABs and stallbreaking capabilities. I also wanted to try Meloetta as it has nice coverage options and the ability to go mixed fairly easily with an Assault Vest and base 128 Special Defense. Physical Defensive Mega Venusaur was added for the team's Mega Diancie check since Cobalion doesn't outspeed it and Meloetta dies to 2 Diamond Storms. Venusaur also takes on the Water-types in the metagame fairly easily, even though it hates getting burned from Scald. Spiritomb was another wallbreaker that added some priority on the team to take on Speed boosters such as Sceptile and to pick off weakened threats in general. Swampert was added for a Fire-type check while also providing the team with Stealth Rock. Swampert also served as a catch all check to any setup sweeper thanks to its access to Roar. Lastly, I added Sylveon as a cleric and SpD wall that could keep the team healthy while still able to abuse its ability with Pixilate Secret Power.
This team was built around the "famous" Dianxie core that can easily threaten so many teams. Mega Diancie serves as a wallbreaker to chip away at the Dark-types for Uxie while Amnesia Uxie can break the bulkier mons trying to take advantage of Diancie. Sceptile is added as a way to revenge kill Mega Diancie and faster threats while also cleaning up after Dianxie has ripped through the opposing foe's team. Furfrou is my secondary win condition and has a really good Speed tier + Fur Coat to essentially give a Huge Power boost to its Tough moves. Suicune has a bit of a weird set on this team, but it does it job very well which is "stealing" the boosts of Steel-types and use Scald to hit them on their weaker defensive stat. Bulldoze is used to nail Volcanion, who is immune to Scald, while also slowing down Pokemon that may be faster. Lastly, I added Kecleon for some special bulk and priority and it is a nice wallbreaker thanks to Protean and a base 120 Special Defense coupled with an Assault Vest.
VR Shift
B+ to unranked
A- to B+
B- to B+
A- to A
B+ to A-
Needs More Discussion
unranked to B
A- to B+
C+ to B-/B
C+ to B/B+
unranked to C
B+ to A-/A
Looking Ahead
Thank You!
I just wanted to dedicate this section to all those that voted for Got Talent and to tell you guys that I thank each and every one of you for bringing to light what I consider my baby and my "big step" into the OM forums community. I am very happy everyone enjoyed it despite the initial bumps in the road with the Unaware "bug" and the burn status mishap. I also know quite a few people had trouble wrapping their heads around the way this OM changes standard play with a lot of random Pokemon becoming massive threats and it sort of served as a unique look at competitive Pokemon as a whole. While it was confusing, I also got from you guys the praise of this metagame allowing for a lot of flexibility in terms of teambuilding and threats. Whether you enjoyed it, or even voted for it, I am hoping to continue grooming this OM and allow it to be the best it can be.
Shaping / Fine-Tuning the VR
The main thing I wanna do now that a lot of the OM community has had a chance to play this metagame is to finish shaping up and subsequently fine-tune the Viability Rankings. When it was first done, we didn't know about a lot of threats that have been discovered throughout this past month such as Furfrou and Ninjask, which is the main reason Speed Boost got banned. I want to continue working on it by having you guys give your input on it and make it the most consistent and up-to-date VR.
Mini-Tours
To generate activity for the OM in the "off-season", I decided that I'm going to try and host mini-tours on ROM to keep everyone continuing playing the metagame and help cultivate it. I may make a schedule or I may just do them on a whim, but I wanted to start doing these on a somewhat regular basis as to keep the activity going for Got Talent. These mini-tours can also be used for future suspects, if necessary. Besides that, I, along with the council, will of course be available for challenges if you ever have a team to test.
Announcements
Unbanning Hoopa-U
My first announcement is allowing Hoopa-U back into Got Talent. The council decided that Hoopa-U wasn't defined as being inherently broken when it was initially allowed, but since GT follows OU's banlist, Hoopa-U got the boot. With this coming back, it is bound to be a powerful threat thanks to a powerful base 130 Special Defense and STAB Knock Off and Psychic to work off of it. Outside of that, it really lacks anything for coverage bar Hidden Power, leaving it to rely solely on its STABs, which can leave it in bad situations at times.
Teams
I noticed awhile back how dangerous Cobalion could be whenever I saw Chopin's post thanks to its astounding base 129 Defense stat and great base 108 Speed stat. The fact that it can check Furfrou with ease is nice as well since it can't boost as fast but it can force it to attack while it sets up itself and use its powerful STABs and stallbreaking capabilities. I also wanted to try Meloetta as it has nice coverage options and the ability to go mixed fairly easily with an Assault Vest and base 128 Special Defense. Physical Defensive Mega Venusaur was added for the team's Mega Diancie check since Cobalion doesn't outspeed it and Meloetta dies to 2 Diamond Storms. Venusaur also takes on the Water-types in the metagame fairly easily, even though it hates getting burned from Scald. Spiritomb was another wallbreaker that added some priority on the team to take on Speed boosters such as Sceptile and to pick off weakened threats in general. Swampert was added for a Fire-type check while also providing the team with Stealth Rock. Swampert also served as a catch all check to any setup sweeper thanks to its access to Roar. Lastly, I added Sylveon as a cleric and SpD wall that could keep the team healthy while still able to abuse its ability with Pixilate Secret Power.
This team was built around the "famous" Dianxie core that can easily threaten so many teams. Mega Diancie serves as a wallbreaker to chip away at the Dark-types for Uxie while Amnesia Uxie can break the bulkier mons trying to take advantage of Diancie. Sceptile is added as a way to revenge kill Mega Diancie and faster threats while also cleaning up after Dianxie has ripped through the opposing foe's team. Furfrou is my secondary win condition and has a really good Speed tier + Fur Coat to essentially give a Huge Power boost to its Tough moves. Suicune has a bit of a weird set on this team, but it does it job very well which is "stealing" the boosts of Steel-types and use Scald to hit them on their weaker defensive stat. Bulldoze is used to nail Volcanion, who is immune to Scald, while also slowing down Pokemon that may be faster. Lastly, I added Kecleon for some special bulk and priority and it is a nice wallbreaker thanks to Protean and a base 120 Special Defense coupled with an Assault Vest.
VR Shift
Needs More Discussion
Looking Ahead
Thank You!
I just wanted to dedicate this section to all those that voted for Got Talent and to tell you guys that I thank each and every one of you for bringing to light what I consider my baby and my "big step" into the OM forums community. I am very happy everyone enjoyed it despite the initial bumps in the road with the Unaware "bug" and the burn status mishap. I also know quite a few people had trouble wrapping their heads around the way this OM changes standard play with a lot of random Pokemon becoming massive threats and it sort of served as a unique look at competitive Pokemon as a whole. While it was confusing, I also got from you guys the praise of this metagame allowing for a lot of flexibility in terms of teambuilding and threats. Whether you enjoyed it, or even voted for it, I am hoping to continue grooming this OM and allow it to be the best it can be.
Shaping / Fine-Tuning the VR
The main thing I wanna do now that a lot of the OM community has had a chance to play this metagame is to finish shaping up and subsequently fine-tune the Viability Rankings. When it was first done, we didn't know about a lot of threats that have been discovered throughout this past month such as Furfrou and Ninjask, which is the main reason Speed Boost got banned. I want to continue working on it by having you guys give your input on it and make it the most consistent and up-to-date VR.
Mini-Tours
To generate activity for the OM in the "off-season", I decided that I'm going to try and host mini-tours on ROM to keep everyone continuing playing the metagame and help cultivate it. I may make a schedule or I may just do them on a whim, but I wanted to start doing these on a somewhat regular basis as to keep the activity going for Got Talent. These mini-tours can also be used for future suspects, if necessary. Besides that, I, along with the council, will of course be available for challenges if you ever have a team to test.
Announcements
Unbanning Hoopa-U
My first announcement is allowing Hoopa-U back into Got Talent. The council decided that Hoopa-U wasn't defined as being inherently broken when it was initially allowed, but since GT follows OU's banlist, Hoopa-U got the boot. With this coming back, it is bound to be a powerful threat thanks to a powerful base 130 Special Defense and STAB Knock Off and Psychic to work off of it. Outside of that, it really lacks anything for coverage bar Hidden Power, leaving it to rely solely on its STABs, which can leave it in bad situations at times.