Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Leech Seed
- Knock Off
- Body Press
Essentially a tanky hazard setter. I use Ferra primarily to set out 3 sets of spikes or how many i can. After setting hazards I just dish out attacks until he dies and I can put a new pokemon
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Healing Wish
- Thunder
The Wall of the team. I wanted her to be tanky and be able to dish decent damage before dying. I also used her as a semi healer with healing wish so shes usually one of the last to come out on the team.
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp
An offensive pivot. I usually just use him to dish out an attack and u turn when i think the enemy is gonna kill him. I just rinse and repeat until the enemy dies
Cloyster @ Heavy-Duty Boots
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
The setup sweeper. I sorta spam Shell smash until my buffs are good. then I use icicle spear or rock depending on the enemy pokemon. liquidation is when im fighting tankier enemies where ill use liquidation and swap to aegislash
Aegislash @ Spell Tag
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Mild Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Toxic
The Wall breaker. I dish out shadow ball a lot due to the spell tag item buffing it. Toxic will usually be the first move to get some poison going just incase.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Relaxed Nature
- Ice Beam
- Earthquake
- Roost
- Heal Bell
Cleric and Status healer. I mainly swap to him to get ailments cured and heal him back up with roost. then i use icicle spear or earthquake depending if they levitate or their weaknesses
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Leech Seed
- Knock Off
- Body Press
Essentially a tanky hazard setter. I use Ferra primarily to set out 3 sets of spikes or how many i can. After setting hazards I just dish out attacks until he dies and I can put a new pokemon
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Healing Wish
- Thunder
The Wall of the team. I wanted her to be tanky and be able to dish decent damage before dying. I also used her as a semi healer with healing wish so shes usually one of the last to come out on the team.
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- U-turn
- Will-O-Wisp
An offensive pivot. I usually just use him to dish out an attack and u turn when i think the enemy is gonna kill him. I just rinse and repeat until the enemy dies
Cloyster @ Heavy-Duty Boots
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Liquidation
The setup sweeper. I sorta spam Shell smash until my buffs are good. then I use icicle spear or rock depending on the enemy pokemon. liquidation is when im fighting tankier enemies where ill use liquidation and swap to aegislash
Aegislash @ Spell Tag
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpD
Mild Nature
- Shadow Ball
- Flash Cannon
- Close Combat
- Toxic
The Wall breaker. I dish out shadow ball a lot due to the spell tag item buffing it. Toxic will usually be the first move to get some poison going just incase.
Dragonite @ Heavy-Duty Boots
Ability: Multiscale
EVs: 252 HP / 4 Atk / 252 SpD
Relaxed Nature
- Ice Beam
- Earthquake
- Roost
- Heal Bell
Cleric and Status healer. I mainly swap to him to get ailments cured and heal him back up with roost. then i use icicle spear or earthquake depending if they levitate or their weaknesses
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