Haunter, this one's for you. :)
My team at a glance:
Details:
Lead:
Aerodactyl@Leftovers
Lonely.
252 Atk \ 252 Spd \ 6 Def
Moves:
Stealth Rock
-Of course, this is the standard for a Pokemon with such great speed.
Taunt
-Again, this is to prevent you from setting up Spikes or Toxic Spikes or Stealth Rock. With the great speed, it will do the job.
Dragon Claw
-To sweep\finish off the Lead. Works good too.
Thunder Fang
-To get rid of any water type Pokemon.
Water types go to: Salamence, Empoleon.
Ice Types go to: Infernape.
Steel types go to: Scizor, Empoleon.
Its your standard SR Aerodactyl. I fail to see the logic in not using something that works. :)
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Salamence@Life Orb
252 Atk \ 132 Spd \ 126 Sp.Atk
Lonely.
Moves:
Dragon Rush
-Due to its high Attack, I had to put this move. Plus, the flinch hax isn't that bad.
Dragon Dance
-To raise its already high Speed and Attack.
Fire Fang
-In case of emergencies.
Steel Wing
-Also for emergencies.
Ice types go to: Infernape, Empoleon.
Rock types go to: Empoleon.
Dragon types go to: Empoleon, Scizor.
Your standard DD Mence with a twist.Some people make him a Sp.Atk sweeper, but I prefer going with the nature. High Attack with Attack boosting Nature with power-boosting Item (at the cost of some HP),and if I wish to finish the fight, one DD is all that is needed. :)
----------------------------------------------------
Azelf@Leftovers
252 Spd \ 252 Sp.Atk \ 6 HP
Modest.
Moves:
(bear in mind that I planned for Azelf to be able to take on any Pokemon that stands in my way...Except for that pink whore named Blissey.)
ThunderBolt
-Takes on most Water types, OHKO-ing them, usually.
Fire Blast
-Takes on Scizor and other Grass, Steel, and Ice type Pokemon.
Nasty Plot
-Takes its high Sp.Atk to another level.
Energy Ball
-For all the annoying TTars out there.
Dark types go to: Empoleon, Infernape, Scizor.
Bug types go to: Infernape, Empoleon, Aerodactyl, Salamence, Scizor.
Ghost types go to: Empoleon, Scizor, Infernape, Salamence, Aerodactyl.
This should be a standard Azelf, IMO, for it has perfect coverage. I used to be brutally fucked by Mence, Gyara, and TTars, among all Pokemon. This is jsut a minor setback now. :)
-----------------------------------------------------
Empoleon@Petaya
252 HP \ 252 Sp.Atk
Brave.
Moves:
Substitute
-They won't expect this! This move is very effective with Empoleon, good enough for stalling because of its resistances.
Ice Beam
-Good to take out any Roserades, or any Grass type Pokemon in general.
Hydro Pump
-Should be good to sweep any Pokemon with little or no resistance to Water.
Flash Cannon
-I thought that I should have one move that I can STAB with and use its high Sp.Atk. And there it is.
Ground types go to: Azelf, Aerodactyl, Salamence.
Fighting types go to: Salamence, Azelf.
Electric types go to: Anyone but Empoleon and Aerodactyl.
Now this is my favorite Pokemon, taking hits for most of the team due to its dual type (Water-Steel), and it has enough HP to go with it.I HAD to get it.
------------------------------------------------
Infernape@Scope Lens
252 Spd \ 252 Atk \ 6 HP
Lonely.
Moves:
Fake Out
-A must have for my Infernape, or how else will I get past those pesky Scarf-ed Pokemon?
Thunder Punch
-For emergencies only. Better safe than sorry, you know?
Blaze Kick
-STAB, and high Attack...what else do I need to say?
Close Combat
-An epic move where it OHKO's anything that doesn't have resistance to Fighting.
Water types go to: Empoleon, Salamence.
Flying types go to: Aerodactyl, Empoleon.
Psychic types go to: Azelf, Empoleon, Scizor.
Ground types go to: Azelf, Salamence, Aerodactyl.
A standard Infernape tailored to fit my needs, which is a suitable counter to that pink whore we all know as "Blissey". And to take out TTars along the way.
---------------------------------------------------
Scizor@Life Orb
252 Ark \ 128 Def \ 112 Spd
Naughty.
Moves:
Bullet Punch
-The move that made Scizor a beast.
U-Turn
-To scout for some Pokemon, and hopefully lure out some TTars and Blissey(s), or anything weak to my team.
Pursuit
-Takes out most Gengars and Rotoms.
Swords Dance
-Again, it makes a Bullet Punch from this guy an OHKO.
Fire types go to: Aerodactyl, Infernape, Salamence.
Ah, Scizor. He stings like a butterfly and flies like a bee. Had to get him for defense and to attack. I mean, who else can OHKO a TTar? Who can make short work out of a Gengar or a Rotom?
-------------------------------------------------
Anyway, I'm too tired to even write an ending note, seeing that I haven't slept since yesterday (homework and studying), so just rate my team, and tell me what you think...
My team at a glance:
Details:
Lead:
Aerodactyl@Leftovers
Lonely.
252 Atk \ 252 Spd \ 6 Def
Moves:
Stealth Rock
-Of course, this is the standard for a Pokemon with such great speed.
Taunt
-Again, this is to prevent you from setting up Spikes or Toxic Spikes or Stealth Rock. With the great speed, it will do the job.
Dragon Claw
-To sweep\finish off the Lead. Works good too.
Thunder Fang
-To get rid of any water type Pokemon.
Water types go to: Salamence, Empoleon.
Ice Types go to: Infernape.
Steel types go to: Scizor, Empoleon.
Its your standard SR Aerodactyl. I fail to see the logic in not using something that works. :)
--------------------------------------------------
Salamence@Life Orb
252 Atk \ 132 Spd \ 126 Sp.Atk
Lonely.
Moves:
Dragon Rush
-Due to its high Attack, I had to put this move. Plus, the flinch hax isn't that bad.
Dragon Dance
-To raise its already high Speed and Attack.
Fire Fang
-In case of emergencies.
Steel Wing
-Also for emergencies.
Ice types go to: Infernape, Empoleon.
Rock types go to: Empoleon.
Dragon types go to: Empoleon, Scizor.
Your standard DD Mence with a twist.Some people make him a Sp.Atk sweeper, but I prefer going with the nature. High Attack with Attack boosting Nature with power-boosting Item (at the cost of some HP),and if I wish to finish the fight, one DD is all that is needed. :)
----------------------------------------------------
Azelf@Leftovers
252 Spd \ 252 Sp.Atk \ 6 HP
Modest.
Moves:
(bear in mind that I planned for Azelf to be able to take on any Pokemon that stands in my way...Except for that pink whore named Blissey.)
ThunderBolt
-Takes on most Water types, OHKO-ing them, usually.
Fire Blast
-Takes on Scizor and other Grass, Steel, and Ice type Pokemon.
Nasty Plot
-Takes its high Sp.Atk to another level.
Energy Ball
-For all the annoying TTars out there.
Dark types go to: Empoleon, Infernape, Scizor.
Bug types go to: Infernape, Empoleon, Aerodactyl, Salamence, Scizor.
Ghost types go to: Empoleon, Scizor, Infernape, Salamence, Aerodactyl.
This should be a standard Azelf, IMO, for it has perfect coverage. I used to be brutally fucked by Mence, Gyara, and TTars, among all Pokemon. This is jsut a minor setback now. :)
-----------------------------------------------------
Empoleon@Petaya
252 HP \ 252 Sp.Atk
Brave.
Moves:
Substitute
-They won't expect this! This move is very effective with Empoleon, good enough for stalling because of its resistances.
Ice Beam
-Good to take out any Roserades, or any Grass type Pokemon in general.
Hydro Pump
-Should be good to sweep any Pokemon with little or no resistance to Water.
Flash Cannon
-I thought that I should have one move that I can STAB with and use its high Sp.Atk. And there it is.
Ground types go to: Azelf, Aerodactyl, Salamence.
Fighting types go to: Salamence, Azelf.
Electric types go to: Anyone but Empoleon and Aerodactyl.
Now this is my favorite Pokemon, taking hits for most of the team due to its dual type (Water-Steel), and it has enough HP to go with it.I HAD to get it.
------------------------------------------------
Infernape@Scope Lens
252 Spd \ 252 Atk \ 6 HP
Lonely.
Moves:
Fake Out
-A must have for my Infernape, or how else will I get past those pesky Scarf-ed Pokemon?
Thunder Punch
-For emergencies only. Better safe than sorry, you know?
Blaze Kick
-STAB, and high Attack...what else do I need to say?
Close Combat
-An epic move where it OHKO's anything that doesn't have resistance to Fighting.
Water types go to: Empoleon, Salamence.
Flying types go to: Aerodactyl, Empoleon.
Psychic types go to: Azelf, Empoleon, Scizor.
Ground types go to: Azelf, Salamence, Aerodactyl.
A standard Infernape tailored to fit my needs, which is a suitable counter to that pink whore we all know as "Blissey". And to take out TTars along the way.
---------------------------------------------------
Scizor@Life Orb
252 Ark \ 128 Def \ 112 Spd
Naughty.
Moves:
Bullet Punch
-The move that made Scizor a beast.
U-Turn
-To scout for some Pokemon, and hopefully lure out some TTars and Blissey(s), or anything weak to my team.
Pursuit
-Takes out most Gengars and Rotoms.
Swords Dance
-Again, it makes a Bullet Punch from this guy an OHKO.
Fire types go to: Aerodactyl, Infernape, Salamence.
Ah, Scizor. He stings like a butterfly and flies like a bee. Had to get him for defense and to attack. I mean, who else can OHKO a TTar? Who can make short work out of a Gengar or a Rotom?
-------------------------------------------------
Anyway, I'm too tired to even write an ending note, seeing that I haven't slept since yesterday (homework and studying), so just rate my team, and tell me what you think...