Gallade (Offensive Trick Room) (GP 2/2)

Windsong

stumbling down elysian fields
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The original analysis is already done, so this is just a set that IMO should be included

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Close Combat
move 3: Stone Edge / Ice Punch
move 4: Psycho Cut / Night Slash
item: Life Orb
ability: Justified / Steadfast
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Although it is more commonly seen as a set-up sweeper utilizing either Bulk Up or Swords Dance, Gallade can also use an effective offensive Trick Room set quite well. This lets it beat many common switch-ins to Bulk Up and Swords Dance Gallade, playing around many common checks with ease. In addition, Gallade can also heavily damage most offensive teams with this set, thanks to its ability to hit hard while technically 'outspeeding' everything on common offensive teams when Trick Room is in play.</p>


<p>Trick Room is a necessity on this set, allowing Gallade to function as a standalone sweeper, clean up most teams late-game, and also being able to punch holes in most teams early in the game. Close Combat is Gallade's strongest STAB option, and the Defense drops aren't particularly important when Gallade should be attacking first. Ice Punch has decent neutral coverage with Close Combat, and most importantly, allows Gallade to handle Gligar. Finally, Night Slash hurts Ghost- and Psychic-types, such as Rotom and Slowking, while Stone Edge lets Gallade hit Flying-types that are hit neutrally by Ice Punch, most notably Moltres. However, it is important to note that Ice Punch is illegal with Justified, meaning that Stone Edge must be used with Justified and Ice Punch with Steadfast.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack is necessary for Gallade to function to the best of its ability. Gallade should just pump maximum EVs into HP, and then the final four into Special Defense, as it doesn’t need speed because it has to be as slow as possible for Trick Room to work effectively. With a Brave nature and zero Speed IVs, Gallade is capable of outspeeding neutral base 70s under Trick Room. Life Orb is the best item for Gallade to use, as Gallade needs all the power it can get in order to break through walls. However, Leftovers is also an option, although Gallade can't break through Pokemon such as Qwilfish as reliably without Life Orb. Justified is a better option for this set than Steadfast because Gallade hugely appreciates the possible Attack boosts, while the potential Speed increases from Steadfast does more harm than good.</p>

<p>Similarly to other offensive Trick Room setters, Gallade can function both as part of a dedicated Trick Room team, or as a standalone sweeper on other teams. When being used on a Trick Room team, excellent partners for Gallade include Slowking, Marowak, and Aggron, all of whom can take advantage of the Trick Room that Gallade sets up while also punching holes in the opponent's team for Gallade to break through. When used outside pure Trick Room teams, Gallade's best partners are offensive Pokemon that can either take advantage of Gallade removing faster walls, or offensive Pokemon that are capable of breaking down Pokemon that Gallade has trouble with, such as Cofagrigus and Tangrowth. Excellent options for those Pokemon include Entei, who is capable of breaking down every almost physical wall in RU when used with Gallade, and Aggron, who easily takes advantage of physical walls being absent to unleash its monstrously powerful attacks.</p>

<p>Gallade appreciates both entry hazard and Rapid Spin support. With Stealth Rock, Gallade can net many important KOs, such as those against Moltres and Braviary without using Stone Edge, and even a potential 2HKO against some Dusknoir. With Spikes or Toxic Spikes support, Gallade is even capable of wearing down and eventually beating certain walls such as Tangrowth, who are nearly unbreakable on the physical side. Excellent entry hazard setters are Uxie and Mesprit, who can also set up Trick Room, as well as Qwilfish, Omastar, and Glalie. Due to being affected by all of the entry hazards and with Life Orb already wearing Gallade down somewhat quickly, it’s best paired with a spinner as well. Good choices for this include Claydol, Cryogonal, and Sandslash.</p>
 

Honko

he of many honks
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terrible set

QC REJECTED J/K


Get rid of Leaf Blade though, Night Slash hits Slowking, Psycho Cut hits Qwilfish and Poliwrath, and all the other bulky Waters get slaughtered by Close Combat anyway.

LOW JUMP APPROVED 1/3
 

November Blue

A universe where hot chips don't exist :(
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[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Close Combat
move 3: Psycho Cut
move 4: Night Slash / Stone Edge
item: Life Orb
ability: Justified
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Although much more commonly seen playing as a set-up sweeper utilizing either Bulk Up or Swords Dance, Gallade can also use an effective offensive Trick Room set quite well. This lets it beat many common switch-ins to Bulk Up and Swords Dance Gallade, playing around many common checks with ease. In addition, Gallade can also heavily damage most offensive teams with this set, thanks to its ability to hit hard while technically outspeeding everything on common offenseive teams under Trick Room.</p>



<p>Trick Room is a necessity on this moveset, allowing Gallade to function as a standalone sweeper and clean up most teams lategame late-game while also being able to punch holes in most teams early in the game. Close Combat is Gallade’s strongest STAB option, and the drops in defenses Defense drops (Preferential) aren’t particularly important when Gallade should be attacking first regardless. Psycho Cut has excellent neutral coverage with Close Combat, hitting many common Gallade switch-ins, such as Qwilfish and Poliwrath hard. Finally, Night Slash hurts Ghost and Psychic -types Ghost- and Psychic-types, such as Rotom and Slowking, while Stone Edge lets Gallade hit Flying-types, most notably Moltres, (< Comma) harder than with any of its other moves.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack is necessary for Gallade to function to the best of its ability. Gallade should just pump maximum EVs into HP, and then the final four into Special Defense, as it doesn’t need speed, since because (< Remove comma, and I left speed uncapitalized, as I assume you mean speed in general rather than the stat.) it has to be as slow as possible for Trick Room to work effectively. With a Brave nature and zero Speed IVs, Gallade is capable of outspeeding neutral base 70s under Trick Room. Life Orb is the best item for Gallade to use, as it Gallade needs all the power it can get in order to break through walls. However, Leftovers is also an option, although Gallade can’t break through Pokemon such as Qwilfish as reliably without Life Orb. Justified is a better option for this moveset than Steadfast is, since because Gallade hugely appreciates the possible Attack boosts, (< Comma) while the potential Speed increases from Steadfast do more harm than good.</p>

<p>Similarly to other offensive Trick Room setters, Gallade can function both as part of a dedicated Trick Room team, or as a standalone sweeper on other teams. When used on a Trick Room team, excellent partners for Gallade include Slowking, Marowak, and Aggron, all of whom can take advantage of the Trick Room that Gallade sets up while also punching holes in the opponent’s team for Gallade to break through. When used outside of pure Trick Room teams, Gallade’s best partners are offensive Pokemon that can either take advantage of Gallade removing faster walls, or offensive Pokemon that are capable of breaking down Pokemon that Gallade has trouble with, such as Cofagrigus and Tangrowth. Excellent options for those Pokemon include Entei, who is capable of breaking down every almost physical wall in RU when used with Gallade, and Aggron, who easily takes advantage of physical walls being gone absent (Preferential) to unleash its monstrously powerful attacks.</p>

<p>Gallade appreciates both entry hazard and Rapid Spin support. The former is because with even a layer of Stealth Rock, Gallade can net many important KOs, such as against Moltres and Braviary without using Stone Edge, and even a potential 2HKO against some Dusknoir. With Spikes or Toxic Spikes support, Gallade is even capable of wearing down and eventually beating certain walls such as Tangrowth, who are nearly unbreakable on the physical side. Excellent entry hazard setters are Uxie and Mesprit, who can also set Trick Room, as well as Qwilfish, Omastar, and Glalie. Due to being hit by all of the entry hazards and with Life Orb already wearing Gallade down somewhat quickly, it’s best paired with a spinner as well. Good choices for this include Claydol, who can take some physical hits aimed at Gallade, Cryogonal, and or Sandslash.</p>
Proofreading...

Proofread and Finalized.
 

JockeMS

formerly SuperJOCKE
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Placeholder. Checking this.

EDIT:

Wait, I screwed up. Let me check this later instead.
 
Dumb Windsong stealing my set and mentioning my TR team as the best teammates. I demand this set to be called zdrup's Gallade!

Now seriously, considering the teammates you've picked (and that I used a lot), Psycho Cut has no use. Sure it deals with Qwilfish but Marowak and Slowking have super effective STABs against it and Aggron Head Smashes it to hell anyway. Ice Punch is much better to cripple Gligar that gives huge troubles to that TR team. The moveset I prefer is:

[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Close Combat
move 3: Ice Punch
move 4: Night Slash / Psycho Cut
item: Life Orb
ability: Justified
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

I don't know if Justified and Ice Punch are compatible but if not go with Justified. Crippling Gligar is worth it. I personally use Night Slash on the last slot but I can see Psycho Cut being useful with all the Fighting-types around.
 
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[SET]
name: Offensive Trick Room
move 1: Trick Room
move 2: Close Combat
move 3: Stone Edge / Ice Punch
move 4: Psycho Cut / Night Slash / Stone Edge
item: Life Orb
ability: Justified / Steadfast
nature: Brave
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe

[SET COMMENTS]

<p>Although it is much more commonly seen playing as a set-up sweeper utilizing either Bulk Up or Swords Dance, Gallade can also use an effective offensive Trick Room set quite well. This lets it beat many common switch-ins to Bulk Up and Swords Dance Gallade, playing around many common checks with ease. In addition, Gallade can also heavily damage most offensive teams with this set, thanks to its ability to hit hard while technically 'outspeeding' (add single quotations) everything on common offensive teams when under Trick Room is in play.</p>


<p>Trick Room is a necessity on this set, allowing Gallade to function as a standalone sweeper, (add comma) and clean up most teams late-game, and while also being able to punch holes in most teams early in the game. Close Combat is Gallade's (ASCII apostrophe) strongest STAB option, and the Defense drops aren't (ASCII apostrophe) particularly important when Gallade should be attacking first regardless. Ice Punch has decent neutral coverage with Close Combat, and most importantly, (add comma) allows Gallade to handle Gligar. Finally, Night Slash hurts Ghost- and Psychic-types, such as Rotom and Slowking, while Stone Edge lets Gallade hit Flying-types, not hit hard that are hit neutrally by Ice Punch, most notably Moltres, harder than with any of its other moves. However, it is important to note that Ice Punch is illegal with Justified, meaning that Stone Edge must be used with Justified and Ice Punch with Steadfast.</p>

[ADDITIONAL COMMENTS]

<p>Maximum Attack is necessary for Gallade to function to the best of its ability. Gallade should just pump maximum EVs into HP, and then the final four into Special Defense, as it doesn’t need speed because it has to be as slow as possible for Trick Room to work effectively. With a Brave nature and zero Speed IVs, Gallade is capable of outspeeding neutral base 70s under Trick Room. Life Orb is the best item for Gallade to use, as Gallade needs all the power it can get in order to break through walls. However, Leftovers is also an option, although Gallade can't (ASCII apostrophe) break through Pokemon such as Qwilfish as reliably without Life Orb. Justified is a better option for this set than Steadfast because Gallade hugely appreciates the possible Attack boosts, while the potential Speed increases from Steadfast does more harm than good.</p>

<p>Similarly to other offensive Trick Room setters, Gallade can function both as part of a dedicated Trick Room team, or as a standalone sweeper on other teams. When being used on a Trick Room team, excellent partners for Gallade include Slowking, Marowak, and Aggron, all of whom can take advantage of the Trick Room that Gallade sets up while also punching holes in the opponent's (ASCII apostrophe) team for Gallade to break through. When used outside pure Trick Room teams, Gallade's (ASCII apostrophe) best partners are offensive Pokemon that can either take advantage of Gallade removing faster walls, or offensive Pokemon that are capable of breaking down Pokemon that Gallade has trouble with, such as Cofagrigus and Tangrowth. Excellent options for those Pokemon include Entei, who is capable of breaking down every almost physical wall in RU when used with Gallade, and Aggron, who easily takes advantage of physical walls being absent to unleash its monstrously powerful attacks.</p>

<p>Gallade appreciates both entry hazard and Rapid Spin support. The former is because With Stealth Rock, Gallade can net many important KOs, such as those against Moltres and Braviary without using Stone Edge, and even a potential 2HKO against some Dusknoir. With Spikes or Toxic Spikes support, Gallade is even capable of wearing down and eventually beating certain walls such as Tangrowth, who are nearly unbreakable on the physical side. Excellent entry hazard setters are Uxie and Mesprit, who can also set up Trick Room, as well as Qwilfish, Omastar, and Glalie. Due to being affected hit by all of the entry hazards and with Life Orb already wearing Gallade down somewhat quickly, it’s best paired with a spinner as well. Good choices for this include Claydol, who can take the some physical hits aimed at Gallade, Cryogonal, and Sandslash.</p>


Windsong, the last paragraph is a little weird, maybe edit it a little to make it sound better?

Other than that,



GP 2/2
 

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