Derived Fusion: Zorcanine
Prevolution Components: Zorua / Growlithe
Prevolution Name: Zorgrowl
New Type: Dark / Fire
Base Stats: 55 / 74 / 48 / 83 / 55 / 73 (+3 HP, +2 Atk, +1 Def, +3 SpA, +5 SpD, +5 Spe) | 388 BST
New Ability and desc: Mental Fear (same as derived fusion) - Always appear as full health to the opponent.
Role Identification: A strange sort of mixed attacker, like an improved Houndour but without the Fire immunity. It's kinda tough to revenge KO without knowing its exact HP value. Recommended EV investment: 4 Atk, 252 SpA, 252 Spe
Dex Entries:
Zorgrowl: Regardless how much it gets wounded, it deceives others into thinking that it is perfectly healthy. It returns friendliness and hostility alike, but otherwise it keeps to itself.
Zorcanine: A formidable opponent that never shows signs of weariness until it falls unconscious. Deceitful as it is, it has a side of majesty to it.
Derived Fusion: Chesdon
Prevolution Components: Chespin / Hippopotas
Prevolution Name: Chespotas
New Type: Grass / Ground
Base Stats: 68 / 77 / 83 / 48 / 52 / 42 (+1 HP, +6 Atk, +7 Def, +4 SpD, +2 Spe) | 370 BST
New Ability and desc: Cactus Power (same as derived fusion) - Summons Sandstorm upon switching in. Grass-type moves have their power increased 20%.
Role Identification: Stats are inspired by Hippopotas but with more Attack, Defense, and Speed. Stealth Rock and sand setter with a hard-hitting Wood Hammer.
Dex Entries:
Chespotas: It thrives off of desert sand and sun in order to grow. If attacked, it will spread sand outside and throughout its body to weaken the opposition and strengthen its plant cells.
Chesdon: With all the sun and sand having influenced its growth, it takes pride in being called a "Desert Warrior" on account of its tough-as-nails plant cells and the high volumes of sand inside its body.
Derived Fusion: Mamodrill
Prevolution Components: Swinub / Drilbur
Prevolution Name: Swinbur
New Type: Ice / Ground
Base Stats: 65 / 73 / 47 / 35 / 45 / 73 (+5 HP, +1 Atk, +2 Def, +3 SpD, +9 Spe) | 338 BST
New Ability and desc: Snow Force (same as derived fusion) - Strengthens Ice-type moves to 1.33× their power during hail.
Role Identification: This thing benefits from hail as a wallbreaker rather than a sweeper, and its dual STAB coverage complements its offensive prowess. Base stats are tailored so that the important stats (Atk and Spe) can be maximized with 252 EVs and the defensive stats are as high as possible without needing EV investment.
Dex Entries:
Swinbur: Having a perceptive nose and tough digging claws, Swinbur excels at finding treasures and abodes hidden underground. Arctic cold motivates and strengthens it.
Mamodrill: In spite of its imposing tusks and rotund composure, Mamodrill is a veteran in terms of digging holes. The iciness of its tusks and fluffiness of its fur make it especially compatible with the cold.
Derived Fusion: Heliodra
Prevolution Components: Helioptile / Goomy
Prevolution Name: Gooptile
New Type: Electric / Dragon
Base Stats: 54 / 49 / 43 / 71 / 64 / 63 (+5 HP, +4 Def, +8 SpA, +3 Spe) | 344 BST
New Ability and desc: Goop Skin (Dry Skin +
Gooey) - Dry Skin effects, except being affected by a Water-type move, instead of restoring 25% HP, lowers the offender's Speed by 1 stage.
Role Identification: Similar to standard Helioptile but with arguably better typing and a nasty side effect to its Water immunity.
Dex Entries:
Gooptile: Its skin is coated with a thin film of goop that counteracts water pressure. It generates electricity in desperate situations, whether from predators or from too much sun.
Heliodra: A friendly desert dweller with scales of solidified goop. The scales have a therapeutic effect when exposed to high quantities of sand, making them coveted by desert explorers.
Derived Fusion: Dragon
Prevolution Components: Skrelp / Deino
Prevolution Name: Derp
New Type: Water / Dragon
Base Stats: 56 / 73 / 65 / 57 / 65 / 43 (+6 Atk, +5 Def, +5 SpD, +4 Spe)
New Ability and desc: Confused Genes (
Adaptability + Hustle) - The user deals 1.5* damage with physical attacks, but its STAB multiplier is 1.2 (1.5 * 0.8).
Role Identification: An odd bulky attacker that essentially has Iron Fist on its STABs and STAB on its physical non-STABs. This powers up its Aqua Tail, Outrage, Superpower, and more, all with unhindered accuracy.
Dex Entries:
Derp: It fights aggressively, but it only selectively remembers its fighting tactics. The playful scientists behind this fusion made it draconic just to spite its predecessor.
Dragon: While it stays afloat by virtue of its destructively sentient limbs of hardened seaweed, it is capable of hiding a mysterious toxin in its shadow on the ground.
Okay, that's all I have for this slate.