Fusion Evolution

Status
Not open for further replies.
I rescind my opinion on your retyping decision after reading over the fusion again, Spartan. I agree with Slawth, I think.

I have nothing of interest to contribute to theorymons at present, so let me just suggest that Houndlion should have both parents' sets of horns at once in its sprite.
 
Really interested in knowing what this new mechanics might be. Unfortunately, I don't really have anything useful to say about the current fusions that came trough the vote. They all seem to be useful, especially Lucharama.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
I believe all these Pokémon fusions will benefit all the play styles that they are apart of. Weather seems to be a VERY dominant force in this metagame and will most likely influence the next submission phase greatly. All in all this are great stuff that went through. Plus, Yeah Sablemimez!

On what Eevee said about new mechanics, I hope my cry for hidden abilities being allowed was heard!
 
I believe all these Pokémon fusions will benefit all the play styles that they are apart of. Weather seems to be a VERY dominant force in this metagame and will most likely influence the next submission phase greatly. All in all this are great stuff that went through. Plus, Yeah Sablemimez!
Yeah, we might need to see some anti-weather 'mons that don't just abuse it in a different way like Maladuck.
 
First I think the Malamar/Swampert Fusion, A. Needs a Mega and B. Needs to Be retyped to Ground/Dark so its Mega will have some use (In comparison to Swank, for example).
 

EV

Banned deucer.
Sorry for the delay y'all. IRL happens.

Anyway, for the next round of submissions, whenever you fuse Pokemon with the same ability, instead of adding +10 you now get to add +15. This means the ability carries over to the new fusion, however. DNA fusions don't count either. Standard rules apply. The cap is now 6.
 
+

Parents: Scrafty + Arbok
Shared egg group: Dragon, Field
Offspring name: Scraftok
New type: Dark/Poison
New base stats: 77/102/107/70/112/84 [BST: 552]
New ability: Shed Skin
Notable moves: Knock Off, Crunch, Sucker Punch, Pursuit, Poison Jab, Gunk Shot, Elemental Punches, Drain Punch, High Jump Kick, Low Kick, Iron Head, Iron Tail, Stone Edge, Dragon Tail, Dragon Dance, Coil, Glare, Taunt, Switcheroo, Rest, Sleep Talk
Role identification: Scrafty makes for an ideal setup sweeper, given its decent bulk, its reasonable power, its exceptional offensive and defensive typing, and its ability that lets it shrug off status. A Coil set can be used in conjunction with Gunk Shot, as well as coverage moves like High Jump Kick and Iron Tail (or Drain Punch for supplemental recovery), but if you're looking for an instant team cleaner, Dragon Dance is where it's at.
 
Last edited:
+


Parents: Flygon + Heracross
Shared egg group: Bug
Offspring name: Heragon
New type: Bug/Dragon
New base stats: 90/123/87/70/97/103 (BST: 570)
New ability: Dust consume - This Pokemon gains +1 attack when it gets hit by a Ground move.
Notable moves: Close Combat, Stone Edge, Megahorn, Earthquake, Outrage, Knock Off, Dragon Claw, Defog, Roost, Rock Slide, U-Turn, Thunder Punch, Iron Tail, Dragon Rush, Crunch, Substitute, Tailwind.
Role identifcation: Heragon can be used as a sweeper with its stats just able to outspeed Pokemon with base 100 speed, incredibly power and a fairly good offensive moveset. It can also be used as an excellent pivot with access to a powerful STAB U-Turn, Heragon could even be used as a bulky Defogger with access to Roost, Defog and even Tailwind for use on more offensive teams.
 
+

Parents:
Heliolisk + Garchomp
Shared Egg Group: Dragon, Monster
Offspring Name: Heliochomp
New Type: Electric/Dragon
New Base Stats: 100/107/88/109/104/120 [BST: 628]
New Ability: Sand Veil
Notable Moves: Thunder Punch, Wild Charge, Thunderbolt, Parabolic Charge, Dragon Claw, Outrage, Dragon Tail, Dragon Pulse, Draco Meteor, Earthquake, Earth Power, Stone Edge, Grass Knot, Fire Punch, Fire Blast, Flamethrower, U-Turn, Low Kick, Focus Blast, Iron Head, Iron Tail, Aqua Tail, Surf, Crunch, Dark Pulse, Poison Jab, Swords Dance, Hone Claws, Agility, Thunder Wave, Stealth Rock, Roar, Sandstorm
Role Identification: Heliochomp has the distinction of being pretty decent in every area (the main exception being its blazing speed), so it can fit nicely into offensive, defensive or support roles. It has the power and movepool to go offensive, but it can also make an admirable tank, albeit with less physical bulk than standard Garchomp (but more special bulk). Using it as a SR lead would work too, since with that speed there aren't too many things that can stop it from getting rocks on the field.

So that's Heliochomp; not overwhelming, but practical. If you want to see something truly terrifying, mega evolve it.

+

Parents:
[MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Heliochomp
New Type: Electric/Dragon
New Base Stats: 100/147/108/149/114/110 [BST: 728]
New Ability: Sand Veil --> Sand Force
Notable Moves: Thunder Punch, Wild Charge, Thunderbolt, Parabolic Charge, Dragon Claw, Outrage, Dragon Tail, Dragon Pulse, Draco Meteor, Earthquake, Earth Power, Stone Edge, Grass Knot, Fire Punch, Fire Blast, Flamethrower, U-Turn, Low Kick, Focus Blast, Iron Head, Iron Tail, Aqua Tail, Surf, Crunch, Dark Pulse, Poison Jab, Swords Dance, Hone Claws, Agility, Thunder Wave, Stealth Rock, Roar, Sandstorm
Role Identification: Meet the meta's worst nightmare. Fantastic mixed attacking stats, two great STABs, a solid defensive spread of 100/108/114, decent coverage, and it's still blazingly fast even with the speed reduction that comes with mega evolution.

In spite of all that, I think that Heliochomp has a few flaws that keep it from being too ridiculous, namely a not-very-good ability, no means of recovery outside of Parabolic Charge, and no way to boost its Special Attack.

+

Parents:
Swampert + Feraligatr
Shared Egg Group: Monster, Water 1
Offspring Name: Swampatr
New Type: Ground/Water
New Base Stats: 107/122/110/97/101/84 [BST: 621]
New Ability: Torrent
Notable Moves: Earthquake, Earth Power, Waterfall, Aqua Jet, Aqua Tail, Surf, Scald, Hydro Pump, Ice Punch, Ice Beam, Power-Up Punch, Low Kick, Superpower, Counter, Mirror Coat, Crunch, Iron Tail, Sludge Wave, Endeavor, Dragon Tail, Dragon Dance, Swords Dance, Hone Claws, Stealth Rock, Roar, Yawn
Role Identification: Take your pick, really. It has the bulk necessary to fulfill Swampert's usual role as a tanky hazard setter/phaser, but it also has more than enough power to pull off a sweeping set. However, its status as a sweeper is hampered by its underwhelming ability and limited coverage, so defense is probably the best way to go. Besides, if you really want to go offensive, it has a mega evolution for that...

+

Parents:
[MEGA]
Shared Egg Group: [MEGA]
Offspring Name: Mega Swampatr
New Type: Ground/Water
New Base Stats: 107/162/130/107/121/94 [BST: 721]
New Ability: Torrent --> Swift Swim
Notable Moves: Earthquake, Earth Power, Waterfall, Aqua Jet, Aqua Tail, Surf, Scald, Hydro Pump, Ice Punch, Ice Beam, Power-Up Punch, Low Kick, Superpower, Crunch, Iron Tail, Sludge Wave, Stone Edge, Endeavor, Dragon Tail, Dragon Dance, Swords Dance, Hone Claws, Rain Dance
Role Identification: Holy GUAC. You've got a gargantuan attack stat, more bulk than any sweeper has the right to have, access to both Dragon Dance and Swords Dance, and a speed tier in the rain that not even scarfers can match. And if you think it needs rain support in order to function, you're sadly mistaken, because there are very few who can hope to outspeed it after a single Dragon Dance, and it'll reward those who can with an Aqua Jet to the face.

Like Heliochomp, though, it has a few drawbacks. It has a relatively unimpressive SpA stat and limited coverage options, so it's a fairly one-dimensional and predictable sweeper. It's one of those fusions that does one thing extraordinarily well.
 
Last edited:

Parents: Gyarados / Salamence
Shared egg group: Dragon
Offspring name: Gyaramence
New type: Dragon/Water
New base stats: 110/145/94/100/105/105
New ability and desc: Intimidate
Notable moves: Dragon Dance, Dragon Claw, Waterfall, Earthquake, Crunch, Iron Head, Fire Fangs, Fire Blast, Flamethrower, Ice Beam, Blizzard, Thunderbolt, Thunder, Scald, Hydro Pump, Draco Meteor, Dragon Pulse
Role identification: Overall improvement for both of them for what concerns typing, stats and movepool. An incredible physical or mixed sweeper with very good bulk and very nice movepool, but look at the mega.


Parents: Gyarados / Salamence
Megastone: Gyaradosite
Offspring name: MegaGyaramence
New type: Dragon/Dark
New base stats: 110/175/124/110/135/105
New ability and desc: Mold Breaker
Notable moves: Dragon Dance, Dragon Claw, Crunch, Iron Head, Waterfall, Earthquake, Fire Fangs, Fire Blast, Flamethrower, Ice Beam, Blizzard, Thunderbolt, Thunder, Scald, Hydro Pump, Draco Meteor, Dragon Pulse
Role identification: Incredible moveset, amazing Attack stat with a very good speed tier, good typing attack-wise, fantastic bulk to take advantage of Dragon Dance and it doesn't fear Electric-type anymore.
 
DNA Donors: Celebi and Heatran
Offspring name: Celetran (Better name anyone...?)
New type: Grass/Steel
New base stats: 100/95/120/115/120/89 (+17 defense, +17 special defense, +5 HP, +1 speed)
New ability and desc: Fire Cure: Celetran is immune to status and fire type moves.
Notable moves: Magma Storm, Stone Edge, Flash Cannon, Lava Plume, Fire Blast, Ancient Power, Giga Drain, U-Turn, Healing Wish, Earth Power, Trick Room, Swords Dance, Calm Mind, Shadow Ball, Heal Bell, Perish Song, Leech Seed, Roar, Taunt, Stealth Rock, Will-o-Wisp, Leech Seed, Recover
Role identification: Celetran is an awe-inspiring wall, possessing the magnificent Grass/Steel typing and being immune to Fire, Celetran stops a lot of pokemon in their tracks. Weather abusers are also not as effective against Celetran, thanks to 100/120/120 bulk along with Celetran's typing, making Fire Moves and Water Moves do nothing and are resisted, respectively. A useful support movepool and healing in recover only boost's Celetran's viability.

DNA Donors: Volcarona + Heatran
Offspring name: Heatrona
New type: Steel/Bug
New base stats: 90/75/100/132/125/91 (+20 sp.def, +2 HP, +15 def, +3 speed)
New ability and desc: Fire Body: Immune to Fire attacks, when a fire move is used on Heatrona, the opponent is burned.
Notable moves: Stealth Rock, Roost, Will-o-Wisp, Quiver Dance, Roar, Lava Plume, Flash Cannon, Earth Power, Magma Storm, Bug Buzz, Giga Drain, Dark Pulse, Taunt, Torment, Hurricane, U-Turn, Fiery Dance
Role identification: Heatrona is quite a unique and excellent Pokemon. Bug/Steel is a great typing, but thanks to Fire Body, Heatrona now has no weaknesses! Immunity to Fire helps in taking on the many fire types in Fusionmons, such as Hazard and Shaymizard. This greatly increases Heatrona's walling capacity, and 90/100/125 defenses are quite good. Useful support moves such as Stealth Rock and Roar along with reliable recovery in Roost only increase it's viability. If you want to, you could easily go for a Quiver Dance set, which would make Heatrona able to sweep teams easier.

Parents: Machamp and Conkeldurr
Shared Egg Group: Human-Like
Offspring name: Macheldurr
New type: Fighting
New base stats: 112/150/102/75/90/65
New ability and desc: Guts
Notable moves: Drain Punch, Fire Punch, Ice Punch, Knock Off, Earthquake, Superpower, Close Combat, Poison Jab, Thunder Punch, Stone Edge, Mach Punch, Bulk Up
Role identification: Choice Band user, Macheldurr hits really hard with that 150 attack, which can also be boosted with Guts. Has a great attacking movepool, and can also run a Bulk Up set.
 
Last edited:
Parents: Scyther and Scizor
Shared egg group: Bug
Offspring name: Scyzor
New type: Bug/Steel
New base stats: 85/135/105/70/95/100 > 85/155/145/80/115/110
New ability and desc: Technician
Notable moves: Same as Scizor
Role identification: Scizor on steroids. And like Scizor, it's viable mega or not, but when there's so many godlike mega threats, it's better you keep this on base. Speaking of godlike mega threats...

Parents: Swampert and Rhyperior
Shared egg group: Monster
Offspring name: Swamperior
New type: Water/Ground
New base stats: 117/135/120/80/82/60 > 117/175/140/90/102/70
New ability and desc: Hydroelectric Power (When hit by an electric move, boosts power of Water moves to 1.5 of their normal power. When transferred to a Pokémon of another type with Skill Swap, immune to Electric.)
Notable moves: Earthquake, Waterfall, Stone Edge, Stealth Rock, ThunderPunch, Metal Burst, Hammer Arm
Role identification: Hey look, another absurdly powerful mega threat! But rather than a fast mega with Tough Claws and some powerful STAB, this is a whole different - but equal - beast. Bait an electric move, switch in, go Mega, and crush some souls. Well, you may ask, what does this have over any other of those absurdly powerful mega threats? Well, in addition to a pre-boost Attack stat the same as Hazard, and its own boost (admittedly only to one of its STABs), it is incredibly bulky. ESPECIALLY on the physical side.

Parents: Ampharos and Raichu
Shared egg group: Field
Offspring name: Raipharos
New type: Electric > Electric/Dragon
New base stats: 90/97/85/117/100/97 > 90/117/105/167/120/87
New ability and desc: Static > Mold Breaker
Notable moves: Thunderbolt, Dragon Pulse, Nasty Plot, Wish, Surf, Cotton Guard, Power Gem, Focus Blast
Role identification: You know what Ampharos was missing? Healing and boosting. Guess what this guy just got. Well, that, and a slight boost to Special Attack, Special Defense, and Attack, and a major boost to Speed.
 
Last edited:
+

Parents:
Infernape + Emboar
Shared Egg Group: Field
Offspring Name: Embernape
New Type: Fire/Fighting
New Base Stats: 108/128/83/117/83/101 [BST: 620]
New Ability: Blaze
Notable Moves: Fire Punch, Flare Blitz, Flame Charge, Heat Crash, Flamethrower, Fire Blast, Overheat, Heat Wave, Power-Up Punch, Low Kick, Close Combat, Superpower, Mach Punch, Focus Blast, Vacuum Wave, Fake Out, Endeavor, Thunder Punch, Wild Charge, Iron Head, Iron Tail, Heavy Slam, Gunk Shot, Poison Jab, Grass Knot, Earthquake, Stone Edge, Head Smash, Zen Headbutt, Scald, Acrobatics, Sucker Punch, Taunt, Encore, Will-o-Wisp, Stealth Rock, Roar, Slack Off, Nasty Plot, Calm Mind, Swords Dance, Bulk Up, Work Up, Hone Claws
Role Identification: Embernape is a versatile and dangerously unpredictable fusion. If you want to go for an all out attacking set, Embernape has you covered, sporting formidable offensive stats, powerful STABS on both sides of the aisle and more coverage options than it knows what to do with. If you want a setup sweeper, Embernape can do that too, boasting access to a variety of different setup moves that wonderfully accommodate physical, special and mixed sets. Embernape can also pull off a defensive/stallbreaker set, since it has pretty decent bulk, several different tools for disrupting defensive cores (namely Taunt, Encore and Will-o-Wisp), and reliable recovery.

If you want a fast SR lead, I guess you can do that, but keep in mind that Embernape is a bit slower than regular Infernape.
 

Parents: Bisharp / Mienshao
Shared egg group: Human-like
Offspring name: Miensharp
New type: Dark/Fighting
New base stats: 80/140/95/92/80/102
New ability and desc: Inner Focus
Notable moves: Swords Dance, High Jump Kick, Sucker Punch, Knock Off, Iron Head, Poison Jab, Stone Edge, Aura Sphere, Pursuit, Low Kick, Drain Punch, Power-Up Punch, U-turn, Taunt, Baton Pass
Role identification: Well, STAB Sucker Punch coming off a 140 base attack is huge and it has also High Jump Kick and other useful moves. I can see a good Swords Dance set. Unfortunately it's doubly weak to Fairy-type, but I think it wants to have STAB SP.

I think you should probably update Blastninja's stat spread.
 

Parents:
Serperior and Victreebel
Shared Egg Group: Plant
Offspring Name: Perivile
New Type: Grass
New Base Stats: 87/100/90/97/87/101
New Ability: Chlorophyll + Overgrow = Photoreactive: In Sun, all Grass-type moves have priority.
Notable Moves: Leech Seed, Synthesis, Solarbeam, Power Whip, Gastro Acid, Leaf Storm, Giga Drain, Leaf Blade, Seed Bomb, Stun Spore, Giga Drain, Growth
Role Identification: Alright, I admit. At first glance Perivile looks... Kind of bad. Grass isn't the greatest STAB in the world, and with access to only a handful of Grass-type support moves, Photoreactive just looks like a painfully inferior version of Prankster.

But.

Unboosted, a Modest Perivile with full Sp. Atk investment can 2HKO max Sp. Def and HP Calm Mega Jellivoir using Solarbeam. Gastro Acid and Worry Seed neuter the Abilities of anything that puts Photoreactive at risk (looking at you, Maladuck), and in the Sun, Growth is giving you +2 to both your Attack AND Sp. Atk, so you can play mixed sweeper using Power Whip and Solarbeam. Priority Synthesis, Leech Seed, Stun Spore... This thing is surprisingly annoying. It goes great on Sun teams with Hazard X, resisting Swank's nuclear Waterfalls long enough to bring the Sun back and start laying waste again.
 
+

DNA Donors:
Mew + Poliwrath
Offspring Name: Mewrath
New Type: Psychic/Water
New Base Stats: 105/97/97/95/95/105 (+10 HP, +10 SpA, +20 Spe) [BST: 594]
New Ability: Synchronize + Water Absorb = Water Pollution: If it's statused, its Water-type moves have an added 30% chance of passing that status onto its opponent.
Notable Moves: Zen Headbutt, Psychic, Psyshock, Waterfall, Aqua Tail, Scald, Surf, Hydro Pump, Circle Throw, Power-Up Punch, Drain Punch, Focus Punch, Low Kick, Superpower, Focus Blast, Aura Sphere, Elemental Punches, Ice Beam, Foul Play, Knock Off, Dark Pulse, Giga Drain, Grass Knot, Thunderbolt, Volt Switch, U-Turn, Infestation, Earthquake, Earth Power, Gunk Shot, Poison Jab, Sludge Bomb, Sludge Wave, Iron Head, Iron Tail, Dragon Tail, Endeavor, Stealth Rock, Taunt, Encore, Thunder Wave, Toxic, Will-o-Wisp, Hypnosis, Roar, Nasty Plot, Calm Mind, Swords Dance, Bulk Up, Belly Drum, Hone Claws, Work Up, Iron Defense/Barrier, Amnesia, Baton Pass, Reflect, Light Screen, Roost/Soft-Boiled/Synthesis, Refresh, Heal Bell
Role Identification: Like Mew, Mewrath is a well balanced jack-of-all-stats with a movepool wide enough to support any conceivable role. I can see it performing similarly to the way Mew performs in standard, but it has the benefit of superior speed, a better defensive typing, and a few new toys it inherited from Poliwrath. Its stallbreaker set is made all the more fearsome with the addition of Encore, Refresh is an option for long-term stall, Hypnosis can be used to set up a Substitute/Focus Punch set, or you can just throw your opponent for a loop and go for Belly Drum. No way they'll see that one coming!
 
282.gif
094.gif

Parents: Gardevoir and Gengar
Shared egg group: Amorphous
Offspring name: Gardegar
New Type: Poison/Fairy
Base Stats: 74/75/72/137/105/105
New ability and desc: Synchronize + Levitate = Bounce Back: Bounces back Ground-type moves to the opponent
Notable moves: Moonblast, Sludge Wave, Taunt, Focus Blast, Destiny Bond, Will-O-Wisp, Sludge Bomb, Psychic, Shadow Ball, Calm Mind
Role Identification: An offensive powerhouse blessed with an impressive defensive typing. Its ability takes one of its weaknesses and reverse it to its advantage. Its immunity to Dragon as well as double resistances to Fighting and Bug forces a lot of switches, allowing it to set-up or wallbreak. It also has a good set of status moves, giving it a possible role in stallbreaker.

282-mega.gif
094.gif

Parents: Gardevoir and Gengar
Shared egg group: Amorphous
Offspring name: Gardegar
New Type: Poison/Fairy
Base Stats: 74/95/72/177/125/125
New ability and desc: Pixilate
Notable moves: Hyper Voice, Sludge Wave, Taunt, Focus Blast, Destiny Bond, Will-O-Wisp, Sludge Bomb, Psychic, Shadow Ball, Calm Mind
Role Identification: A faster, bulkier, and stronger mega-Gardevoir with a better defensive typing. Hyper Voice deals bucketloads of damage and Focus Blast is there to hit Steel-types that resist its STAB combo. Its base 125 Speed and 177 Special Attack allows it to threaten offensive and defensive teams alike. It also has a lot of status moves to cripple its counters such as Will-O-Wisp, Taunt, and Destiny Bond.
 
Parents: Heatran and Breloom
Shared Egg Group: DNA Fusion
Offspring Name: Heatloom
New Typing: Steel / Grass
Base Stats: 95 / 130 / 93 / 95 / 83 / 73 (+20 HP, +20 Atk) [BST 569]
New Ability and Desc: Flash Fire + Poison Heal = From Ashes: If the Pokémon is burned, it will gain 1/8 of its maximum HP at the end of each turn instead of taking damage. The Pokémon with this Ability does not lose Attack due to burn.
Notable Moves: Iron Head, Stun Spore, Leech Seed, Seed Bomb, Grass Knot, Giga Drain, Synthesis, Spore, Solarbeam, Bulk Up, Substitute, Sludge Bomb, Facade, Return, Fling, Stone Edge, Swords Dance, Power-up Punch, Thunder Punch, Heat Wave, Earth Power, Fire Fang, Crunch, Taunt, Earthquake, Flamethrower, Flame Blast, Flame Charge, Overheat, Will-O-Wisp, Stealth Rock
Role Identification: A prime example of a Pokemon that is good primarily because of its ability. With 8 resistances and an immunity and burns providing passive recovery and status immunity, Heatloom is primed to be a tank. Between the two parents, Heatloom has surprisingly good coverage, set-up to capitalize on its decent bulk, and diverse recovery options. Could also serve as a good rock setter, though its low speed means you may want to run Protect alongside your Flame Orb to avoid faster status leads.

******************************

Parents: Rapidash and Mew
Shared Egg Group: DNA Fusion
Offspring Name: Mewpid
New Typing: Fire / Psychic
Base Stats: 82 / 100 / 95 / 100 / 90 / 122 (+10 DEF, +10 SP. ATK, +20 SPE)
New Ability and Desc: (Run Away + Synchronize) Escape Clause - Whenever a move, item, or ability would cause this pokemon to switch out, it forces the opponent to also switch with a randomly chosen Pokémon from its party. If the opponent is protected from being forced to switch, this pokemon still switches out but this ability has no effect on the foe.
Notable Moves: Volt Switch, Baton Pass, U-turn, and everything that's good on its parents already.
Role Identification: Faster and stronger than Mew, and just all-around better than Rapidash, it's the new and improved version of Espercate. The typing introduces a slew of new resistances, though it retains the weakness to pursuit and gains vulnerability to rocks, meaning that a Volt-turn team with this thing in it won't last long without removal support. It does, however, boast Mew's fantastic movepool, with Rapidash mostly contributing speed and a better ability, along with Flare Blitz, Agility, and Megahorn. As in its previous incarnation, its an excellent baton passer with a sash, preventing anything from setting up opposite it by phazing them even as it passes any boosts it likes to its team. It has access to moves that boost nearly any stat you need, so it is supremely flexible in its role, and in a pinch can be very annoying as a lead.

*********************

Parent: Jolteon and Zapdos
Shared Egg Group: DNA Fusion
Offspring Name: JolteZeus
New Typing: Electric/Flying
Base Stats: 77 / 77 / 72 / 132 / 92 / 135
New Ability and Desc: (Volt Absorb + Pressure) Lightning Recovery - Whenever this pokemon is hit with a electric attack, it heals 1/4 of its max hp, and gains back one pp to all his moves.
Notable Moves: Signal Beam, Thunder, Heat Wave, Discharge, Hyper Voice.
Role Identification: JolteZeus is a fast special attacker that was made to be one of the big three gods of legends. Not a big move pool is not as important as when its hits a pokemon, it will hit hard, and take out most pokemon that hits neutral for. Zeus should be the strongest of the the gods, and hopefully he will live up to his name.
*********************

Parent:
Slaking and Arcanine
Shared Egg Group: Field
Offspring Name: Archking
New Typing: Normal/Fire
Base Stats: 130 / 145 / 100 / 107/ 82 / 107
New Ability and Desc: (Truant + Intimidate) Non-Committal- Every turn this pokemon is out it's attack and defense stats change.
Notable Moves: Extreme Speed, Flare Blitz, Double Edge, Retaliate, Dynamic Punch, Body Slam, Protect, Hone Claw
Role Identification: Archking is the king of the hill. He is made to smash anything that is around, while at the same time he will take every hit sent his way. His best way to do anything is to just attack fast and hard. I am not good at descriptions.
 
Last edited:

canno

formerly The Reptile
+

Parents:
Swoobat + Lopunny
Shared Egg Group: Field
Offspring Name: Swoony
New Typing: Flying / Normal
Base Stats: 81 / 81 / 84 / 80 / 90 / 124 [BST 540]
New Ability and Desc: Klutz
Notable Moves: HJK, Aerial Ace, PuP, Ice Punch, Knock Off, U-Turn, Roost, Thunder Wave, Taunt, Psycho Shift, Healing Wish, Fly, Baton Pass, Encore, Switcheroo, Trick
Role Identification: Normal Swoony doesn't have much to its name outside of Klutz Tricking Assault Vests and abusing its insane speed. However, what is notable is its cool Mega form.

+

Parents: Swoobat + Lopunny
Shared Egg Group: Mega
Offspring Name: Mega Swoony
New Typing: Flying / Fighting
Base Stats: 81 / 151 / 94 / 80 / 90 / 154 [BST 640]
New Ability and Desc: Scrappy
Notable Moves: HJK, Aerial Ace, PuP, Ice Punch, Knock Off, U-Turn, Roost, Thunder Wave, Taunt, Psycho Shift, Healing Wish, Fly, Baton Pass, Encore, Switcheroo, Trick
Role Identification: Mega Swoony is a huge threat. It has a neat typing with Flying / Fighting, although it lacks a good Flying STAB to abuse the combo to its fullest. However, it is still stronger and faster than normal Mega Lopunny. It still doesn't outclass it - it lacks the amazing neutral coverage of Scrappy Fighting + Normal, but it is still a very solid contender. Not much to say about this - its very similar to Mega Lopunny.
 
Last edited:

SpartanMalice

Y'all jokers must be crazy
New ability and desc: Hydroelectric Power (When hit by an electric move, boosts power of Water moves to 1.5 of their normal power. When transferred to a Pokémon of another type, immune to Electric)
Doesn't make sense. Specify its Baton Pass or Skill Swap. Flash Fire, Blaze, Torrent etc and such can't be passed, only stat boosts so I don't see why that should be changed.

Parents: Slaking + Golduck
Shared Egg Group: Field
Offspring Name: Kingduck
New Type: Normal/Water
New Base Stats: 125/121/99/105/82/102
New Ability: Cloudy with a Chance of Meatballs (idk suggest a better one) - While this Pokemon is active, the effects of skipping turns are disabled
Notable Moves: Aqua Jet, Body Slam, Brick Break, Bulk Up, Cross Chop, Disable, Double-Edge, Facade, Fling, Focus Blast, Frustration, Giga Impact, Hone Claws, Hydro Pump, Hyper Beam, Hypnosis, Ice Beam, Ice Punch, Icy Wind, Light Screen, Low Kick, Low Sweep, Power-Up Punch, Psychic, Psyshock, Rest, Return, Scald, Seismic Toss, Shadow Claw, Signal Beam,
Bulldoze, Earthquake, Encore, Fire Blast, Fire Punch, Flamethrower, Fling, Gunk Shot, Hammer Arm, Night Slash, Play Rough, Power-Up Punch, Reversal, Shadow Ball, Slack Off, Taunt, Thunder, Thunder Punch, Thunderbolt, Work Up, Yawn
Role Identification: Closest one is going to get to both a not-as-OP-as-it-looks Slaking fusion and the coveted No Recharge moves ability. However, it can't abuse both of its stabs with its ability and generally speaking, is better to use one of Giga Impact/Hyper Beam in its sets than both. It also has Bulk Up and PuP as opposed to Swords Dance (In combination with Slack Off, a specially defensive set may be good). In response to those who think its OP, look around. Apart from the reasons I provided you there are several powerful things running around in this meta, including Tough Claws Flare Blitz with even more monstrous attack. This thing has a unique niche but won't break the meta, at least in my opinion.

Reserving Rhyperior + Camerupt.
 
Doesn't make sense. Specify its Baton Pass or Skill Swap. Flash Fire, Blaze, Torrent etc and such can't be passed, only stat boosts so I don't see why that should be changed.
As in, with Skill Swap. Will do, sir.
+

Parents: Swoobat + Lopunny
Shared Egg Group: Mega
Offspring Name: Mega Swoony
New Typing: Flying / Fighting
Base Stats: 81 / 151 / 94 / 80 / 90 / 154 [BST 640]
New Ability and Desc: Scrappy
Notable Moves: HJK, Aerial Ace, PuP, Ice Punch, Knock Off, U-Turn, Roost, Thunder Wave, Taunt, Psycho Shift, Healing Wish, Fly, Baton Pass, Encore, Switcheroo, Trick
Role Identification: Mega Swoony is a huge threat. It has a neat typing with Flying / Fighting, although it lacks a good Flying STAB to abuse the combo to its fullest. However, it is still stronger and faster than normal Mega Lopunny. It still doesn't outclass it - it lacks the amazing neutral coverage of Scrappy Fighting + Normal, but it is still a very solid contender. Not much to say about this - its very similar to Mega Lopunny.
why is that Megapunny so huge
 
Parents: Furfrou + Rapidash
Shared egg group: Field
Offspring name: Furdash
New type: Normal/Fire
New base stats: 80/100/75/82/95/113
New ability and desc: Fire Coat(Flash Fire + Fur Coat): This ability gives the pokemon immunity to fire attacks and halves physical attack damage. Water attacks do 4x damage instead of 2x.
Notable moves: Flare Blitz, Sucker Punch, Agility, Cotton Guard, Fire Blast, Megahorn, Will-O-Wisp, Return, Substitute, Wild Charge, Rest, Toxic, Protect, U-Turn, Sunny Day, Solar Beam, Thunder Wave, Roar
Role identification: While the pokemon it self doesn't really have tremendous stats, the fact it halves the damage taken from physical attacks is always useful. Water moves, however, ruins this pokemons day. Solid utility pokemon.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top