Pet Mod Fusion Evolution V6 - The End of an Era (Not open for further submissions)

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@ Runereelix
You use it for the mega imo. It's just a stronger Mega-Cofagreelix. In base, use in a Passadust team.

@ Rune Thorns
This thing can force a switch every single time if used right, or if you save it for the end you can easily execute your opponent's last mon and there's not much they can do about it.

@ Suplexelpus
I personally didn't see that post asking for that input but I would have said to not go for doubility since Limber does very little for it. At least the stat buffs are nice and its movepool is good enough to make it work anyway. Also excellent in a Passadust team.

@ Quagmire-Crowned
You must be the only person ever to somehow find a way to say a fusion with 113/115/115 bulk, Amnesia + Recover + Unaware with passive defense boosting + Steel type is bad. This is the coldest take I've ever seen.

@ Cogalyph
That ability would be great on a wall fusion! Cogalyph isn't one. It's not made for that. Cogalyph is specifically a set-up sweeper that's really hard for walls to deal with. It can wall if it gets in and starts setting up Cosmic Power or Calm Mind but that's more to strengthen its Stored Power and make it harder to revenge kill than to actually function as a wall.

@ Escaskorch
Switch in on a fire type attack and suddenly you have 3 STABs and a huge boost to Fire. Bug, Fire, & Steel coverage isn't walled by much. This fusion really isn't that great tbh but not everything needs to be top tier.

@Kyuvatron
Look at the bulk & typing. This thing is really good offensively, but it's among the worst fusions in existence defensively. Super weak to priority or just a decent scarfer.

@Cramazanta-Carped
They let you bring 6 mons for a reason.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Gotta love the deep and intellectual metagame discussion here of “this is big bulk, I swear” and saying something beats a lot of things/walls a lot of things without actually naming any examples
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
despite having a very (very very very) subpar ability it does have excellent defensive stats with a decent defensive typing and excellent defensive movepool. It can perform the role of a wall while also being unwallable by enemy stall mons
I would agree with this but it's very easily statused by Scald and Toxic, which means that it in fact does lose to stallmons because 105 base Attack isn't enough to break through any wall. Water/Fighting gives you 5 weaknesses, 3 of which are fairly common offensive types (Fairy, Electric, Psychic). If you want an Octolock user, make one that is either fast enough to put up a Substitute before the opponent can status you or have an ability that blocks status (i.e. Limber + Synchronize = immunity to burn, paralysis, poison).

Guessing you're not in the discord then. I actually made this as a Clefable + Cobalion fusion and had to change Clefable for Sigilyph to make it more balanced, because it was insanely overpowered. Now allow me to explain exactly how dangerous Revenge Guard really makes this thing.
First off, it allows Cogalyph to use Steel Beam as its steel type special attack STAB without recoil damage while also giving it a free +1 attack every time it's used. Why does the attack matter? We'll get to that. Now say you want to beef up its damage a little more because Cogalyph's special attack isn't that good. Just give it a Life Orb for the extra +30% damage without the usual recoil damage and giving an additional +1 attack every time Cogalyph deals damage. Say you're using it on a Hail team, that's an extra +1 attack at the end of every turn. All that together and we're at +3 after a single turn. Surely at base 74 attack that won't mean much right? But wait, it learns Stored Power! So after one turn of using a base 140 power STAB attack Stored Power is boosted up to base 80 power. That's not too crazy though... But what if Cogalyph switches in on stealth rock? No damage, +1 Attack. What if it switches in on Spikes? No damage, +1 Attack. Spikes aren't really a big thing though. Anyway, the point is that Cogalyph can gain so many stacks of attack so fast that between Steel Beam & Stored Power is can start punching some really big holes really fast. Also you can run Rock Polish, Calm Mind, and Cosmic Power to strengthen Stored Power even further with each move giving it some bonus that makes it even harder to deal with. The only thing really holding it back is its relatively small movepool.
This sounds like a lot of speculation, at most you'll see Stealth Rock giving you +1 Attack and hail teams are pretty wack anyway. It takes many turns for this thing to get a suitable BP for Stored Power, and keep in mind this is coming off of 116/102 special offenses so that's easy to tank and outspeed. In the end, it might be a hassle for defensive teams to handle, but teams with any amount of offense can easily just overwhelm it.

(keep in mind that with steel beam, stored power, and roost you have only one move left as a boosting move)

Steel/Water type, 101/110/130 bulk, knows Roost, knows Stockpile, and has an ability that damages opponents regardless of which offense they use. Quagmire-Crowned is for tanking damage, Cramazanta-Carped is for tanking damage while also dishing it out. Imo they're more side grades of each other than anything. Either you want to have a hard counter to most set-up sweepers or you want to kill everything with chip from a fish machine gun.
Purely defensive boosts never do well in any meta, especially Stockpile where you can only use it three times even when the boosts are stolen or Hazed away. Note that its ability only does 25% max HP, which a lot of the time is outdamaged by Seismic Toss and Night Shade (which are considered to be passive on walls). While Cramazanta has to rely on defensive boosts to try to outlast a setup attacker (which can just spam setup since Cramazanta can only get up to +3), Quagmire doesn't care for offensive boosts at all.

And to respond to your curiosity: Its point is that it doesn't get paralyzed by Electric attacks, Bounce, Dragon Breath, Body Slam, Static, etc. even though it's weak to Electric moves. This way, it never misses a chance to strike, even though it is no longer a Poison specialist.
who tf cares about bounce and dragon breath and body slam and static nobody uses those lmao

Still affected by Burn and negative Atk/SpA stats. I don't see the point.
1) there was no way i could achieve this with the abilities i had
2) its not supposed to damage a lot it just burns the opponent out and its passivity is not exactly a liability because it ignores setup anyway

Oh wait, this was Anaconja's… no wonder it's useless.
this is coming off of a guy who uses nuzzle trick room pinurchin in bh, thats the definition of useless

Okay, so it doesn't stack… but what chances exist that you'll be hit by either unless you switch into it?
that's kinda the point

Also, Turboblaze won't even look at this.
is this supposed to be some kind of argument, dozens of abilities are ignored by turboblaze

You use it for the mega imo. It's just a stronger Mega-Cofagreelix.
when would you ever waste your mega for a 40 speed attacker, if you want fat steel use stakeye-mega

Gotta love the deep and intellectual metagame discussion here of “this is big bulk, I swear” and saying something beats a lot of things/walls a lot of things without actually naming any examples
to be completely fair a cohesive metagame doesn't actually exist so finding accurate examples is difficult
 
this is coming off of a guy who uses nuzzle trick room pinurchin in bh, thats the definition of useless
You saw that? :blobnom: Notice it happened only days after the mons were added into PS!, so I was still experimenting at the time.
And Pincurchin is a BOSS. It's just got low HP is all, which is why I wanted to use it for dynamaxing, which made it much better except that every move just sets Electric Terrain… blah.

Trick Room Pincurchin is underrated. Mostly, I was using it because I was tired of the lack of Sleep Clause at first (a true nightmare), and I knew Electric Terrain prevented Sleep, so I wanted something that could get STAB on Bolt Beak and always hit first, so while everybody else was trying to amp up Speed on things like Boltund (because Zeraora was still considered illegal until it was verified as unreleased, go figure), I was turning the table over with Trick Room.
Again, it was experimentally, so I didn't get far.
 
Pardon my early submission, but I'm in Cuba and won't necessarily be able to post when subs reopen.


Conditional Bide + Destiny Bond
DNA Donors/ Parents: Cursola / Pyukumuku
Shared Egg Group: Water 1
Offspring Name: Cthulhu
New Types:

New Base Stats: 67 / 87 / 100 / 97 / 140 / 27 [BST: 518] (+10 ALL)
New Ability and Desc: Perish Body + Innards Out = Forbidden Destiny: If this Pokémon takes direct damage from another Pokémon's move, all Pokémon that remain active after three turns will return deal indirect damage equal to the HP they lost from direct damage over the past three turns, evenly split among all active enemy Pokémon (unless they have either the Soundproof or Magic Guard Ability, or something accomplishing similar effects). If a damaging contact attack knocks out this Pokémon, the attacking Pokémon also faints.
Notable Moves:
Counter, Mirror Coat, Bide, Leech Life, Pin Missile, Icicle Spear, Rock Blast, Revenge, Liquidation, Throat Chop, Stomping Tantrum, Stone Edge, Head Smash
Hex, Power Gem, Night Shade, Blizzard, Giga Drain, Hydro Pump, Shadow Ball, Scald, Psychic, Surf, Brine, Earth Power, Ice Beam
Gastro Acid, Toxic, Purify, Venom Drench, Curse, Recover, Pain Split, Strength Sap, Soak, Substitute, Taunt, Reflect, Light Screen, Baton Pass, Recycle, Block, Mud Sport, Bestow, Endure, Perish Song, Disable, Grudge, Spite, Calm Mind, Amnesia, Iron Defense, Rest, Stealth Rock, Will-O-Wisp, Destiny Bond, Nature Power, Haze, Confuse Ray
Role Identification:
cthulhu: {
num: 75000###,
types:["Ghost", "Water"],
species: "Cthulhu",
id: "cthulhu",
baseStats: {hp: 67, atk: 87, def: 100, spa: 97, spd: 140, spe: 27}
abilities: {0: "Forbidden Destiny"},
weightkg: 0.8,
fusion: ["Cursola", "Pyukumuku"],
},

Hates rain. Solo stats: 63 / 21 / 17 / 22 / 20 / 103
DNA Donors/ Parents: Barraskewda / Wishiwashi-School
Shared Egg Group: Water 2
Offspring Name: Warraskewl
New Types:

New Base Stats: 63 / 141 / 105 / 110 / 102 / 93 [BST: 614] (+10 ALL)
New Ability and Desc: Swift Swim + Schooling = Sea of Students: If this Pokémon is a Warraskewl, it changes to Solo form when the weather is Heavy Rain. When this Pokémon's HP drops to 1/4 maximum or less, its speed stat is doubled.
Notable Moves:
Beat Up, Endeavor, Earthquake, Liquidation, U-Turn, Waterfall, Iron Tail, Peck, Slash, Thrash, Night Slash, Poison Jab, Ice Fang, Drill Run, Dive, Close Combat, Bounce, Throat Chop, Crunch, Aqua Jet, Double-Edge
Hydro Pump, Scald, Brine, Muddy Water, Surf, Ice Beam, Uproar
Aqua Ring, Soak, Tearful Look, Endure, Mist, Water Sport, Accupressure, Substitute, Agility, Focus Energy
Role Identification: Bulky-ish Fast Physical Sweeper with Special backup
warraskewl: {
num: 75000###,
types:["Water"],
species: "Warraskewl",
id: "warraskewl",
baseStats: {hp: 63, atk: 141, def: 105, spa: 110, spd: 102, spe: 93}
abilities: {0: "Sea of Students"},
weightkg: 54.3,
fusion: ["Barraskewda", "Wishiwashi-School"],
},

Mega: 113 / 162 / 179 / 82 / 112 / 45 - Sand Force - 865kg
DNA Donors/ Parents: Copperajah / Steelix
Shared Egg Group: Mineral
Offspring Name: Steelajah
New Types:

New Base Stats: 113 / 122 / 149 / 82 / 82 / 45 [BST: 593] (+15 ALL)
New Ability and Desc: Sheer Force
Notable Moves:
Body Press, Gyro Ball, Crunch, Fire Fang, Thunder Fang, Ice Fang, Iron Tail, Iron Head, Heavy Slam, Rock Slide, Play Rough, Superpower, Heat Crash, Outrage, Power Whip, Zen Headbutt, Fling, Earthquake, Rollout (+ Defense Curl), Payback
Earth Power, Dark Pulse, Flash Cannon, Dragon Breath, Belch
Nature Power, Curse, Magnet Rise, Iron Defense, Stealth Rock, Whirlwind
Role Identification:
steelajah: {
num: 75000###,
types:["Steel"],
species: "Steelajah",
id: "steelajah",
baseStats: {hp: 113, atk: 122, def: 149, spa: 82, spd: 82, spe: 45}
abilities: {0: ""},
weightkg: 525,
fusion: ["Copperajah", "Steelix"],
},

Imagine its trunk becomes this huge mouth thing.
Mega: 101 / 142 / 132 / 82 / 115 / 55 - Huge Power
DNA Donors/ Parents: Mawile / Copperajah
Shared Egg Group: Field
Offspring Name: Mawiage
New Types:

New Base Stats: 101 / 122 / 92 / 82 / 77 / 55 [BST: 529] (+15 ALL)
New Ability and Desc: Sheer Force
Notable Moves:
Play Rough, Iron Head, Superpower, High Horsepower, Power Whip, Outrage, Earthquake, Crunch, Payback, Sucker Punch, Seismic Toss, Fire Fang, Last Resort, Knock Off, Metal Burst, Poison Fang, Super Fang, Counter, Thunder Punch, Psychic Fangs, Ice Punch, Astonish
Flash Cannon, Earth Power, Shadow Ball, Sludge Bomb, Fire Blast, Ice Beam, Focus Blast, Draining Kiss, Dark Pulse
Iron Defense, Taunt, Curse, Stealth Rock, Whirlwind, Sweet Scent (+ Fissure), Magnet Rise, Snatch, Psych Up, Captivate, Swords Dance, Guard Swap, Fake Tears, Stockpile (+ Swallow/Spit Up)
Role Identification:
mawiage: {
num: 75000###,
types:["Fairy", "Steel"],
species: "Mawiage",
id: "mawiage",
baseStats: {hp: 101, atk: 122, def: 92, spa: 82, spd: 77, spe: 55}
abilities: {0: ""},
weightkg: 330.75,
fusion: ["Mawile", "Copperajah"],
},

Originally because Aegislash knows Head Smash and Steelix knows as little as Aerodactyl does.
Now that Steelix finally also knows Head Smash and Gyro Ball (good move there, GF), it's because Aegislash wants its buffs back.
Mega Shield: Sand Force - 77 / 117 / 210 / 62 / 142 / 55
Mega Blade: Sand Force - 77 / 220 / 107 / 112 / 92 / 55
Parents: Aegislash / Steelix
Shared Egg Group: Mineral
Offspring Name: Slithaxeges
New Types:

New Base Stats: 77 / 77 / 180 / 62 / 112 / 55 [BST: 563] (+10 ALL)
New Ability and Desc: Stance Change + Rock Head = Head Change: No changes, except that if this Pokemon uses a move with recoil, it changes back to Shield before it would take the recoil (even though it won't lose HP).
Notable Moves:
Head Smash, Gyro Ball, Body Press, Payback, Sacred Sword, Shadow Sneak, Earthquake, Heavy Slam, Crunch, Psychic Fangs, Solar Blade, Shadow Claw, Pursuit (past gen only), Psycho Cut, Close Combat, Night Slash
Steel Beam
King's Shield, Swords Dance, Dragon Dance?, Nature Power (past gen only), Mimic (past gen only), Aqua Tail (past gen only), Iron Defense, Rock Polish, Curse, Magnet Rise, Power Trick, Destiny Bond
Role Identification:
slithaxeges: {
num: 75000###,
types:["Ghost", "Steel"],
species: "Slithaxeges",
id: "slithaxeges",
baseStats: {hp: 77, atk: 77, def: 180, spa: 62, spd: 112, spe: 55}
abilities: {0: "Head Change"},
weightkg: 226.5,
fusion: ["Aegislash", "Steelix"],
},

Because Uu is the Japanese name of Cramorant, and theres so many U's in Pyukumuku. Also direct damage punishments :1
Parents: Cramorant / Pyukumuku
Shared Egg Group: Water 1
Offspring Name: Uuuu
New Types:

New Base Stats: 72 / 82 / 102 / 67 / 122 / 55 [BST: 500] (+10 HP ALL)
New Ability and Desc: Gulp Missile + Innards Out = Projectile Vomit: When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to deal 25% damage. If the base HP is below 50%, the prey will be a Pikachu and paralyze the opponent after being damaged. Otherwise, the prey is an Arrokuda and will lower the opponent's Def by 1 stage after being damaged. {[(x)]} If this Pokemon is knocked out with a move, that move's user loses HP equal to the amount of damage inflicted on this Pokemon.
Notable Moves:
Dive, Counter, Bide
Surf, Mirror Coat
Recover, Pain Split, Endure
Role Identification: Offensive Wall. Takes hits and shoots them right back.
uuuu: {
num: 75000###,
types:["Flying", "Water"],
species: "Uuuu",
id: "uuuu",
baseStats: {hp: 72, atk: 82, def: 102, spa: 67, spd: 122, spe: 55}
abilities: {0: "Projectile Vomit"},
weightkg: 9.6,
fusion: ["Cramorant", "Pyukumuku"],
},
 

Cookie Butter

formerly the someone
DNA Donors: Crowned Zamazenta + Shieldon
Offspring name: Shizenta-Shielded
New Type: Steel/Fighting
Base Stats: 81 / 86 / 131 / 61 / 136 / 79 (574) (+20 HP, +20 SpD)
New ability and desc: Soundless Shield (Soundproof + Dauntless Shield) - On switch-in and whenever a sound move is used by any Pokemon, this Pokemon's Defense is raised by 1 stage.
Notable Moves: Physical: Metal Burst, Behemoth Bash, Close Combat, Crunch, Earthquake, Body Slam, Stone Edge, Play Rough, Wild Charge
Special: Don't use
Status: Curse, Roar, Screech, Metal Sound, Confide, Stealth Rock, Taunt, Rest
Role Identification: Shizenta's 81/131/136 compared to Crowned Zamazenta's 92/145/145 isn't too shabby considering it can hold items.
With Shizenta's ability, Confide makes you take less damage from both sides, -1 SpA on foe and +1 Def on Shizenta. Screech lowers foe's Def by 2 and increases Shizenta's by 1, it could attempt to be a bulky wallbreaker with that. Metal Sound is the same as Screech but for SpD, but Shizenta sucks on the Special side, so at best it could help teammates with that I suppose.
The best set in my opinion is phazer Shizenta, with Roar that increases its Def.


DNA Donors: Delcatty / Polteageist
Offspring name: Polteacat
New Type: Normal / Ghost
Base Stats: 65/65/65/114/84/100 (493) (+20 SpA, +20 Spe)
New ability and desc: Weaken Normal Armor (Normalize + Weak Armor) - If a physical attack hits this Pokemon, it is changed to be Normal type. If this Pokemon uses a Normal-type move, its Defense is lowered by 1 stage and its Speed is raised by 2 stages. This Pokemon's moves have their power multiplied by 1.2.
Notable Moves: Shell Smash, Stored Power, Hyper Voice, Shadow Ball, Giga Drain, Fake Out, Protect,
Role Identification: This Pokemon may have shitty stats but it is extremely epic. +2 Atk -2 Def +2 SpA -1 SpD +4 Spe from Shell Smash (180 BP Stored Power). All moves with x1.2 power. Immune to a physical attack after it was hit by it once (it likely won't survive more than one physical attack anyway, and it has to take the hit).
 

DNA Donors: Rotom-Wash / Weezing-Galar

Offspring name: Rotom-Wheeze

New Type: Electric / Poison

Base Stats: 57 / 77 / 133 / 115 / 88 / 73 (+0 HP, +0 Atk, +20 Def, +20 SpA, +0 SpD, +0 Spe)

New ability and desc: Magic Gas (Levitate + Neutralizing Gas) - This Pokemon is immune to Ground-type moves, spikes and ability suppression effects. Suppresses the immunities and abilities of all other Pokemon on the field.

Notable Moves:

Offensive: Thunderbolt, Discharge, Volt Switch, Sludge Bomb, Sludge Wave, Flamethrower, Fire Blast, Overheat, Hydro Pump, Shadow Ball, Hex, Dark Pulse, Strange Steam

Set-up: Nasty Plot

Utility: Aromatherapy, Haze, Clear Smog, Will-O-Wisp, Toxic Spikes, Defog, Memento, Pain Split, Taunt, Trick

Role Identification: Electric/Poison is the perfect typing to make use of this sort of ability, losing a 4x weakness to Ground in favour of an immunity while allowing its STAB moves to hit the Ground and Steel types they normally couldn't touch. Poisoning Poison and Steel types is always fun, as is being able to burn Fire types or paralyse Electric types, of course. Its typing/ability combo is just really nice for a physically defensive Pokemon, granting key resistances to Flying, Fighting and Bug (U-Turn in particular) as well as the aforementioned Ground immunity while only leaving a weakness to Psychic, and can deal with many of the frankly rather overpowered damage-boosting abilities in FE, such as basically everything that uses a Huge Power variant. Rotom-Wheeze does not perform poorly offensively, either, with good enough Special Attack to severely damage many of the frail offensive Pokemon in the game along with surprisingly complementary STABs, including STAB-boosted Volt Switch that can't be blocked by anything and therefore makes for a solid slow pivoting move. Rotom-Wheeze enjoys a nice support movepool with Toxic Spikes, Defog and Aromatherapy in particular being really solid.


Parents: Lopunny / Cinderace
Shared egg group: Field and Human-Like
Offspring name: Runny
New type: Fire / Normal
New base stats: 82 / 106 / 89 / 69 / 95 / 122
New ability and desc: Intangible (Klutz + Libero) - This Pokemon and its moves are typeless (Note: Typeless moves still get STAB if used by Typeless pokemon!)
Notable moves: Aaabbb
Offensive: High Jump Kick, Pyro Ball, Gunk Shot, Quick Attack, U-Turn, Sucker Punch, Facade, Fake Out
Set-up: Bulk Up, Cosmic Power
Utility: Court Change, Healing Wish, Heal Bell, Magic Coat, Encore, Entrainment, Taunt, Super Fang
Role Identification: wip
 
Last edited:

Time to resub this Arctovish fusion
DNA Donors: Stakataka / Arctovish
Offspring name: Stakavish
New type: Water / Rock
New base stats: 85 (+10) / 130 (+20) / 155 / 66 / 105 (+10) / 34
New ability and desc: Snowball Effect (Ice Body + Beast Boost) - Combines effects.
Notable moves: Trick Room, Fishious Rend, Gyro Ball, EdgeQuake, Icicle Crash, Psychic Fangs, Crunch
Role Identification: Broke: Trick Room Gyro Ball
Woke: Trick Room Fishious
Bonus points for being quite close to the power level of DVish's own Fishiouses


Though thinking about it, I can do better...
DNA Donors: Stakataka / Arctozolt
Offspring name: Stakazolt
New type: Electric / Steel
New base stats: 85 (+10) / 135 (+20) / 150 / 71 / 100 (+10) / 34
New ability and desc: Generator (Static + Beast Boost) - Combines effects.
Notable moves: Trick Room, Bolt Beak, Gyro Ball, EdgeQuake, Icicle Crash, Avalanche, Zen Headbutt
Role Identification: Trick Room Bolt Beak AND Gyro Ball should be scary. Icicle Crash too is coverage that can help tear things apart, and Avalanche helps too.


HERE COMES THE JO
Parents: Simisage / Rillaboom
Shared Egg Group: Field
Offspring name: Simiboom
New type: Grass
New base stats: 97 / 121 / 86 / 89 / 76 / 103
New ability and desc: Jojo’s Wrath (Overgrow + Grassy Surge) - Combines effects.
Notable moves: Drum Beating, Wood Hammer, Knock Off, Gastro Acid, Boomburst, Brick Break, U-Turn, Solar Blade, Drain Punch, Earthquake, Swords Dance, Fake Out, Rock Slide, Spiky Shield, Gunk Shot
Role Identification: The Jo is here! Set up Grassy Terrain and let this simian rage out with a huge boost to Grass moves if you run Sash.

I tried thinking of a pivot for Alpha and I got this abomination
Parents: Eiscue / Obstagoon
Shared Egg Group: Field
Offspring name: Eistagoon
New type: Ice / Dark
New base stats: 94 / 95 / 115 / 72 / 95 / 82 (Base) <-> 94 / 95 / 75 / 72 / 55 / 162 (Thawed)
New ability and desc: Frozen Fury (Ice Face + Guts) - Combines effects.
Notable moves: Belly Drum, Obstruct, Parting Shot, Facade, Icicle Crash, Knock Off
Role Identification: This was too disgusting of a wallbreaker so I just decided to put it here tbh.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor

DNA Donors/ Parents: Gardevoir / Gengar
Shared Egg Group: Amorphous
Offspring Name: Gargar
New Types:

New Base Stats: 74 / 75 / 72 / 137 / 105 / 105 [BST: 568] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Trace + Cursed Body = Trace Body: On switch-in, this Pokemon copies the move last used by the opponent.
Notable Moves:
n/a
Shadow Ball, Moonblast, Focus Blast
Nasty Plot, Trick, Teleport, Healing Wish, Taunt?, Destiny Bond?, Agility?
Role Identification: Decent revenge killer with Choice Scarf.



DNA Donors/ Parents: Gardevoir / Gengar
Shared Egg Group: Amorphous
Offspring Name: Gargar-Mega-A
New Types:

New Base Stats: 74 / 95 / 72 / 177 / 125 / 125 [BST: 668] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Pixilate
Notable Moves:
n/a
Shadow Ball, Hyper Voice, Focus Blast
Nasty Plot, Teleport?, Destiny Bond?, Agility?
Role Identification: Potent wallbreaker.



DNA Donors/ Parents: Gardevoir / Gengar-Mega
Shared Egg Group: Amorphous
Offspring Name: Gargar-Mega-E
New Types:

New Base Stats: 74 / 75 / 92 / 177 / 125 / 125 [BST: 668] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Shadow Tag
Notable Moves:
n/a
Shadow Ball, Moonblast, Focus Blast
Substitute, Taunt, Nasty Plot, Destiny Bond?, Agility?, Perish Song?, Protect?, Encore?
Role Identification: Potent ban.



DNA Donors/ Parents: Jumpluff / Giratina
Shared Egg Group:
Offspring Name: Juul Man
New Types:

New Base Stats: 131 / 80 / 110 / 80 / 110 / 100 [BST: 611] (+19 HP / +3 Atk / +15 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability and Desc: Chlorophyll + Pressure = Vaporwave: This Pokemon’s Speed is doubled and quadrupled in Sun.
Notable Moves:
U-Turn, Dragon Tail?
Shadow Ball, Giga Drain
Will-o-Wisp, Toxic, Strength Sap, Defog, Roar, Leech Seed?, Sleep Powder?
Role Identification: Fat mixed wall that resists Ground and Water and stuff.



DNA Donors: Latias / Latios
Offspring Name: Lotias
New Types:

New Base Stats: 100 / 95 / 95 / 130 / 130 / 120 [BST: 670] (+20 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Levitate + Levitate = Levitate
Notable Moves:
n/a
Draco Meteor, Psychic, Psyshock, Ice Beam?, Surf?, Stored Power?
Trick, Defog, Calm Mind, Recover, Healing Wish, Memento?
Role Identification: Specially bulky mon that can pull a Calm Mind set pretty well.



DNA Donors: Latias-Mega / Latios
Offspring Name: Lotias-Mega-A
New Types:

New Base Stats: 100 / 115 / 125 / 160 / 150 / 120 [BST: 770]
New Ability and Desc: Levitate
Notable Moves:
n/a
Draco Meteor, Psychic, Psyshock, Ice Beam?, Surf?, Stored Power?
Defog, Calm Mind, Recover
Role Identification: Bulky mixed wall.



DNA Donors: Latias / Latios-Mega
Offspring Name: Lotias-Mega-O
New Types:

New Base Stats: 100 / 135 / 115 / 160 / 140 / 120 [BST: 770]
New Ability and Desc: Levitate
Notable Moves:
Earthquake?
Draco Meteor, Psychic, Psyshock, Ice Beam?, Surf?, Stored Power?
Defog, Calm Mind, Recover
Role Identification: Possible mixed attacker? Lotias-Mega-A looks better.



DNA Donors: Dragapult / Metagross
Offspring Name: Megapult
New Types:

New Base Stats: 90 / 150 / 110 / 105 / 98 / 115 [BST: 668] (+6 HP / +23 Atk / +8 Def / +8 SpA / +16 SpD / +9 Spe)
New Ability and Desc: Clear Body + Clear Body = Clear Body
Notable Moves:
Dragon Darts, Meteor Mash, Earthquake, Thunder Punch, U-Turn
Fire Blast?
Dragon Dance, Stealth Rock, Will-o-Wisp?
Role Identification: Fast physical wallbreaker that doesn't care about Sticky Web or Intimidate.



DNA Donors: Dragapult / Metagross-Mega
Offspring Name: Megapult-Mega
New Types:

New Base Stats: 90 / 160 / 130 / 115 / 118 / 155 [BST: 768]
New Ability and Desc: Tough Claws
Notable Moves:
Dragon Claw, Meteor Mash, Earthquake, Thunder Punch, U-Turn
Fire Blast?
Dragon Dance, Stealth Rock, Will-o-Wisp?
Role Identification: Very fast physical wallbreaker.



DNA Donors/ Parents: Greninja / Victini
Shared Egg Group:
Offspring Name: Vengeance
New Types:

New Base Stats: 88 / 115 / 85 / 115 / 85 / 115 [BST: 603] (+2 HP / +18 Atk / +2 Def / +14 SpA / +0 SpD / +4 Spe)
New Ability and Desc: Protean + Victory Star = Premeditation: Effects of both abilities.
Notable Moves:
V-Create, Bolt Strike, Gunk Shot, Low Kick, Rock Slide, U-Turn
Blue Flare, Hydro Pump, Ice Beam, Thunderbolt
Spikes, Toxic Spikes, Taunt, Magic Coat?, Celebrate?
Role Identification: Effective mixed wallbreaker, revenge killer, and hazard setter.



You know, when I was your age we didn't have Pokemon, we just went outside and punched the shit outta each other
DNA Donors: Toxtricity-Amped / Blacephalon
Offspring Name: Boomer
New Types:

New Base Stats: 67 / 113 / 61 / 151 / 83 / 97 [BST: 572] (+3 HP / +1 Atk / +0 Def / +19 SpA / +9 SpD / +6 Spe)
New Ability and Desc: Punk Rock + Beast Boost = Tiktok Cringe: Sound moves do 1.3x damage; 0.5x damage from sound moves; raises highest non-HP stat by 1 when hit by a sound move.
Notable Moves:
Knock Off?
Overdrive, Fire Blast, Boomburst, Volt Switch
Calm Mind
Role Identification: Powerful special wallbreaker.
 
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Parents: Gourgeist / Muk-A

Shared egg group: Amorphous

Offspring name: Gourmuk-A

New type: Ghost / Dark

New base stats: 105 / 112 / 108 / 71 / 97 / 62

New ability and desc: Accumulator (Pickup + Power of Alchemy) - At the end of the turn, choose a random Pokemon from your party. Add the effects of its ability to this ability. Resets upon switching out. Cannot gain the ability of a Pokemon multiple times.

Notable moves:

Offensive: Knock Off, Crunch, Pursuit, Phantom Force, Shadow Sneak, Thunder/Fire/Ice Punches, Poison Jab, Gunk Shot, Rock Slide, Stone Edge, Brick Break, Power Whip, Seed Bomb, Explosion, Gyro Ball

Set-up: Power-Up Punch, Acid Armour, Nasty Plot, Stockpile

Utility: Will-O-Wisp, Synthesis, Pain Split, Disable, Leech Seed, Trick Room, Memento, Taunt, Gastro Acid

Role Identification: To be honest, it's rather hard to write a role identification on this Pokemon as its abilities depend entirely on what it copies from its teammates. It's a slow attacker that grows more powerful the longer it stays on the field, but it's up to the teambuilder to choose exactly which upgrades it will be able to receive.
NO. This is just Kars but it has to use Protect a couple times before it breaks the universe.
 
Had this idea like a month ago so here it is


DNA Donors/ Parents: Toxapex / Tapu Fini
Shared Egg Group: DNA
Offspring Name: Tapu Apex
New Types:

New Base Stats: 80 / 69 / 153 / 74 / 136 / 60 [BST: 571] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability and Desc: Merciless + Misty Surge = Gaseous Surge: Sets Gaseous Terrain upon switching in. Gaseous Terrain poisons all active pokemon that can be poisoned and prevents critical hits on poison types.
Notable Moves:
probably some but idk
Scald
Toxic Spikes, toxic, Haze, recover
Role Identification: Physical Wall, Poison
tapu apex: {
num: 75000###,
types:["Poison", "Water"],
species: "Tapu Apex",
id: "tapu apex",
baseStats: {hp: 80, atk: 69, def: 152, spa: 74, spd: 136, spe: 60}
abilities: {0: "Gaseous Surge"},
weightkg: 17.85,
fusion: ["Toxapex", "Tapu Fini"],
},



DNA Donors/ Parents: Garchomp / Sandaconda
Shared Egg Group: Dragon
Offspring Name: Gardachonda
New Types:

New Base Stats: 100 / 128 / 110 / 82 / 81/ 96 [BST: 704] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Rough Skin + Sand Spit = Sand's Wrath: When this pokemon is hit by a contact move, it kicks up a sandstorm and the attacker takes damage equal to 1/8 of its maximum health.
Notable Moves:
Edge Quake, Outrage


Role Identification: bulky physical attacker
gardachonda: {
num: 75000###,
types:["Ground", "Dragon"],
species: "Gardachonda",
id: "gardachonda",
baseStats: {hp: 90, atk: 128, def: 162, spa: 82, spd: 146, spe: 96}
abilities: {0: "Sand's Wrath"},
weightkg: 80.25,
fusion: ["Garchomp", "Sandaconda"],
},
 
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T.I.A.

formerly Ticktock
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Parents: Infernape + Gallade
Shared egg group: Human-like
Offspring name: Fallen
New Type: Fire/Fighting
Base Stats: 82/124/78/94/103/104 (BST: 585) Mega: 82/164/108/94/103/134 (BST: 685)
New ability and desc: Growing Grudges (Blaze + Justified): When below 1/3rd HP or hit with a Dark-type attack, raises Attack by 1 and powers up Fire-type moves by 50%. Can both stack with each activation. Mega: Inner Focus.
Notable Moves: Flare Blitz, Close Combat, Earthquake, Swords Dance, Mach Punch, Encore, Stealth Rock, U-Turn, Slack Off, Stone Edge, Knock Off, Will-O-Wisp, Taunt, Destiny Bond, Memento,
Role Identification: I really just wanted to make a name out of these two, but I guess it can go well as a physical attacker, which can also act as a hazard setter with a ton of support options. The ability can also grant it a power boost out of 2 sources, and its Mega does have pretty good power
behind it, so it can be sure that it can do something outside a mediocre niche, especially with Encore in its hand.

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DNA Donors: Greninja (Battle Bond) + Marshadow
Offspring name: Dojarg
New Type: Ghost/Dark
Base Stats: Normal Mode: 81/120 (+10)/73/106 (+10)/80/143 (+20) (BST: 603) Stand Mode: 81/170 (+10)/73/156 (+10)/80/153 (+20) (BST: 713)
New ability and desc: Peter Moon (Battle Bond + Technician): In Normal Mode, moves at 60 or below base power become 50% more powerful. When knocking out a target, it summons Peter Moon, becoming Stand Mode. The mentioned moves will become 50% less powerful, but will hit 3 times now.
Notable Moves: Shadow Sneak, Sucker Punch, Feint Attack, U-Turn, Aerial Ace, Smack Down, Hidden Power, Spectral Thief, Ice Beam, Gunk Shot, Rock Tomb, Power-Up Punch, Close Combat, Assurance, Force Palm, Shadow Punch, Icy Wind, Pursuit, Water Pulse,
Role Identification: At first, it starts off as a somewhat passable mon with great speed and plenty of powerful options with its Technician rename thing. That is, until you can knock out a opponent. Suddenly, it becomes a powerful stand user (yes, a Jojo reference mon) and instead of a simple 50% boost, all those moves hit thrice. Lower Speed by 3 with Rock Tomb, get +3 Attack from Power-Up Punch, break Subs and Sashes with its multi-hit moves, and while it does have less powerful moves, its high attacking stats do much work to that and STAB can help boost the power of its other moves.

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Parents: Dragapult + Garchomp
Shared egg group: Dragon
Offspring name: Gragachop
New Type: Dragon/Ground
Base Stats: 108/135/95/100/90/132 (BST: 660) Mega: 108/175/115/140/100/122 (BST: 760)
New ability and desc: Silver Reflection (Clear Body + Rough Skin): Upon direct contact or the lowering of its stats, it does 1/8th of the target's max HP as damage. Immune to stat drops from the opposing side. Mega: Sand Force.
Notable Moves: Dragon Dance, Dragon Darts, Earthquake, Draco Meteor, Earth Power, Stealth Rock, U-Turn, Sucker Punch, Will-O-Wisp, Fire Blast, Thunderbolt, Hydro Pump, Swords Dance, Dragon Tail, Poison Jab, Stone Edge, Aqua Tail,
Role Identification: Imagine Garchomp with Dragon Dance and better Speed. That's what this is. To be more in-depth, this makes Garchomp actually kinda work in the current metagame by combining it with a nicer Dragon as well. Dragon Darts is a ridiculously good move, and Silver Reflection also makes it able to punish Intimidate users and their other clones. Its mega also retains a good speed tier, but with extra power and the ability to actually hit with its Special moves.

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DNA Donors: Zygarde-10% + Cinderace
Offspring name: Zyaced
New Type: Fire/Dragon
Base Stats: 87 (+20)/108/73/63/80/137 (+20) (BST: 548)
New ability and desc: Gene Flux (Aura Break + Libero): Changes the opponent's type into one that is super effective to its selected move before execution. If the opponent was normally immune to that move or the type is Normal-type, it'll be unaffected.
Notable Moves: Pyro Ball, Dragon Claw, Extreme Speed, Dragon Dance, Thousand Arrows, High Jump Kick, Iron Head, Zen Headbutt, U-Turn, Court Change, Taunt, Stone Edge, Crunch, Outrage
Role Identification: At first glance, it looks like an average physical glass cannon, but its ability is the true star. It basically makes it have no immunity to its moves whatsoever. That, combined with the wide movepool, I guess you can say goodbye to that star surprise. Busted, but it works.

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DNA Donors: Corviknight + Necrozma
Offspring name: Nezormight
New Type: Psychic/Steel
Base Stats: 117 (+20)/97/113 (+10)/90/97 (+10)/73 (BST: 587)
New ability and desc: Aegis Armor (Prism Armor + Pressure): Takes half damage from super effective attacks and removes double PP from the opponent's move. Cannot be bypassed.
Notable Moves: Zen Headbutt, Iron Head, Body Press, Taunt, Defog, U-Turn, Stealth Rock, Nasty Plot, Dragon Dance, Swords Dance, Photon Geyser, Earthquake, Heat Wave, Earth Power, Power Gem, X-Scissor, Thunder Wave, Knock Off,
Role Identification: A good ability and decent bulk, along with a good movepool, does make this a great utility Pokemon. You could also go offensive, but why with low stats like those? There's another fusion made for that right below it.

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DNA Donors: Necrozma-Dusk Mane + Stonjourner
Offspring name: Storozma-Izanagi(-Izanagi No Okami)
New Type: Steel/Rock (Steel/Dragon)
Base Stats: Izanagi: 98/161 (+20)/131/73/54/93 (+20) (BST: 611) Izanagi-No-Okami: 98/171/101/171/101/142 (BST: 784)
New ability and desc: Heat Riser (Prism Armor + Power Spot): The user and its allies deal 25% damage with super effective moves and 30% more damage in general, while taking 25% less damage from super effective moves and 30% less damage from move in general. Both of each can stack and cannot be bypassed. Izanagi-No-Okami: Neuroforce
Notable Moves: Sunsteel Strike, Stone Edge, Body Press, Earthquake, Swords Dance, Dragon Dance, Outrage, Heat Crash, Stealth Rock, Superpower, Photon Geyser, Heavy Slam, Moonlight, Knock Off, Dragon Pulse, Flash Cannon, Earth Power, Heat Wave, Thunder Wave, Power Gem, Rock Polish, Dark Pulse
Role Identification: Izanagi: Something that is basically a really strong bulky physical attacker, and with a great ability that basically grants 55% higher offensive stats and defensive stats. This is thankfully off-setted by the horrible defensive typing and Special Defense, but it can stomach a Close Combat I think. Dragon Dance/Rock Polish and Swords Dance makes this a powerful attacker, though, with the excellent Sunsteel Strike/Heavy Slam and generally good moveset all around. Body Press all you can, too.
Izanagi-No-Okami: The exact opposite of Izanagi. It boasts a great defensive typing, but with excellent offenses as well. As much as it lost its Heat Riser, Neuroforce is decent. The special defense is also not crap anymore and it can use some of its Special moves as well.

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Parents: Alakazam + Gardevoir
Shared egg group: Human-like
Offspring name: Galakava
New Type: Psychic/Fairy
Base Stats: 71/67/65/140/115/110 (BST: 568) Mega-G: 71/87/65/180/135/130 (BST: 668) Mega-A: 71/67/85/180/125/140 (BST: 668)
New ability and desc: Avante Veil (Synchronize + Magic Guard): Immune to status conditions and indirect damage, which bounces them back to the target if possible. Mega-G: Pixilate. Mega-A: Trace
Notable Moves: Psychic, Moonblast, Hyper Voice, Knock Off, Focus Blast, Thunderbolt, Shadow Ball, Recover, Teleport, Encore, Mystical Fire, Will-O-Wisp,
Role Identification: Why hasn't anyone thought of this recently? Letting it able to be combined with this thing kinda solves its problems and help it at least deal with Tapu Lele a bit better maybe. More importantly, it has 2 mega evolutions. Both have really good power, but one has the ability to fire off strong Fairy STAB, while the other can mess up the opponents with Trace, as well as being faster. In base, though, it being immune to hazards, status, and Life Orb recoil give it a huge advantage over some other special attackers, and it being to do extra damage with that unless immune helps speed up the battle against them.

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DNA Donors: Delphox + Magearna
Offspring name: D-gear
New Type: Fire/Steel
Base Stats: 77/82/103 (+10)/132 (+10)/107/104 (+20) (BST: 605)
New ability and desc: Blazing Gears (Soul-Heart + Blaze): Whenever below 1/3rd of its HP or when a Pokemon is knocked out, raises the power of Fire-type moves by 50% and raises Special Attack by 1. The Fire-type move boost does not stack.
Notable Moves: Fire Blast, Flash Cannon, Thunderbolt, Ice Beam, Volt Switch, Shift Gear, Thunder Wave, Heart Swap, Explosion, Aura Sphere, Focus Blast, Shift Gear, Fleur Cannon, Will-O-Wisp, Shadow Ball,
Role Identification: A somewhat different Fire/Steel type (underused kinda), It basically feels like Heatran but faster. Blazing Gears is a strong way to go all out on power and speed, best when boosted with Shift Gear. It's small amount of coverage is also enough to hit almost everything at least neutrally, and it also has pivoting as well. It's support movepool is cool as well.

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Parents: Tyranitar + Snorlax
Shared egg group: Monster
Offspring name: Tyralax
New Type: Normal/Rock
Base Stats: 140/132/97/90/115/55 (BST: 629) Mega: 140/162/137/90/135/65 (BST: 729)
New ability and desc: Scared Bipolared (Thick Fat + Unnerve): Prevents the opponent from using Fire and Ice-type moves. Mega: Sand Stream.
Notable Moves: Dragon Dance, Return, Crunch, Stone Edge, Earthquake, Superpower, Stealth Rock, Thunder Wave, Fire Punch, Thunder Punch, Ice Punch, Low Kick, Pursuit, Heat Crash, Wild Charge, Gunk Shot, Curse, Body Slam, Double Edge, Darkest Lariat, Self-Destruct, Whirlwind.
Role Identification: Its a tanky ol' boy, with a bit of coverage and basically 4 immunities thanks to Scared Bipolar. It's also somewhat farely powerful, but also 4x weak to Fighting so that is not to be ignored. Normal/Dark would be the same, but I couldn't get better resistances. Its Mega is far more bulky and powerful, along with even higher Special Defense, but at the cost of its Fire and Ice immunities.

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DNA Donors: Zygarde-10% + Cinderace
Offspring name: Zyaced
New Type: Fire/Dragon
Base Stats: 87 (+20)/108/73/63/80/137 (+20) (BST: 548)
New ability and desc: Gene Flux (Aura Break + Libero): Changes the opponent's type into one that is super effective to its selected move before execution. If the opponent was normally immune to that move or the type is Normal-type, it'll be unaffected.
Notable Moves: Pyro Ball, Dragon Claw, Extreme Speed, Dragon Dance, Thousand Arrows, High Jump Kick, Iron Head, Zen Headbutt, U-Turn, Court Change, Taunt, Stone Edge, Crunch, Outrage
Role Identification: At first glance, it looks like an average physical glass cannon, but its ability is the true star. It basically makes it have no immunity to its moves whatsoever. That, combined with the wide movepool, I guess you can say goodbye to that star surprise. Busted, but it works.

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DNA Donors: Corviknight + Necrozma
Offspring name: Nezormight
New Type: Psychic/Steel
Base Stats: 117 (+20)/97/113 (+10)/90/97 (+10)/73 (BST: 587)
New ability and desc: Aegis Armor (Prism Armor + Pressure): Takes half damage from super effective attacks and removes double PP from the opponent's move. Cannot be bypassed.
Notable Moves: Zen Headbutt, Iron Head, Body Press, Taunt, Defog, U-Turn, Stealth Rock, Nasty Plot, Dragon Dance, Swords Dance, Photon Geyser, Earthquake, Heat Wave, Earth Power, Power Gem, X-Scissor, Thunder Wave, Knock Off,
Role Identification: A good ability and decent bulk, along with a good movepool, does make this a great utility Pokemon. You could also go offensive, but why with low stats like those? There's another fusion made for that right below it.

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DNA Donors: Necrozma-Dusk Mane + Stonjourner
Offspring name: Storozma-Izanagi(-Izanagi No Okami)
New Type: Steel/Rock (Steel/Dragon)
Base Stats: Izanagi: 98/161 (+20)/131/73/54/93 (+20) (BST: 611) Izanagi-No-Okami: 98/171/101/171/101/142 (BST: 784)
New ability and desc: Heat Riser (Prism Armor + Power Spot): The user and its allies deal 25% damage with super effective moves and 30% more damage in general, while taking 25% less damage from super effective moves and 30% less damage from move in general. Both of each can stack and cannot be bypassed. Izanagi-No-Okami: Neuroforce
Notable Moves: Sunsteel Strike, Stone Edge, Body Press, Earthquake, Swords Dance, Dragon Dance, Outrage, Heat Crash, Stealth Rock, Superpower, Photon Geyser, Heavy Slam, Moonlight, Knock Off, Dragon Pulse, Flash Cannon, Earth Power, Heat Wave, Thunder Wave, Power Gem, Rock Polish, Dark Pulse
Role Identification: Izanagi: Something that is basically a really strong bulky physical attacker, and with a great ability that basically grants 55% higher offensive stats and defensive stats. This is thankfully off-setted by the horrible defensive typing and Special Defense, but it can stomach a Close Combat I think. Dragon Dance/Rock Polish and Swords Dance makes this a powerful attacker, though, with the excellent Sunsteel Strike/Heavy Slam and generally good moveset all around. Body Press all you can, too.
Izanagi-No-Okami: The exact opposite of Izanagi. It boasts a great defensive typing, but with excellent offenses as well. As much as it lost its Heat Riser, Neuroforce is decent. The special defense is also not crap anymore and it can use some of its Special moves as well.
 
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DNA Donors: Kingler / Zamazenta
Offspring name: Zingler
New Type: Water / Fighting
Base Stats: 90 / 130 / 120 / 74 / 82 / 115 (+17 HP, +5 Def, +9 SpA, +9 Spe)
New ability and desc: Dauntless Krab (Sheer Force + Dauntless Shield) - Moves with secondary effects will get a 30% power boost and their secondary effects are replaced by a chance to raise the Defense stat by 1 stage (same % chance with the move itself). Negates Life Orb recoil when this ability activates.
Notable Moves: Liquidation, Close Combat, Psychic Fangs, Rock Slide, Crunch, Play Rough, Iron Head, Swords Dance, X-Scissor, Wild Charge, Knock Off
Role Identification: Fast wallbreaker that gets the chance to increase its physical bulk when it uses a boosted move. Dauntless Krab also alleviates it from Close Combat Defense drops. Exploitable SpD and a huge number of faster threats keep it balanced.
 

Deleted member 503163

Guest

Behold an idea that I'm surprised hasn't been used yet.
DNA Donors/ Parents: Rhyperior / Blastoise
Shared Egg Group:Monster
Offspring Name: Blastier
New Types:

New Base Stats: 107 / 121 / 125 / 80 / 90 / 69 [BST: 592] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Solid Rock + Torrent = Solid Water: It combines the two abilities
Mega Base Stats: 107 / 141 / 145 / 130 / 100 / 69 [BST: 672] (+20 Atk/ +20 Def/ +30 SpA/ +10 SpD)
Mega Ability: Mega Launcher
Notable Moves:
Earthquake, Liquidation, Aqua Jet, Fake Out, Rock Slide, Stone Edge, High Horsepower, Thunder Punch, Ice Punch, Fire Punch, Body Press, Megahorn, Outrage, Superpower, Iron Head, Heavy Slam, Rapid Spin, Avalanche, Hammer Arm, Payback, Gyro Ball, Heat Crash, Outrage, Crunch
Water Spout, Hydro Pump, Flash Cannon, Fire Blast, Thunderbolt, Ice Beam, Aura Sphere, Water Pulse, Dragon Pulse, Dark Pulse, Focus Blast, Scald, Flamethrower
Aqua Ring, Haze, Life Dew, Mirror Coat, Mirror Coat, Counter, Curse, Shell Smash, Stealth Rock
Role Identification: Prior to mega evolution it's simply a physical tank with one weakness that it takes reduced damage from. It has decent bulk and good utility that allows it to potentially fuck over set up sweepers or set up stealth rocks. Thanks to shell smash it too can become a set up sweeper. However once it mega evolves it becomes a pretty good wall breaker that hits hard on both sides of the spectrum thanks to it's 141/130 offenses and mega launcher. Now hypothetically if some gangly ass ghost snake bastard waltzes on up, and swaps it's ability out using it's own ability, Mega Blastier isn't shit outta luck with offenses like that.


1578337954578.png
Would it have monkey feet or hooves
DNA Donors/ Parents: Passimian / Rapidash-Galar
Shared Egg Group:Field
Offspring Name: Galarian Passdash
New Types:

New Base Stats: 92 / 120 / 90 / 70 / 80 / 102 [BST: 554] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Defiant + Pastel Veil = Pastel Punk: This pokemon is immune to being poisoned. In situations where it would be poisoned its attack goes up by one instead.
Notable Moves:
Close Combat, Psycho Cut, Mega Horn, High Horse Power, Play Rough, Superpower, Iron Head, Seed Bomb, Zen Headbutt, Earthquake, U-Turn, Drain Punch, Knock Off, Gunk Shot, Rock Slide, Wild Charge
Dazzling Gleam, Psychic, Focus Blast, Shadow Ball, Energy Ball, Mystic Fire
Bulk Up, Morning Sun, Swords Dance, Calm Mind, Baton Pass
Role Identification: Yeah this is mainly a sweeper. It speed ties with garchomp, it hits harder, and unlike most sweepers it's not made of glass. Also pastel punk gives it a good pivot to walls that rely on toxic or toxic spikes, in which it can go in, take the poison, and then hit hard.




A Truly Odd Couple
DNA Donors/ Parents: Alcremie / Pincurchin
Shared Egg Group:Amorphous
Offspring Name: Pincreamie
New Types:

New Base Stats: 66 / 90 / 95 / 110 / 113 / 49 [BST: 523] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Lightning Rod + Sweet Veil = Lightning Veil: You and your allies are immune to all electric damage. Any instance in which an electric move would have hit, increases the target's special attack by 1. (Note that the special attack buff does not apply to ground types or pokemon who have abilities that make them immune to electric.)
Notable Moves:
Sucker Punch, Zing Zap, Liquidation, Drain Punch, Play Rough, Last Resort, Payback, Poison Jab
Dazzling Gleam, Giga Drain, Energy Ball, Surf, Hydro Pump, Muddy Water, Thunderbolt, Mystical Fire, Scald, Hex, Psychic, Psyshock, Brine, Discharge
Recover, Toxic Spikes, Decorate, Spikes, Thunder Wave, Calm Mind, Encore, Memento
Role Identification: Honestly I made it for the novelty of seeing this pile of cream fuse with an electric urchin, but it turns out that it has some good stats. Now this is a weird pokemon, as it should be, who's role is probably more so found in doubles with its ability being lightning rod but for everyone. However in singles: it can still set up hazards, inflict the pokemon with paralysis, switch in on other electric types and get a buff, and can actually deal with both of it's weaknesses. It's weird and people who wanna use this weirdo should do so.



Oh great now she has some whips too.
DNA Donors/ Parents: Tsareena / Ferrothorn
Shared Egg Group:Grass
Offspring Name: Terror
New Types:

New Base Stats: 83 / 117 / 124 / 62 / 117 / 56 [BST: 559] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Iron Barbs + Queenly Majesty = Queenly Barbs: Whenever a move makes contact the attacking Pokémon takes damage equal to 1/8 of its own maximum HP. It also cancels all priority attacks, however if a priority move would have made contact, the attacker still takes the 1/8th damage.
Notable Moves:
Trop Kick, Power Whip, Iron Head, Body Press, Gyro Ball, Hi Jump Kick, Play Rough, Zen Headbutt, Seed Bomb, Acrobatics, Low Kick, Payback, U-Turn, Rapid Spin
Steel Beam, Leaf Storm, Giga Drain, Dazzling Gleam, Flash Cannon, Thunderbolt
Leech Seed, Stealth Rock, Spikes, Toxic, Thunder Wave, Synthesis, Taunt, Light Screen, Reflect, Aromatherapy
Role Identification: Imagine a Ferrothorn with slightly lower defense but with better recovery, an method to pivot, and cancellation to all priority. This is that Terror given form. Also it can remove statuses as well as dish them out, spin hazards and spew them forth, and cripple physical attackers even more with Trop Kick. There's a reason this thing is called Terror because it will soon be the new face of it.



IT'S MR.WORLDWIIIIIIIIIIIIIIIDE, MR.305
DNA Donors/ Parents: Tapu Bulu / Mawile
Shared Egg Group:DNA
Offspring Name: Pitbull
New Types:

New Base Stats: 70 / 107 / 110 / 70 / 95 / 62 [BST: 514] (+10 HP / +0 Atk / +10 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability and Desc: Grassy Surge + Sheer Force = Miami Surge: When this pokemon is sent out for 5 turns, eight with the item no one uses, all attacks with secondary effects are 30% stronger but lose their secondary effect. Also the music changes to any of Pitbull's wonderful songs.
Mega Base Stats: 70 / 127 / 150 / 70 / 135/ 62 [BST:614] (+20 Atk/ +40 Def/ +40 SpD)
Mega Ability: Huge Power
Notable Moves:
Horn Leech, Wood Hammer, Superpower, Zen Headbutt, Megahorn, Seed Bomb, Iron Head, Sucker Punch, Play Rough, Ice Punch, Thunder Punch, Fire Fang, Ice Fang, Thunder Fang, Crunch, Psychic Fangs, Stone Edge, Seismic Toss
Nature's Madness, Steel Beam
Toxic, Synthesis, Bulk Up, Stockpile, Swallow, Stealth Rock
Role Identification: Before anyone gets on my case, I just wanted to shitpost about Pitbull. That being said Mr.Worldwide is terrifying. Miami Surge may effect everyone on the battle field but with stats like those the DJ ain't gonna get you fallin' in love again. This is a tank that can spank, but then Pitbull is gonna give you everything tonight and by that I mean it'll mega evolve and destroy everything tonight. Mega Pitbull will make your team come down like timber, so you better move before it dances. All of this for a stupid shitpost about a cuban-american rapper who has a nickname based on the area code of Miami.




Oh no the stat boosts, THE STAT BOOSTS AHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
DNA Donors/ Parents: Bibarel / Falinks
Shared Egg Group:DNA
Offspring Name: Label
New Types:

New Base Stats: 72 / 102 / 90 / 62 / 60 / 93 [BST: 479] (+0 HP / +10 Atk / +10 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Defiant + Simple = Simply Rebellious: It just combines the effects of both abilities
Notable Moves:
Aqua Jet, Megahorn, Liquidation, Aqua Tail, Waterfall, First Impression, Close Combat, Rock Slide, Brick Break, Payback, Throat Chop, Poison Jab, Zen Headbutt
Nope
No Retreat, Amnesia, Bulk Up, Swords Dance, Agility, Thunder Wave, Stealth Rock, Endure
Role Identification:The biggest gimmick around. However if the gimmick works, then anything that faces it is dead. No Retreat + Simply Defiant=SIX HOT BEAVER DICKS! If this thing gets off the No Retreat those mediocre stats become nightmares, but that is a big if thanks to it's less than stellar bulk.
 
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I'm bringing back this old one since it's more relevant now than ever before.

Parents: Kyurem + Deoxys-Defense
Shared Egg Group: DNA
Offspring Name: Xyerom-D
Type: Dragon/Psychic
Base Stats: 105(+13)/115(+10)/130/115(+10)/130/105(+7) (699 BST)
Ability: Pressure

Notable Moves:
Physical: Outrage, Dragon Claw, Zen Headbutt, Extreme Speed, Knock Off, Throat Chop, Pursuit, Superpower, Drain Punch, Icicle Spear, Poison Jab, Meteor Mash, Iron Head, Stone Edge, Rock Slide, Stomping Tantrum, Fire Punch, Ice Punch, Thunder Punch, Counter

Special: Psycho Boost, Psychic, Psyshock, Draco Meteor, Dragon Pulse, Blizzard, Ice Beam, Thunder, Thunderbolt, Focus Blast, Flash Cannon, Earth Power, Energy Ball, Shadow Ball, Dark Pulse, Mirror Coat

Status: Calm Mind, Dragon Dance, Agility, Nasty Plot, Hone Claws, Recover/Roost, Taunt, Thunder Wave, Toxic, Cosmic Power, Gravity, Trick, Spikes, Stealth Rock, Role Play/Skill Swap, Light Screen/Reflect, Amnesia, Iron Defense, Magic Coat

Role Identification: Highest stats out of any non-mega fusion in existence and a movepool to do pretty much whatever you want with them. The perfect Passadust teammate, it even learns Skill Swap to counter Chain Heal's main weakness of not giving an answer against enemy fusions with abilities that give massive power boosts.


Parents: Victini + Duraludon
Shared Egg Group: DNA
Offspring Name: Duratini
Type: Fire/Dragon
Base Stats: 90(+5)/97/108/130(+20)/80(+5)/102(+10) (607 BST)
Ability: Star Metal (Victory Star + Heavy Metal) = So long as this Pokemon has not fainted and has been on the field for one full turn, all members on the team have their accuracy multiplied by 1.2.

Notable Moves:
Physical: V-Create, Flare Blitz, Flame Charge, Outrage, Dragon Claw, Bolt Strike, Iron Head, Stone Edge, U-turn, Zen Headbutt, Foul Play

Special: Blue Flare, Draco Meteor, Dragon Pulse, Steel Beam, Flash Cannon, Thunder, Thunderbolt, Focus Blast, Dark Pulse, Mirror Coat

Status: Stealth Rock, Will-O-Wisp, Thunder Wave, Toxic, Taunt, Trick, Metal Sound, Work Up

Role Identification: Strong Scarf/Specs user that can also give teammates an accuracy buff until it's KOed. +20% isn't enough for the more problematic moves to become reliable (Dynamic Punch, Inferno, Zap Cannon, Dark Void, Sing, Grasswhistle, Hypnosis) but it does make every move of 85% accuracy and above perfectly accurate while giving many somewhat unreliable moves (Focus Blast, Thunder, Blizzard, Hurricane, Hydro Pump, Stone Edge, Cross Chop, Dragon Rush, Gunk Shot, Iron Tail, Lovely Kiss, Magma Storm, Sleep Powder, Stun Spore) much more favorable odds of hitting. Star Metal enables usage of many moves that are often disregarded which can allow for new sets to exist. Just be careful not to let Duratini go down early, or suddenly those moves could cost you the game.


Parents: Gastrodon + Alomomola
Shared Egg Group: Water 1
Offspring Name: Gastromomola
Type: Water/Ground
Base Stats: 148/89/84/76/73/62 (532 BST)
Ability: Sand Body (Sand Force + Regenerator) = This Pokemon restores 1/3 of its maximum HP when it switches out, or at the end of turn during Sandstorm.

Notable Moves:
Physical: Counter, Earthquake, Bulldoze, Sand Tomb, Dig, Liquidation, Aqua Jet, Dive, Knock Off

Special: Mirror Coat, Scald, Whirlpool, Clear Smog, Icy Wind

Status: Sandstorm, Wish, Toxic, Recover, Yawn, Healing Wish, Magic Coat, Soak

Role Identification: Sand team bulky pivot that passes huge wishes and hits like a truck with Counter & Mirror Coat if you predict properly. Clear Smog prevents non-steel types from setting up on it, Yawn can force switches, Scald can spread burns, Knock Off can remove items you don't want things to have, and Healing Wish can be a last ditch full heal on your win condition. It's pretty solid outside of sand too.


Parents: Appletun + Ferrothorn
Shared Egg Group: Grass
Offspring Name: Applethorn
Type: Grass/Steel
Base Stats: 102/99/116/87/108/35 (547 BST)
Ability: Razorberry (Ripen + Iron Barbs) = Doubles Berries effects. Pokemon making contact with this Pokemon lose 1/4 of their max HP.

Notable Moves:
Physical: Power Whip, Seed Bomb, Bullet Seed, Iron Head, Gyro Ball, Earthquake, High Horsepower, Body Press, Revenge, Knock Off, Explosion

Special: Apple Acid, Flash Cannon, Thunder, Thunderbolt

Status: Leech Seed, Recover, Recycle, Stealth Rock, Spikes, Thunder Wave, Toxic, Curse


Role Identification: Do not touch. Applethorn dishes out massive amounts of pain to anything that contacts it while also having doubled berry effects. What Applethorn aims to do changes a lot depending on which item it holds. Rocky Helmet to deal 41.66% on contact, Jaboca/Rowap Berry to deal 25% whenever it gets hit by a physical/special move, Sitrus Berry for easy healing, Occa Berry to eliminate Fire weakness, and Chople Berry to resist Fighting. Whatever you choose to run, Applethorn is sure to be a thorn in your opponent's side.


Parents: Regigigas + Bruxish
Shared Egg Group: DNA
Offspring Name: Rexixixish
Type: Normal/Water
Base Stats: 99(+10)/147(+15)/90/75/90/111(+15) (612 BST)
Ability: Stunning Start (Slow Start + Dazzling) = On switch in, this Pokemon and its allies are protected from opposing priority moves for 5 turns.

Notable Moves:
Physical: Return/Frustration, Facade, Liquidation, Aqua Jet, Earthquake, Crunch, Knock Off, Focus Punch, Superpower, Drain Punch, Power-Up Punch, Fire Punch, Thunder Punch, Psychic Fangs, Iron Tail, Iron Head, Stone Edge, Rock Slide, Ice Punch

Special: HA, no

Status: Swords Dance, Rock Polish, Bulk Up (Why does Bruxish learn this?), Taunt, Thunder Wave, Toxic, Light Screen/Reflect

Role Identification: A unique anti-priority physical attacker that blocks priority from the enemy like Psychic Terrain but without buffing Psychic type moves and without blocking your own priority. Great with Choice Band to put big dents in things, Choice Scarf to abuse its anti-priority further, or as a set-up sweeper.


And another very old fusion I'm bringing back this slate.
Parents: Tyranitar + Tapu Bulu
Shared Egg Group: DNA
Offspring Name: Tyra Tara
Type: Rock/Grass
Base Stats: 95(+10)/137(+5)/122(+10)/95(+5)/103(+5)/73(+5) (625 BST)
Ability: Oasis (Sand Stream + Grassy Surge) - Summons Sandstorm and Grassy Terrain on switch in.

Notable Moves:
Special: Fire Blast, Focus Blast, Dazzling Gleam, Surf, Dark Pulse, Ice Beam, Thunderbolt, Nature's Madness

Physical: Wood Hammer, Horn Leech, Seed Bomb, Stone Edge, Rock Slide, Superpower, Brick Break, Earthquake, Megahorn, Fire Punch, Ice Punch, Thunder Punch, Aqua Tail, Crunch, Pursuit, Iron Tail, Iron Head, Dragon Tail, Focus Punch

Status: Dragon Dance, Rock Polish, Bulk Up, Calm Mind, Hone Claws, Leech Seed, Toxic, Taunt, Stealth Rock, Synthesis (but not really), Protect, Whirlwind

Role Identification: Bulky Physical attacker with an excellent movepool and very useful support ability. Choice Band, Life Orb, Assault Vest, Leftovers, Rocky Helmet, and Choice Scarf all allow it to fill slightly different roles for the team. If that's not good enough for you, how about Tyranitarite?

------------------------

Offspring Name: Mega-Tyra Tara
Type: Rock/Grass
Base Stats: 95/167/162/95/123/83 (725 BST)
Ability: Sand Stream

Notable Moves:
Same as regular except the status section is just Dragon Dance and Rock Polish copy & pasted 11 times.

Role Identification: Recovery in the form of Horn Leech, boosting with Dragon Dance, and coverage for whatever you could possibly need. This is what Mega Tyranitar should have been.
 
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AquaticPanic

Intentional Femboy Penguin
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crayquazant-base.png
crayquazant-gulping.png

DNA Donors/ Parents: Rayquaza / Cramorant
Shared Egg Group: DNA
Offspring Name: Crayquazant
New Types:

New Base Stats: 87 / 127 / 72 / 127 / 92 / 110 [BST: 615] (+0 HP / +10 Atk / +0 Def / +10 SpA / +0 SpD / +20 Spe)
New Ability and Desc: Air Lock + Gulp Missile = Weather Missile: When using a weather-related move (fire, water, rock, ground, steel or ice + moves that interact with weather), catches a prey. When foe attacks it, it launches its prey, dealing 1/4 max hp damage to the foe. On over 1/2 HP, this sets Rain. On under 1/2 HP, it burns the foe.
Notable Moves:
Dragon Ascent, Waterfall, Earthquake, Extreme Speed, V-Create, Brave Bird, Superpower
Surf, Hurricane, Earth Power, Fire Blast, Focus Blast, Ice Beam, Thunder, Thunderbolt
Dragon Dance
Role Identification:
crayquazant: {
num: 75000###,
types:["Water", "Flying"],
species: "Crayquazant",
id: "crayquazant",
baseStats: {hp: 87, atk: 127, def: 72, spa: 127, spd: 92, spe: 110}
abilities: {0: "Weather Missile"},
weightkg: 112.25,
fusion: ["Rayquaza", "Cramorant"],
},



DNA Donors/ Parents: Cinderace / Smeargle
Shared Egg Group:
Offspring Name: Smearace
New Types:

New Base Stats: 77 / 78 / 65 / 52 / 70 / 107 [BST: 449] (+10 HP / +10 Atk / +10 Def / +10 SpA / +10 SpD / +10 Spe)
New Ability and Desc: Libero + Technician = Goalkeeper: Changes its type to the move its about to use and boosts that move by 1.5x
Notable Moves: literally anything you want
Role Identification:
smearace: {
num: 75000###,
types:["Fire", "Normal"],
species: "Smearace",
id: "smearace",
baseStats: {hp: 77, atk: 78, def: 65, spa: 52, spd: 70, spe: 107}
abilities: {0: "Goalkeeper"},
weightkg: 45.5,
fusion: ["Cinderace", "Smeargle"],
},
 

DNA Donors/ Parents: Octillery/Grapploct
Shared Egg Group: Water 1
Offspring Name: Loctary
New Types:

New Base Stats: 87/121/92/97/87/53 [BST: 537]
New Ability and Desc: Moody + Limber = Paratrooper: When this pokemon is paralyzed, it will randomly increase one of it's stats(except for accuracy and evasion). At the end of the turn or when the pokemon is switched, the pokemon is cured of paralyzed.
Notable Moves:
Liquidation, Waterfall, Close Combat, Drain Punch, Revenge, Gunk Shot, Sucker Punch, Facade
Scald, Hydro Pump, Focus Blast, Fire Blast, Ice Beam, Sludge Bomb, Psychic, Flash Cannon
Octolock, Pain Split, Work Up, Thunder Wave
Role Identification: This pokemon eats thunder wave for breakfast, lunch and dinner. With Octillery providing a big movepool in both special and physical offensive moves, it can either go physical or special offensive. The downside, however, is that to really get this pokemon going is when it is paralyzed which hurts it's already low speed. It's a pokemon for risk takers, but a risk I am willing to take.
 
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DNA Donors/ Parents: Octillery/Grapploct
Shared Egg Group: Water 1
Offspring Name: Loctary
New Types:

New Base Stats: 87/121/92/97/87/53 [BST: 537]
New Ability and Desc: Moody + Limber = Paratrooper: When this pokemon is paralyzed, it will randomly increase one of it's stats(except for accuracy and evasion). At the end of the turn or when the pokemon is switched, the pokemon is cured of paralyzed.
Notable Moves:
Liquidation, Waterfall, Close Combat, Drain Punch, Revenge, Gunk Shot, Sucker Punch, Facade
Scald, Hydro Pump, Focus Blast, Fire Blast, Ice Beam, Sludge Bomb, Psychic, Flash Cannon
Octolock, Pain Split, Work Up, Thunder Wave
Role Identification: This pokemon eats thunder wave for breakfast, lunch and dinner. With Octillery providing a big movepool in both special and physical offensive moves, it can either go physical or special offensive. The downside, however, is that to really get this pokemon going is when it is paralyzed which hurts it's already low speed. It's a pokemon for risk takers, but a risk I am willing to take.
Where does the cure on switch effect come from.
 

T.I.A.

formerly Ticktock
Where does the cure on switch effect come from.
I guess it comes from the fact that Limber was immunity to paralysis, but for it to be balanced, I guess it had to be done.

Here's a solution: Same effect, but instead is immune to paralysis and gets the boost on getting it if it could.
 
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