So, my submissions are complete! Thoughts? =]Extra challenge: Everyone's got a Normal typing! =]
Extra extra challenge: Everyone's got a two-word name! =]
Brighter than the inner light!DNA Donors: Yveltal + Gumshoos
Offspring name: Megavolt Soul
New Type: Normal/Dark
Base Stats: 107/140 (+20)/77/93/79/92 (+20) (BST: 588)
New ability and desc: Black Lightning (Dark Aura + Stakeout): This Pokémon's Dark-type moves gain +33% extra Base Power, rising to +100% if the initial target switched out and was replaced. If a target of this Pokémon's move switches out, the move gains an additional Dark typing (which does grant STAB where applicable and benefits from the first half of this ability) and deals double damage to the replacement.
Notable Moves: Crunch, Return, U-Turn, Elemental Punches, Earthquake, Rock Slide, Sucker Punch, Shadow Claw, Zen Headbutt, Iron Head, Tailwind, Roost
Role Identification: I told you I had a Pursuit trapper in mind, and this one doesn't even have to run Pursuit. While a Normal/Dark typing doesn't seem super brilliant, especially when teamed with fairly ropey defences, this fusion can do a bang-up job as an anti-lead, with the ability to put a serious dent in anything that switches into one of its attacks. However, it doesn't do a great job of taking stuff on the chin and fighting in the field. That said, base 140 Attack is eminently usable and can snap up OHKOs on the unwary, especially if you run a Focus Sash. This mon focuses on punishing switches, though, so be wary of letting it come in on something. And yes, it does sound like something from an anime. =]
Bird + Gorilla = Ultimate Danger Noodle... FE Maths continues to be weird as hell.Parents: Blaziken + Slaking
Shared egg group: Field
Offspring name: Killing Snake
New type: Normal/Fighting
New base stats: 125/150/95/112/77/100 (BST: 659)
New ability and desc: Nope Rope (Blaze + Truant): This Pokémon gains STAB on Fire-type moves every other turn. However, it also takes 50% extra damage from enemy Fire-type moves.
Notable moves: Double Edge, HJK, Flare Blitz, EdgeQuake, Quick Attack, Brave Bird, Shadow Claw, Elemental Punches, Flame Charge, Mega Kick, Slack Off, Swords Dance, Hone Claws
Role Identification: Basically a Mega Stone holder, but its ability to get Fire-type STAB is pretty useful. If you do want to use the base form, the three recoil/crash damage moves + Slack Off is a good combo to have, though it can leave you walled by Water/Ghost-types. You can also run Earthquake, Stone Edge, Brave Bird, pseudo-BoltBeam from the Elemental Punches, or Shadow Claw. It also gives you some freedom in the item slot - a Life Orb set can deal pretty horrific damage to anything in the tier, coming as it does off a base 150 Attack stat. However, if you want to hold a Mega Stone, well...
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Offspring name: Mega Killing Snake @ Blazikenite
New type: Normal/Fighting
New base stats: 125/190/105/132/87/120 (BST: 759)
New ability and desc: Speed Boost
Notable moves: See above + Protect
Role Identification: Run. And. Hide. Bulky offence with a good typing and the ability to boost every turn is extremely powerful. The combination of Double-Edge, HJK, and Shadow Claw along with Slack Off means you can deal some pretty epic damage and almost always go first in your speed bracket, though Protect can be extremely useful to set up with a boost if you run Return instead of DE. Don't worry about your opponents, though. Not even Big Boss is gonna take you down. =]
Bet your heart on me.Parents: Aerodactyl + Braviary
Shared egg group: Flying
Offspring name: Aleatory Cariad
New type: Normal/Flying
New base stats: 100/124/80/68/85/115 (BST: 572)
New ability and desc: Chance At Love (Rock Head + Defiant): This Pokémon takes no recoil or crash damage. When using a recoil or crash damage move, or upon one of its stats being lowered, this Pokémon's Attack stat is raised by 1 combat stage.
Notable moves: Double Edge, Brave Bird, Superpower, Shadow Claw, Crunch, EdgeQuake, Iron Head, Aqua Tail, Ice Fang, Bulk Up, Roost, Tailwind
Role Identification: Essentially the same as that of OG Braviary, but with better defensive stats and a much higher Speed. It also benefits from being able to spam Double Edge and Superpower without much in the way of consequence, especially if it runs a Life Orb. Being able to batter down enemy defences and set up at the same time is a damned good thing for a sweeper to have in its arsenal, and Aleatory Cariad has this in spades. Of course, that's not the only way to play it...
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Offspring name: Mega Aleatory Cariad @ Aerodactylite
New type: Normal/Flying
New base stats: 100/154/100/78/105/135 (BST: 672)
New ability and desc: Tough Claws
Notable moves: See above + Return
Role Identification: Functionally similar to Mega Aerodactyl, though somewhat slower and with a typing that means it can actually make use of powerful STAB moves. STAB TC Brave Bird does pretty spectacular damage, as not that much actually resists Flying as a type, while moves like Double Edge and Return (for if you're running a different fourth move to Roost) can be extremely good as well. While Superpower goes back to being a flawed move that lowers your attacking stat, it's worth it for the sheer power it can throw out. Roost is the preferred option for some reliable recovery on a switch, but if you want, you can also run things like U-Turn, Ice Fang (always a laugh) or anything else. Go ahead, everyone: take a chance on it. =]
I want to see the bright lights tonight...DNA Donors: Lopunny + Zeraora
Offspring name: Neon Aurora
New Type: Electric/Normal
Base Stats: 76/114 (+20)/79/78/88/144 (+20) (BST: 579)
New ability and desc: Magnetic Storm (Klutz + Volt Absorb): This Pokémon is immune to Electric-type attacks and heals for 25% of its max HP when targeting them. This Pokémon takes 25% less damage if the opponent targeting it is holding an item. This Pokémon's moves heal it for an additional 25% of the damage dealt if it is not holding an item.
Notable Moves: Return, Plasma Fists, High Jump Kick, Elemental Punches, Drain Punch, Throat Chop, Acrobatics, Hone Claws
Role Identification: A fairly anti-meta mon, utilizing Plasma Fists to prevent its opponents from doing damage with Normal-type moves and getting what amounts to a 25% boost to its defensive statline. If you decline to run an item, then Return, Plasma Fists, HJK, and Acrobatics is a really good combination that gets the most out of your ability, while if you are holding an item, it's going to be Lopunninite. Let's talk about that, shall we?
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Offspring name: Mega Neon Aurora @ Lopunninite
New Type: Electric/Fighting
Base Stats: 76/174/89/78/88/174 (BST: 679)
New ability and desc: Scrappy
Notable Moves: See above minus Acrobatics, obviously.
Role Identification: Now we're talking. Electric/Fighting is a pretty great STAB combo, and Scrappy means it fears nothing from Ghost-types that would otherwise wall that STAB off. Ice Punch is a great coverage move to have, allowing you to take out Ghost/Ground-types that otherwise give you issues, while your fourth slot can be used for recovery from Drain Punch or additional accuracy from Hone Claws to ensure that your HJKs don't incur crash damage. While fragile for a MEvo in FE's souped-up meta, it has blistering pace and an enormous Attack stat - that should be enough for this fusion to shine. =]
A plague on both your fusionsParents: Blissey + Florges
Shared egg group: Fairy
Offspring name: Gross Boils
New type: Normal/Fairy
New base stats: 176/47/49/103/154/75 (BST: 604)
New ability and desc: Suppuration Anxiety (Serene Grace + Symbiosis): The secondary effect chances of this Pokémon's moves are doubled. The positive effects of this Pokémon's held item are doubled, with the exception of most items that are consumed upon use.
Notable moves: Moonblast, Hyper Voice, BoltBeam, Shadow Ball, Focus Blast, Giga Drain, Flamethrower, Charge Beam, Softboiled, Grassy Terrain, Aromatherapy, Toxic, Wish
Role Identification: An insanely bulky attacker that can work exceptionally well with a variety of items. Life Orb with three attacks + Softboiled is a pretty awesome combination if you're going the offensive route, but there's also the combination of Grassy Terrain, Softboiled, Toxic, and a damaging move for a souped-up wall set that beefs up its staying power by a surprising amount. You can also go cleric with Wish and Aromatherapy, or just run a straight-up boosting Special Attacker with Charge Beam! Whatever you pick, though, your enemies can say boibye to victory. Goddamn that was a niche reference. =]
He who fights monsters...DNA Donors: Snorlax + Zygarde
Offspring name: Dragon Slayer
New Type: Normal/Ground
Base Stats: 154 (+20)/116 (+11)/102 (+9)/73/102/62 (BST: 609)
New ability and desc: A Thousand Black Arrows (Gluttony + Aura Break): This Pokémon consumes Berries at 50% of its maximum HP instead of 25%; upon consuming a Berry, this Pokémon takes 33% less damage from all sources until it switches out.
Notable Moves: Extreme Speed, Thousand Arrows, Dragon Tail, Heavy Slam, Elemental Punches, Crunch, Belly Drum, Recycle
Role Identification: While it might look like a fairly humdrum Pokémon, Dragon Slayer's ability allows it to benefit hugely from certain pinch berries that allow it to Drum, heal, and bolster its already above-average defences even more. After that, well, it's a DrumSpeeder, and one that can put some serious hurt on basically anything it comes up against. While it does have to worry about phazing, chip damage, and hazards, one way around it is to forgo some coverage and plop Recycle on it. That way, you can give it reliable recovery without being blasted apart. Thousand Arrows is the preferred Ground STAB, as it actually ignores Ground-type resistances rather than immunities - so that's handy for all the Steel/Flying- or Steel/Bug-types in attendance that thought they were safe from it. And if you do get caught in a bad matchup, don't despair; you can phaze them out with Dragon Tail and bring in someone more palatable for your rampage. Just be careful of taking too much damage; your healing is item-dependent, so it's not always going to activate when you need it most. =]