Fusion Evolution V3 (Voting Phase)

Status
Not open for further replies.
I know. I mean, for the most part, I've created balanced to just plain horrible abilities and fusing with mons I like. That can change for a little bit...
 
Last edited:
This time I prepared beforehand.


DNA Donors: Silvally / Hitmonlee
Offspring name: Sillee
New Type: Normal / Fighting
Base Stats: 72 / 127 / 74 / 65 / 102 / 111 (+20 Atk, +20 Spe)
New ability and desc: RKS Booster (RKS System + Unburden) - Changes primary typing according to held Memory. If the user is attacked by Knock Off while holding a Memory, its Speed is doubled. (Speed-doubling effect does not stack.)
Notable Moves: Multi-Attack, High Jump Kick, Close Combat, Knock Off, Earthquake, Stone Edge, Blaze Kick, Poison Jab, Mach Punch, Bullet Punch, U-turn, Rapid Spin, Swords Dance, Bulk Up, Parting Shot
Role Identification: In spite of its name, this attacker is no joke. Consider the following: Ghost Memory + Swords Dance, Fighting STAB, Ghost Multi-Attack, Knock Off. That's just one set it can run. By virtue of Rapid Spin and secondary Fighting typing, it can serve as an effective Rapid Spin user. Regardless what Memory it's holding, its Ability makes it a great Knock Off absorber. Ironic in that sense that it itself can carry Knock Off.


DNA Donors: Alakazam / Xurkitree
Offspring name: Axatree
New Type: Psychic / Electric
Base Stats: 69 / 69 / 58 / 174 / 83 / 121 (+20 SpA, +20 Spe) | 574 BST
New ability and desc: Beast Guard (Magic Guard + Beast Boost) - The user is impervious to indirect damage. In situations where it would normally take indirect damage, its highest non-HP stat is boosted by one stage.
Notable Moves: Psychic, Psyshock, Thunderbolt, Volt Switch, Focus Blast, Shadow Ball, Energy Ball, Dazzling Gleam, Signal Beam, Tail Glow, Taunt
Role Identification: Glass cannon with an easy-to-activate Ability (e.g., just take hazard damage) that boosts its already frightening power. It even gets Tail Glow for further destruction. Better bring priority!

Name: Mega Axatree
Type: Psychic / Electric
Base Stats: 69 / 69 / 78 / 214 / 93 / 151 (+20 Def, +40 SpA, +10 SpD, +30 Spe) | 674 BST
Ability: Trace
Notable Moves: nothing new here
Role Identification: Astounding Special Attack, slightly improved bulk, better Speed tier, fun with Trace... Just imagine, for a moment, being faced with this terror.


DNA Donors: Guzzlord / Pyukumuku
Offspring name: Guzzlmuzzl
New Type: Dragon / Water
Base Stats: 139 / 80 / 101 / 83 / 101 / 24 (+10 Def, +20 SpA, +10 SpD)
New ability and desc: Derp Boost (Beast Boost + Unaware) - Ignores stat changes of other Pokémon. If a boosted Pokémon attacks the user, then the user’s highest non-HP stat is boosted by one stage.
Notable Moves: Dragon Pulse, Dragon Tail, Flamethrower, Sludge Bomb, Earthquake, Gyro Ball, Recover, Baton Pass, Stockpile, Curse, Taunt, Memento, Soak
Role Identification: Need a stop to boosting sweepers? Guzzlmuzzl can help. 139/101/101 is very bulky, and it’s even better with an Unaware counterpart that can potentially make it bulkier (or stronger, depending on your spread) if it gets hit by [insert setup sweeper here]. It can even pass its boosts to teammates using Baton Pass, or use Curse or Stockpile for a different form of boosting. It may have below average offense with attacking stats in the 80s, sluggish base 24 Speed, and lack of Water STAB, but Guzzlmuzzl is one thing you don't want to mess with.


DNA Donors: Kartana / Marshadow
Offspring name: Karma
New Type: Steel / Ghost
Base Stats: 74 / 153 / 105 / 74 / 80 / 137 (+20 SpD, +20 Spe)
New ability and desc: Tech Boost (Beast Boost + Technician) - Moves with a base power of 60 or below raise the user’s highest non-HP stat by one stage.
Notable Moves: Spectral Thief, Smart Strike, Close Combat, Shadow Sneak, Shadow Punch, Force Palm, Rock Tomb, Aerial Ace, Swords Dance, Defog
Role Identification: In one word: Scary. In a few more words, this thing has potential to be an offensive threat. In particular, it boasts a treacherous base 153 Attack and base 137 Speed alongside Ghost STAB with Fighting coverage, and its 74/105/80 bulk with Steel/Ghost typing makes it difficult to revenge KO. What's more is that moves below 60, notably Shadow Sneak and Force Palm, make it stronger or faster depending on its spread (it needs to be Adamant or run 16 less EVs while Jolly in order for its Attack to increase with Tech Boost) and thereby make it even more threatening, particularly with access to Spectral Thief and Swords Dance for extra forms of gathering boosts.


Parents: Scrafty / Salamence
Shared egg group: Dragon
Offspring name: Scram
New type: Fighting / Flying
New base stats: 105 / 127 / 112 / 92 / 112 / 94 (+15 all around) | 642 BST
New ability and desc: Intimidate (Intimidate + Intimidate) - Upon switching in, lowers the Attack of all active opponents by one stage.
Notable moves: High Jump Kick, Drain Punch, Aerial Ace, Knock Off, Stone Edge, Earthquake, Fire Blast, Dragon Dance, Roost, Defog
Role Identification: Man, what a stat spread. Great bulk (coupled with Intimidate), strong Attack, and not too shabby other stats. Fighting/Flying is also pretty cool dual STAB, but shame that its best Flying STAB is merely Aerial Ace. Ah well, that's what coverage and Z-moves are for. Regardless, it can set up Dragon Dance or support with Defog, and it keeps itself alive with Roost.


Parents: Altaria / Swellow
Shared egg group: Flying
Offspring name: Altellow
New type: Dragon / Normal
New base stats: 77 / 87 / 85 / 82 / 87 / 112 (+10 all around)
New ability and desc: Puffy Cloud (Cloud Nine + Guts) - Negates weather effects. Powers up physical attacks by a factor of 1.5 while any weather is in play.
Notable moves: Dragon Claw, Return/Frustration, Quick Attack, Earthquake, U-turn, Dragon Dance, Roost, Defog, Heal Bell, Sunny Day, Rain Dance
Role Identification: Even if the Mega slot is taken, don't worry. If you have a weather supporter and/or are facing an opposing weather user, Altellow's physical prowess with Puffy Cloud may surprise you. With any form of boosting item (even a Muscle Band), Altellow's Return boosted by Puffy Cloud is even more powerful than Mega Altellow's Pixilate Return (and, even without a boosting item, non-Mega only falls short by roughly 3%). Not only that, but all of Altellow's physical attacks—including Dragon Claw, Earthquake, and U-turn—are boosted by Puffy Cloud. And, if you're feeling adventurous, you can add Dragon Dance to the mix (or, heck, even have it set up its own weather).

Name: Mega Altellow
Type: Dragon / Fairy
Base stats: 77 / 127 / 105 / 122 / 87 / 112 (+40 Atk, +20 Def, +40 SpA)
Ability: Pixilate
Notable moves: aforementioned + Dragon Pulse, Draco Meteor, Boomburst, Fire Blast, Agility, Work Up
Role Identification: Main reasons to use Mega Altellow: Slightly better physical bulk, better coverage with secondary STAB, reason to forgo primary STAB, objectively better defensive typing, and—most importantly—PIXILATE BOOMBURST. (Why does Swellow get that move again?) Also boasts a pivot move over standard Mega Altaria.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Oldies but goodies


DNA Donors: Keldeo x Espeon
Offspring: Keldeon
New Typing: Psychic/Water
New Stats: 80/68/75/139/100/129 (+2 HP, +10 SpA, +8 SpD, +20 Spe)
New Ability and Desc: [Justified + Magic Bounce]=Untaintable: Bounces back any Dark type moves targeted at it (Taunt, Knock Off etc)
Notable Moves: Psychic, Psyshock, Calm Mind, Substitute, Hydro Pump, Scald, Icy Wind, Shadow Ball, Focus Blast, Secret Sword, Hyper Beam, Rain Dance, Dazzling Gleam, Trick, Taunt
Role Description: A powerful special attacker with a wicked ability that not only makes it immune to Dark type moves, but actually bounces them back ala Magic Bounce. This makes Keldeon the ultimate Knock Off switchin, turns into an un-Pursuitable Psychic type, laughs at Taunt and generally makes everyone feel bad. A Specs set trashes alot of stuff, while Scarf and CM beats up offence and balance respectively.



Parents: Diggersby + Raticate-Alola
Shared Egg Group: Field
Offspring: Diggercate-Alola
New Typing: Normal/Ground
New Stats: 90/73/83/55/88/87
New Ability and Desc: (Huge Power + Hustle)= High Stakes: The Attack of this Pokemon is boosted by x2.5, at the cost of loosing 25% percent accuracy on Physical moves.
Notable Moves: Return, Double-Edge, Quick Attack, Earthquake, Knock Off, Swords Dance, Hone Claws, Gunk Shot, Sucker Punch, Elemental Punches, Pursuit, Wild Charge, Super Fang, Taunt, Facade, Spikes, Stone Edge, Focus Punch, U-Turn, Superpower, Taunt, Aerial Ace
Role Description:
You see those stats and say, nothing hits 100, why the hell would I even use it in OU, much less Fusion evolution? Then you see its ability, and feel its sheer dirty grimy power radiating off of it.With a boosting nature, it hits an Attack stat of 1480! Without a boost. Why should you believe however, that it is manageable? For starters, its ability's side effect. It stripps 25% accuracy off of all Physical Moves, making its most accurate attack be 75%. This means powerful coverage moves like Gunk Shot turn to laughable 55% accuracy. while this can be remedied with Hone Claws, its bulk and speed limit its set up opportunities. But don't be fooled. One Hone Claws and your team is DONE.


DNA Donors: Rampardos and Deoxys-Attack
Offspring Name: Rampardeos-Attack
New Typing: Rock/Psychic
New Base Stats: 81/180/40/140/35/115 [+3 HP, +8 Atk, +18 SpA, +11 Spe]
New Ability and Desc: Sheer Force + Pressure = Pressure Cannon: Attacks with secondary effects have those effects removed and theur power boosted by 1.5, at the cost of doubling PP usage.
Notable Moves: Really, its too long to list. Just remember Psycho Boost and Head Smash
Role Description: Pray. Thats all you need to do against this mon. Pray. Psycho Boost coming off 140 Special Attack really hurts. Head Smash coming off 180 Attack really hurts. While Rampardeos-Attack wont survive ANY hit from FE offence and is 2HKO'd by the most passive of walls, it still packs a punch. It even has Extreme Speed to deal with priority. It cant set up or survive an attack, but if it moves first that wont even matter.


DNA Donors: Gallade and Darkrai
Offspring: Gallakrai
New Typing: Dark/Fighting
New Stats:

67/127(+20)/77/110(+10)/102/112(+10)
New Ability and Desc: (Bad Dreams + Steadfast) = Dreamcatcher: If this Pokemon flinches, the opponent that flinched it falls asleep.
Notable Moves: Dark Void, Close Combat, Swords Dance, Knock Off, Poison Jab, Nasty Plot, Focus Blast, Dark Pulse, Sludge Bomb, Sucker Punch
Role Description: A fantastic fusion with a super neat ability that punishes flinches (looking at you Rapipom). Strong priority in Sucker Punch allows it to pick off the faster fusions in FE. Its in general a powerful poke. Then its mega comes around.

DNA Donors: Mega Gallade and Darkrai
Offspring: Mega Gallakrai
New Typing: Dark/Fighting
Ability: Inner Focus
New Stats: 67/167/107/110/102/142
Notable Moves: All of the above, barring special attacks
Role Description: This is a really powerful and really fast mega! While its ability sucks, it more than makes up for it with amazing STABs hitting most of the meta for unresisted damage. 142 is pretty fast (Even outspeeds mega Magmozam) for a mega, and 167 is great as well.
 
Last edited:
Parents: Articuno and Toxicroak
Shared egg group: DNA
Offspring name: Articroak
New type: Flying/Poison
New base stats: 101 (+15)/95/82/95 (+5)/95/105 (+20)
New ability and desc: Pressurized Skin (Pressure + Dry Skin) - Whenever a Water attack hits this Pokemon, it has no effect. Whenever the opponent uses any move, that move loses an extra PP and this Pokemon is healed for 1/8 of its max HP. Fire attacks do 25% more damage to this Pokemon, and it loses 1/8 of its max hp every turn during sun, while restoring 1/8 of its max hp per turn in rain. I know this ability looks a bit complicated but Dry Skin in general is kinda complicated.
Notable moves: Nasty Plot, Swords Dance, Substitute, Ice Beam, Poison Jab, Gunk Shot, Sludge Bomb/Wave, Stone Edge, Dark Pulse, Substitute, Freeze Dry, Ice Shard, Hurricane, Roost, Shadow Ball, Focus Blast, Pursuit, Earthquake, Vacuum Wave, Cross Chop, Drain Punch, Bullet Punch, Fake Out, Knock Off, Ice Punch, Thunder Punch, Focus Punch, Knock Off, U-Turn, Taunt, Sucker Punch

Role identification: Between its massive movepool, containing a wide variety of coverage for both physical and special attacking alongside Nasty Plot and Swords Dance, a pretty good defensive typing and an amazing defensive ability, this seemingly poorly-statted fusion could actually shine as a set up sweeper. Its ability to use either Nasty Plot or Swords Dance makes it very versatile in this role and with 95/95 attacking stats it can use either effectively. 101/82/95 bulk really isn't bad at all when combined with Pressurized Skin and a good defensive typing, and it can set up easily thanks to Substitutes that are almost free between Leftovers and the ability. 105 Speed, while good, isn't really the best and leaves it outsped by a fair few mons unless it runs any its (admittedly fairly good) priority options, and indeed none of its stats are particularly good: it lacks power, it can't outspeed a lot of things and its bulk is just slightly above average. I doubt anybody ever expected an Articuno/Toxicroak fusion, but it turns out it isn't all that bad.

Parents: Pheromosa and Shuckle
Shared egg group: DNA
Offspring name: Phuckle
New type: Bug/Rock
New base stats: 65 (+20)/83 (+10)/133/83 (+10)/133/78
New ability and desc: Glutton Boost - This Pokemon eats certain berries early. When it eats a berry, its highest non-HP raw stat is boosted 1 stage.
Notable moves: Sticky Web, HJK, Focus Blast, U-Turn, Lunge, Bug Buzz, Quiver Dance, Stone Edge, Roost, Ice Beam, Sludge Bomb/Wave, Poison Jab, Shell Smash, Earthquake
Role identification: A bizarre fusion that probably won't be very good, but it isn't useless. Sticky Web is obviously good, then there's the fact it makes a surprisingly decent Shell Smash sweeper, and finally Quiver Dance is there if you don't want Shell Smash. Unfortunately it has no special Rock STAB unless you carry HP Rock. A fun joke option, maybe somewhat viable.


Parents: Scolipede and Scizor
Shared egg group: Bug
Offspring name: Scolizor
New type: Steel/Bug
New base stats: 75/125/104/65/74/98
New ability and desc: Technical Boost (Technician + Speed Boost) - This pokemon's attacking moves with 60 BP or less have their power boosted by 50% and they raise its Speed by 1 stage.
Notable moves: Pin Missile, Twineedle, Bullet Punch, Pursuit, Swords Dance, Agility, U-Turn, Defog, Knock Off, Iron Head, Poison Jab, Megahorn, Rock Tomb, Earthquake, Bulldoze, Aqua Tail, Superpower, Iron Tail, Spikes, Toxic Spikes, Roost
Role identification: Versatility! You've got the options of:
-Hazard Setter (Spikes + Toxic Spikes)
-Hazard Remover (Defog)
-General Attacker (Knock Off, Bullet Punch, Coverage Options, Pin Missile)
-Set-Up Sweeper (Swords Dance, Technical Boost, Powerful Moves)
Just like actual Scizor, this thing offers great role compression! Technical Boost makes it act as a much better set-up sweeper than its normal form and allows it to use quick U-Turns instead of slow ones. Pin Missile is useful for giving Scolizor a powerful Bug STAB as well as granting a speed boost every time it hits.

Mega Scolizor
New base stats:
75/145/144/75/94/108
New ability and desc: Technician
Role identification: Once you've got a speed boost with your Pre-Mega form, this thing can easily sweep. It's a lot like normal Mega Scizor so I won't say anything else.


Parents: Ninetales-A and Heatran
Shared egg group: DNA
Offspring name: Tralesene
New type: Ice/Steel
New base stats: 102 (+20)/78/90/105/103/113 (+20)
New ability and desc: Unmelting Snowstorm - Summons Hail. During this hail, all friendly Ice-Type Pokemon are immune to Fire.
Notable moves: Fire Blast, Magma Storm, Flash Cannon, Blizzard, Freeze Dry, Moonblast, Aurora Veil, Dark Pulse, Earth Power, Eruption, Lava Plume, Overheat, Taunt, Will-O-Wisp, Hypnosis, Stealth Rock, Dragon Pulse, Nasty Plot, Psyshock

Role identification:
The supporter Hail truly needed, this Pokemon not only sets Hail for the team but also removes one of Hail's crippling weaknesses in Fire-type moves. This also removes one of Tralesene's quad weaknesses, which patches up its bad defensive typing a bit, though Fighting is still a huge problem. Whether its used on hail or not, Aurora Veil is always a huge asset that can really help frailer teammates. 100% Accuracy Blizzard is great, of course. Tralesene can also threaten other weather setters fairly well: It can hit Sun setters with Earth Power and is immune to their Fire attacks if it switches out and in again, it threatens Rain setters with Freeze Dry and sand setters usually won't appreciate the combo of an Ice-type move for grounds, a Fire-type move for steels and a Steel-type move for Rocks. Unfortunately it still has kinda mediocre stats, especially for a fusion.
 
Last edited:

TMan87

We shall bow to neither master nor god
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Top Smogon Media Contributor
Resubmitting some stuff, I'll try to think of new fusions later:


All I ask of you is to have Feyth in your team...
Parents: Tangrowth / Comfey
Offspring name: Feyth
New Type: Grass / Fairy
Base Stats: 85 / 86 / 117 / 106 / 90 / 85 (BST 569)
New ability and desc: Life Essence (Regenerator + Triage) – This Pokémon’s healing moves heal 33% more HP than usual and have +3 priority. This Pokémon also recovers 33% of its HP when it switches out.
Notable Moves: Sleep Powder, Knock Off, Giga Drain, Power Whip, Earthquake, Sludge Bomb, Focus Blast, Rock Slide, Poison Jab, Leaf Storm, Leech Seed, Synthesis, Calm Mind, Draining Kiss, Floral Healing, Play Rough, U-Turn, Dazzling Gleam, Floral Healing
Role Identification: Now that Tangrowth has patched up his meddling SpD and Speed stats, it has become all-around bulky. Its Ability is of tremendous help, since it can recover lots of HP with Synthesis, Floral Healing or Giga Drain for a bit of offensive pressure. Pivoting around is much easier with U-Turn, and its new typing lets it tank Fighting and Dark attacks much better. Now that it isn’t forced to hold AV, it can make the fullest of its support movepool while still maintaining some offensive pressure. Outstalling this guy will be a tough task for sure.



Is that a biblical reference? Is that a JoJo reference? Is that both?!
Parents: Nidoking / Zoroark (Monster)
Offspring name: Noark
New Type: Dark / Poison
Base Stats: 80 / 113 / 78 / 112 / 77 / 105 (BST 565)
New ability and desc: Menacing (Sheer Force + Illusion) – This Pokémon’s moves with a secondary effect are boost by 33% and their secondary effect is removed. This Pokémon enters the battle disguised as the last Pokémon in the party and the Illusion is broken when it takes damage. The attack breaking the Illusion has its damage reduced by 33%
Notable Moves: Earth Power, Ice Beam, Thunderbolt, Shadow Ball, Sludge Bomb/Wave, Fire Blast, Focus Blast, Poison Jab, Iron Tail, Fire Punch, Ice Punch, Stealth Rock, Superpower, Thunder Punch, U-Turn, Hone Claws, Night Daze, Nasty Plot, Agility, Flamethrower, Swords Dance, Dark Pulse, Extrasensory, Snatch, Bounce, Knock Off
Role Identification: Yet another scary wallbreaker. Menacing is a terrifying Ability, boosting this fusion’s power to high levels while ensuring it can come into play relatively safely. The typing is good, and the bulk is alright, but it’s its 113/112/105 offenses with a Sheer Force-like boost and insane coverage that makes it shine. Go physical, go special, go mixed, you can do whatever. Special mention to Snatch since Z-Snatch gives a +2 Spe boost, which can turn it into offense’s nightmare thanks to Sucker Punch.


And now for the new stuff:


Onion fairy meets land shark. Does that creaty an onion shark or a land fairy?
DNA Donors: Celebi / Garchomp
Offspring name: Celechomp
New Type: Psychic / Dragon
Base Stats: 110 / 115 / 97 / 104 / 92 / 121 (+6 HP, +14 SpA, +20 Spe) (BST 639)
New ability and desc: Desert Shield (Sand Veil + Natural Cure) – This Pokémon cannot be statused while in sandstorm. Grants sandstorm immunity.
Notable Moves: Healing Wish, Leaf Storm, Calm Mind, Psychic, Shadow Ball, Charge Beam, Swords Dance, U-Turn, Dazzling Gleam, Earth Power, Giga Drain, Heal Bell, Seed Bomb, Stealth Rock, Zen Headbutt, Recover, Trick, Nasty Plot, Dual Chop, Fire Fang, Dragon Claw, Earthquake, Flamethrower, Fire Blast, Stone Edge, Poison Jab, Iron Head, Outrage, Draco Meteor
Role Identification: Oh boy, is the amount of potential roles for this fusion astronomically high. High Speed and balanced offensive stats with boosting moves can lead to a setup sweeper set. Great HP, good defenses, support movepool and recovery can lead to a bulky attacker or even wall set. Coverage and access to U-Turn, Healing Wish and Trick can lead to a Choice set. The Ability makes it a perfect fit for a Sand team, whatever the role, though Heal Bell can be used if outside of Sand as well. It can truly be tailored for a team’s needs, but what if I told you there was another option available?


Base Stats: 110 / 155 / 117 / 144 / 102 / 111 (+40 Atk, +20 Def, +40 SpA, +10 SpD, -10 Spe) (BST 739)
New ability and desc: Sand Force
Notable Moves: All of the above
Role Identification: And here we are, wallbreaking like crazy. Celechomp-Mega trades a bit of Speed and Ability usefulness for raw bulk and power. It still sits at a good Speed tier though, and can unleash devastating attacks from its 155/144 offensive stats, with no way to know if it’s physical, special or mixed. The boosting options are still there in case that’s not enough power for you, and even the Ability can be useful to give a weaker pseudo-STAB on coverage moves in Sand.



"Madness is doing the same thing over and over and expecting different results". Well this thing is mad then.
DNA Donors: Pheromosa / Tyrantrum
Offspring name: Tyrosa
New Type: Rock / Fighting
Base Stats: 85 / 131 / 78 / 103 / 57 / 131 (+9 HP, +2 Atk, +9 SpD, +20 Spe) (BST 585)
New ability and desc: Quick Learning (Rock Head + Beast Boost) – Whenever this Pokémon uses a move that induces recoil, its highest non-HP stat is boosted by one stage. Prevents recoil.
Notable Moves: Bounce, High Jump Kick, Me First, Focus Blast, Poison Jab, U-Turn, Head Smash, Stealth Rock, Dragon Claw, Earthquake, Rock Polish, Dragon Dance, Fire/Ice/Thunder Fang, Iron Head, Outrage, Zen Headbutt
Role Identification: It’s the kind of Pokémon that will do nothing but spam this one move in battle. In this case, it’s Head Smash. Head Smash not only has its recoil prevented, but it also boosts the highest stat of the fusion every time it is used. Whether you want it to be +Atk or +Spe is your choice. HJK is there to wreck whatever could take a Head Smash, too. It also has Dragon Dance, even though it is a bit risky to use with that passable bulk, U-Turn to chip and get out if things are looking bleak, a bit of coverage and even a surprise special option in Focus Blast if you want to make room for it. 99% of the time though, you’ll just Head Smash your way to victory.



Méfiez-vous des roses, elles peuvent vous électrocuter...
Parents: Roserade / Raichu-Alola (Fairy)
Offspring name: Rose-Eclair
New Type: Electric / Grass
Base Stats: 70 / 87 / 67 / 120 / 105 / 110 (BST 559)
New ability and desc: Electroabsorption (Technician + Surge Surfer) – This Pokémon’s attacks with 60 BP or less gain a x1.5 boost. In Electric Terrain, this Pokémon’s Speed is doubled and its attacks with 60 BP or less gain a x2 boost.
Notable Moves: Weather Ball, Magical Leaf, Hidden Power, Sludge Bomb, Grass Knot, Giga Drain, Synthesis, Stun Spore, Thunderbolt, Psychic, Quick Attack, Psyshock, Charge Beam, Volt Switch, Electric Terrain, Fake Out, Nasty Plot, Discharge
Role Identification: While you could theoretically use this outside of Electric Terrain, why would you? In Electric Terrain, Magical Leaf and Hidden Power turn into 120 BP STAB and coverage, respectively, and Charge Beam is an effective 150 BP STAB attack that has a 70% chance of raising your SpA. One could even run Weather Ball in case of Rain + ET, to further widen this thing’s coverage. Watch out for Pokémon that suppress Abilities though, as this fusion can be severely crippled without it.



Unleash the demon upon Earth!
Parents: Venusaur / Slowbro (Monster)
Offspring name: Slowsaur
New Type: Water / Poison
Base Stats: 97 / 88 / 106 / 110 / 100 / 65 (BST 566)
New ability and desc: Rainforest Healing (Regenerator + Overgrow) – Each Grass-type move heals 33% of the damage dealt. Switching out restores 33% HP.
Notable Moves: Sleep Powder, Synthesis, Earthquake, Sludge Bomb, Giga Drain, Power Whip, Knock Off, Slack Off, Psyshock, Calm Mind, Ice Beam, Fire Blast, Scald, Thunder Wave, Surf
Role Identification: Pretty good pivot with good all-around bulk, reliable recovery and good support movepool. However, much like regular Slowbro, pivoting around can end late-game, when this fusion Mega Evolves, and you can choose between two of them!


Base Stats: 97 / 106 / 146 / 132 / 120 / 65 (+18 Atk, +40 Def, +22 SpA, +20 SpD) (BST 666)
New ability and desc: Thick Fat
Notable Moves: All of the above
Role Identification: Now that’s FAT. It’s a straight-up improvement from regular Mega Venusaur, sporting a good 8 resistances to key types and having great 97/146/120 bulk, with reliable recovery in Slack Off. Its SpA stays the same, allowing it to dish out some damage as well and potentially pseudo-increase its physical bulk with Scald, as well as Calm Mind to patch up special bulk. Clearly the most specially defensive of both Mega Evolutions.



Base Stats: 97 / 88 / 176 / 140 / 100 / 65 (+70 Def, +30 SpA) (BST 666)
New ability and desc: Shell Armor
Notable Moves: All of the above
Role Identification: While its special bulk is meh when compared to its brother, this fusion makes up for it with massive physical bulk, allowing it to tank everything bar the most powerful hits and recover with Slack Off. A Calm Mind set would be extremely difficult to break through once it gets a couple boosts since it can’t be critted, and it can’t be Toxic’d either.
 
Last edited:
This time, I prepared in advance.


Look out Confagreelix. There's a new wall in town.
DNA Donors: Deoxys-Defense / Blissey
Offspring name: Oxybliss-Defense
New Type: Psychic / Normal
Base Stats: 162 / 40 / 105 / 72 / 157 / 72 (+10 HP, +20 Def, +10 SpD)
New ability and desc: Quarantine (Pressure + Healer) - Attacks against this Pokémon use one extra PP. This Pokémon cannot be inflicted with status conditions of any kind, including Taunt.
Notable Moves: Amnesia, Calm Mind, Cosmic Power, Light Screen, Reflect, Magic Coat, Iron Defense, Taunt, Thunder Wave, Toxic, Recover, Soft-Boiled, Psycho Boost, Psychic, Grass Knot, Aromatherapy, Charm, Recycle, Wish, Fire Blast, Flamethrower, Hyper Voice, Dazzling Gleam.
Role Identification: A wall of epic proportions that can't be badly poisoned or taunted?! Nothing is getting past this thing. Your only hope is that a Mold Breaker fusion handles this thing. This has coverage for both of its weaknesses, ways to patch the otherwise okay Defense stat, three formes of reliable recovery, Cleric options, and more. Good luck trying to kill this thing.


It's not easy being green.
DNA Donors: Sceptile / Celesteela
Offspring name: Sceptisteela
New Type: Steel / Grass
Base Stats: 93 / 98 / 94 / 111 / 98 / 95 (+10 HP, +5 Atk, +10 Def, +5 SpA, +5 SpD, +5 Spe)
New ability and desc: Unleashed Beast (Unburden + Beast Boost) - After consuming or losing its item, this Pokémon's highest non-HP stat is doubled.
Notable Moves: Leaf Blade, Heavy Slam, Fly, Acrobatics, Earthquake, Fire Blast, Air Slash, Energy Ball, Focus Blast, Giga Drain, Rock Slide, Leech Seed, Swords Dance, Synthesis, Stone Edge, Flamethrower, Flash Cannon, Iron Head, Autonomize, Iron Defense
Role Identification: This thing has lots of different roles thanks to its rather even stat spread and Unleashed Beast. It could be a physical sweeper with Leaf Blade, Fly, Acrobatics, and Earthquake. It could be a Special sweeper with Energy Ball, Air Slash, Flash Cannon, and HP Ground. It could be a physical wall with Iron Defense, or a wall in general with Leech Seed and Synthesis. If you name a role, Sceptisteela can likely fill it. Sceptisteela is the definition of versatile. If you want something more conventional...

DNA Donors: Sceptile / Celesteela Offspring name: Sceptisteela-Mega
New Type: Steel / Dragon
Base Stats: 93 / 113 / 104 / 151 / 98 / 120
New ability and desc: Lightning Rod
Notable Moves: See above + Outrage, Dragon Claw, Dragon Pulse
Role Identification: A devastating Special attacker but can also be a great physical attacker after a swords dance. Also packs coverage for the weaknesses it has thanks to Sceptile's grass moves.


Uploading my mixtape
DNA Donors: Genesect / Heatmor
Offspring name: Henemor
New Type: Steel / Fire
Base Stats: 78 / 118 / 80 / 112 / 100 / 92 (+10 Atk, +20 SpD, +10 Spe)
New ability and desc: Firewall (Download + Flash Fire) - Immune to moves of the lower attack stat of the foe on the field when you switch in. Immunity remains until this Pokémon switches out.
Notable Moves: Blaze Kick, Flare Blitz, Fire Lash, Flame Charge, Iron Head, Extreme Speed, Zen Headbutt, Shadow Claw, U-Turn, Techno Blast, Blizzard, Thunder, Bug Buzz, Energy Ball, Psychic, Ice Beam, Flamethrower, Dark Pulse, Thunderbolt, Giga Drain, Shift Gear, Hone Claws, Rock Polish, Superpower, Sucker Punch, Knock Off, Fire Blast, Flamethrower, Overheat, Focus Blast
Role Identification: A frightening mixed attacker with a great ability that can effectively remove the quad ground weakness. Also has neutral coverage for pretty much everything.


Kidnaps kids it gets along with and hypnotizes them into ninjas
DNA Donors: Drifblim / Greninja
Offspring name: Drifbinja
New Type: Ghost / Water
Base Stats: 111 / 92 / 55 / 116 / 62 / 116 (+5 Atk, +20 SpA, +15 Spe)
New ability and desc: Friends With Benefits (Flare Boost + Battle Bond) - Transforms into Ash-Drifbinja after a KO. When Ash-Drifbinja, Special Attack is multiplied 1.5x; Water Shuriken becomes 20 BP and hits at least three times.
Notable Moves: Thunder, Thunderbolt, Psychic, Shadow Ball, Destiny Bond, (Z-)Hypnosis, Memento, Blizzard, Hydro Pump, Ice Beam, Dark Pulse, Spikes, U-Turn, Water Shuriken, Defog
Role Identification: Crazy special attacker with a great speed tier. Also has neutral coverage for everything and has a few utility options as well. However, that's not all...

B R O K E N
DNA Donors: Drifblim / Ash-Greninja
Offspring name: Ash-Drifbinja
New Type: Ghost / Water
Base Stats: 111 / 142 / 55 / 166 / 62 / 126
New ability and desc: Friends With Benefits (Flare Boost + Battle Bond) - Transforms into Ash-Drifbinja after a KO. When Ash-Drifbinja, Special Attack is multiplied 1.5x; Water Shuriken becomes 20 BP and hits at least three times.
Notable Moves: See above
Role Identification: With its ability, it has an effective 249 base special attack. That doesn't even count items or investment. If it's a neutral hit, you're dying. It will kill everything in its path.


Ultra Variants 1.0 says hello!
DNA Donors: Magnezone / Primarina
Offspring name: Magnerina
New Type: Electric / Fairy
Base Stats: 95 / 72 / 114 / 128 / 103 / 60 (+20 HP, +20 Def)
New ability and desc: Siren's Call (Magnet Pull + Liquid Voice) - All sound-based moves become Fairy-type and trap the foe until this Pokemon switches out. Water-types can still switch out.
Notable Moves: Protect, Aqua Ring, Perish Song, Volt Switch, Thunderbolt, Thunder, Thunder Wave, Mirror Coat, Discharge, Flash Cannon, Ice Beam, Hydro Pump, Moonblast, Hyper Voice, Amnesia, Iron Defense, Barrier, Light Screen, Reflect, Rest, Sleep Talk
Role Identification: While it can be a bulky special attacker, the main attraction is Perish Song. As it is a sound-based move, it traps the foes. Say hello to the best PerishTrapper known to man! It also has a lot of ways to reduce damage and has Volt Switch so that it can be used again later if needed. It also has pretty good all-around bulk at 95/114/103, meaning it can take hits well and ruin anyone's day.


AKA Better Empoleon
Parents: Swampert / Aggron
Shared egg group: Monster
Offspring name: Swampron
New type: Water / Steel
New base stats: 95 / 120 / 145 / 82 / 85 / 55
New ability and desc: Metal Umbrella (Damp + Sturdy) - When at full HP, moves that would otherwise KO this Pokemon will have no effect.
Notable moves: Heavy Slam, Rock Polish, Aqua Jet, Waterfall, Thunder Wave, Iron Defense, Earthquake, Ice Punch, Stone Edge, Barrier, Autonomize, Head Smash, Curse
Role Identification: A version of Sturdy where you aren't prone to being picked off with priority lets it set up turn one and reek havoc! It is still really good once its speed is boosted, even without a mega stone. With a good defensive typing and strong attack stat, Swampron can really surprise opponents.


GOTTA GO FAST!
Parents: Swampert-Mega / Aggron
Shared egg group: N/A
Offspring name: Mega Swampron-S
New type: Water / Steel
New base stats: 95 / 160 / 165 / 92 / 105 / 65
New ability and desc: Swift Swin
Notable moves: See above + Rain Dance
Role Identification: You boost your speed turn one, then rain dance as you mega if you lose HP, as outside of being at full HP makes you effectively have no ability. Then you claim souls with your base 160 attack and (after +2 and Swift Swim) base 220 speed.



Parents: Swampert / Aggron-Mega
Shared egg group: N/A
Offspring name: Mega Swampron-A
New type: Water / Steel
New base stats: 95 / 150 / 195 / 82 / 105 / 55
New ability and desc: Filter
Notable moves: See above
Role Identification: If you don't care about speed, this is the way to go. Curse turn one, then mega evolve and become a physical nightmare that can hit hard back.
 
Last edited:
This time, I prepared in advance.

DNA Donors: Deoxys-Defense / Blissey Offspring name: Oxybliss-Defense New Type: Psychic / Normal Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe) New ability and desc: Ab (A + B) - Aaabbb. Notable Moves: Aabb Role Identification: Aaabbb
That doesn't appear to actually be finished.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

Parents: Heatran|Vespiquen
Shared egg group: DNA
Offspring name: Heatiquen
New type: Bug.pngSteel.png
New base stats
: 100 / 85 / 109 / 115 / 109 / 58 (+20 HP |+5 Def |+10 Sp. Atk |+5 Sp. Def)
New ability and desc: Flash Fire + Pressure = Heat Pressure: Doubles the usage of foe's PP. When hit by a Fire-type move, absorbs it, gains a flash fire effect and the PP usage becomes Tripled
Notable moves: Defend Order, Heal Order, Lava Plume, Bug Buzz, Will-O-Wisp, Stealth Rock, Earth Power, Overheat, Taunt, Destiny Bond, Tailwind, U-Turn
Role identification: Vespiquen gave Heatran all it always wanted in Defense Boosting Move and Recovery, and Heatran gave Vespiquen all she ever wanted in not sucking. Spoting a great defensive type backed up by a powerful stalling ability, Heatiquen can be very hard to take down. It has basically no weknesses, can switch onto a Fire move to make you lose even more PP, can boost it's defense and heal it right back. All the while also having a not bad Sp. Atk and okay Stabs overall. I think a Lava Plume/Defend Order/Heal Order (Or Roost)/STAB of choice set is a good one.




Parents: Guzzlord|Deoxys-Defense
Shared egg group: DNA
Offspring name: Duzzyxs-Defense
New type: Psychic.png Dragon.png
New base stats: 136 / 85 / 126 / 83 / 126 / 66 (+20 on both defenses)
New ability and desc: Beast Boost + Pressure = Compressed Beast: Foe's highest stat is halved
Notable moves: Wip
Role identification: Well... It's very fat for a start, has recovery, has defense-boosting moves and an ability that is just disgusting. While it's offensive stats aren't anything special, it still can be annoying since it'll take hits like there's no tomorrow and damage you all the while.




Parents: Cloyster|Greninja (Battle Bond)
Shared egg group: DNA
Offspring name: Oysninja
New type: Water/Ice
New base stats: 61/105/123/104/58/116 (+10 Atk, +10 Sp. Atk, +20 Speed)
New ability and desc: Battle Bond + Skill Link = Skilled Battler: Every Multi-Hit attacks always hit the maximum number of times. They also get a 25% in Base Power (Battle Bond does that to Water Shuriken). Upon knocking a foe, becomes Oysninja-Ash.
Notable moves: Shell Smash, Icicle Spear, Rock Blast, Water Shuriken, Gunk Shot, U-Turn, probably a few more that you won’t use anyways.
Role identification: Straight-Up sweeper. Shell Smash is scarry, combine that with a 150 BP STAB move, a 100 BP STAB Priority move and a 150 BP Coverage move. It is very specially frail, but has a Nice def to not die instantly. I’d say Sash>White Herb to guarantee you don’t die.

Forme: Oysninja-Ash
New type: Water/Ice
New base stats: 61/155/123/154/58/126
New ability and desc: Skilled Battler
Notable moves: Same as above
Role identification: Glass Cannon much? It has Shell Smash with 155/154/126 offenses, multi-hits all it wants and can outprioritize mons with Water Shuriken. Don't ever let this thing get to +2 otherwise you're screwed.




Parents: Tapu Lele | Deoxys-Attack
Shared egg group: DNA
Offspring name: Tapu Loxys-Attack
New type: Psychic.png Fairy.png
New base stats: 60 / 132 / 47 / 175 / 67 / 142
New ability and desc: Psychic Terrain + Pressure = Mind-Torturing Terrain: It's both effects
Notable moves: Psycho Boost, Wip
Role identification: ... do I REALLY have to explain anything here? It's just really obvious.




Parents: Stoutland|Incineroar
Shared egg group: Field
Offspring name: Stoar
New type: Fire.png Normal.png
New base stats: 100 / 122 / 100 / 72 / 100 / 80
New ability and desc: Sand Rush + Blaze = Fierce Fire: Doubles Speed and gains a 1.5x boost to fire moves under Sandstorm or if HP is 33% or lower (For both effects); immune to Sandstorm's damage.
Notable moves: Wip
Role identification: Not gonna lie, made this mainly because of the anime. But it turned out to be rather nice. With Mew-Level bulk, and a good attack stat, Stoar has it's place among the other bulky sweepers of the mod. Due to it's ability and bulk combined, it can survive some hits and when it's HP is low, it can become very fast, as well as gaining a nice boost to one of it's STABs. Alternatively, Double-Edge and Flare Blitz can get you to be there. It's bulk also allows it to set up with Swords Dance if you want. It can also be used in Sand teams for a bit of variety.




Parents: Ninjask|Shedinja
Shared egg group: DNA
Offspring name:Ninjinja
New type: Ghost.png Bug.png
New base stats: 36/110/50/40/50/100 (+20 atk, +5 def, +5 hp, +10 Sp. Def)
New ability and desc: Speedy Dodge (Speed Boost+Wonder Guard): This Pokémon is imune to attacks done by Pokémon that have a base speed of 101 or higher
Notable moves: Wip
Role identification: A gimmicky mon to put a bit of control on the speed creeps. Not a broken hability because it’s still fragile to the point where pratically any move will kill it regardless.
 
Last edited:
Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk, at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
--------------------
Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.

Parents: Lilligant + Xurkitree
Shared egg group: DNA
Offspring name: Xurkililli (if you need clearer text, XURKILILLI)
New type: Grass/Electric
New base stats: 76/74/73/161(+20)/73/106(+20) (563)
New ability and desc: Beast's Tempo (Own Tempo + Beast Boost. Immune to Confusion. When it would normally be confused, boosts its highest stat by 1)
Notable moves: Quiver Dance, Tail Glow, Petal Dance, Thunderbolt, Dazzling Gleam, Energy Ball, Giga Drain, Signal Beam
Role identification: Lilligant, but with any actual coverage, and also a whole ton of raw Special Attack. Perfect for if bulky Waters are getting you down. Has big trouble with other Grass types, especially of the Grass/Steel or Grass/Poison varieties, though.

Parents: Pinsir + Pheromosa
Shared egg group: DNA
Offspring name: Pherosir
New type: Fighting/Bug
New base stats: 68/151(+20)/68/96/53/138(+20)
New ability and desc: Boost Breaker (Beast Boost + Mold Breaker) Literally just Unaware
Notable moves: Pheromosa's with the addition of Close Combat, Stone Edge and Swords Dance
Role identification: Can sweep and stuff, and can also ignore enemy boosts. Even without its mega, it's a potent threat, but with it, well...
--------------------
Mega type: Fighting/Flying
Mega base stats: 68/181/88/106/73/158
Mega ability: Aerilate
Notable moves: Return, High Jump Kick, U-Turn, Swords Dance, Ice Beam, Earthquake, Stone Edge, Lunge
Role identification: One of the biggest offensive threats in FE, with among the best Attack and very good Speed. Also, a horrible mistake.

Parents: Tapu Koko + Raichu-Alola
Shared egg group: DNA
Offspring name: Raipu-Kochu
New type: Electric/Fairy
New base stats: 75(+10)/100/77(+10)/115(+20)/80/120
New ability and desc: Electric Surfer (Surge Surfer + Electric Surge) has the effects of both abilities
Notable moves: Thunderbolt, Volt Switch, Dazzling Gleam, Psyshock, Focus Blast, U-Turn
Role identification: Gotta speed kid! Basically a souped-up Tapu Koko with a whole lot of speed.

Parents: Minior + Steelix
Shared egg group: DNA
Offspring name: Minix
New type: Ground/Flying
New base stats (Snake): 67/72/170(+20)/57/82/62(+20) (510)
New base stats (Core): 67/170/72/82/57/122 (570)
New ability and desc: Sturdy Shield (Minix starts off in Snake form. When its HP hits 50% or lower, it turns into its Core form. If Minix is at 100% HP and would be brought below 50% HP by an attack, it hits exactly 50% HP and turns into its Core form. If its HP gets above 50% HP again, it returns to its Snake form.)
Notable moves: SHELL SMASH, Earthquake, Acrobatics, Stone Edge, Iron Head, Explosion
Role identification: Hey, remember when we all thought Minior was busted? ... well I did for a bit, and now it actually is! How you use it doesn't really change, but it's a lot stronger now. God help us. Aaaand it's got a mega.
--------------------
Mega base stats (Snake): 67/112/200/57/112/62
Mega base stats (Core): 67/210(!)/102/82/87/122
Mega ability: Sand Force
Mega notable moves: SHELL SMASH, Earthquake, Stone Edge, Iron Head, Explosion,
Mega role identification: Core Mega is really powerful, second highest attack in FE in fact, but hasn't reached the full potential it would achieve if it had an actual flying STAB to use. Snake Mega is just a worse Mega Steelix, don't use it. In general, probably not worth it.


Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk, at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
--------------------
Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.

Parents: Lilligant + Xurkitree
Shared egg group: DNA
Offspring name: Xurkililli (if you need clearer text, XURKILILLI)
New type: Grass/Electric
New base stats: 76/74/73/161(+20)/73/106(+20) (563)
New ability and desc: Beast's Tempo (Own Tempo + Beast Boost. Immune to Confusion. When it would normally be confused, boosts its highest stat by 1)
Notable moves: Quiver Dance, Tail Glow, Petal Dance, Thunderbolt, Dazzling Gleam, Energy Ball, Giga Drain, Signal Beam
Role identification: Lilligant, but with any actual coverage, and also a whole ton of raw Special Attack. Perfect for if bulky Waters are getting you down. Has big trouble with other Grass types, especially of the Grass/Steel or Grass/Poison varieties, though.

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
So basically upon falling to to 50% HP, it gains a "Flash Water" boost. Neat.
 

Tuthur

Haha CEO
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor

DNA Donors: Buzzwole / Registeel
Offspring name: Buzzisteel
New Type: Bug / Steel
Base Stats: 100 / 110 / 145 / 65 / 120 / 65 (+6 HP,+3 Atk,+1 SpA, +18 SpD) | BST 605
New ability and description: Beast Body (Clear Body + Beast Boost) - Stops the enemy from lowering this Pokemon's stats and raises this Pokémon’s highest stat by one stage.
Notable Moves: Offensive: Leech Life, Iron Head, Seismic Toss, Ice Punch, Thunder Punch, Earthquake, Stone Edge, Gyroball, Explosion, Poison Jab
Utility: Roost, Stealth Rock, Thunder Wave, Taunt
Set Up: Rock Polish, Bulk Up
Role Identification: Buzzisteel is a cool defensive Pokémon thanks to its defensive stats 100/145/120, excellent defensive typing in Bug Steel, useful ability in Beast Body, reliable recovery in Roost and good support movepool in Stealth Rock, Thunder Wave and Taunt.


Parents: Lopunny / Lucario (Field)
Offspring name: Lopurio
New Type: Normal / Fighting
Base Stats: 78 / 103 / 87 / 95 / 93 / 108 | BST 564
New ability and description: Mental Agility (Inner Focus + Limber). Prevents flinching and paralysing.
Notable Moves: Offensive: Extreme Speed, Close Combat, Elemental Punches, High Jump Kick, Earthquake, Stone Edge, Fake Out
Utility: Healing Wish, Encore
Set Up: Swords Dance
Role Identification: Lopurio should not be used without its Mega Stone.

Stone's Name: Lopurite
Offspring Name: Mega Lopurio
New Type: Normal / Fighting
Base Stats: 78 / 163 / 97 / 95 / 93 / 138 | BST 664
New ability and description: Scrappy
Notable Moves: Same as previously
Role Identification: A powerful revenge killer and late game sweeper: it has access to STAB-Extreme Speed without immunity thanks to Scrappy, Normal-Fighting coverage with Scrappy is unresisted, and it learns Swords Dance. It just needs HJK / Extreme Speed / SD to complete its job, the last move can be filled with a coverage move, Encore or Healing Wish.

/

DNA Donors: Zygarde / Suicune
Offspring name: Zycune
New Type: Water / Ground
50% Stats: 120 / 88 / 125 / 88 / 120 / 90 (+16 HP,+7 Def, +2 SpA, +15 SpD) | BST 631
Complete Stats: 228 / 88 / 125 / 98 / 120 / 80 | BST 739
New ability and description: Pressure Construct (Pressure + Power Construct) - Enemy attacks lose 1 extra PP if Zycune is in Complete form. Zycune changes to Complete if at 1/2 max HP or less at end of turn.
Notable Moves: Offensive: Scald, Thousand Arrows, Earth Power
Utility: Glare, Toxic, Roar
Set Up: Calm Mind, Coil, Rest
Role Identification: Thanks to a great bulk of 228/125/120 and a good defensive typing Zycune can run a Rest/Talk set like Suicune in UU or Snorlax in RU, either physical with Coil and Thousand Arrows or special with CM and Scald.


Parents: Gengar / Gardevoir (Human-like)
Offspring name: Gengardevoir
New Type: Ghost / Fairy
Base Stats: 74 / 75 / 73 / 138 / 105 / 105 | BST 570
New ability and description: Cursed Trace (Cursed Body + Trace) - Copies foe's ability. Opponent's ability is replaced by Illuminate.
Notable Moves: Offensive: Moonblast, Focus Blast, Shadow Ball, Energy Ball, Thunderbolt, Psychic, Psyshock, Sludge Wave
Utility: Will-O-Wisp, Taunt, Destiny Bond, Thunder Wave, Trick
Set Up: Calm Mind
Role Identification: Ghost-Fairy coverage is only resisted by Normal / Steel, Normal / Fire and Normal / Poison, had Focus Blast and you have a perfect neutral coverage. Cursed Trace is a rather good ability since the majority of the Pokémon in FE has a powerful ability. You just need 3 moves in Moonblast, Shadow Ball and Focus Blast, the last one can be filled with either Calm Mind, Taunt or Will-O-Wisp.

Stone's name: Gengardevoirite
Offspring name: Mega Gengardevoir
New Type: Ghost / Fairy
Base Stats: 74 / 95 / 73 / 178 / 125 / 125 | BST 670
New ability and description: Pixilate
Notable Moves: Same as previously + Hyper Voice
Role Identification: Same as previously, but you’re stronger and faster which let you hit more things and change 3HKO to 2HKO.


DNA Donors: Darkrai / Pidgeot
Offspring name: Darkgeot
New Type: Dark / Flying
Base Stats: 80 / 85 / 90 / 120 / 75 / 125 (+3 HP, +7 Def, +17 SpA, +12 Spe) | BST 621
New ability and description: Bad Madness (Tangled Feet + Bad Dreams). Deals 12.5% damage to confused opponents per turn.
Notable Moves: Offensive: Hurricane, Dark Pulse, Thunderbolt, Ice Beam, Focus Blast, Sludge Wave, Heat Wave
Utility: U-Turn, Taunt, Will-O-Wisp
Set Up: Nasty Plot
Role Identification: Darkgeot has a good coverage, decent SpA stats and good speed. But it’s frail and weak to Stealth rock, it’s hard for it to come one the field except over Psychic or Ground moves.

Stones Name: Darkdgeotite
Offspring name: Mega Darkgeot
New Type: Dark / Flying
Base Stats: 80 / 85 / 95 / 185 / 85 / 145 | BST 721
New ability and description: No Guard
Notable Moves: Same as previously + Dark Void, Thunder and Blizzard
Role Identification: Mega Darkgeot is very threatening: it is even faster and hit very much harder. But the biggest buff with its mega is No Guard which gives Darkgeot perfect accuracy Dark Void, Hurricane, Focus Blast, Blizzard and Thunder. However it is still frail and easily revenge killed by Scarfer and Priority.


DNA Donors: Tauros / Darmanitan
Offspring name: Taurmanitan
New Type: Normal / Fire
Base Stats: 105 / 135 / 90 / 50 / 78 / 118 | BST 565
New ability and description: Sheer Force (Sheer Force + Sheer Force).
Notable Moves: Physical: Flare Blitz, Body Slam, Earthquake, Rock Slide, Zen Headbutt, Iron Head, U-Turn, Pursuit, Superpower
Role Identification: Taurmanitan is a powerful and fast physical attacker. It has access to powerful STAB-moves boosted by Sheer Force in Flare Blitz and Body Slam, U-Turn to keep momentum, coverage moves like EdgeQuake and Pursuit.
 
Last edited:

Parents: Barbaracle + Latias
Shared egg group: DNA
Offspring name: Labiacle
New type: Dragon/Water
New base stats: 96 (+20)/ 100 (+8)/110 (+8)/83 (+1)/110 (+2)/90 (+1)
New ability and desc: Tough Times - This Pokémon is immune to contact moves.
Notable moves: Shell Smash, Outrage, EQ, Bulk Up, Poison Jab, Razor Shell, Waterfall, Scald, Taunt, Stealth Rock, Stone Edge, X-Scissor, Shadow Claw, Night Slash, Superpower, Rock Slide, Calm Mind, Defog, Sludge Bomb, Psyshock, Psychic, Ice Beam, Wish, Thunder Wave, Zen Headbutt, Recover, Roost, Energy Ball, Draco Meteor, Dragon Pulse, Thunderbolt, Sucker Punch.
Role identification: Hey, I'm Labiacle, and I'm immune to a crap ton of moves. I also have Shell Smash, which, thanks to my ability, I can setup more easily. Plus, that's 90 speed your doubling now, so count on outspeeding a lot of crap. I also have a marvelous physical moveset, along with a useable special movepool. But, I mean, if you don't want to use me offensively, I have 96/110/110 defensive stats, which is awesome, along with SR, Roost, Taunt, Wish, etc. Plus, I'm an amazing switch in for like, a crap ton of moves! Oh hey also this has a mega but it isn't anywhere as good as this so I'm not even gonna cover it.




Parents: Decidueye + Heatran
Shared egg group: DNA
Offspring name: Decan
New type: Ghost/Steel
New base stats: 104 (+20)/98/105 (+15)/118 (+3)/105 (+2)/73
New ability and desc: Untouchable Flames- This Pokémon is immune to contact moves.
Notable moves: Spirit Shackle, Brave Bird, Leaf Blade, Roost, U-Turn, Nasty Plot, Sucker Punch, Haze, Swords Dance, Earth Power, Will-O-Wisp, Flamethrower, Lava Plume, Flash Cannon, Taunt, Stealth Rock.
Role identification: Hey, I'm Decan, and I'm immune to a crap ton of moves. Well, needless to say, Decan is pretty powerful. It's ability allows it to not be obliterated by a lot of powerful mons and instead just shrug them off. It's got quite a good defensive moveset, especially in Will-O-Wisp, Defog, Roost, and Spirit Shackle.




Parents: Pheromosa + Alakazam
Shared egg group: DNA
Offspring name: Phomazosa
New type: Bug/Psychic
New base stats: 63/93/41/156 (+20)/66/155 (+20)
New ability and desc: Synchroboost - When an opponent's stat is raised by an attack, this Pokémon's highest raw stat (except HP) raises 1 stage.
Notable moves: Bug Buzz, Psyshock, Psychic, Ice Beam, Focus Blast, Quiver Dance, Taunt, Dazzling Gleam, Energy Ball, Shadow Ball.
Role identification: Wow, would you just look at those stats! I absolutely adore those amazing 63/41/66 defenses, allowing it to survive nothing at all, especially with that awesome defensive typing! But oh my GOD, it's offenses SUCK. like, 156 sp. atk is absolute GARBAGE, and coupled with 155 speed, like, man, this won't do any damage at all. You can go for a quiver dance set using Focus Sash, but not only would you still die to priority, but this mons amazing bulk doesn't even require a sash. Probably the best set is either life orb or Alakazite (see below!)


Parents: Pheromosa + Alakazam
Shared egg group: DNA
Offspring name: Mega Phomazosa
New type: Bug/Psychic
New base stats: 63/93/61/196/76/185
New ability and desc: Trace
Notable moves: aforementioned
Role identification: B R O K E N. All except for it being extremely weak to priority, especially s Punch, this thing hits hard, it hits fast, and it also has good coverage to go along with it. Again, B R O K E N.



Parents: Slowbro + Turtonator
Shared egg group: Monster
Offspring name: Slowbronator
New type: Water/Fire
New base stats: 87/86/132/105/92/43
New ability and desc: Restoration Shell - Regenerator + Shell Armor effects.
Notable moves: Scald, Fire Blast, Flamethrower, Shell Smash, Taunt, Will-O-Wisp, Focus Blast, Flash Cannon, Draco Meteor, Dragon Pulse, Ice Beam, Shadow Ball, Signal Beam, Psychic, Calm Mind, Slack Off, Psyshock.
Role identification: Slowbronator is good. Good ability, great 87/132/92 defensive stats, and 105 attack. It has Electric, Rock, and Ground Weaknesses, which the Water part of Slowbronator can easily take out, Using maybe HP ground for electric. It's low speed makes it amazing on Trick Room Teams, and it's movepool is excellent, and to top it off, it gets cool recovery in Slack Off and Restoration Shell as well!


Parents: Slowbro + Turtonator
Shared egg group: Monster
Offspring name: Mega Slowbronator
New type: Water/Fire
New base stats: 88/86/202/135/92/43
New ability and desc: Shell Armor
Notable moves: aforementioned + Calm Mind/Slack Off
Role identification: Mega Slowbronator is much better than regular Slowbronator, and with it's new 202 defense, it can tank a ton of attacks! It has 135 special attack now, allowing it to hit a lot harder. And with Calm Mind/Slack Off, setting up shouldn't be that hard, meaning you can easily setup and hit some threats really easily. Keep in mind it's still a great choice for a Trick Room Team!



Parents: Silvally + Dhelmise
Shared egg group: DNA
Offspring name: Dollvally
New type: Normal/Ghost
New base stats: 100 (+18) / 124 (+10) / 100 (+3) / 90 / 100 (+8) / 67
New ability and desc: Power System - This Pokemon's attacks that's types match this Pokémon held memory revive 1.5x power.
Notable moves: Power Whip, Parting Shot, Multi-Attack, Shadow Claw, Anchor Shot, Earthquake, U-Turn, X-Scissor, Rock Slide, Pursuit, Iron Head, Brick Break, Rapid Spin, Swords Dance.
Role identification: Dollvally is a super diverse Pokémon, it's bulky, it's powerful, and just plain good. 100/100/100 defenses is decent in this format, 124 attack is OK but you have Swkrds Dance plus it's amazing ability called Power System. Using Power System, you can more easily cover your 1 Weakness, Dark. Either holding Bug/Fairy/Fighting memories will give those attacks 1.5 power, making it easier to have coverage to hit the dark Type with that pull actually do some damage, maybe even KO! Not only does it have a good diverse movepool, especially with Anchor Shot and Multi-Attack, but it also is a Rapid Spinner that blocks your opponent's rapid spins! Dollvally is a really good Pokémon as it can serve multiple functions on your team, from using Rapid Spin and Parting Shot to Fairy Multi-Attack and an offensive moveset. Play it how you like!
NOTE: Dollvally does not change it's own type, it simply gives the moves that match its held memory 1.5x power.
 
Last edited:

Samtendo09

Ability: Light Power
is a Pre-Contributor

Parents: Swampert / Blastoise
Shared egg group: Water 1 / Monster
Offspring name: Swamplast
New type: Water / Ground
New base stats: 105 / 112 / 110 / 100 / 112 / 84
New ability and desc: Torrent (Both Parents)
Notable moves: Hammer Arm, Earthquake, Hydro Pump, Focus Blast, Ice Beam, Scald, Sludge Wave, Stone Edge, Surf, Waterfall, Curse, Ice Punch, Power-Up Punch, Stealth Rock, Flash Cannon, Rapid Spin, Aqua Jet, Fake Out, Water Spout, Zen Headbutt, Work Up, Aura Sphere
Role Identification: While a bulk of 105 / 110 / 112 is not too spectacular considering the reckless power creep around here, this is basically a stronger Swampert without any let-down and can use Aqua Jet and even Fake Out to accommodate its moderately good Attack. Base speed of 84 is also not quite fast but fairly decent, allowing it to take on walls by striking first. It can also hit harder with Scald thanks to the more reasonable base Special Attack of 100, and you can even boost both this and Attack with Work Up for a mixed set. But what makes it stand out is that it got not one, but two Mega Evolutions, both with equally dangerous potentials!

Mega Stone: Swamplastite B
New type:
Water / Ground
New base stats: 105 / 132 / 130 / 150 / 122 / 84
Ability: Mega Launcher
Notable moves: Hammer Arm, Earthquake, Hydro Pump, Focus Blast, Ice Beam, Scald, Sludge Wave, Stone Edge, Surf, Waterfall, Curse, Ice Punch, Power-Up Punch, Stealth Rock, Flash Cannon, Rapid Spin, Aqua Jet, Fake Out, Water Spout, Zen Headbutt, Work Up, Aura Sphere, Dark Pulse, Flash Cannon, Water Pulse
Role Identification: All-around great stats with bulk of 105 / 130 / 122, and great Attack of 132 and a monstrous Special Attack of 150, as well as the likes of Pulse Moves boosted by Mega Launcher as STAB-like, this one can fit in almost any roles. You still have Fake Out and Aqua Jet if you wanted to deal with insanely fast but very frail targets such as Pheromosa fusions, but you got plenty of Special Moves to use with the powerful Special Attack. Basically Mega Blastoise but much better, only x4 vulnerable to Grass.


Mega Stone: Swamplastite S
New type:
Water / Ground
New base stats: 105 / 152 / 130 / 110 / 132 / 94
Ability: Shift Swim
Notable moves: Hammer Arm, Earthquake, Hydro Pump, Focus Blast, Ice Beam, Scald, Sludge Wave, Stone Edge, Surf, Waterfall, Curse, Ice Punch, Power-Up Punch, Stealth Rock, Flash Cannon, Rapid Spin, Aqua Jet, Fake Out, Water Spout, Zen Headbutt, Work Up, Aura Sphere
Role Identification: Although not a mixed sweeper unlike Mega Swamplast B, it got a slightly better Special Defense and a slightly higher Speed. It can also use either Fake Out or Aqua Jet for priority moves in which is what Mega Swamper itself had none of them, which is a bonus, especially against faster threats outside of rain. During the rain, this Pokémon will be frighteningly fast, and a situational but potentially destructive strategy is a Rain + Full HP Water Spout combo, with a respectable Special Attack of 110! And since this is one of the two available Mega Evolutions, you cannot know which will be used.


DNA Donors: Gyarados / Guzzlord
Offspring name: Gyaralord
New Type: Water / Dragon
Base Stats: 159 / 123 / 86 / 71 / 86 / 61 (+10 Atk, +20 Def, +10 SpD)
New ability and desc: Tyranny (Intimidate + Beast Boost) - Lower the targets' highest non-HP stat by one stage upon switching in.
Notable Moves: Dragon Dance, Crunch, Earthquake, Dragon Tail, Stone Edge, Thunder Wave, Toxic, Waterfall, Happy Hour/Celebrate (for Z-Move), Avalanche, Outrage, Reflect, Hammer Arm, Heavy Slam, Dragon Claw, Poison Jab
Role Identification: While not the bulkiest Pokémon around and had lack of recovery methods without Rest or Leftover, it is still darn bulky (159 / 86 / 86) and capable of lowering the target's highest stat, which partially make it bulkier if the target is a sweeper, or a wallbreaker if it is a physical-specialized wall/stall. It can use Dragon Dance to enhance its Attack and fix its slow Speed, or Z-Happy Hour/Z-Celebrate to also do that in addition to becoming slightly bulkier. Unlike Guzzlord, it only got two weaknesses, and double resist the common Water and Fire-type moves. It also comes with a Mega Evolution.

Mega Stone: Gyaralordite
New type: Water / Dark
New base stats: 159 / 153 / 116 / 98 / 116 / 61
Ability: Mold Breaker
Notable moves: Same as above.
Role Identification: No access of Z-Moves is one thing, but notice the mighty bulk of 159 / 116 / 116, with an impressive Base Attack of 153 to boot! Unfortunately, it becomes vulnerable to Bug, Fighting, Grass and Electric, but now only neutral from Dragon. Mold Breaker will also break through Unaware and most other Defensive Abilities. Not too different from Mega Gyarados, except less good Special Defense, but even higher HP, and at least a Poison-type coverage against Fairy-type and Grass-type called Poison Jab.


Parents: Heracross / Escavalier
Shared egg group: Bug
Offspring name: Escacross
New type: Bug / Steel
New base stats: 90 / 145 / 105 / 65 / 115 / 67
Shared Ability: Swarm
Notable moves: Megahorn, Close Combat, Bulk Up, Earthquake, Stone Edge, Sword Dance, Knock Off, Fell Stinger, Iron Head, Poison Jab, Smart Strike
Role Identification: Escacross is nothing too spectacular except pretty big Attack and fair bulk of 90 / 105 / 115. You also have Fell Stringer to greatly boost your Attack if you finish off your opponent. The only real reason to use it is for its Mega Evolution. And you will be surprised at what it would get as base stats! At very least it is only vulnerable at Fire-type, even if it is 4x.

Mega Stone: Escacrossite
New type:
Bug / Steel
New base stats: 90 / 205 / 145 / 65 / 125 / 57
Ability: Skill Link
Notable moves: Same as above, in addition of Bullet Seed, Pin Missile, and Rock Blast.
Role Identification: Its bulk of 90 / 145 / 125 is actually very nice, especially compared to Mega Scizor, and-- Its base Attack had reached an absolute behemoth of 205! Despite being slower, the enormous base Attack in addition of Sword Dance can make it able to crush everything in its path. It also got Skill Link which allows maximum hit of Bullet Seed, Pin Missile, and Rock Blast, but I recommend you to use the latter one to deal with Flying-type or Mimikyu (and its Fusions). With such a high Attack (probably the highest of FE, period), who knows what it cannot break?


Parents: Charizard / Sceptile
Shared egg group: Monster, Dragon
Offspring name: Charitile
New type: Fire / Grass
New base stats: 84 / 94 / 82 / 117 / 95 / 120
New ability and desc: Blazing Speed (Blaze + Unburden) - If the user had lost its Item or had 33% HP or lower, then its Speed will double and its Fire-type moves will do more damage by 50%. Both triggers of this effect cannot stack.
Notable moves: Air Slash, Flamethrower, Earthquake, Fire Blast, Will-o-Wisp, (Z-)Hold Hands, Hone Claws, Leaf Storm, Giga Drain, Energy Ball, Solar Beam, Leech Seed, Synthesis
Role Identification: I suggest that the only reason you would use the base form is the Ability; if it loses, consume or otherwise use it (Z-Crystal does not count) or is near-fainting, then its Speed will double, outspeeding almost everything. The Fire/Grass type is also a nice type combination, only vulnerable to Poison, Flying, and Rock, which the latter one can be solved by Grass moves such as Giga Drain. It also got three Mega Evolutions, making it very unpredictable.

Mega Stone: Charitilite S
New type:
Fire / Dragon
New base stats: 84 / 119 / 92 / 157 / 95 / 145
Ability: Lightningrod
Notable moves: Same as above, with Draco Meteor and Dragon Pulse.
Role Identification: Hit slightly harder than Reshiram and is significantly faster than the former one, Mega Charitile S can be more useful for more raw speed and taking out Electric-type threats. While Ground-type had become a danger of it, this can be quickly countered by Grass-type moves it already got, and thus use Giga Drain for survivability.


Mega Stone: Charitilite X
New type:
Fire / Dragon
New base stats: 84 / 140 / 115 / 138 / 95 / 120
Ability: Tough Claws
Notable moves: Same as above, with Draco Meteor and Dragon Pulse, Leaf Blade, Outrage, Fire Punch, Thunder Punch, Flare Blitz, Dragon Rush + Hone Claws, Sword Dance, Belly Drum and Dragon Dance.
Role Identification: Basically a better Mega Charizard X, with faster Speed and thus able to take advantage of Tough Claws after a Dragon Dance. This fast wallbreaker is able to demolish walls if prepared right, and you still have an almost equal Special Attack to go on a mixed Sweeper.


Mega Stone: Charitilite Y
New type:
Fire / Grass
New base stats: 84 / 114 / 82 / 167 / 125 / 120
Ability: Drought
Notable moves: Same as above, with Solar Beam.
Role Identification: A sun-setter with a devastating base Special Attack of 167 and a base Speed of 120. It can also use Solar Beam as a powerful, drawback-free STAB to smash through neutral, Water, Ground and even Rock-targets, and hit harder with Fire STAB. While there are plenty of Mega-Zard Y fusions, this one at least is not vulnerable to Ground-type or Water-type, and even techinically resist the latter one after setting up a sun.
 
Last edited:

DNA Donors: Nihilego / Slowbro
Offspring name: Nihilebro
New Type: Water / Poison
Base Stats: 122 / 64 / 84 / 124 / 115 / 66 (+20 HP, +5 Def, +10 SpA, +5 SpD)
New ability and desc: Oblivious Beast (Beast Boost + Oblivious) - If the Pokémon would be infatuated or taunted, buffs highest non-HP stat instead.
Notable Moves: Psychic, Sludge Wave, Sludge Bomb, Power Gem, Surf, Scald, Calm Mind, Thunderbolt, Ice Beam, Flamethrower, Slack Off
Role Identification: It's a bulky mon that's good with Special Bulk that shuts down taunts against itself. But the real attraction ain't this form, folks!

New Type: Water / Poison
Base Stats: 122 / 64 / 154 / 154 / 115 / 66 (+70 Def, +30 SpA)
New ability: Shell Armor
Notable Moves: See above
Role Identification: Very bulky and hard-hitting mon that can't get critted. You thought Toxamola was bulky? This thing SPONGES hits! And that's without mentioning its insane Special Attack, which is on par with its Defense.


Parents: Goodra / Dragalge
Shared Egg Group: Dragon
Offspring name: Goodralge
New Type: Dragon / Poison
Base Stats: 87 / 97 / 90 / 114 / 147 / 72
New ability and desc: Gooey Touch (Poison Touch + Gooey) - User's contact moves decrease the target's Speed by 1.
Notable Moves: Draco Meteor, Acid Armor, Poison Tail, Toxic, Sludge Wave, Sludge Bomb, Dragon Pulse, Dragon Tail, Scald, Haze, Curse, Outrage, Scald
Role Identification: Bulky on the Special Side. It's basically an improved Goodra. If Goodra and Dragalge can wreak havoc with Specs, so can Goodralge. It can also run Curse or Band to go physical.


DNA Donors: Guzzlord / Sableye
Offspring name: Sablord
New Type: Dark / Ghost
Base Stats: 137 / 88 / 84 / 81 / 79 / 46 (+20 Def, +20 SpD)
New ability and desc: Beast's Eye (Keen Eye + Beast Boost) - The Pokémon's highest stat cannot be lowered by other Pokémon.
Notable Moves: Crunch, Shadow Claw, Dark Pulse, Shadow Ball, Fire Blast, Shadow Sneak, Power Gem, Will-O-Wisp, Dazzling Gleam, Recover
Role Identification: In this base form, it's basically an improved Guzzlord. Its Fairy weakness isn't as crippling, and now that's its only weakness, compared to Guzzlord's 6. However, the Mega Form...

New Type: Dark / Ghost
Base Stats: 137 / 98 / 134 / 101 / 129 / 16 (+10 Atk, +50 Def, +20 SpA, +50 SpD, -30 Spe)
New ability and desc: Magic Bounce
Notable Moves: See Above, +Knock Off, Protect
Role Identification: With basically 130's bulk all around, a great defensive typing, and the ability to repel any status ailments, it's a bulky stallbreaker. It's probably now one of the slowest fusions, if not THE slowest fusion period, but that bulk way more than compensates.
 

Parents - Arcanine + Serperior
Offspring Name - Arcarior
Typing - Fire + Grass
HP - 92 (+10)
Atk - 102 (+10)
Def - 97 (+10)
SpA - 97 (+10)
SpD - 97 (+10)
Spe - 114 (+20)
BST - 599 (+60)
Ability - Negative Pulse (Intimidate + Contrary) Upon entering the battlefield, this Pokémon reverts the stat changes of the opponents. Additionally, its stats changes get reversed too.
Notable Moves - Leaf Storm, Overheat, Hidden Power, Morning Sun / Synthesis, Glare, Leech Seed
Role Identification - Arcarior is not only a full stop to most set up sweepers, but also a deadly sweeper on its own. Base 97 SpA may look meh, specially for FE, but Arcarior can gain boosts easily thanks to Overheat and Leaf Storm, which have great coverage btw. It is already quite fast at base 114, and 92/97/97 bulk is way above average, allowing it to run a defensive set as well. However, it is SR weak, and easy to chip at, not only that but its reliance on Leaf Storm and Overheat means most mons can get a free switch.

Parents - Comfey + Heatran
Offspring Name - Comheat
Typing - Fairy + Fire
HP - 71
Atk - 71
Def - 103 (+5)
SpA - 120 (+14)
SpD - 103 (+05)
Spe - 104 (+16)
BST - 592 (+40)
Ability - Trifire (Triage + Flash Fire) This Pokémon's Fire-type moves gain +3 priority and a 1.5x boost
Notable Moves - Magma Storm, or any usable Fire-type move tbh, Dazzling Gleam, Earth Power, Floral Healing
Role Identification - Trifire makes Comheat act similarly to Talonfalme last gen, a powerful (not powerful in T-Flame's case) wallbreaker that can act as a revenge killer thanks to gaining priority in one of its STABs. Earth Power hits most Fairy/Fire switchins, and its great bulk + access to reliable recovery makes it even tougher to take it down. It is Stealth Rock weak, though, so that makes it tougher for it to act as revenge killer, and its reliance on its Fire-type STABs might leave it walled by many Fire resists. Also, imagine how funny and akward this fusion would look like, LOL.

Parents - Rhyerior + Avalugg
Offspring Name - Rhyval
Typing - Rock + Ice
HP - 115 (+10)
Atk - 128 (+10)
Def - 167 (+10)
SpA - 59 (+10)
SpD - 60 (+10)
Spe - 44 (+10)
BST - 573 (+60)
Ability - Solid Body (Solid Rock + Ice Body) Damage by Super Effective Moves heals the user by 3/4 of its total HP before doing damage and has its damage output multiplied by 3/4
Notable Moves - Stealth Rock, Rapid Spin, Recover, Stone Edge, Avalanche, Curse
Role Identification - The ultimate physical wall, it heals up when hit by Super Effective moves, has reliable recovery, Rapid Spin and Stealth Rock. Base 128 Attack also gives it offensive presence and its typing gives it many weaknesses, which is actually a good thing when you consider its ability. However, it gets blown away by Special moves, getting KO'd by even Resisted or Super Effective ones.

DNA Donors - Crabominable + Buzzwole
Offspring Name - Crabuzz
Typing - Fighting + Ice
HP - 102
Atk - 135
Def - 117 (+9)
SpA - 57
SpD - 71 (+11)
Spe - 71 (+20)
BST - 553 (+40)
Ability - Fist Boost (Iron Fist + Beast Body) Whenever this Pokémon uses a punch move, its higest stat gets raised by one stage
Notable Moves - Ice Hammer, Ice Punch, Hammer Arm, Focus Punch, Power Up Punch, Thunder Punch
Role Identification - FISHT BOOSHT!!! Crabuzz is one of the strongest Wallbreakers ever created, its massive 135 base Attack can get even higher everytime it uses a punching move. With access to BoltBeam coverage and powerful STAB options, along with its ability, this Pokemon can decimate bulkier teams on its own. However, Its low Speed and terrible defensive typing leaves much to be desired, even with above average bulk, it still falls apart to common Super-Effective Moves.

Parents - Blaziken + Krookodile
Offspring Name - Krooken
Typing - Fire + Dark
HP - 97 (+10)
Atk - 128 (+10)
Def - 85 (+10)
SpA - 97 (+10)
SpD - 80 (+10)
Spe - 96 (+10)
BST - 583 (+60)
Ability - Fury (Blaze + Anger Point) Whenver this Pokémon's HP drops below a third, its Attack increases by 12 stages
Notable Moves - Blaze Kick, Flare Blitz, Flame Charge, Knock Off, Earthquake, Substitute, High Jump Kick
Role Identification - Krooken has a monstruous Attack stat already, but when coupled with its ability, all it needs is to take some damage, and nothing is a safe switch-in anymore. Strategies like Subtitue can give it the HP values it needs in order to gain its Attack boost, and Salac Berry can help it achieve a better speed tier when coupled with Sub. Coverage options like Earthquake and HJK couple amazingly with its STABs and allow for even more wallbreaking. However, its Speed hold its back from being broken in FE, while +1 base 96 Spe is still a hell of lot, many Choice Scarf users, Priority users and base 170+ Speed Pokemon can still outspeed it and bank on its poorer bulk of 97/85/80 (in FE standards of course) to take it down. Moreover, its easy to wear it down because of its hazard weakness and reliance in Flare Blitz or other contact moves, and when you consider that it needs low HP to work properly its quite easy to knock it out with chip damage.

Parents - Celesteela + Landorus-Therian
Offspring Name - Celando-Theela
Typing - Steel + Flying
HP - 111 (+18)
Atk - 139 (+16)
Def - 96
SpA - 106
SpD - 96 (+6)
Spe - 76
BST - 624 (+40)
Ability - Beastly Drain (Beast Boost + Intimidate) Whenever the user switches in, it lowers the opponents most proefficient stat by one stage, as well as raise its own most proefficient stat by one stage.
Notable Moves - Heavy Slam, Air Slash, Fly, Acrobactics, Stealth Rock, Leech Seed, Flamethrower, Rock Polish
Role Identification - A great defensive Pokemon thanks to 111/96/96 bulk, but with a key aspect, it can not only gain a 1.5x boost to its higher stat, but also reduce the opponents's. Here's a calc:

-1 252+ Atk Huge Power Mawile-Mega Fire Fang vs. +1 252 HP / 252+ Def Celando-T: 90-106 (21.1 - 24.8%) -- possible 5HKO after Leftovers recovery
-1 252+ Atk Heracross-Mega Close Combat vs. +1 252 HP / 252+ Def Celesteela: 93-111 (21.8 - 26%) -- possible 5HKO after Leftovers recovery
-1 252 SpA Heatran Magma Storm vs. +1 252 HP / 252 SpD Celesteela: 116-138 (27.2 - 32.3%) -- 50.6% chance to 4HKO after Leftovers recovery

Furthermore, its amazing defensive typing, access to SR and Leech Seed give it many utility. However, its lack of reliable recovery allows it to get worn down throughtout a match with rather ease, not only that but, it fails to check physical attackers if running SpDef, and fails to check Special Attackers if running Def:

-1 252+ Atk Huge Power Mawile-Mega Thunder Punch vs. 252 HP / 4+ Def Celesteela: 194-230 (45.5 - 53.9%) -- 3.1% chance to 2HKO after Leftovers recovery
-1 252+ Atk Heracross-Mega Close Combat vs. 252 HP / 4+ Def Celesteela: 177-208 (41.5 - 48.8%) -- guaranteed 3HKO after Leftovers recovery
-1 252 SpA Heatran Magma Storm vs. 252 HP / 4 SpD Celesteela: 218-258 (51.1 - 60.5%) -- 89.8% chance to 2HKO after Leftovers recovery

Parents - X + Y
Offspring Name - XY
Typing - X + Y
HP - ? (±0)
Atk - ? (±0)
Def - ? (±0)
SpA - ? (±0)
SpD - ? (±0)
Spe - ? (±0)
BST - ? (±0)
Ability - XY (X + Y) XY
Notable Moves - a, b, c
Role Identification - Blah, blah, blah
 
Last edited:
Trying to theme them off of unique roles that don't exist as a primary role for a fusion. (Aegislash fusions usually have something else or a preferred form)

Possibly the most different pairs make for a support attacker
Role: Paladin Physically Offensive Cleric

Parents: Alomomola + Entei
Shared egg group: DNA
Offspring name: Entola
New type: Water - Fire
New base stats: 140 / 115 / 82 / 65 / 60 / 102 (BST: 564, +20 ATK, +20 SPE)
New ability and desc: Guardian (Pressure + Regenerator) - Upon switching out, this fusion restores 33% of its HP, and this fusion is immune to PP-altering effects (pressure etc)
Notable moves: Wish, Sacred Fire, Protect, ExtremeSpeed, Toxic, Bulldoze, Healing Wish, Aqua Jet, Light Screen, Substitute, Waterfall, Safeguard, Knock Off
Role identification: Entola is a combination between an attacker and a healer, providing both damage and HP for your team. With 140 HP wishes and Guardian (a regenerator ability), Entola can switch out and provide huge wish boosts for the entire team. It can also hold its own in normal battling, with a decent base 102 speed and Sacred Fire, which provides burns to increase its physical bulk. Entola also gets light screen and safeguard to provide more support, and it gets Substitute and Toxic to annoy the opposing fusion. Finally, Entola gets ExtremeSpeed and Aqua Jet as priority. Overall, Entola has a great support movepool coupled with a powerful offensive movepool, and good enough stats to pull off both roles simultaneously. However, a little bit of 4MSS means that you will have to choose what type of support Entola does, rather than do all of them.


Being able to be one of the strongest walls and deal high damage is deadly. Also, symmetrical stats!
Role: 130% Aegislash

Parents: Guzzlord + Aegislash-Blade
Shared egg group: DNA
Offspring name: Slalord-Attack
New type: Dragon - Ghost
New base stats: 143 / 143 / 51 / 143 / 51 / 51 (BST: 582, +2 HP, +18 ATK, +20 DEF)
New ability and desc: Powerful Stance (Beast Boost + Stance Change): Slalord changes to Attack form whenever it uses a physical or special move, and to Defense form whenever using King's Shield, KOing an enemy, or whenever it initially switches into battle.
Notable moves: King's Shield, Shadow Claw, Dragon Rush, Shadow Sneak, Dragon Tail, Dragon Claw, Shadow Ball, Draco Meteor, Sacred Sword, Steel and Dark type moves
Role identification: The attacker form is built to take down whatever is against it until the opponent (or Slalord) faints. Because of Powerful Stance, Slalord can safely retreat back into defense form without wasting a turn, in case it needs to use another move than King's Shield. Like Aegislash, Slalord lacks recovery aside from leftovers (or wish passes), so it is susceptible to chip damage.


Parents: Guzzlord + Aegislash-Shield
Shared egg group: DNA
Offspring name: Slalord-Defense
New type: Dragon - Ghost
New base stats: 143 / 51 / 143 / 51 / 143 / 51 (BST: 582)
New ability and desc: Powerful Stance (Beast Boost + Stance Change): Slalord changes to Attack form whenever it uses a physical or special move, and to Defense form whenever using King's Shield, KOing an enemy, or whenever it initially switches into battle.
Notable moves: King's Shield, Toxic, Rest, Sleep Talk, Swords Dance, Substitute
Role identification: The defender form is one of the beefiest walls in existence, being capable of shrugging off powerful attacks. Slalom-Defense can use Toxic to poison enemies to force them out, or it can use Swords Dance to sweep with Shadow Sneak. It is weak to many types, however, but it has a large enough movepool to take them down in Attack form.


"Right back at ya!"
Role: Deflector Shield

Parents: Blissey + Cobalion
Shared egg group: DNA
Offspring name: Cobli
New type: Normal - Fighting
New base stats: 193 / 70 / 69 / 82 / 103 / 81 (BST: 598, +20 HP, +20 ATK)
New ability and desc: Night Cure (Justified + Natural Cure): This fusion is cured of its status effects whenever it switches out or is hit by a dark type move.
Notable moves: Metal Burst, Softboiled, Wish, Sacred Sword, Focus Blast, Close Combat, Aromatherapy, Light Screen / Reflect, Swords Dance, Toxic
Role identification: Cobli, while a very beefy defensive fusion (especially in special defense), has the potential to do things that other (potentially more defensive) fusions don't. It can deflect damage taken (which is a lot, considering it's base 193 HP and iffy defenses) and KO offensive sweepers. Metal Burst, while not having a STAB bonus, can take down many unprepared fusions as Cobli's HP stat is double the average. Cobli can also heal back up with Softboiled, and do team support with Wish and Aromatherapy (it is possible to get both on the same event Chansey). It is similar to Entola in this way, but lacks the offensive options. Cobli can also be taken out rather unexpectedly as its entire strategy requires it to take non-lethal damage; If the opponent knows this and switches into a setup sweeper, it's over for Cobli.


This fusion takes "hitting hard" to the next level.
Role: Sniper (and Pivot)

Parents: Magnezone + Celesteela
Shared egg group: DNA
Offspring name: Magnesta
New type: Electric - Steel
New base stats: 103 / 85 / 109 / 128 / 105 / 60 (BST: 590, +20 HP, +10 SPA, +10 SPD)
New ability and desc: Ultimate Scope (Beast Boost + Analytic): When the user moves last, the power of its moves is boosted by 70%.
Notable moves: Volt Switch, Thunder(bolt), Flash Cannon, Giga Drain, Leech Seed, Signal Beam, Heavy Slam (weighs roughly 1300 lbs (590 kg))
Role identification: Most special attackers rely on their speed, their boosting ability, or their pure wall-breaking power. Magnesta relies on its moves dealing absurd damage to those that go before it. Despite being an incredible sniper, it outpaces most walls, so it can't use its special ability against them. However, Magnesta can blast base 187 STAB Thunders right through teams, and recover with base 127 Giga Drains. Magnesta is also somewhat tanky with 103/109/105 bulk, being able to resist and survive many powerful moves (Magnesta resists 11 types), and hit them much harder afterwards. Magnesta can also provide some incredibly pivoting ability with Volt Switch, which becomes base 119 STAB. However, Ground types entirely block Magnesta's attempts to switch (even though they get hit hard with giga drain) and faster offensive fusions are able to take advantage of Magnesta's weaknesses to Ground, Fire, and Fighting.


Steel-types, meet your new fear: Thundazzle
Role: Typing-biased attacker

Parents: Magnezone + Celesteela
Shared egg group: DNA
Offspring name: Thundazzle
New type: Poison - Flying
New base stats: 90 / 95 / 90 / 140 / 90 / 124 (BST: 629, +7 HP, +1 ATK, +15 DEF, +2 SPA, +10 SPD, +5 SPE)
New ability and desc: Acid Breath (Defiant + Corrision): This fusion's Poison type moves are super effective against Steel and Poison types.
Notable moves: Sludge Wave, Flamethrower, Thunder(bolt), Dragon Pulse, Volt Switch / U-Turn, Psychic, Flash Cannon, Dark Pulse
Role identification: Steel types are nearly omnipresent offensively and defensively, as well as Water types and Dragon types. Meet the fusion that can take down all three at once. Being a poison type has its advantages whenever it is used defensively, giving it three 4x resistances (importantly a resist to Fighting). 90/90/90 bulk can allow it to survive weaker moves that defensive mons may use against it. Thundazzle also has the offensive moves to hit anything it can. However, it lacks any other significant moves. While this is good for Assault Vest and Choice Scarf / Specs sets, it makes Thundazzle rather predictable, and allows it to be beaten by any special wall (Blisskiss) or an effective Ground type.



Why just attack the opponent when you can eat them too?
Role: Leech

Parents: Buzzwole + Simipour
Shared egg group: DNA
Offspring name: Simiswole
New type: Bug - Water
New base stats: 91 / 138 / 101 / 75 / 58 / 110 (BST: 573, +20 ATK, +20 SPE)
New ability and desc: Metabolist (Beast Boost + Gluttony): This fusion gains 30% more HP from draining moves, which are boosted 50%. (Note: This effect stacks with Big Root)
Notable moves: Leech Life, Aqua Tail, Superpower, Poison Jab, Roost, Earthquake, Stone Edge, Taunt
Role identification: Simiswole is able to heal an incredible amount of damage while healing at the same time. With 120 BP STAB Leech Life healing 80% of the damage dealt, Simiswole can hit high HP fusions and recover fully from it. However, Simiswole is specially frail, so faster glass cannons can deal lethal damage. Simiswole's physical bulk is decent, however, with 91 / 101 stats, allowing it to take on physically offensive fusions. Additionally, an HP stat of 91, which is right on the average (currently 90.9) allows Simiswole to gain a lot of HP from tankier fusions that have a higher HP stat than normal. Fusions with below-average HP give smaller returns from Leech Life, and especially tanky low-HP fusions (Sickle, which resists Bug) give almost nothing. Simiswole's other moves give it some reliable coverage to take out these fusions.
 
Last edited:

DNA Donors: Keldeo / Kommo-o
Offspring name: Keldomo
New Type: Fighting / Dragon
Base Stats: 93 / 111 / 107 / 114 / 97 / 106 (+10 HP, +20 Atk, +0 Def, +0 SpA, +0 SpD, +10 Spe) [BST: 628]
New ability and desc: Justified + Soundproof = Feedback: Immune to sound-based moves. Attack rises one stage if targeted by one.
Notable Moves:
STAB: Clanging Scales, Draco Meteor, Dragon Claw, Outrage, Close Combat, Focus Blast, Sacred Sword, Secret Sword, Superpower
Coverage: X-Scissor, Earthquake, Flamethrower, Icy Wind, Poison Jab, Rock Slide, Rock Tomb, Flash Cannon, Aqua Jet, Aqua Tail, Hydro Pump, Scald, Surf
Status/Support: Belly Drum, Bulk Up, Calm Mind, Dragon Dance, Rock Polish, Swords Dance, Taunt, Work Up
Other: Counter, Dragon Tail

Role Identification: Two words: setup... sweeper. Keldomo is blessed with great mixed attacking stats, a potent STAB combination that lets it nail everything aside from Fairy-types (and it has Poison and Steel coverage for those), and a plethora of setup moves that serve it splendidly whether it wants to go physical, special or mixed. Alternately, a fast Band/Specs set probably wouldn't be out of the question.


Parents: Muk-Alola / Mimikyu
Shared egg group: Amorphous
Offspring name: Mimukyu
New type: Dark / Fairy
New base stats: 90 / 107 / 87 / 67 / 112 / 83 [BST: 546]
New ability and desc: Power of Alchemy + Disguise = Appropriation: Allows the bearer to avoid damage for one attack. Once it takes an attack and its disguise is broken, it automatically copies the ability of whatever attacked it.
Notable moves:
STAB: Crunch, Knock Off, Pursuit, Play Rough
Coverage: Leech Life, Focus Blast, Fire Blast, Wood Hammer, Shadow Claw, Shadow Sneak, Gunk Shot, Poison Jab
Status/Support: Destiny Bond, Hone Claws, Memento, Swords Dance, Taunt, Thunder Wave, Trick Room, Will-o-Wisp
Role Identification: The interesting thing about Mimukyu is that I can see it taking on the primary role of either one of its parents. It has enough bulk to be a slow AV attacker like Muk-Alola, and its ability does help its longevity in that regard. On the other hand, you could just use it as a setup sweeper like Mimikyu, since its ability also provides it with one free turn of setup. Possibly two turns, actually, since your opponent now has to be careful about what it uses to break the disguise. They're not gonna want to break it with, say, Azumarill, for obvious reasons.

Another reason it can fit either role is that Dark/Fairy is a surprisingly effective type combination, both offensively and defensively. Offensively, it hits nearly everything for neutral coverage, and defensively, it boasts a unique set of resistances and immunities.


Parents: Incineroar / Arcanine
Shared egg group: Field
Offspring name: Arcineroar
New type: Dark / Fire
New base stats: 107 / 127 / 100 / 105 / 100 / 92 [BST: 631]
New ability and desc: Intimidate
Notable moves:
STAB: Darkest Lariat, Throat Chop, Burn Up, Fire Blast, Flame Charge, Flamethrower, Flare Blitz, Overheat
Coverage: Leech Life, U-Turn, Wild Charge, Close Combat, Focus Blast, Solar Beam, Earthquake, Fake Out, Extreme Speed, Iron Tail
Status/Support: Bulk Up, Morning Sun, Nasty Plot, Roar, Swords Dance, Taunt, Will-o-Wisp, Work Up
Role Identification: DOGS AND CATS, FUSING TOGETHER, MASS HYSTERIA

All jokes aside, it's a little hard to determine what Arcineroar's key role is. It has all the tools it needs to be a setup sweeper, given its great mixed attacking stats and access to moves like Swords Dance, STAB Flame Charge and Extreme Speed. But it could also be a pretty effective stallbreaker, given its decent speed and access to Taunt, Will-o-Wisp and Morning Sun. Or put U-Turn on it and make it a bulky pivot. I'd call it a jack-of-all-stats, but that would be doing a disservice to its exceptional attack stat.

...which, on further reflection, means that it'll probably be most often used as a physical sweeper. So, yeah. Just do that.
 
Last edited:
My first attempt at this...

Now it has tools Arceus would have!
Parents: Dragonite + Silvally
Shared egg group: DNA
Offspring name: Dragonally
New type: Normal / Dragon
New base stats:
93 / 134 (+20) / 95 / 97 / 97 / 107 (+20)
New ability and desc: Multisystem (Multiscale + RKS System, Both effects combined)
Notable moves: Dragon Dance, Swords Dance, Multi Attack, Fire Punch, Thunder Punch, Ice Punch, Waterfall, Outrage, Dragon Claw, Earthquake, Stone Edge, U-Turn, X-Sciscor, Extreme Speed, Iron Head, Superpower, Aqua Jet, Shadow Claw, Crunch, Roost
Role identification: While it has mediocre offensives, and bad defenses, The thing has a massive movepool, Sporting tons of coverage, Setup in Dragon Dance, and Swords Dance, Priority, Recovery, and has the ability to be any typing you want on top of a Dragon typing (the Normal type will get replaced with the specified type. If said type is Dragon, it becomes pure Dragon.) Multiscale also helps with setup. The thing is gonna suffer 4-moveslot syndrome.


A balanced way to make a dual STAB Contrary user:
Parents: Infernape + Serperior
Shared egg group: Field
Offspring name: Inferperior
New type: Grass / Fire
New base stats:
75 / 89 / 83 / 89 / 83 / 110
New ability and desc: Blazing Contrary (Blaze + Contrary, Inverts stat changes that happen to the user, but only if the Pokémon's HP is above 1/3 of it's HP.
Notable moves: Leaf Storm, Overheat, Dragon Pulse, Vacuum Wave, Focus Blast, U-Turn, Substitute, Fire Blast, Giga Drain, Hidden Power? (The actual special movepool is really shallow. I would have commented on the massive physical movepool, but Infernape doesn't learn Superpower.)
Role identification: It's a dual STAB contrary user. Grass Fire is good coverage, and while it does have little Coverage, Priority and Momentum, the main thing is that the ability only works of you are above 1/3 HP, and this thing is also Stealth Rock weak.

I really hope I did this right. Can anyone tell me if I broke a rule, or if the subs are broken or underpowered?
 
Last edited:
Regular fusions:

+

Parents: Avalugg / Tyranitar
Shared egg group: Monster
Offspring name: Avatar
New type:

New base stats: 107 HP / 135 Atk / 157 Def / 79 SpA / 83 SpD / 54 Spe (BST: 615)
New ability and desc: Sand Absorb (Ice Body + Sand Stream) - If Sandstorm is active, this Pokemon heals 1/16 of its max HP each turn.
Notable moves: Ice Punch, Stone Edge, Dragon Dance, Recover, Earthquake, Fire Punch, Thunder Punch, Rock Polish, Stealth Rock, Superpower, Rapid Spin
Role Identification: Avatar has a good attack and bulk, but his typing is terrible defensively and he is very slow. Luckily he can boost his speed with Dragon Dance or Rock Polish and he can heal with Recover.

Avatar @ Chople Berry
Ability: Sand Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Recover / Ice Punch

Avatar @ Chople Berry / Life Orb
Ability: Sand Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Recover / Ice Punch

+

Parents: Avalugg / Tyranitar-Mega
Shared egg group: Monster
Offspring name: Avatar-Mega
New type:

New base stats: 107 HP / 165 Atk / 197 Def / 79 SpA / 103 SpD / 64 Spe (BST: 715)
New ability and desc: Sand Stream
Notable moves: Ice Punch, Stone Edge, Dragon Dance, Recover, Earthquake, Fire Punch, Thunder Punch, Rock Polish, Stealth Rock, Superpower, Rapid Spin
Role Identification: This monster is bulkier than Mega Dianbro. With 165 attack and a few Dragon Dance boosts he hits like a train.

Avatar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Earthquake
- Recover / Ice Punch

Avatar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rock Polish
- Stone Edge
- Earthquake
- Recover / Ice Punch

+

Parents: Plusle / Minun
Shared egg group: Fairy
Offspring name: Plumin
New type:

New base stats: 70 HP / 55 Atk / 55 Def / 90 SpA / 90 SpD / 105 Spe (BST: 465)
New ability and desc: Charged Up (Plus + Minus) - This Pokemon's Special Attack is doubled.
Notable moves: Thunderbolt, Volt Switch, Nasty Plot, Hidden Power Ice, Grass Knot, Switcheroo, Encore
Role Identification: Plumin is probably the strongest special attacker in FE thanks to her ability; with a timid nature she reaches 558 SpA and with a modest nature she has 612 SpA. She can boost it even more with Nasty Plot. Plumin's other stats are quite garbage though and her movepool is very small.

Plumin @ Life Orb
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Grass Knot / Encore
- Nasty Plot

Plumin @ Choice Scarf
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Grass Knot / Switcheroo

+

Parents: Excadrill / Lycanroc
Shared egg group: Field
Offspring name: Exanroc
New type:

New base stats: 107 HP / 140 Atk / 77 Def / 67 SpA / 80 SpD / 115 Spe (BST: 586)
New ability and desc: Sand Rush
Notable moves: Earthquake, Stone Edge, Accelerock, Swords Dance, Rapid Spin, Stealth Rock, Fire Fang, Thunder Fang, Taunt
Role Identification: Exanroc is a strong and fast physical attacker. His STABs have almost perfect coverage, he can raise his already good attack with Swords Dance, he has got priority in Accelerock and he can work as an offensive Spinner/Rocker.

Exanroc @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Swords Dance

Exanroc @ Choice Scarf
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Rapid Spin / Stealth Rock

Exanroc @ Choice Band
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Accelerock
- Rapid Spin / Stealth Rock


DNA fusions:

+

DNA donors: Marshadow / Klefki
Offspring name: Shadoki
New type:

New base stats: 73 HP / 122 Atk / 85 Def / 105 SpA / 88 SpD / 100 Spe (+20 Atk, +20 SpA) (BST: 573)
New ability and desc: Ninja (Technician + Prankster) - This Pokemon's attacks of 60 power or less have priority raised by 1.
Notable moves: Close Combat, Play Rough, Force Palm, Rolling Kick, Draining Kiss, Spectral Thief, Stone Edge, Rock Tomb, Bulk Up, Ice Punch, Fire Punch, Thunder Punch
Role Identification: Shadoki has got some strong STAB priority attacks and a usable attack stat, which helps him utilize them. Force Palm has +1 priority now and can paralyze the target, Rolling Kick has increased priority too and has a nice 30% flinch chance and Rock Tomb allows him to hit faster Flying type Pokemon that want to revenge kill him. Shadoki also has Spectral Thief so he can possibly steal stat boosts from opposing set up sweepers.

Shadoki @ Life Orb
Ability: Ninja
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Close Combat
- Play Rough
- Force Palm / Rolling Kick
- Spectral Thief / Bulk Up / Rock Tomb

Shadoki @ Choice Band
Ability: Ninja
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Play Rough
- Force Palm / Rolling Kick
- Spectral Thief / Rock Tomb

+

DNA donors: Genesect / Salamence
Offspring name: Salagen
New type:

New base stats: 93 HP / 147 Atk / 92 Def / 115 SpA / 92 SpD / 99 Spe (+10 HP, +20 Atk, +5 Def, +5 SpD) (BST: 638)
New ability and desc: Feared (Download + Intimidate) - On switch-in, this Pokemon lowers the foes' higher attacking stat.
Notable moves: Iron Head, Earthquake, Shift Gear, Roost, Blaze Kick, Extreme Speed
Role Identification: Salagen is a freaking monster. He intimidates both physical and special attackers, he has an amazing defensive typing, an amazing Attack stat, he can set up with Shift Gear and he has got a reliable recovery move in Roost and a strong priority attack in Extreme Speed. His only drawback is the lack of a good Flying STAB.

Salagen @ Life Orb
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Shift Gear
- Roost / Blaze Kick

Salagen @ Flyinium Z
Ability: Feared
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Fly
- Earthquake / Blaze Kick
- Shift Gear

+
=

DNA donors: Magearna / Shuckle
Offspring name: Shagle
New type:

New base stats: 70 HP / 52 Atk / 182 Def / 70 SpA / 182 SpD / 35 Spe (+20 HP, +10 Def, +10 SpD) (BST: 591)
New ability and desc: Sturdy Heart (Soul-Heart + Sturdy) - This Pokemon takes 1/2 damage from special attacks.
Notable moves: Sticky Web, Stealth Rock, Fleur Cannon, Volt Switch, Toxic, Thunder Wave, Infestation, Reflect, Light Screen, Pain Split, Rest, Heart Swap, Calm Mind, Shell Smash, Encore, Knock Off
Role Identification: Shagle is an incredibly bulky Pokemon. Thanks to Sturdy Heart her special bulk is higher than Chansey's. She has got a nice support movepool full of useful stuff, such as Sticky Web, Stealth Rock, Reflect or Light Screen. Also Shagle's slow Volt Switch can provide safe switch-in for teammates.

Shagle @ Mental Herb
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sticky Web
- Stealth Rock
- Encore / Toxic
- Volt Switch

Shagle @ Light Clay
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Reflect
- Light Screen
- Encore / Toxic
- Volt Switch
 
Last edited:

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Are we really allowing abilities that make the user immune to contact moves? Because that just sounds broken to a stupid amount.
I say so too. Sounds lowkey ridiculous and forces alot of Entei fusions to be top threats (not all are).

Regular fusions:



Parents: Plusle / Minun
Shared egg group: Fairy
Offspring name: Plumin
New type:

New base stats: 70 HP / 55 Atk / 55 Def / 90 SpA / 90 SpD / 105 Spe (BST: 465)
New ability and desc: Charged Up (Plus + Minus) - This Pokemon's Special Attack is doubled.
Notable moves: Thunderbolt, Volt Switch, Nasty Plot, Hidden Power Ice, Grass Knot, Switcheroo, Encore
Role Identification: Plumin is probably the strongest special attacker in FE thanks to her ability; With a timid nature she reaches 558 SpA and with a modest nature she has 612 SpA. She can boost it even more with Nasty Plot. Plumin's other stats are quite garbage though and her movepool is very small.

Plumin @ Life Orb
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Grass Knot / Encore
- Nasty Plot

Plumin @ Choice Scarf
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Grass Knot / Switcheroo
Reminds me of a Klinkle with less coverage, more power and a much bigger fear of priority.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 2)

Top