I know. I mean, for the most part, I've created balanced to just plain horrible abilities and fusing with mons I like. That can change for a little bit...
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That doesn't appear to actually be finished.This time, I prepared in advance.
DNA Donors: Deoxys-Defense / Blissey Offspring name: Oxybliss-Defense New Type: Psychic / Normal Base Stats: 0 / 0 / 0 / 0 / 0 / 0 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe) New ability and desc: Ab (A + B) - Aaabbb. Notable Moves: Aabb Role Identification: Aaabbb
a finished submission? :PI'm on mobile what do you want from me
So basically upon falling to to 50% HP, it gains a "Flash Water" boost. Neat.Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk, at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
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Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.
Parents: Lilligant + Xurkitree
Shared egg group: DNA
Offspring name: Xurkililli (if you need clearer text, XURKILILLI)
New type: Grass/Electric
New base stats: 76/74/73/161(+20)/73/106(+20) (563)
New ability and desc: Beast's Tempo (Own Tempo + Beast Boost. Immune to Confusion. When it would normally be confused, boosts its highest stat by 1)
Notable moves: Quiver Dance, Tail Glow, Petal Dance, Thunderbolt, Dazzling Gleam, Energy Ball, Giga Drain, Signal Beam
Role identification: Lilligant, but with any actual coverage, and also a whole ton of raw Special Attack. Perfect for if bulky Waters are getting you down. Has big trouble with other Grass types, especially of the Grass/Steel or Grass/Poison varieties, though.
Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
I LOVE this. Bravo, sir.
I say so too. Sounds lowkey ridiculous and forces alot of Entei fusions to be top threats (not all are).Are we really allowing abilities that make the user immune to contact moves? Because that just sounds broken to a stupid amount.
Reminds me of a Klinkle with less coverage, more power and a much bigger fear of priority.Regular fusions:
Parents: Plusle / Minun
Shared egg group: Fairy
Offspring name: Plumin
New type:
New base stats: 70 HP / 55 Atk / 55 Def / 90 SpA / 90 SpD / 105 Spe (BST: 465)
New ability and desc: Charged Up (Plus + Minus) - This Pokemon's Special Attack is doubled.
Notable moves: Thunderbolt, Volt Switch, Nasty Plot, Hidden Power Ice, Grass Knot, Switcheroo, Encore
Role Identification: Plumin is probably the strongest special attacker in FE thanks to her ability; With a timid nature she reaches 558 SpA and with a modest nature she has 612 SpA. She can boost it even more with Nasty Plot. Plumin's other stats are quite garbage though and her movepool is very small.
Plumin @ Life Orb
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Grass Knot / Encore
- Nasty Plot
Plumin @ Choice Scarf
Ability: Charged Up
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power Ice
- Volt Switch
- Grass Knot / Switcheroo