Introduction
Hello fellow Combatants. As my job requires me to do basically nothing for hours (if no emergencies come up) and i am having quite a lot of fun with breeding and battling, i decided to create a sand stream team which consist of breedable pokemon only. This has nothing to do with hate against legendaries in online battles, this is merely a matter of me having a lot of time on hand, and building legendaries for a team requires way less time (imo). So if you have any input, please consider this. For the team members, i have no desire to keep them the same.
The process of building my team started with the thought of sand stream itself, and therefore just start out with ttar. For sand storm abusers i went back and forth between excadrill and stoutland, until i finally just decided for the first. After that i went on to cover their weaknesses which ended in accidently building a core of grass/fire/water. For the last team spot again i tried to cover some weaknesses which led me to the conclusion that i should just roll with skarmory, although i am not that happy with my choice.
The Team
Tyranitar @ Darkinium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Rock Slide
- Protect
Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Swords Dance
- Stealth Rock
Milotic @ Wiki Berry
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Ice Beam
- Recover
Cacturne @ Flame Orb
Ability: Sand Veil
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spiky Shield
- Seed Bomb
- Sucker Punch
- Switcheroo
Chandelure @ Ghostium Z
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Protect
- Taunt
Skarmory @ Shed Shell
Ability: Weak Armor
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Stealth Rock
- Whirlwind
Conclusion
I tried a few matches but i ended up loosing quite a lot so far. Quite a few people have some very good answers to my team, this could in some occassions be fixed with tapus f.e. Nevertheless i want to stick with using only breedable mons, even if it means losing more fights, the fun and time that goes into making the team is reward enough (for me at least). So any suggestions are very welcome.
Tyranitar @ Darkinium Z
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Rock Slide
- Protect
Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Swords Dance
- Stealth Rock
Milotic @ Wiki Berry
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Ice Beam
- Recover
Cacturne @ Flame Orb
Ability: Sand Veil
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spiky Shield
- Seed Bomb
- Sucker Punch
- Switcheroo
Chandelure @ Ghostium Z
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Protect
- Taunt
Skarmory @ Shed Shell
Ability: Weak Armor
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Stealth Rock
- Whirlwind
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crunch
- Dragon Dance
- Rock Slide
- Protect
Excadrill @ Focus Sash
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drill Run
- Iron Head
- Swords Dance
- Stealth Rock
Milotic @ Wiki Berry
Ability: Competitive
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Protect
- Ice Beam
- Recover
Cacturne @ Flame Orb
Ability: Sand Veil
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Spiky Shield
- Seed Bomb
- Sucker Punch
- Switcheroo
Chandelure @ Ghostium Z
Ability: Flash Fire
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Protect
- Taunt
Skarmory @ Shed Shell
Ability: Weak Armor
EVs: 252 HP / 232 Def / 24 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Stealth Rock
- Whirlwind