Yeah, the hard part wasn't the animation. It is thanks to how much more advanced 3D technology is now that it allows me to focus more on the character design aspect.
My long time plan is to release small games, and if time permits, a webcomic. OR I might just go full throttle on a webcomic(any previous webcomics I was working on where abandoned a while back, as I realized I couldn't keep throwing myself at a webcomic without adequately preparing, and prepare I did for the past year). It really depends on how much free time I can get that determines my immediate next step. Right now, I'm just churning out sketches, and any 3D stuff relevant to the initial small game(which is a solo game for the Knight, with the enemies being pests from the V.E.R.M.I.N. organization.)
After spending 2 years on Rayburst, I decided to just divide Thee'fenders into several smaller games, to be able to shorten the development time considerably. Thanks to 3D, I can churn out graphics exponentially quicker than I could ever do with 2D sprites, for possibly better quality as well.
As for wether the game would be a worthy competitor to others, probably not, it would just be a simple, fun game. I just enjoy making the game, and it's also partly to get some more experience with the 3D process.
The 3rd or even 5th game down the line, I do plan to give it my all, and possibly get help with to increase it's scope and quality. I didn't think the questions where pessimistic, something must be wrong with me, lol. Thanks for chiming in though.
Right now, I'm thinking of whether to ink and color the comic, or if I want to cover more ground, and just have the comic be at a sketch level, like the example below that I made an hour ago:
If I didn't know any better, I think working in 3D improved my sketching skills significantly, at least for toon type styles.