**Draft Order**: Round 6 onwards
**Price Range**: 6-7 points
**Overview**: Forretress is an effective budget Steel that provides a myriad of useful services. Its access to three types of hazards in addition to the coveted Rapid Spin provides incredible role compression which allows for more variety from higher-budget threats. Forretress also boasts an impressive 140 base Defense stat, allowing it to take on many common physical offensive threats. Where Forretress struggles is in its other stats, which are each lackluster in performing the duties you would want in a hazard setter. Its Bug-Steel typing and Sturdy ability are incredible defensively but don’t help this Pokemon much offensively.
[strategy comments]
Common Roles
========
**Hazards**: With access to Stealth Rock, Spikes, and Toxic Spikes, Forretress will almost always run hazards of some sort when being used in draft. Thunder Wave is a helpful addition to Forretress’s kit which provides extra utility and enabling for a sweeper. Forretress can also maximize the effects of its hazard stacking by using Steel Beam or Explosion, allowing it to bring a sweeper or wallbreaker in safely after use in order to prevent Defog, Rapid Spin, Tidy Up, etc.
**Rapid Spin**: Forretress is quite effective in its role as a budget spinner. Sturdy plus Heavy Duty Boots allows for a guaranteed spin in matchups where early hazards might be overwhelming by allowing Forretress to tank any hit, even those from a strong offensive Special Attacker. Forretress’s strong Defense and Bug-Steel type also means that with a Rocky Helmet and Rapid Spin speed boosts, this Pokemon can win the hazard war vs. common hazard facilitators like Iron Treads. Forretress’s main weakness as a spinner is its inability to properly deal with common Ghost types that will block the Rapid Spin altogether.
**Slow Pivot**: Forretress makes for a surprisingly effective slow pivot in many matchups with access to the move Volt Switch. Having just one weakness to Fire, Forretress can switch into a variety of threats at least once and Volt Switch out in order to bring in a stronger Pokemon for free. The Assault Vest item amplifies this role when dealing with strong Special Attackers.
Common Moves
========
**Primary STAB Moves**: Gyro Ball, Heavy Slam, Iron Head, Lunge, Pin Missile
**Setup Moves**: Iron Defense, Curse, Rapid Spin
**Utility Moves**: Stealth Rock, Spikes, Toxic Spikes, Thunder Wave, Rapid Spin, Volt Switch, Gravity, Pain Split, Reflect, Light Screen, Metal Sound
**Coverage**: Body Press, Earthquake, Stone Edge, Poison Jab, Ice Spinner, Payback
Niche Moves
========
**Steel Beam/Explosion**: Great for enabling offense
**Pounce**: In addition to Bulldoze, Rock Tomb, good for lowering speed
**Endure**: Good if running Custap into a hazard heavy matchup, but only if Custap Forretess isn’t just sacked early game
Common Items
========
**Heavy Duty Boots**: Good for keeping Fortress’s sturdy intact and allowing it to spin or set hazards
**Rocky Helmet**: Good for getting necessary chip on physical attackers and U-turn, also helps beat other hazard users
**Custap Berry**: Allows Forretress to perform an extra action after knocked down to Sturdy. Most effective as a lead
**Leftovers**: Good for increasing Forretress’s longevity, though usually subbed out for a better option
**Sitrus Berry**: Good in conjunction with Forretress’s strong Defense and lack of recovery
Niche Items
========
**Assault Vest**: Good for pivot Forretress to switch into Special attackers
**Occa Berry**: Allows Forretress to resist its only weakness for one turn
**Choice Band**: Usable if no Steel resist
Tera
========
This Pokemon is almost never going to want to be a Tera captain, as you’d be forfeiting one of the only things that make it usable being its Bug-Steel typing. You’d also be forfeiting the opportunity to Terastalize something stronger. If you were to Terastalize this Pokemon, there would only be one viable option: Tera Ghost. This would only be in order to help Forretress win a specific hazard war. Tera Water is also usable in order to beat strong hazard removers like Cinderace if you should happen to pick this Pokemon as your Tera captain, but once again, it is ill-advised.
Draft Strategy
========
Forretress is best used on a draft as a secondary Fairy resist, hazard remover, and Stealth Rock user. It should not be picked up until these three roles are completed on your draft, as if it is, you will be using a 7 point Pokemon for a critical purpose most matchups. However, once those roles are covered, Forretress does a great job alleviating the pressure your stronger Pokemon will face trying to fill these positions. Forretress also typically functions better on offensive style drafts, as its lack of longevity leaves it rather useless on bulkier squads.
**Hazard Facilitator**: Forretress can be the Pokémon getting up hazards and keeping them away, while also using Steel Beam or Explosion in the process, allowing for Pokemon like Great Tusk and Garchomp to boost speed and click buttons more freely, or set up the hazards not set up by Forretress. This type of strategy allows for a Special sweeper like Greninja or Iron Valiant to come in late game and win easily.
**Pivot**: Forretress can get an opportunity usually once a game to remove hazards and/or set them up, and using this in conjunction with a slow Volt Switch can be very effective for enabling a set up sweeper such as Volcarona or Dragonite. Forretress does a good job enabling sweepers and wallbreakers with its Thunder Wave access as well.
Checks and Counters
========
**Ghost Types**: Forretress can’t Rapid Spin on Ghost types, and furthermore, can’t typically beat them very well outside of Earthquake and Payback, both of which aren’t very reliable with its weak offensive stats.
**Cinderace**: Cinderace can shut down everything Forretress wants to accomplish by clicking two buttons it wants to bring 90% of matchups: Court Change and Pyro Ball.
**Special attackers**: Forretress struggles to not get muscled through by just about every Special Attacker in the game. Most attackers that it can wall the STAB of, like Gardevoir and Enamorus, have access to Mystical Fire to completely neutralize Forretress, and that’s if Forretress should be so lucky to live two Moonblasts at any point in the game.
[credits]
Written by:
https://www.smogon.com/forums/members/one-take-or-die.657494/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
**Price Range**: 6-7 points
**Overview**: Forretress is an effective budget Steel that provides a myriad of useful services. Its access to three types of hazards in addition to the coveted Rapid Spin provides incredible role compression which allows for more variety from higher-budget threats. Forretress also boasts an impressive 140 base Defense stat, allowing it to take on many common physical offensive threats. Where Forretress struggles is in its other stats, which are each lackluster in performing the duties you would want in a hazard setter. Its Bug-Steel typing and Sturdy ability are incredible defensively but don’t help this Pokemon much offensively.
[strategy comments]
Common Roles
========
**Hazards**: With access to Stealth Rock, Spikes, and Toxic Spikes, Forretress will almost always run hazards of some sort when being used in draft. Thunder Wave is a helpful addition to Forretress’s kit which provides extra utility and enabling for a sweeper. Forretress can also maximize the effects of its hazard stacking by using Steel Beam or Explosion, allowing it to bring a sweeper or wallbreaker in safely after use in order to prevent Defog, Rapid Spin, Tidy Up, etc.
**Rapid Spin**: Forretress is quite effective in its role as a budget spinner. Sturdy plus Heavy Duty Boots allows for a guaranteed spin in matchups where early hazards might be overwhelming by allowing Forretress to tank any hit, even those from a strong offensive Special Attacker. Forretress’s strong Defense and Bug-Steel type also means that with a Rocky Helmet and Rapid Spin speed boosts, this Pokemon can win the hazard war vs. common hazard facilitators like Iron Treads. Forretress’s main weakness as a spinner is its inability to properly deal with common Ghost types that will block the Rapid Spin altogether.
**Slow Pivot**: Forretress makes for a surprisingly effective slow pivot in many matchups with access to the move Volt Switch. Having just one weakness to Fire, Forretress can switch into a variety of threats at least once and Volt Switch out in order to bring in a stronger Pokemon for free. The Assault Vest item amplifies this role when dealing with strong Special Attackers.
Common Moves
========
**Primary STAB Moves**: Gyro Ball, Heavy Slam, Iron Head, Lunge, Pin Missile
**Setup Moves**: Iron Defense, Curse, Rapid Spin
**Utility Moves**: Stealth Rock, Spikes, Toxic Spikes, Thunder Wave, Rapid Spin, Volt Switch, Gravity, Pain Split, Reflect, Light Screen, Metal Sound
**Coverage**: Body Press, Earthquake, Stone Edge, Poison Jab, Ice Spinner, Payback
Niche Moves
========
**Steel Beam/Explosion**: Great for enabling offense
**Pounce**: In addition to Bulldoze, Rock Tomb, good for lowering speed
**Endure**: Good if running Custap into a hazard heavy matchup, but only if Custap Forretess isn’t just sacked early game
Common Items
========
**Heavy Duty Boots**: Good for keeping Fortress’s sturdy intact and allowing it to spin or set hazards
**Rocky Helmet**: Good for getting necessary chip on physical attackers and U-turn, also helps beat other hazard users
**Custap Berry**: Allows Forretress to perform an extra action after knocked down to Sturdy. Most effective as a lead
**Leftovers**: Good for increasing Forretress’s longevity, though usually subbed out for a better option
**Sitrus Berry**: Good in conjunction with Forretress’s strong Defense and lack of recovery
Niche Items
========
**Assault Vest**: Good for pivot Forretress to switch into Special attackers
**Occa Berry**: Allows Forretress to resist its only weakness for one turn
**Choice Band**: Usable if no Steel resist
Tera
========
This Pokemon is almost never going to want to be a Tera captain, as you’d be forfeiting one of the only things that make it usable being its Bug-Steel typing. You’d also be forfeiting the opportunity to Terastalize something stronger. If you were to Terastalize this Pokemon, there would only be one viable option: Tera Ghost. This would only be in order to help Forretress win a specific hazard war. Tera Water is also usable in order to beat strong hazard removers like Cinderace if you should happen to pick this Pokemon as your Tera captain, but once again, it is ill-advised.
Draft Strategy
========
Forretress is best used on a draft as a secondary Fairy resist, hazard remover, and Stealth Rock user. It should not be picked up until these three roles are completed on your draft, as if it is, you will be using a 7 point Pokemon for a critical purpose most matchups. However, once those roles are covered, Forretress does a great job alleviating the pressure your stronger Pokemon will face trying to fill these positions. Forretress also typically functions better on offensive style drafts, as its lack of longevity leaves it rather useless on bulkier squads.
**Hazard Facilitator**: Forretress can be the Pokémon getting up hazards and keeping them away, while also using Steel Beam or Explosion in the process, allowing for Pokemon like Great Tusk and Garchomp to boost speed and click buttons more freely, or set up the hazards not set up by Forretress. This type of strategy allows for a Special sweeper like Greninja or Iron Valiant to come in late game and win easily.
**Pivot**: Forretress can get an opportunity usually once a game to remove hazards and/or set them up, and using this in conjunction with a slow Volt Switch can be very effective for enabling a set up sweeper such as Volcarona or Dragonite. Forretress does a good job enabling sweepers and wallbreakers with its Thunder Wave access as well.
Checks and Counters
========
**Ghost Types**: Forretress can’t Rapid Spin on Ghost types, and furthermore, can’t typically beat them very well outside of Earthquake and Payback, both of which aren’t very reliable with its weak offensive stats.
**Cinderace**: Cinderace can shut down everything Forretress wants to accomplish by clicking two buttons it wants to bring 90% of matchups: Court Change and Pyro Ball.
**Special attackers**: Forretress struggles to not get muscled through by just about every Special Attacker in the game. Most attackers that it can wall the STAB of, like Gardevoir and Enamorus, have access to Mystical Fire to completely neutralize Forretress, and that’s if Forretress should be so lucky to live two Moonblasts at any point in the game.
[credits]
Written by:
https://www.smogon.com/forums/members/one-take-or-die.657494/
Quality checked by:
https://www.smogon.com/forums/members/user2.200000
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
Last edited: