Shuckle @ Mental Herb
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation
I have shuckle for sticky web. His jobs is simple get up sticky web or stealth rock depending on my opponents team. After that I just save it for death fodder or suicide lead.
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Hidden Power [Ice]
Thundurus pairs up reall well with Mega Medicham. I run knock off so I can get rid of items stopping medicham from sweeping late game. T wave is to paralyze threats they are faster than medicham. Sticky web wont be enough for fast special sweepers or scarfers. T bolt is the main stab here and Hp ice is for coverage. I think I should run timid instead of naive. Life orb gives me extra boost.
Scizor @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- U-turn
- Knock Off
- Bullet Punch
- Superpower
Banded scizor is good with this team. This is a volt turn team. I try to get momentum so my medicham can sweep late game. Banded scizor is very strong with priority bullet punch stab and u turn stab technician. This is my check for fairies since fairy type is one of medicham weaknesses. I run knock off so when I scare a mon out I get to knock off a potential sash or leftovers or anything really. Superpower are for other steel such as ferrothorn or magnezone. For some reason I am running the ubers set. If I need to change this set plz tell me.
Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
As you can tell swords dance talonflame completely destroys my team. Rotom is for bird spam and is an excellent mon to add to a volt turn team. I take a hit really well volt switch to one of my attakers and revenge kill. Later on i can just rest the damage. Chesto berry guarantees first turn wake up.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 140 HP / 156 Atk / 212 Spe
Adamant Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
So now that talonflame is check another thing rampages to my team. Greninja is a threat to my team. Everything gets 2HKO by the life orb set(correct me if I'm wrong). I decided to run the doubles set. U turn helps with the volt turn core and does lots of damage to greninja. Although I should put superpower to immediately get rid of greninja. Knock off is for gengar since it is unaffected by sticky web and no sane person will leave a gengar against a thundurus gurantee paralysis. Adamant usually KOs them unless they are running sash. The EVs are the doubles set is just import them. Like I said if you think I should change them feel free to tell me.
Medicham @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Fire Punch
- High Jump Kick
- Psycho Cut
Last but not least, here is the star of the team. Jolly cham, for some reason hits hard. Jolly will result in a speed tie with the charizard forms and outspeeding many threats after sticky webs. I run substitute to catch players off guard. In some cases when I really need sticky webz up when there is a bisharp, I will sack one pokemon( sometimes) go out to my medicham, substitute on the oncoming sucker punch then it will be force to attack and I can high jump kick it. People don't expect this set and medicham will end up a problem for their team. I also run substitute if I predict a ferrothorn lead. I go for a sub while it sets up stealth rock or leech seed or switches out. I run fire punch in case ferrothorn has protect and I crash with HJK. Psycho cut have a lower base power than zen headbutt, but has a high chance of a crit with 100% acc.
So that was my team. I need someone with a good rating and knows what they are talking about to tell me what I need to change. Slowbro is a problem for my team.
Ability: Sturdy
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Encore
- Infestation
I have shuckle for sticky web. His jobs is simple get up sticky web or stealth rock depending on my opponents team. After that I just save it for death fodder or suicide lead.
Thundurus @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Knock Off
- Hidden Power [Ice]
Thundurus pairs up reall well with Mega Medicham. I run knock off so I can get rid of items stopping medicham from sweeping late game. T wave is to paralyze threats they are faster than medicham. Sticky web wont be enough for fast special sweepers or scarfers. T bolt is the main stab here and Hp ice is for coverage. I think I should run timid instead of naive. Life orb gives me extra boost.
Scizor @ Choice Band
Ability: Technician
Shiny: Yes
EVs: 248 HP / 212 Atk / 48 Def
Adamant Nature
- U-turn
- Knock Off
- Bullet Punch
- Superpower
Banded scizor is good with this team. This is a volt turn team. I try to get momentum so my medicham can sweep late game. Banded scizor is very strong with priority bullet punch stab and u turn stab technician. This is my check for fairies since fairy type is one of medicham weaknesses. I run knock off so when I scare a mon out I get to knock off a potential sash or leftovers or anything really. Superpower are for other steel such as ferrothorn or magnezone. For some reason I am running the ubers set. If I need to change this set plz tell me.
Rotom-Wash @ Chesto Berry
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Volt Switch
- Will-O-Wisp
- Hydro Pump
- Rest
As you can tell swords dance talonflame completely destroys my team. Rotom is for bird spam and is an excellent mon to add to a volt turn team. I take a hit really well volt switch to one of my attakers and revenge kill. Later on i can just rest the damage. Chesto berry guarantees first turn wake up.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
Shiny: Yes
EVs: 140 HP / 156 Atk / 212 Spe
Adamant Nature
- Knock Off
- Earthquake
- Stone Edge
- U-turn
So now that talonflame is check another thing rampages to my team. Greninja is a threat to my team. Everything gets 2HKO by the life orb set(correct me if I'm wrong). I decided to run the doubles set. U turn helps with the volt turn core and does lots of damage to greninja. Although I should put superpower to immediately get rid of greninja. Knock off is for gengar since it is unaffected by sticky web and no sane person will leave a gengar against a thundurus gurantee paralysis. Adamant usually KOs them unless they are running sash. The EVs are the doubles set is just import them. Like I said if you think I should change them feel free to tell me.
Medicham @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Fire Punch
- High Jump Kick
- Psycho Cut
Last but not least, here is the star of the team. Jolly cham, for some reason hits hard. Jolly will result in a speed tie with the charizard forms and outspeeding many threats after sticky webs. I run substitute to catch players off guard. In some cases when I really need sticky webz up when there is a bisharp, I will sack one pokemon( sometimes) go out to my medicham, substitute on the oncoming sucker punch then it will be force to attack and I can high jump kick it. People don't expect this set and medicham will end up a problem for their team. I also run substitute if I predict a ferrothorn lead. I go for a sub while it sets up stealth rock or leech seed or switches out. I run fire punch in case ferrothorn has protect and I crash with HJK. Psycho cut have a lower base power than zen headbutt, but has a high chance of a crit with 100% acc.
So that was my team. I need someone with a good rating and knows what they are talking about to tell me what I need to change. Slowbro is a problem for my team.