Since I began battling online in 2004, this is the first time I've put a team up for scrutiny. This is a parahax team that uses paralysis and slow, powerful choicers and sweepers to pick the opponents team apart one pokemon at a time. The idea here is not to paralyze everything at once and then sweep, but paralyze something and then use the para to tutor a slow heavy hitter onto the field, where it will get a chance to take something out before it has to retreat.
Deoxys-e @ Lum Berry
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Taunt
- Psychic
- Recover
My new and improved anti-starter. Works very similar to the gallade, but with improved speed and survivability. Keeps stealth rocks, which hurts togekiss a lot, off the field and paralyzes those fast sweepers and sleepers. Can survive most super effective attacks that aren't boosted, and recover keeps him in the game for a while. Kills Gengar in one shot, and surivives attacks from yanmega to paralyze.
This Deoxys has preformed wonderfully for my team, it screws over a lot of leads. The problem I forsee is choiced Ttar leads, in which case I'll have to paralyze and hope that full para lets deoxys escape pursuit.
---
Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Body Slam
- Roost
- Nasty Plot
The only true sweeper on the team, Togekiss is my special sponge and my second paralyzer. Body Slam was chosen over Thunder Wave for it's superior coverage, and has rarely let me down. Being able to paralyze Garchomp and Electivire is very much worth the 40% accuracy drop from thunder wave. Not to mention being able to paralyze through taunt. Nasty Plot was chosen over Aura Sphere to beat walls like Blissey and Cresselia, who would wall the whole team without some kind of boosting. Lum Berry to give Togekiss an extra turn against enemy thunder wavers.
---
Torterra (M) @ Choice Band
Ability: Overgrow
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Wood Hammer
- Stone Edge
- Earthquake
- Stealth Rock
My powerhouse physical attacker. Wood Hammer seriously dents anything that doesn't resist it(50% on jumps bulkydos, and 80% on offensive dos'), and prediction helps against the stuff that does. Stealth Rock will usually be torterras first move when coming out to scout whatever pokemon they send in to counter terra, and hides the fact that torterra is banded. This ensures that I know what pokemon they will send out the next time torterra is out, since they will believe I'm using the tankingterra and that they will have a safe switch. I'm still tinkering with this strategy, but stealth rock has proven more useful than the utterly craptastic superpower, which doesn't 2hko anything that earthquake and woodhammer can't hit. stealth rocks are also very useful against yanmegas, which give me a hard time. Torterra also absorbs thunder waves that mess up most of my pokemon.
---
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 252 HP/6 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Overheat
- Dragon Pulse
With 2 fire weaks and 3 ice weaks on the team, heatran was a pretty natural choice. Thanks to the parasuport, heatran can afford to use modest with maxed sp atk and hp and not have to worry about speed. The extra attack and staying power has proven very useful. My team already has several ways of dealing with Blissey, so explosion would have been a sub par choice on this set. Originally I used flamethrower, and then I went to lava plume for the burn rate, but now I'm thinking of switching to hidden power electric. If anybody knows the IV spread for heatran to obtain HP Ice I'd be grateful.
---
Porygon2 @ Lum Berry
Ability: Trace
EVs: 240 HP/252 Def/16 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
Where Zapdos and Gyarados failed in the past (Hidden Power Ice too weak to kill garchomp and the latter lacking a recovery move), Porygon2 has proven himself in testing to be a wonderful third para supporter. He is physically bulky enough to switch into physical attacks that aren't fighting, paralyze, and then recover off the damage. Bolt Beam really helps against the big threats like garchomp, mence and gyarados. He lacks the weaknesses that made zapdos a liability on the old team, has a way to deal with pokemon that are immune to thunder wave, and has a solid recovery move to keep him from being slowly worn away.
---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Spore
- Seed Bomb
- Focus Punch
Since my team is all about slowing down the opponent and picking off their vulnerable pokemon, the biggest threats to me are walls. Breloom is the greatest anti-wall in the game imo, and deals with the majority of walls in DP. The only things Breloom has trouble with are Gliscor and Cresselia.
Crobat leads are my biggest problem right now. Though I've won a great majority of my battles with this team, I've had to rely on risky predictions and good reads on my opponent more than I like to lately, so I attribute this more to my battling experience than to the team. Thanks for any fixes you guys can give, I'm sure there are a lot of chances for improvement.
Deoxys-e @ Lum Berry
Ability: Pressure
EVs: 252 HP/36 Spd/220 SDef
Bold nature (+Def, -Atk)
- Thunder Wave
- Taunt
- Psychic
- Recover
My new and improved anti-starter. Works very similar to the gallade, but with improved speed and survivability. Keeps stealth rocks, which hurts togekiss a lot, off the field and paralyzes those fast sweepers and sleepers. Can survive most super effective attacks that aren't boosted, and recover keeps him in the game for a while. Kills Gengar in one shot, and surivives attacks from yanmega to paralyze.
This Deoxys has preformed wonderfully for my team, it screws over a lot of leads. The problem I forsee is choiced Ttar leads, in which case I'll have to paralyze and hope that full para lets deoxys escape pursuit.
---
Togekiss (F) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP/6 SAtk/252 SDef
Calm nature (+SDef, -Atk)
- Air Slash
- Body Slam
- Roost
- Nasty Plot
The only true sweeper on the team, Togekiss is my special sponge and my second paralyzer. Body Slam was chosen over Thunder Wave for it's superior coverage, and has rarely let me down. Being able to paralyze Garchomp and Electivire is very much worth the 40% accuracy drop from thunder wave. Not to mention being able to paralyze through taunt. Nasty Plot was chosen over Aura Sphere to beat walls like Blissey and Cresselia, who would wall the whole team without some kind of boosting. Lum Berry to give Togekiss an extra turn against enemy thunder wavers.
---
Torterra (M) @ Choice Band
Ability: Overgrow
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Wood Hammer
- Stone Edge
- Earthquake
- Stealth Rock
My powerhouse physical attacker. Wood Hammer seriously dents anything that doesn't resist it(50% on jumps bulkydos, and 80% on offensive dos'), and prediction helps against the stuff that does. Stealth Rock will usually be torterras first move when coming out to scout whatever pokemon they send in to counter terra, and hides the fact that torterra is banded. This ensures that I know what pokemon they will send out the next time torterra is out, since they will believe I'm using the tankingterra and that they will have a safe switch. I'm still tinkering with this strategy, but stealth rock has proven more useful than the utterly craptastic superpower, which doesn't 2hko anything that earthquake and woodhammer can't hit. stealth rocks are also very useful against yanmegas, which give me a hard time. Torterra also absorbs thunder waves that mess up most of my pokemon.
---
Heatran (M) @ Choice Specs
Ability: Flash Fire
EVs: 252 HP/6 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Earth Power
- Lava Plume
- Overheat
- Dragon Pulse
With 2 fire weaks and 3 ice weaks on the team, heatran was a pretty natural choice. Thanks to the parasuport, heatran can afford to use modest with maxed sp atk and hp and not have to worry about speed. The extra attack and staying power has proven very useful. My team already has several ways of dealing with Blissey, so explosion would have been a sub par choice on this set. Originally I used flamethrower, and then I went to lava plume for the burn rate, but now I'm thinking of switching to hidden power electric. If anybody knows the IV spread for heatran to obtain HP Ice I'd be grateful.
---
Porygon2 @ Lum Berry
Ability: Trace
EVs: 240 HP/252 Def/16 SAtk
Modest nature (+SAtk, -Atk)
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
Where Zapdos and Gyarados failed in the past (Hidden Power Ice too weak to kill garchomp and the latter lacking a recovery move), Porygon2 has proven himself in testing to be a wonderful third para supporter. He is physically bulky enough to switch into physical attacks that aren't fighting, paralyze, and then recover off the damage. Bolt Beam really helps against the big threats like garchomp, mence and gyarados. He lacks the weaknesses that made zapdos a liability on the old team, has a way to deal with pokemon that are immune to thunder wave, and has a solid recovery move to keep him from being slowly worn away.
---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk/6 Def/252 Spd
Adamant nature (+Atk, -SAtk)
- Substitute
- Spore
- Seed Bomb
- Focus Punch
Since my team is all about slowing down the opponent and picking off their vulnerable pokemon, the biggest threats to me are walls. Breloom is the greatest anti-wall in the game imo, and deals with the majority of walls in DP. The only things Breloom has trouble with are Gliscor and Cresselia.
Crobat leads are my biggest problem right now. Though I've won a great majority of my battles with this team, I've had to rely on risky predictions and good reads on my opponent more than I like to lately, so I attribute this more to my battling experience than to the team. Thanks for any fixes you guys can give, I'm sure there are a lot of chances for improvement.