Background Information
I would like to start off by saying that this is my first RMT on Smogon. I decided to add some of my favorite Pokemon, those being tyranitar and chesnaught. Then decided to add a solid wall core and a pair of scarfers to round out my team.
Teambuilding Process
The first Pokemon I decided to put on this team was mega-slowbro. I wanted to use mega-slowbro, because it can take physical hits for days, and the only physical move that hits it hard would be U-turn, and that can only hit once, so slowbro can recover from the hit thanks to slack off.
I decided to put on landorus-T because it has amazing synergy with slowbro. Landorus-T’s ground typing allows it to be immune to electric moves that wreck slowbro. Landorus can also U-turn on dark types that wreak havoc against slowbro. Landorus is also able to dominate the tier thanks to its great move pool, tremendous attack, and great speed with a scarf.
The third slot of my team is filled by sylveon. Sylveon has great special defense, it can pass wishes, and its fairy typing allows it to be immune to dragons. With toxic ruining slowbro and landorus-T being tremendously weakened by will-o-wisp, sylveon’s ability to heal bell makes it a prime member of the squad.
Tyranitar is on this team for a few very specific reasons. Pursuit trapping the lati twins, setting up hazards, and taking out the most annoying Pokemon in the game- chansey. The only real problem that comes from having tyraintar on the team is that it brings a second weakness of U-turn to the team.
My fifth selection was chesnaught, previously on this rate I had breloom, so there wasn't really a process to adding chesnaught to the mix besides suggestions, and re adding him after switching him out with breloom, because breloom is one of my favorite Pokémon ever. Just to clarify I already was using chesnaught, but wanted to show breloom some love by adding him to the rate.
The final member of the squad is heatran. Heatran has a lot of resistances that help it counter some pretty serious threats in the OU Meta game. Heatran is also rocking a pretty stylish scarf that allows it to out speed and KO some pretty big threats like magnezone, charizard Y, and other defensive heatrans.
In-depth Look
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 36 SpA / 224 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Mega-slowbro is an amazing mega. It can recover thanks to slack off, scald and psyshock provides it with dual stab, and calm mind lets it boost its special defense so it becomes a truly perfect physical and special wall. Also there are zero Atk evs in order to reduce the damage of foul play. Slowbro is an extremely powerful mega Pokemon, it doesn’t get nearly as much play as it deserves, because it doesn’t have the glitz and the glam of a beedrill or metagross.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Like I said before landorus-T synergizes extremely well with slowbro thanks to its ground typing. Landorus is also a great scarfer, because it hits a lot of Pokemon extremely hard with stab earthquake, access to knock off helps put an end to those pesky eviolite users, and U-turn puts an end to dark types that really put a damper on slowbro’s day.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Heal Bell
- Hyper Voice
- Toxic
- Wish
Sylveon is on this team, because it is an excellent support mon. Toxic can help derail threats, heal bell keeps the team from suffering major status problems, and wish passing helps keep sweepers in action. I chose not to run protect on this sylveon, because the wishes are supposed to go to other mons, not keep sylveon healthy. I also wanted to run hyper voice so sylveon wasn’t total taunt bait.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 96 Atk / 164 Def
Adamant Nature
- Pursuit
- Earthquake
- Stealth Rock
- Superpower
As I said before, tyranitar is on this team for a few very specific reasons. First, tyranitar is on the team to deal with latios and latias who are currently the premier defoggers in OU. Secondly, tyranitar is on the team to set up rocks, which every team needs, in order to break sashes and deal big entry damage to threats like talonflame. The third and final reason for choosing tyranitar is because it has access to superpower, so it can deal major damage to the queen of stall-chansey.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 192 HP / 128 Atk / 96 Def / 92 SpD
Adamant Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Seed Bomb
Chesnaught is great for the team, he provides the team with some solid bulk and his grass and fighting typing allows him to cover some of my teams weaknesses like rain. The combination of spiky shield and leech seed give chesnaught the ability to stall if needed, but drain punch and seed bomb allow chesnaught to KO dark types which hurt mega-slowbro, and deal major damage to bulky water types.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Fire Blast
- Ancient Power
- Earth Power
The sixth and final spot on the team belongs to heatran. Heatran provides the team with some great resistances thanks to its typing, and the scarf allows heatran to out speed and KO many threats in the tier. Powerful fairies like azumarill and mawile were giving my team a decent amount of trouble, but heatrans flamethrower and flash cannon stops them cold.
Threats
RAIN
Rain teams are a threat to my team, chesnaught is the team’s main way of dealing with water types, but when you get two or three water types moving at twice their normal speed you have a problem. The main way to combat this threat is get a KO with chesnaught, but if the opposing swift swimmer is packing an ice move I'm finished, which leaves me hoping slowbro can wall the swift swimmers, also smart tyranitar play can be key to this team’s success against the rain, being able to stop the rain with sand stream kills your opponents’ momentum and could give you an advantage.
Scarfs and Super-Fast Pokemon
Like I’ve said throughout this RMT choice scarf users are currently destroying everything in their sights. With so many hyper offense team out there right now that are chockfull of glass cannons, making scarf users more viable than ever. The main way to combat these speed demons is with your own speed, a super-fast pokemon like greninja can only be stopped by a scarfer, which is why keeping landorus or heatran alive is vital to the team’s success.
Final Thoughts
I would like to say thanks for taking the time to read my first RMT, and apologize if this team doesn’t live up to the Smogon standards, and that I didn't have any sprites. I would also like to thank Questro for some great advice and making me realize that I just can't throw a mon on the team because I like him-this is serious business, this is Smogon.
I would like to start off by saying that this is my first RMT on Smogon. I decided to add some of my favorite Pokemon, those being tyranitar and chesnaught. Then decided to add a solid wall core and a pair of scarfers to round out my team.
Teambuilding Process
The first Pokemon I decided to put on this team was mega-slowbro. I wanted to use mega-slowbro, because it can take physical hits for days, and the only physical move that hits it hard would be U-turn, and that can only hit once, so slowbro can recover from the hit thanks to slack off.
I decided to put on landorus-T because it has amazing synergy with slowbro. Landorus-T’s ground typing allows it to be immune to electric moves that wreck slowbro. Landorus can also U-turn on dark types that wreak havoc against slowbro. Landorus is also able to dominate the tier thanks to its great move pool, tremendous attack, and great speed with a scarf.
The third slot of my team is filled by sylveon. Sylveon has great special defense, it can pass wishes, and its fairy typing allows it to be immune to dragons. With toxic ruining slowbro and landorus-T being tremendously weakened by will-o-wisp, sylveon’s ability to heal bell makes it a prime member of the squad.
Tyranitar is on this team for a few very specific reasons. Pursuit trapping the lati twins, setting up hazards, and taking out the most annoying Pokemon in the game- chansey. The only real problem that comes from having tyraintar on the team is that it brings a second weakness of U-turn to the team.
My fifth selection was chesnaught, previously on this rate I had breloom, so there wasn't really a process to adding chesnaught to the mix besides suggestions, and re adding him after switching him out with breloom, because breloom is one of my favorite Pokémon ever. Just to clarify I already was using chesnaught, but wanted to show breloom some love by adding him to the rate.
The final member of the squad is heatran. Heatran has a lot of resistances that help it counter some pretty serious threats in the OU Meta game. Heatran is also rocking a pretty stylish scarf that allows it to out speed and KO some pretty big threats like magnezone, charizard Y, and other defensive heatrans.
In-depth Look
Slowbro @ Slowbronite
Ability: Regenerator
EVs: 248 HP / 36 SpA / 224 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Psyshock
Mega-slowbro is an amazing mega. It can recover thanks to slack off, scald and psyshock provides it with dual stab, and calm mind lets it boost its special defense so it becomes a truly perfect physical and special wall. Also there are zero Atk evs in order to reduce the damage of foul play. Slowbro is an extremely powerful mega Pokemon, it doesn’t get nearly as much play as it deserves, because it doesn’t have the glitz and the glam of a beedrill or metagross.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stone Edge
- Knock Off
Like I said before landorus-T synergizes extremely well with slowbro thanks to its ground typing. Landorus is also a great scarfer, because it hits a lot of Pokemon extremely hard with stab earthquake, access to knock off helps put an end to those pesky eviolite users, and U-turn puts an end to dark types that really put a damper on slowbro’s day.
Sylveon @ Leftovers
Ability: Pixilate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Heal Bell
- Hyper Voice
- Toxic
- Wish
Sylveon is on this team, because it is an excellent support mon. Toxic can help derail threats, heal bell keeps the team from suffering major status problems, and wish passing helps keep sweepers in action. I chose not to run protect on this sylveon, because the wishes are supposed to go to other mons, not keep sylveon healthy. I also wanted to run hyper voice so sylveon wasn’t total taunt bait.
Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 96 Atk / 164 Def
Adamant Nature
- Pursuit
- Earthquake
- Stealth Rock
- Superpower
As I said before, tyranitar is on this team for a few very specific reasons. First, tyranitar is on the team to deal with latios and latias who are currently the premier defoggers in OU. Secondly, tyranitar is on the team to set up rocks, which every team needs, in order to break sashes and deal big entry damage to threats like talonflame. The third and final reason for choosing tyranitar is because it has access to superpower, so it can deal major damage to the queen of stall-chansey.
Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 192 HP / 128 Atk / 96 Def / 92 SpD
Adamant Nature
- Spiky Shield
- Leech Seed
- Drain Punch
- Seed Bomb
Chesnaught is great for the team, he provides the team with some solid bulk and his grass and fighting typing allows him to cover some of my teams weaknesses like rain. The combination of spiky shield and leech seed give chesnaught the ability to stall if needed, but drain punch and seed bomb allow chesnaught to KO dark types which hurt mega-slowbro, and deal major damage to bulky water types.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Flash Cannon
- Fire Blast
- Ancient Power
- Earth Power
The sixth and final spot on the team belongs to heatran. Heatran provides the team with some great resistances thanks to its typing, and the scarf allows heatran to out speed and KO many threats in the tier. Powerful fairies like azumarill and mawile were giving my team a decent amount of trouble, but heatrans flamethrower and flash cannon stops them cold.
Threats
RAIN
Rain teams are a threat to my team, chesnaught is the team’s main way of dealing with water types, but when you get two or three water types moving at twice their normal speed you have a problem. The main way to combat this threat is get a KO with chesnaught, but if the opposing swift swimmer is packing an ice move I'm finished, which leaves me hoping slowbro can wall the swift swimmers, also smart tyranitar play can be key to this team’s success against the rain, being able to stop the rain with sand stream kills your opponents’ momentum and could give you an advantage.
Scarfs and Super-Fast Pokemon
Like I’ve said throughout this RMT choice scarf users are currently destroying everything in their sights. With so many hyper offense team out there right now that are chockfull of glass cannons, making scarf users more viable than ever. The main way to combat these speed demons is with your own speed, a super-fast pokemon like greninja can only be stopped by a scarfer, which is why keeping landorus or heatran alive is vital to the team’s success.
Final Thoughts
I would like to say thanks for taking the time to read my first RMT, and apologize if this team doesn’t live up to the Smogon standards, and that I didn't have any sprites. I would also like to thank Questro for some great advice and making me realize that I just can't throw a mon on the team because I like him-this is serious business, this is Smogon.
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