Shurtugal
The Enterpriser.
INTRODUCTION:
@ Focus Sash
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-S is perfect, as I want hazards up as quick as possible. I run taunt to hit other taunt leads, or leads who would try to paralyze me, or set up their own hazards. Magic Coat may seem odd, as an attack may work better, however, priority Taunt is annoying, and easily countered by Magic Coat as it works like Magic Bounce, the ability. Spikes and Stealth Rocks are my hazards that I need, but speciafically, SR is most important for to get up first. I don't really care for Toxic Spikes, which is why I don't run it. Deoxys-S only has problems with T-Tar leads, but fine other than that. I also love how my team could give two shits about hazards XD.
Deoxys-S's Jobs:
~ Taunt
~ Fast Hazards
~ Scouting
~ Fodder
@ Leftovers
Trait: Water Absorb
Nature: Bold
EV'S: 248 Hp/216 Def/44 Spe
@ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is a highly defensive Pokemon. With the lack of defense on this team, I feel that the SkarmBliss is needed for me. With hazards up, Skarmory and Blissey can go on the defense for my team, and slowly chip away at my teams threats. Spikes is for back-up or to complete Deoxys-S's job. Whirlwind is also a nice niche for my team, as I can spread my hazards around or fuck up set up Pokemon/Wish passing. Roost is so that I can annoy the shit out of you all day. Roost allows me to refresh Sturdy on the obv switches or to stall out LO damage. Or, simply, to heal. Brave Bird is so that I am not taunt bait, and so I can hit a few fighting threats that have access to Mach Punch and can ruin Terrakion's day.
Skarm's Job:
~ Spikes Back-Up
~ Phazing
~ Walling
@ Leftovers
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Healing Wish
- Wish
- Stealth Rock
- Seismic Toss
I know, your first quesiton is: WHY HEALING WISH FREAK? Trust me; it works. I use it in conjunciton with my Terrakion set, which, I will explain Healing Wish when we get to him. Wish is obvious, as my team is offensive with LO everywhere. Stealth Rock is simply for back up, as spinners will ruin my day otherwise. Seismic Toss is so that I am not taunt bait, and so if Blissey must, 1v1 KO a Pokemon. Blissey is highly needed as I run so much offense, that its bulk is needed.
Blissey's Job:
~ Walling
~ Wish Passing
~ Healing Wish for Terrakion
~ Stall
@ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
Rotom-W is needed for sure. My offensive core works great, but without the glue [Rotom-W], this team wouldn't be able to stand on its own. Hydro Pump can hit anything that can't resist it hard, and I can abuse any rain, and abuse its STAB. Volt Switch is simply for switch advantage, which works great with SkarmBliss. Trick is to cripple walls [Note: Whenever I switch into Rotom-W, usually my opponent switches into their wall to take a V-Switch, thats the best time to use trick!]. HP [Ice] is to abuse timid/scarf. I perfer the speed, as I do not need power from this thing, just to deal with a few threats to my core. So, crippling walls with scarf, and hitting things like Gliscor and Scizor. Speed is really nice, as I can care less for power with Rotom-W. Rotom-W is a nice way to beat down my opponent so my Terrakion can sweep.
Rotom-W's Job:
~ Beat down threats
~ Cripple Threats/Walls
~ Switch Advantage
@ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Nasty Plot Celebi is one whore. It works so well with Terrakion, and with its power, sometimes I do not even need Terrakion to sweep! With wish support, I can risk any amount of damage, as I can heal a lot of things off. Blissey has so much health, that as long as I can live a hit, I can heal. Blissey draws in fighting types, allowing Celebi to come in and just heal off those. Psychic is kind of rare on Celebi, but when I use Blissey to attarct fighting foes, its like butter. It can OHKO Conkeldurr without any boosts from NP with it. HP [Fire] allows me to hit weakned Scizor [hazards ;P], and Ferrothorn. Giga Drain provides STAB and longivity. Celebi is the heart and soul of this team, and I love it to piecies. However, its main job is to beat down on Terrakion's threats, so I can attempt a sweep with my Terrakion.
Celebi's Job:
~ Pull of a sweep
~ Beat Down on Terrakion's threats
~ Abuse wish
@ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
This is NWO set, the substitue/swords dance Terrakion. Terrakion scares off a lot of Pokemon, bluffing the ever-so-common scarf/band. This is my advantage. As soon as I set up a substitue, Pokemon like Scizor all of a sudden lose to me. After one Swords Dance, I can demolish teams. I can break down walls. The problem: substitue and LO take quite a toll on Terrakion. Wish/Healing Wish can heal health and status, making this Terrakion beast. As soon as nothing can directly counter it, I can set up a substitute and proceed to demolish my opponent.
Terrakion's Job:
~ Sweep
~ Abuse Team support
~ Abuse cleric in Blissey
~ Abuse 'pwn' ability
Hello Guys! I know, I have made many RMT's in the past. But I think, this is by far my most successful team yet. I wanted to create this team to orbit around my NWO Terrakion set. The objective is to clear a path for Terrakion to sweep either early-game, mid-game, or late-game. This team is near perfect, and I decided, that I would get rates from everyone. If you use my team, PLEASE give me credit for it c:
Process:
Terrakion is obviously the first member for this team. I was inspired by NWO set, that is both unexpected and effective. I decided that I would add Celebi to Terrakion to create my own Celerakion. Celerakion covers work well together, ridding most of the others weaknesses. With Gliscor and Scizor as threats, I decided to add Rotom-W to help me with those threats. I really wanted hazards with this team, as it helps Terrakion sweep, so I decided on a Deoxys-S lead, to enable this as much as possible. Just in case my opponent has a spinner, I decided that this team needs hazards on my last two members. I need these two support/walls to have synergy, so I decided on SkarmBliss. Skarmory provides spikes, phzaing, and walling. Since my team is very offensive at the moment, I need very high defenses, and SkarmBliss is exactly what I need. Blissey is the final member for this team, providing Heal support for my new Terrakion set, and my sweepers. It is one of the best wish passers known to man I swear it!
Terrakion is obviously the first member for this team. I was inspired by NWO set, that is both unexpected and effective. I decided that I would add Celebi to Terrakion to create my own Celerakion. Celerakion covers work well together, ridding most of the others weaknesses. With Gliscor and Scizor as threats, I decided to add Rotom-W to help me with those threats. I really wanted hazards with this team, as it helps Terrakion sweep, so I decided on a Deoxys-S lead, to enable this as much as possible. Just in case my opponent has a spinner, I decided that this team needs hazards on my last two members. I need these two support/walls to have synergy, so I decided on SkarmBliss. Skarmory provides spikes, phzaing, and walling. Since my team is very offensive at the moment, I need very high defenses, and SkarmBliss is exactly what I need. Blissey is the final member for this team, providing Heal support for my new Terrakion set, and my sweepers. It is one of the best wish passers known to man I swear it!
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Spikes
- Taunt
- Magic Coat
Deoxys-S is perfect, as I want hazards up as quick as possible. I run taunt to hit other taunt leads, or leads who would try to paralyze me, or set up their own hazards. Magic Coat may seem odd, as an attack may work better, however, priority Taunt is annoying, and easily countered by Magic Coat as it works like Magic Bounce, the ability. Spikes and Stealth Rocks are my hazards that I need, but speciafically, SR is most important for to get up first. I don't really care for Toxic Spikes, which is why I don't run it. Deoxys-S only has problems with T-Tar leads, but fine other than that. I also love how my team could give two shits about hazards XD.
Deoxys-S's Jobs:
~ Taunt
~ Fast Hazards
~ Scouting
~ Fodder
Replacments:
Deoxys-S is now banned from the Smogon Server, so I am using a Jellicent instead.
Trait: Water Absorb
Nature: Bold
EV'S: 248 Hp/216 Def/44 Spe
~ Will-O-Wisp
~ Taunt
~ Recover
~ Scald
~ Taunt
~ Recover
~ Scald
[Reccommended By: Psycho Cut and X5Dragon]
Jellicent allows me to tackle Infernape much better. Jelli can fire WoW to any threats suchas Scizor, and fighting threats that can be a problem. Jelli does a nice job spinblocking, so I can keep my hazards on the field. Recover + Taunt help me wall and tackle baton pass teams. Jellicent is a nice addition to this team.
Jobs:
~ Spinblocking
~ Fighting Counter
~ Spread WoW
~ Taunt
~ Fighting Counter
~ Spread WoW
~ Taunt
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Skarmory is a highly defensive Pokemon. With the lack of defense on this team, I feel that the SkarmBliss is needed for me. With hazards up, Skarmory and Blissey can go on the defense for my team, and slowly chip away at my teams threats. Spikes is for back-up or to complete Deoxys-S's job. Whirlwind is also a nice niche for my team, as I can spread my hazards around or fuck up set up Pokemon/Wish passing. Roost is so that I can annoy the shit out of you all day. Roost allows me to refresh Sturdy on the obv switches or to stall out LO damage. Or, simply, to heal. Brave Bird is so that I am not taunt bait, and so I can hit a few fighting threats that have access to Mach Punch and can ruin Terrakion's day.
Skarm's Job:
~ Spikes Back-Up
~ Phazing
~ Walling
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Healing Wish
- Wish
- Stealth Rock
- Seismic Toss
I know, your first quesiton is: WHY HEALING WISH FREAK? Trust me; it works. I use it in conjunciton with my Terrakion set, which, I will explain Healing Wish when we get to him. Wish is obvious, as my team is offensive with LO everywhere. Stealth Rock is simply for back up, as spinners will ruin my day otherwise. Seismic Toss is so that I am not taunt bait, and so if Blissey must, 1v1 KO a Pokemon. Blissey is highly needed as I run so much offense, that its bulk is needed.
Blissey's Job:
~ Walling
~ Wish Passing
~ Healing Wish for Terrakion
~ Stall
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
Rotom-W is needed for sure. My offensive core works great, but without the glue [Rotom-W], this team wouldn't be able to stand on its own. Hydro Pump can hit anything that can't resist it hard, and I can abuse any rain, and abuse its STAB. Volt Switch is simply for switch advantage, which works great with SkarmBliss. Trick is to cripple walls [Note: Whenever I switch into Rotom-W, usually my opponent switches into their wall to take a V-Switch, thats the best time to use trick!]. HP [Ice] is to abuse timid/scarf. I perfer the speed, as I do not need power from this thing, just to deal with a few threats to my core. So, crippling walls with scarf, and hitting things like Gliscor and Scizor. Speed is really nice, as I can care less for power with Rotom-W. Rotom-W is a nice way to beat down my opponent so my Terrakion can sweep.
Rotom-W's Job:
~ Beat down threats
~ Cripple Threats/Walls
~ Switch Advantage
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Nasty Plot Celebi is one whore. It works so well with Terrakion, and with its power, sometimes I do not even need Terrakion to sweep! With wish support, I can risk any amount of damage, as I can heal a lot of things off. Blissey has so much health, that as long as I can live a hit, I can heal. Blissey draws in fighting types, allowing Celebi to come in and just heal off those. Psychic is kind of rare on Celebi, but when I use Blissey to attarct fighting foes, its like butter. It can OHKO Conkeldurr without any boosts from NP with it. HP [Fire] allows me to hit weakned Scizor [hazards ;P], and Ferrothorn. Giga Drain provides STAB and longivity. Celebi is the heart and soul of this team, and I love it to piecies. However, its main job is to beat down on Terrakion's threats, so I can attempt a sweep with my Terrakion.
Celebi's Job:
~ Pull of a sweep
~ Beat Down on Terrakion's threats
~ Abuse wish
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
This is NWO set, the substitue/swords dance Terrakion. Terrakion scares off a lot of Pokemon, bluffing the ever-so-common scarf/band. This is my advantage. As soon as I set up a substitue, Pokemon like Scizor all of a sudden lose to me. After one Swords Dance, I can demolish teams. I can break down walls. The problem: substitue and LO take quite a toll on Terrakion. Wish/Healing Wish can heal health and status, making this Terrakion beast. As soon as nothing can directly counter it, I can set up a substitute and proceed to demolish my opponent.
Terrakion's Job:
~ Sweep
~ Abuse Team support
~ Abuse cleric in Blissey
~ Abuse 'pwn' ability
Please leave a fair, through, rate :)
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Healing Wish
- Wish
- Seismic Toss
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Stealth Rock
- Healing Wish
- Wish
- Seismic Toss
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Scald
- Will-O-Wisp
- Recover
- Taunt
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Volt Switch
- Trick
- Hidden Power [Ice]
Celebi @ Leftovers
Trait: Natural Cure
EVs: 220 HP / 252 SAtk / 36 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Giga Drain
- Hidden Power [Fire]
- Psychic
Terrakion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Substitute
- Swords Dance
- Close Combat
- Stone Edge