Expert Evan
every battle has a smell!
Here was my recent Smogon Tournament team at a glance:
This was basically a last-minute team I had put together for the Smogon Tournament 6 as I was trying to focus on a lead that would mess things up at the beginning, have a dual-screen pokemon to setup for my late-game sweeper and fill ins to either remove threats to the late-game sweeper along with some defensive pokemon to wear down the opposition. While this team did not get me past round 1 and it had some success in other random matches participatomg in, I'm basically seeking as to what I could have done to improve for the next opportunity coming around.
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Trick
- Thunderbolt
- Energy Ball
Gengar is basically there to either mess up opponent's lead or to hit it hard. I went with specs instead of scarf to mess up a possible physical or one that depended on more than one moveset. Shadow Ball for other ghosts leads, thunderbolt particularly for gyarados & energy ball for any swampert leads. Gengar even with specs can outrun a majority of non-scarfed pokemon still. It just happens it could not outrun the scarfed pokemon it faced in the recent smogon tournament.
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch
I know dugtrio is weak, but I wanted something that could take care of certain threats my late game sweeper would have problems with, and that included the likes of a heatran or magnezone or even a jolteon that got trick-spec'd with thunderbolt. Dugtrio is only a safe switch-in if I can predict an electric attack. Aerial ace for the likes of breloom & heracross, stone edge for flying/ice types, and sucker punch for likes of rotom-A, gengar and other psychic/ghost types.
Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Reflect
- Light Screen
- Taunt
While I've seen dual-screen leads as success, I inserted this mid-way so it could try and setup screens for my late-game sweeper, then explode when it did its job or if it got taunted. I realized I cannot easily switch this one in unless I was expecting a ground attack as was in the case of my recent smogon tournament match.
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Surf
- Hidden Power [Electric]
This is mainly my utility pokemon to either setup poison or remove rocks/spikes from the field and to wear down the opposition. Tentacruel is a pain for opponents to take out especially when screens are setup. Tentacruel can be switched in on heatran then setup toxic spikes or remove existing obstacles on an expected switch out. Surf is there to handle likes of heatran, infernape and other fire/ground/rock types. I probably should have gone with HP-Grass here for the likes of swampert as HP-Electric did little here.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Thunderbolt
- Roar
Provided that tentacruel successfully did its job, zapdos is there to help wear down the opposition and handle certain threats. I chose roar over Hidden Power Ice to poison the opposition but now realize that gliscor from a random match rendered this set useless so I'll probably could have used toxic or HP-Ice instead for that.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Brick Break
- Bug Bite
Scizor is my late-game sweeper once I'm successfully able to rid of its threats. brick break to destroy any walls in place and not to lose strength from super power, bullet punch for priority and bug bite for additional stab.
At this time, I'm looking to see how I can improve on this team, or perhaps ways I could improve on using this team.
This was basically a last-minute team I had put together for the Smogon Tournament 6 as I was trying to focus on a lead that would mess things up at the beginning, have a dual-screen pokemon to setup for my late-game sweeper and fill ins to either remove threats to the late-game sweeper along with some defensive pokemon to wear down the opposition. While this team did not get me past round 1 and it had some success in other random matches participatomg in, I'm basically seeking as to what I could have done to improve for the next opportunity coming around.
Gengar (M) @ Choice Specs
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Shadow Ball
- Trick
- Thunderbolt
- Energy Ball
Gengar is basically there to either mess up opponent's lead or to hit it hard. I went with specs instead of scarf to mess up a possible physical or one that depended on more than one moveset. Shadow Ball for other ghosts leads, thunderbolt particularly for gyarados & energy ball for any swampert leads. Gengar even with specs can outrun a majority of non-scarfed pokemon still. It just happens it could not outrun the scarfed pokemon it faced in the recent smogon tournament.
Dugtrio (M) @ Choice Scarf
Ability: Arena Trap
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Stone Edge
- Sucker Punch
I know dugtrio is weak, but I wanted something that could take care of certain threats my late game sweeper would have problems with, and that included the likes of a heatran or magnezone or even a jolteon that got trick-spec'd with thunderbolt. Dugtrio is only a safe switch-in if I can predict an electric attack. Aerial ace for the likes of breloom & heracross, stone edge for flying/ice types, and sucker punch for likes of rotom-A, gengar and other psychic/ghost types.
Azelf @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Explosion
- Reflect
- Light Screen
- Taunt
While I've seen dual-screen leads as success, I inserted this mid-way so it could try and setup screens for my late-game sweeper, then explode when it did its job or if it got taunted. I realized I cannot easily switch this one in unless I was expecting a ground attack as was in the case of my recent smogon tournament match.
Tentacruel (M) @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP/120 Def/136 SDef
Calm nature (+SDef, -Atk)
- Toxic Spikes
- Rapid Spin
- Surf
- Hidden Power [Electric]
This is mainly my utility pokemon to either setup poison or remove rocks/spikes from the field and to wear down the opposition. Tentacruel is a pain for opponents to take out especially when screens are setup. Tentacruel can be switched in on heatran then setup toxic spikes or remove existing obstacles on an expected switch out. Surf is there to handle likes of heatran, infernape and other fire/ground/rock types. I probably should have gone with HP-Grass here for the likes of swampert as HP-Electric did little here.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/76 Spd/184 SDef
Timid nature (+Spd, -Atk)
- Substitute
- Roost
- Thunderbolt
- Roar
Provided that tentacruel successfully did its job, zapdos is there to help wear down the opposition and handle certain threats. I chose roar over Hidden Power Ice to poison the opposition but now realize that gliscor from a random match rendered this set useless so I'll probably could have used toxic or HP-Ice instead for that.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Swords Dance
- Brick Break
- Bug Bite
Scizor is my late-game sweeper once I'm successfully able to rid of its threats. brick break to destroy any walls in place and not to lose strength from super power, bullet punch for priority and bug bite for additional stab.
At this time, I'm looking to see how I can improve on this team, or perhaps ways I could improve on using this team.