Base Stats: 72 HP | 80 Atk | 100 Def 60 SAtk | 90 SDef | 88 Spe
Abilities: Fluffy | Steadfast | Bulletproof (HA) (Unavailable)
Level Up:
- [00] Tackle
- [00] Growl
- [00] Defense Curl
- [00] Copycat
- [12] Guard Split
- [16] Double Kick
- [21] Headbutt
- [27] Take Down
- [32] Guard Swap
- [38] Reversal
- [44] Cotton Guard
- [50] Double Edge
- [56] Last Resort
TM:
- [TM 01] Mega Kick
- [TM 08] Hyper Beam
- [TM 09] Giga Impact
- [TM 14] Thunder Wave
- [TM 21] Rest
- [TM 24] Snore
- [TM 25] Protect
- [TM 31] Attract
- [TM 39] Facade
- [TM 52] Bounce
- [TM 57] Payback
- [TM 61] Guard Swap
- [TM 76] Round
- [TM 79] Retallate
TR:
- [TR 00] Swords Dance
- [TR 01] Body Slam
- [TR 12] Agility
- [TR 20] Substitute
- [TR 21] Reversal
- [TR 26] Endure
- [TR 27] Sleep Talk
- [TR 29] Baton Pass
- [TR 69] Zen Headbutt
- [TR 80] Electro Ball
- [TR 86] Wild Charge
- [TR 99] Body Press
Egg Move:
- Stomp
- Swagger
- Counter
- [00] Tackle
- [00] Growl
- [00] Defense Curl
- [00] Copycat
- [12] Guard Split
- [16] Double Kick
- [21] Headbutt
- [27] Take Down
- [32] Guard Swap
- [38] Reversal
- [44] Cotton Guard
- [50] Double Edge
- [56] Last Resort
TM:
- [TM 01] Mega Kick
- [TM 08] Hyper Beam
- [TM 09] Giga Impact
- [TM 14] Thunder Wave
- [TM 21] Rest
- [TM 24] Snore
- [TM 25] Protect
- [TM 31] Attract
- [TM 39] Facade
- [TM 52] Bounce
- [TM 57] Payback
- [TM 61] Guard Swap
- [TM 76] Round
- [TM 79] Retallate
TR:
- [TR 00] Swords Dance
- [TR 01] Body Slam
- [TR 12] Agility
- [TR 20] Substitute
- [TR 21] Reversal
- [TR 26] Endure
- [TR 27] Sleep Talk
- [TR 29] Baton Pass
- [TR 69] Zen Headbutt
- [TR 80] Electro Ball
- [TR 86] Wild Charge
- [TR 99] Body Press
Egg Move:
- Stomp
- Swagger
- Counter
Notable Moves:
Cotton Guard
Thunder Wave
Rest
Sleep Talk
Protect
Payback
Swords Dance
Body Slam
Agility
Substitute
Zen Headbutt
Wild Charge
Body Press
Counter
New Moves:
Body Press
80 BP
100% Accuracy
10 PP
The user attacks by slamming its body into the target. The higher the user's Defense, the more damage it can inflict on the target.
Overview:
At first glance, Dubwool is an average evolution of an average pokemon with no real hopes or dreams. Fortunately for Dubwool, it has just enough of a moveset to be a contender for your team. With just one use of Cotton Guard on its first set, Dubwool becomes the bane of contact moves, and doesn't lose out to Aura Sphere or Focus Blast users thanks to Bulletproof.
Unfortunately for the Sheep, Dubwool is mostly useless without a well thought out team. To make things worse, there are a lot of Haze users and psuedo-hazers around, as well as moves that force the sheep to switch out. Specially based pokemon, most notably over 106 Base speed Scarf users, are adept at forcing out and numbering Dubwool's days. To make matters worse, Runerigus can do everything Dubwool can, better.
Pros:
- As a Normal type, Dubwool is Immune to Ghost type moves
- Fluffy halves the damage of moves that make physical contact at the expense of a fire type weakness
- Fairly good 72/100/90 Base Defenses with Fluffy make this Pokemon an unexpectedly good candidate for a Rest Talk Set with Body Press or Payback after Cotton Guard
- Focus Blast and Aura Sphere are blocked by Bulletproof, which is a humongous blessing for Dubwool.
Cons:
- Very Shallow usable move pool
- Requires at least one turn to set up
- Mediocre Attack and even less Special Attack
- Easily rendered useless by Ghost types, Walled to hell by (bulky) Flying, Bug, Psychic, Poison, and Fairy types, especially if two of these types exist on the same Pokemon.
- No Recovery outside of rest is a problem on a defensive pokemon, espeically without a chesto berry.
- Bulletproof is unavailable as of yet due to the mechanics of hidden abilities.
Dynamaxing Potential:
- On one hand, as with many defensive Pokemon, Dynamaxing may seem like a good idea at first, but the 3 turn limit on Dynamaxing makes it a poor choice.
-Choosing Payback on the Cotton Guard set means you can hit Psychic and Ghost types Super Effectively, but is a lackluster option for a pokemon of Dubwool's Calibur
- On the other hand, the Late Game Sheep set is a viable choice for Dynamaxing once you have used Cotton Guard and activated your Salac Berry.
Potential Movesets:
Late Game Sheep
Dubwool @ Salac Berry
Ability: Fluffy
EVs: 252 Def / 252 Spe / 4 Sp. Def
Impish Nature
- Body Press
- Cotton Guard
- Payback
- Substitute
This set is probably your best bet at Dubwool without risking the farm. At +3 Def, , Dubwool reaches 820 Defense, (and Body Press uses Dubwool's Defense to calculate damage). Payback hits ghost types for super effective damage, especially ones with lower Defense stats.
Some important notes about this set, courtesy of woobowiz
"The worst thing you can do with this set is greed for a 2nd Cotton Guard." Because that just gives them 1 more chance to get a random crit and make the build fall flat, which is arguably the bane of most sets relying on defensive buffs. But if you're behind a Sub, going for the 2nd Cotton Guard is a safe flex. A nice partner to set this up with would be Prankster Whimsicott using Lucky Chant, Tail Wind, U-Turn in that order.
"This set can be pulled off consistently" because even if you cannot get into Berry range with Substitute, you can always keep Enduring after your sub falls, or even endure with your Sub up against Sound moves and SOME Infiltrator mons. If you have the knowledge of what the opposing pokemon's most common sets are, it's pretty much a guaranteed setup if your first Cotton Guard goes through.
Bonus info about this set:
This set also works well in VGC doubles when paired with Teatime Polteageist and Psychic Surge Indeedee. The former activates your salac berry while you use cotton guard to achieve 820 Def / 412 Speed without tailwind. Bring in Psychic Surge Indeedee and presto, you're immune to priority. Take that to market.
"Sleepy Sheepy:"
Dubwool @ Leftovers/Chesto Berry
Ability: Fluffy
EVs: 252 HP/ 4 Def / 252 Sp.Def
IVs: 0 Atk
Calm Nature
- Body Press
- Cotton Guard
- Rest
- Sleep Talk
This set takes an amount of luck to be effective. You'll want to bring this set in after removing your opponen's ghost types on something you can force out. Cotton Guard boosts your Defense 3 stages, boosting Dubwool's Defense to a whopping 592 defense on one use, or 944 with two uses with the given ev spread. Follow up with Body Press to obliterate anything weak to Fighting. Once Dubwool is sufficiently worn down, Make like a sheep and use rest. 348/944/306 Defenses are nothing to scoff at. Rest has the added benefit of allowing you to absorb toxic.
The Choice of item between Leftovers and Chesto Berry is ultimately situational at best. If your opponent cannot 3HKO dubwool after rest, use leftovers. If not, Chesto Berry is the superior item.
0 IV and a -Atk nature will provide extra cushion vs confusion damage as well lowering foul play's damage output, espeically prior to setting up Cotton Guard.
#WoolooWendsday. #MyShinySheepAndMe #NotTheBlackSheepOfSwordAndShield
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