Dragonite (Update)*

Hi everybody.

http://www.smogon.com/dp/pokemon/dragonite



[Overview]


Dragonite had trouble fitting in last generation, as Salamence was being eyed and fancied by every trainer and their brother. A couple of new toys however, namely Superpower and ExtremeSpeed, have allowed Dragonite to find a couple of niches of its own. Its natural bulk, coupled with Roost and Dragon Dance, has also opened up numerous possibilities for a Dragon Dancer, such as the use of Light Screen and Heal Bell. With Thunder Wave and significant Special Defense investment, Dragonite can even give support. More often than not however, the 20 point difference in base Speed as well as the higher attacking stats that Salamence possesses will ultimately give it the advantage as far as sweeping goes. Make sure you are using a Dragonite and not just an inferior Salamence and you should be set to go.</p>

[SET]
name: MixNite
move 1: Superpower
move 2: Draco Meteor
move 3: Flamethrower
move 4: Roost / Thunderbolt
item: Life Orb
nature: Rash / Mild
evs: 112 Atk / 196 SpA / 200 Spe

[SET COMMENTS]

<p>Mixed Dragonite functions extremely similarly to Mixed Salamence. While Salamence generally has the advantage when it comes to using this set because of its higher Special Attack and Speed, Dragonite's unique access to Superpower, along with higher defenses overall, make him a great stall breaker. Superpower OHKOes Heatran, Blissey, and Tyranitar, while the rest of your moves give you perfect neutral type coverage. Thunderbolt can be used to 2HKO standard Suicune and Vaporeon without cutting your Special Attack by using Draco Meteor, while Roost is useful to recover off damage on the switch. Dragonite will still have trouble switching in however, and as such Wish support is recommended. Blissey, Vaporeon, and Jirachi all compliment Dragonite well by absorbing namely Ice-type attacks and passing Wish to Dragonite and fellow team members. Scizor, Weavile, and Mamoswine, among others, can defeat Dragonite easily with priority and as such a sturdy physical wall will be necessary. Skarmory with its enormous Defense and spectacular typing walls said Pokemon fairly easily, and the Spikes it provides are incredibly valuable to this Dragonite. With Spikes on the field Dragonite has a better chance to OHKO Pokemon such as Swampert, Vaporeon, and Hippowdon with Draco Meteor.</p>

[Additional Comments]

<p>The given Attack EVs are necessary to OHKO Bold Blissey, Tyranitar, and Heatran. 200 Speed EVs place Dragonite at 246 Speed, enough to outrun Jolly Tyranitar and most defensive Celebi and Zapdos, while the remaining EVs are placed in Special Attack. If you are not concerned about Bold Blissey, a mere 56 Atk EVs will OHKO Calm Blissey after Stealth Rock. This allows you to maximize Dragonite's Special Attack stat.</p>

<p>This Dragonite can 2HKO almost every Pokémon in the game, much like MixMence. The few that aren't 2HKOed are the main Pokémon you are going to want to get rid of before bringing Dragonite in. Cresselia is probably the best counter to MixNite. Being so, Tyranitar is always good to have around. Although Reflect will slow it down, Cresselia can't do anything to Tyranitar, while it can threaten with Pursuit or easily 2HKO with Crunch. Stealth Rock, Life Orb, and Sandstorm will bring Dragonite down to low health in just a couple turns. Although Dragonite has Roost, he will struggle to find time to use it. Wish support from Vaporeon or Blissey can allow you to keep Dragonite alive longer, while both of them help out by taking Ice Beams aimed at Dragonite.</p>

<p>Pokémon that can switch in and are faster than Dragonite will be very bothersome. Pokémon such as Choice Scarf Jirachi, Choice Band Scizor, offensive Zapdos, and even Starmie are all potential counters. Most of these threats can be slowed down with Thunder Wave, allowing you to attack first. Jirachi and Blissey both provide reliable paralysis support. Jirachi's typing bodes well alongside Dragonite's, covering each other's weaknesses. Rotom-A can easily switch in on Scizor and threaten to burn it with Will-O-Wisp.</p>

<p>Since Dragonite relies heavily on prediction, it would be wise to first scout the foe's Pokémon. Scizor with U-turn is able to come in with relative ease, force a switch, and then retreat to a counter while getting in a bit of damage. Flygon can accomplish something similar. With a Choice Scarf, it also makes a decent check to Jirachi, Heatran, Latias and Salamence. It is able to OHKO all of them with its powerful STAB moves. Once you know the foe's whole team, overcoming stall will be much easier. Swampert is an effective user of Roar, which can help reveal the foe's team. Swampert is also able to set up Stealth Rock, while countering Flygon and Salamence who will surely defeat Dragonite. Be sure to have a Stealth Rock user on your team so Dragonite gets all the KOs he needs. As already mentioned, Swampert is a natural Stealth Rock candidate. Forretress and Skarmory can also set up Spikes and/or Toxic Spikes which will further aid Dragonite's rampage; however you should then make sure there's a reliable counter to Latias and Salamence in the wings who can beat both with ease, along with Dragonite.</p>

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Dragon Claw / Outrage
move 3: Earthquake
move 4: Roost
item: Leftovers / Life Orb / Lum Berry
nature: Adamant
evs: 248 HP / 56 Atk / 204 Spe

[SET COMMENTS]

<p>Dragonite shows clear advantage over Salamence with its greater defenses, allowing it to set up on a wider variety of Pokémon. Dragon Dance and Roost work well in conjunction, so you can stat up and heal when needed. Dragon Claw is the more reliable STAB attack but Outrage has much more power, and as such remains a decent option. Earthquake compliments your STAB almost perfectly, leaving only Levitate Bronzong and Skarmory resistant to your attacks. Magnezone is incredibly helpful to counter these two Pokémon and together, Magnezone and Dragonite have a resistance or immunity to every type in the game. Magnezone is also extremely helpful against pesky Scizor, who can still 2HKO you with Bullet Punch after Stealth Rock. Scizor or Metagross can help you kill off frail revenge killers such as Scarf Gengar, Azelf, and Latias.</p>

[Additional Comments]

<p>Even with Roost, Dragonite can't set up against Ice Beam users such as Suicune, Vaporeon, and Swampert (unless it has Light Screen), so you need something to counter these Pokémon, preferably before Dragonite comes into play. Although Celebi reliably counters these Pokémon, it shares an Ice weakness with Dragonite and has similar resistances. A Pokémon with Toxic and recovery move is a good choice to stall out said bulky Water-types. Blissey, Porygon2, Vaporeon, and Milotic are all great Toxic stall Pokémon that are able to take a Surf or an Ice Beam. Toxic Spikes are another option to wear down Pokémon which Dragonite can't kill on his own. Forretress and Tentacruel not only lay down Toxic Spikes, but can also Spin away the troubling Stealth Rock. Both also resist Ice attacks, which will be a great help to Dragonite. If you wish to sponge some physical hits, Forretress is for you. If you wish to sponge special hits, Tentacruel is your jellyfish.</p>

<p>The given EV spread gives Dragonite a lot of bulk to set up mainly on weak Special Attackers and Pokemon locked into a resisted attack, via a choice item. 204 Speed is just enough to outspeed Choice Scarf Jirachi, Salamence, and Flygon after two Dragon Dances. The Adamant nature and remaining EVs pump up your Attack. Leftovers lets you recover a bit of extra damage, while Life Orb gives you a much needed boost in power at the cost of some Hit Points. Lum Berry allows you to dodge one status attack, including a round of Outrage confusion.</p>

<p>Alternatively, a more offensive approach may be taken with Dragonite. By using a spread of 4 HP / 252 Atk / 252 Spe with a Jolly nature, Dragonite can beat all non-Scarf Heatran before a Dragon Dance, and maximize its damage output. When taking this route, it is suggested that Dragonite uses Fire Punch over Roost, as it won't be able to shrug off damage as easily without the defensive EV investments. Fire Punch allows Dragonite to hit non-grounded Steel-type Pokemon such as Skarmory and Bronzong for super effective damage, providing Dragonite with amazing type coverage. Salamence generally pulls off this offensive version of the set better than Dragonite, though, so it is recommended that this version not be used unless it is for the sake of weakening all of Salamence's counters to open a sweep for it later on.</p>

[SET]
Name: Anti-Lead
move 1: Draco Meteor
move 2: Fire Blast
move 3: ExtremeSpeed
move 4: Earthquake
Ability: Inner Focus
Item: Life Orb
Nature: Quiet
EVs: 252 Atk / 252 SpA / 4 Spe

[SET COMMENTS]

<p>Few Pokémon possess the ability to stand up to the most common leads and come out on top, Dragonite just happens to be one of them. Inner Focus prevents Dragonite from being flinched, which lets it better take on common leads such as Infernape and Jirachi, who rely on flinch moves to carry out their lead plan. By using the combination of any of his other three attacks, plus ExtremeSpeed, Dragonite is able to muscle his way through almost all frail leads. For the bulkier ones, such as Hippowdon and Swampert, Draco Meteor will deal a crippling blow and 2HKO them should they stay in for a subsequent one. Dragonite, unlike most other leads, can preform well later in a game as a potent mixed sweeper or as a revenge killer.</p>

[Additional Comments]

<p>Life Orb is the item of choice due to the many KOs it ensures. Dragonite will 2HKO Pokémon such as Swampert and Jirachi, as well as possibly OHKOing Pokémon such as Metagross and Shuca Berry Heatran, making it by far the most helpful item for Dragonite. The EVs are very straightforward, maximizing both attacking stats without losing any bulk. Four Speed EVs allow Dragonite to outpace zero Speed Metagross, which then allows you to 2HKO it with a combination of Fire Blast and Earthquake, despite Occa Berry. If Metagross doesn't have Occa Berry, you have a good chance to OHKO it with Fire Blast and not let it achieve anything at all.</p>

<p>Dragonite will always have to run from anything packing a strong Ice-type attack, or any of the other overused Dragon-types if he lacks Focus Sash. As such, a Steel-type makes an excellent partner to Dragonite due to their resistances to Dragon- and Ice-type attacks. Forretress makes a great partner as it can lay down all three of the entry hazards as well as Spin them away, which in turn allows Dragonite to switch in later on in the game without taking extra damage from Stealth Rock. Choice Band Scizor can switch in on Latias and Salamence's faster Draco Meteors and take the Dragon-types down with Bullet Punch or Pursuit. Another solid partner is Jirachi, who is able to provide Wish support to keep Dragonite and the rest of the team in good health. Lastly, Magnezone is able to trap opposing Steel-types, which opens the way for Dragonite to fire off his STAB Draco Meteors with little concern. It's also a good idea to keep in mind that after a Draco Meteor, there are several Pokemon that can come in and set up for free, so keeping around something that can scare off Pokemon such as Gyarados is a necessity.</p>

[SET]
name: Support
move 1: Heal Bell
move 2: Roost
move 3: Thunder Wave / Toxic
move 4: Dragon Claw / Flamethrower
item: Leftovers
nature: Careful / Calm
evs: 248 HP / 216 SpD / 44 Spe

[SET COMMENTS]
<p>Dragonite's humongous Attack stat often undermines its above average Special Defense. Although Latias has a much higher Special Defense stat, Dragonite has a slightly different typing, access to Heal Bell, and possesses Inner Focus, making this set perfectly viable. Although Inner Focus may not seem like much, it allows Dragonite to easily counter Togekiss and better stand up to Iron Head Jirachi.</p>

<p>Dragonite is also one of the few viable clerics on OU, able to switch in with little fear into Rotom-A, Zapdos, and Blissey (beware of Ice Beam). Roost is necessary to keep Dragonite healthy and continue his job, while also useful when Toxic stalling Pokemon. Thunder Wave is always a useful status move, inducing paralysis and drastically slowing down the foe. Dragon Claw is your generic STAB move which works well off of your high 134 base Attack. If you are using Toxic, you are better off with Flamethrower which hits the Steel-types immune to poison. Flamethrower can also catch Skarmory, Scizor, or Forretress off guard, expecting to wall a physical attacker. Use a Careful nature with Dragon Claw, and a Calm nature with Flamethrower.</p>

[Additional Comments]

<p>The 44 Speed EVs are important on this set as they put Dragonite's speed at 207. This is usually enough to out speed Magnezone and will get the jump on Bold Suicune and Cresselia. This speed is vital because all four of these Pokémon commonly carry an Ice-type moves to dispose of Dragons. The rest of the EVs give Dragonite 385 HP, which allows Stealth Rock damage to round down while giving a favorable Leftovers threshold, and 319 Special Defense, which is the highest possible bonus point for the remaining EVs.</p>

<p>When using Dragonite as a special sponge, you should have a Pokémon able to take physical attacks and most importantly Ice-type and Rock-type moves. Skarmory and Forretress can easily absorb physical hits, while supporting the team with Spikes and Toxic Spikes respectfully. However, both are only neutral to Rock-type and only Forretress actually resists Ice. Metagross however, resists both Rock-type and Ice-type while posing an offensive threat. A tanking Metagross also makes a good enough counter to Tyranitar who shrugs off Dragon Claw and Flamethrower, while not minding Thunder Wave much. Metagross can also make use of Light Screen, furthering Dragonite's goal to wall special attackers.</p>

<p>If Dragonite is your cleric, you should be sure that he doesn't go to waste. In a team full of sweepers Dragonite can give a paralyzed one a second chance to wreak havoc, hopefully after its counters have been removed. Lucario and Infernape are both deadly Pokémon, resistant to Ice-type and in Lucario's case, resistant to Rock-type attacks. By switching Lucario or Infernape into a Choice user's Ice-type or Rock-type attack from Pokémon such as Tyranitar or Mamoswine, these sweepers can set up and proceed to ram the oncoming foes. If something such as Zapdos comes in to paralyze you, Dragonite can easily switch in and heal the status.</p>

[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake / Aqua Tail
move 3: Fire Punch
move 4: ExtremeSpeed
item: Choice Band
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's massive physical movepool is the distinction between it and Salamence. One should not underestimate the power of this set, as it is quite literally capable of 2HKOing everything in OU. Outrage is the main STAB, and with its enormous Base Power, itwill 2HKO every non-Steel-type physical wall in the game, assuming you're running an Adamant nature. Between Outrage and Earthquake, you hit everything except Bronzong, Skarmory, and Shedinja for neutral damage. Fire Punch will 2HKO the standard Bronzong and Skarmory. Aqua Tail is a powerful alternative to Earthquake that hits many things neutrally, but its main appeal lies in the ability to 2HKO both Hippowdon and Gliscor without being trapped by Outrage. It is also a great move to help ease prediction, since it OHKOes Heatran and deals massive damage to Levitators such as Gengar and Rotom-A who commonly switch in looking to avoid an Earthquake. With ExtremeSpeed in Dragonite's arsenal, not even faster threats are safe. It will easily 2HKO Latias, Gyarados, Jolteon, Infernape, Breloom, and multiple others.</p>
[Additional Comments]

<p>You can use a Jolly nature to outspeed things like Adamant Gyarados and Heracross, or strike a surprise kill on things such as Salamence, offensive Suicune, Rotom-A, etc. that often sit around 280 Speed. However, you may lose the strength needed to 2HKO some physical walls.</p>

<p>Since you can 2HKO anything in the game, it is not about beating Dragonite's counters, but getting Dragonite in safely and preventing a revenge kill. Your opponent will usually do this by taking advantage of your mediocre Speed and being locked into Outrage. Common revenge killers are Mamoswine, Scizor, Jirachi, Salamence, Flygon, and Latias. A good deal of these are physical attackers, many of which can be stopped by a dedicated physical wall such as Hippowdon or Forretress. Those such as Latias tend to be shut down cold by Blissey, who can also provide paralysis support. If you don't want to take the defensive approach, a Choice Scarf using Steel-type such as Heatran or Jirachi will be extremely helpful in soaking up the Dragon and Ice attacks. This can pose a viable offensive combination, although you may be forced to switch out a lot. Magnezone is helpful as always, and will hopefully prevent you from using Outrage until you know you can sweep. Stealth Rock is an absolute must to 2HKO the bulkiest of threats such as Cresselia. A sturdy Rapid Spin blocker such as Rotom-A is also recommended.</p>

[SET]
name: Cleric Dancer
move 1: Dragon Dance
move 2: Heal Bell
move 3: Roost
move 4: Dragon Claw
item: Leftovers
nature: Careful
evs: 252 HP / 252 SpD / 4 Spe

[SET COMMENTS]

<p>Dragonite has been largely forgotten due to the presence of Salamence, who usually performs better offensively due to higher Speed and offensive stats. However, what differentiates Dragonite from Salamence is the fact that it has more bulk and a wide variety of supporting moves. Healing status is something that Salamence can’t do, and this is where Dragonite can shine, becoming a very threatening sweeper and a reliable supporter.</p>

<p>Dragon Dance is used to give Dragonite some much needed offensive power and Speed. Heal Bell is the most important move on this set, since it’s capable of removing any status effect that has hit Dragonite. What this means is that Pokemon who rely on status moves to cripple the opponent become set-up bait. Blissey’s Toxic, Rotom-A’s Will-O-Wisp, and even Cresselia’s Thunder Wave are next to useless in bringing down Dragonite. Not only that, but it can easily remedy status of its teammates, keeping them healthy as well. Roost is also a very useful move, restoring 50% of Dragonite’s health and removing its weakness to Rock-type attacks. Dragon Claw is a given on this set, as it gives Dragonite a STAB attack with which it can attempt a sweep if your opponent's Steel-type pokemon have already been dispatched.</p>

[Additional Comments]

<p>The beauty of this set is the EV spread. By maxing out HP and Special Defense with a Careful nature, Dragonite can take special hits rather well. UnSTABed neutral moves will barely scratch it, and even Ice Beam coming from the likes of Blissey or Cresselia won’t hit hard enough for a 2HKO. Additionally, by using Roost, Ice Beam becomes much weaker. The damage calculations below demonstrate how little damage super effective Ice-type moves will do against Dragonite.</p>

<ul class="damage_calculation">
<li>Bold 0 SpA Cresselia using Ice Beam: 40.41% - 48.70%</li>
<li>Dragonite using Roost: 20.21% - 24.35%</li>
<li>Calm 80 SpA Blissey using Ice Beam: 45.60% - 53.89%</li>
<li>Dragonite using Roost: 22.80% - 26.94%</li>
<li>Bold 0 SpA Vaporeon using Ice Beam: 55.96% - 66.32%</li>
<li>Dragonite using Roost: 27.98% - 33.16%</li>
<li>Timid 252 SpA Heatran using Hidden Power Ice: 58.03% - 68.39%</li>
<li>Dragonite using Roost: 29.02% - 34.20%</li>
</ul>

<p>As you can see, Dragonite is capable of setting up multiple Dragon Dance boosts with relative ease, Roosting off any damage taken and reducing the amount of damage of Ice-type moves. The only downfall to using this EV spread is how low Dragonite's Speed will be. Even after one Dragon Dance, Dragonite only reaches 297 Speed, meaning it can still be outpaced by many threats, the most threatening of which are base 100 Speed Pokémon, such as Salamence, Jirachi, and Flygon. With that being said, by using an alternative EV spread with just 44 Speed EVs, Dragonite is guaranteed to outpace 176 Speed Jirachi, Jolly Lucario, and most importantly, Salamence.</p>

<p>With the high number of Steel-types, which resist Dragon-type moves, running around in the current metagame, it may be difficult for Dragonite to accomplish its task at sweeping. However, by simply using Magnezone or Dugtrio, Steel-types can be disposed of easily. Magnezone’s Magnet Pull ability allows it to trap Steel-types and finish them off fast with Hidden Power Fire or Thunderbolt. Scizor and Lucario also fall prey, as they enjoy setting up Swords Dance on Dragonite. Dugtrio, although not as common, can be useful in penetrating grounded Steel-types with Earthquake, knocking out Pokemon like Metagross, Jirachi, and Empoleon. As Dragonite is burdened with a Stealth Rock weakness, it can be difficult to switch into attacks, so providing Rapid Spin support is definitely recommended. Starmie is a great example of a Rapid Spin supporter, since it can also hit Ghost-type switch-ins hard with STABed Hydro Pump. Dragonite also enjoys having Toxic Spikes set up on the opponent’s field. This makes its job at setting up Dragon Dance boosts against Pokemon like Blissey and Vaporeon much easier and faster, since they have to keep healing themselves and switching out before they die to poison damage.</p>

[Optional Changes]

<p>Dragonite's movepool is massive and there are plenty of good moves in there that are simply too hard to fit into a set. Dragonite can Roar and Haze, but is a rather average user of both. Dragonite makes a decent Breloom counter with Rest and Sleep Talk, and has the defenses to make use of such a set; however, Sleep Talk isn't very appealing on a Pokémon that attracts so many Ice moves to exploit its 4x weakness; not to mention, it has Roost which is better in almost every way. Dragonite has Agility, but it isn't much use when you have access to Dragon Dance. If you want a faster more powerful sweeper, Salamence is always available. Dragonite can also utilize a set that contains Substitute paired with Focus Punch, Roost, or both; however, Dragonite's other sets usually cause more damage in the long run.</p>

<p>Choice Scarf is a viable option on Dragonite, although it is largely outclassed by Salamence. However, Dragonite has a wider movepool allowing it to use Superpower, Ice Beam, and Thunderbolt to decent success. 228 Atk / 108 SpA / 172 is a usable EV spread for such as set with a Naive or Hasty nature. The downside is that Salamence has a higher Attack, Special Attack, and Speed stat while you lower one of your defenses.</p>

<p>Dragonite has a few additional attacking options, namely Ice Punch, ThunderPunch, and Dragon Rush. Outrage usually deals more damage than a super effective Ice Punch or ThunderPunch. Ice Punch is only useful for Gliscor and ThunderPunch for Gyarados, Skarmory, and Empoleon. Dragon Rush doesn't lock you into confusion and has a 20% chance of flinch, but Dragonite usually can't afford the 75% accuracy. One costly miss may mean the end of a sweep. Dragonite also has access to Waterfall which has perfect accuracy and a handy flinch rate. It can be used on the Dragon Dancer and Choice Band, however it misses out on some 2HKOs that Aqua Tail provides. </p>

<p>There are also a few unique moves Dragonite can use in place of Earthquake or Roost on Bulky DDNite. Light Screen can be used to Dragon Dance in the face of his counters, replacing Earthquake. While behind a Light Screen, Dragonite will take about 40%-47% from Vaporeon's Ice Beam, which is the strongest coming from any bulky Water-type. This amount is further reduced to about 20%-23% while Roosting, thus allowing you to often come out on top if you can avoid a freeze. The problem is that Dragonite will be hard pressed to find a time to use Light Screen and Roost, while also setting up with Dragon Dance. Then you have to worry about the ubiquitous Steel-types. Skarmory, Metagross, and Scizor will always beat you with ease. If you choose to use Light Screen, then be sure to have Magnezone in your team to take care of these Pokémon.</p>

Any sets focusing on Dragonite's above average defenses should not max Hit Points! With max HP, Dragonite can only switch into Stealth Rock 4 times, while with 248 HP EVs or 224 HP EVs it can switch in an additional time before dying. From there, you should concentrate on the defense stat of your choice.</p>

[Team Options]

<p>Dragonite is usually stopped by something faster than it, or by a Pokémon such as Mamoswine, Weavile, or Scizor with a powerful priority move. Even with Dragon Dance, Dragonite isn't super fast and with Agility, Dragonite isn't powerful enough. You can fix Dragonite's Speed by Baton Passing Dragonite some using Lopunny, Scizor, or Jolteon. It is not recommended you use more standard Speed passers such as Zapdos or Ninjask because they share an Ice, Rock, and by extension, Stealth Rock weakness. An alternative is to attempt to paralyze everything you can. This can open a devastating MixNite sweep. Dragon attacks will give Dragonite a hard time, so Cresselia will be a good partner alongside him and can Thunder Wave the foe while it is locked into Outrage or switches out. Calm Mind variants can also shrug off Ice Beams with no problem. Jirachi is another Pokémon to provide paralysis support and can take most Dragon, Ice, and Rock attacks while Dragonite can switch in on a Fire or Ground attack. Body Slam can slow down any pesky Scarf Flygon or Dugtrio. Blissey can take Ice Beam and easily recover off the damage, while Wish is a great move to keep Dragonite alive longer even with Stealth Rock, Life Orb, and sandstorm being ubiquitous. Once again, Thunder Wave can be a wonderful asset to help Dragonite sweep, especially MixNite and the Choice sets. No clean sweep will occur without Stealth Rock, which means you should get it on the field as fast as you can to help everyone on your team, including Dragonite. Swampert was blessed with great typing, enabling it to easily switch in and set up. Its good defenses and resistance to Rock make it a wonderful partner to Dragonite. Metagross is another Pokémon who works well with Dragonite, also able to set up Stealth Rock. Its advantage is being able to use Explosion on troublesome foes. Blowing up on Skarmory, Hippowdon, or Cresselia means they can no longer wall Dragonite.</p>

<p>The Dragon Dancing variants are usually one time use. Defensive Pokémon such as Suicune, Skarmory, Bronzong, Cresselia and Hippowdon will most likely not be OHKOed, which forces you to get rid of them beforehand. The first four are all stopped by Magnezone, who hits the Water-types super effectively while trapping the Steel-types. The latter two can be a bit trickier to deal with. Tyranitar can beat Cresselia, but then you get beaten by Hippowdon. You also don't want to drag Dragonite into a sandstorm. Choice Band Heracross is slow but incredibly powerful. It can handle Cresselia with ease while 2HKOing Hippowdon. It too will benefit greatly from paralysis support. Pursuit Heracross can also hope to beat Scarf Gengar and Azelf who would likely come in to revenge kill Dragonite. Heatran is another Pokémon capable to 2HKOing both with at least a Life Orb boost, while also resisting Dragon attacks.</p>

<p>Lucario, Infernape, and Scizor are good wall breakers before or after a Dragonite sweep. All three resist Ice attacks and can put the hurt on walls such as Skarmory, Bronzong, Cresselia, and Hippowdon. Dragonite, especially the support set, can switch into troublesome Ground, Fire, and Water attacks aimed at these Pokémon. Empoleon is a wonderful partner to Dragonite, resisting Dragon, Ice, and Rock attacks. A Salamence or Latias usually won't hesitate to use Outrage or Draco Meteor, being faster than Dragonite. Once Dragonite is KOed and the foe is locked into Outrage or has -2 Special Attack, Empoleon can easily set up. Agility Metagross and Swords Dance Scizor can stat up in a similar way and wreak havoc. SubCM Jirachi can switch in on an Ice Beam, then proceed to set up on the foe's bulky Water-type that was sent in to beat Dragonite. It is recommended you run Flash Cannon on this Jirachi so you can OHKO Mamoswine before it can Earthquake you. This is important because Mamoswine is also able to KO Dragonite with Ice Shard. Although Gengar has no defensive reason to be used with Dragonite, it is able to lure and kill Scizor. By using Substitute as Scizor switches in, it can then OHKO it with Hidden Power Fire. Hidden Power Fire also does good damage to Bronzong and Jirachi.</p>


[Counters]

<p>Unlike Salamence, any bulky Pokémon with Ice Beam is not a surefire counter thanks to Dragonite's extra bulk and access to Light Screen. Bulky Water-types such as Suicune, Slowbro, and Swampert still remain reliable counters to most Dragonite, and can threaten with Ice Beam or Avalanche while also scouting out Dragonite's set. Weavile and Mamoswine are especially dangerous with STAB Ice Shard hitting on Dragonite's lesser Defense and disregarding Speed boosts from Dragon Dance, Agility, or Choice Scarf. However, Weavile can't switch into Dragonite and Mamoswine must avoid a Fire move or Superpower. Cresselia works as an overall decent switch-in, but repeated Outrages and Draco Meteors will wear it down. Hippowdon can switch in on physical sets and Roar them out, which in turn forces more Stealth Rock damage. Steel-types coming in on an Outrage or Draco Meteor work well, though they have to watch out for Fire Blast, Earthquake, or Superpower. Skarmory in particular is an excellent counter if Dragonite lacks Fire Blast. Bronzong is another excellent counter thanks to high Defense and Special Defense stats along with Levitate. Scizor can switch into an Outrage or Earthquake and KO a Dragonite on low health with Bullet Punch. The Choice and Mixed sets require a bit more care to counter, but can be handled with good prediction.</p>
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Dragonite had trouble fitting in last generation, as Salamence was being eyed and fancied by every trainer and their brother. A couple of new toys however, namely Superpower and ExtremeSpeed, have (optional but sounds better IMO) allowed Dragonite to find a couple of niches of its own. Its natural bulk, coupled with Roost and Dragon Dance, has also opened up numerous possibilities for a Dragon Dancer, such as the use of Light Screen and Heal Bell. With Thunder Wave and significant Special Defense investment, Dragonite can even give support. More often than not however, the 20 point difference in base Speed as well as the higher attacking stats that Salamence possesses will ultimately give it the advantage as far as sweeping goes. Make sure you are using a Dragonite and not just an inferior Salamence and you should be set to go.</p>


[SET]
name: MixNite
move 1: Superpower
move 2: Draco Meteor
move 3: Flamethrower
move 4: Roost / Thunderbolt
item: Life Orb
nature: Rash / Mild
evs: 112 Atk / 196 SpA / 200 Spe

[SET COMMENTS]

<p>Mixed Dragonite functions extremely similarly to Mixed Salamence. While Salamence generally has the advantage when it comes to using this set because of its higher Special Attack and Speed, Dragonite's unique access to Superpower, along with higher defenses overall, make him a great stall breaker. Superpower OHKOes Heatran, Blissey, and Tyranitar, while the rest of your moves give you perfect neutral type coverage. Thunderbolt can be used to 2HKO standard Suicune and Vaporeon without cutting your Special Attack by using Draco Meteor, while Roost is useful to recover off damage on the switch. Dragonite will still have trouble switching in however, and as such Wish support is recommended. Blissey, Vaporeon, and Jirachi all compliment Dragonite well by absorbing namely Ice-type attacks and passing Wish to Dragonite and fellow team members. Scizor, Weavile, and Mamoswine, among others, can defeat Dragonite easily with priority and as such a sturdy physical wall will be necessary. Skarmory with its enormous Defense and spectacular typing walls said Pokemon fairly easily, and the Spikes it provides are incredibly valuable to this Dragonite. With Spikes on the field Dragonite has a better chance to OHKO Pokemon such as Swampert, Vaporeon, and Hippowdon with Draco Meteor.</p>

Changes in bold, removals in red. The phrase "a couple (something)" should not be used outside of informal speech (here in the UK you can't use it at all.) The correct phrase is "a couple of (something)"
 
I just wanted to post a few comments, since I'm doing the quality control for Dragonite:

1. Thanks for mentioning ES on the CB set. That was much needed!
2. Also great mention of SP on the Specs set. I would put that as the primary option over Focus Punch, though.
3. I will be testing the Specs set, because I'm not convinced it would be very good in today's metagame, so I'll update you when I'm done with that.

Overall, great work here! Caught most of the things that needed to be caught!
 
[SET]
name: Offensive Dragon Dance
move 1: Dragon Dance
move 2: Outrage
move 3: Earthquake
move 4: Fire Punch / Fire Blast
item: Life Orb / Lum Berry / Yache Berry
nature: Adamant / Jolly
evs: 252 Atk / 4 SpA / 252 Spe
I have an little idea for this set. Maybe it would be better to change name of this set to "Salamence's Dancing Partner" (making it similar to Ubers Salamence set) as most of times it's used on Hyper/Bulky Offense teams abusing 2-3 Dragon types ? Rewrite it a bit to mention his partnership with Salamence on offensive teams (as right now it sounds outclassed and doesn't look convincing to even bother with this set) and add ExtremeSpeed as an option in last spot - Dragonite would be a great lure to Weavile, Mamoswine and weakened Latias to allow Salamence sweep later. And good job on this conciseness;).
 

jc104

Humblest person ever
is a Top Contributor Alumnus
Bulky DD

<p>With this set, Dragonite shows clear advantage over Salamence with its greater defenses, allowing it to set up on a wider variety of Pokémon. Dragon Dance and Roost work well in conjunction, so you can stat up and heal when needed. Dragon Claw is the more reliable STAB attack but Outrage has much more power, and as such remains a decent option. Earthquake compliments your STAB almost perfectly, leaving only Levitate Bronzong and Skarmory resistant to your attacks. Magnezone is incredibly helpful to counter these two Pokémon, and along with Dragonite, they resist or are immune to every type in the game (That does not quite make sense. How about “and Magnezone and Dragonite together have a resistance or immunity to every type in the game”). Magnezone is also extremely helpful against pesky Scizor, who can still 2HKO you with Bullet Punch after Stealth Rock. Scizor or Metagross can help you kill off frail revenge killers such as Scarf Gengar, Azelf, and Latias. A slightly more specially bulky EV spread (than what?), as well as Pursuit should be used on both of them to be most effective at this.</p>
Anti-lead

Few Pokémon possess the ability to stand up to the most common leads and come out on top; (semicolon) Dragonite just happens to be one of them. Inner Focus prevents Dragonite from being flinched, which lets it better take on common leads such as Infernape and Jirachi, who rely on flinch moves to carry out their lead plan. By using the combination of any of its other three attacks, plus ExtremeSpeed, Dragonite is able to muscle his way through almost all frail leads. For the bulkier ones, such as Hippowdon and Swampert, Draco Meteor will deal a crippling blow and 2HKO them should they stay in for a subsequent one. Dragonite, unlike most other leads, can perform (typo) well later in a game as a potent mixed sweeper or as a revenge killer.</p>

[Additional Comments]

<p>Life Orb is the item of choice due to the many KOs it ensures. Dragonite will 2HKO Pokémon such as Swampert and Jirachi, as well as possibly OHKOing Pokémon such as Metagross and Shuca Berry Heatran (this is a very rare OHKO – most importantly it guarantees the 2HKO with Extremespeed), making it by far the most helpful item for Dragonite. The EVs are very straightforward, maximizing both attacking stats without losing any bulk. Four Speed EVs allow Dragonite to outpace zero Speed Metagross (you could mention the possibility of running more speed, for example, for 20 speed Metagross. As far as I’m am aware, 0 speed Metagross are mostly lum berry versions) , which then allows you to 2HKO it with a combination of Fire Blast and Earthquake, despite Occa Berry. If Metagross doesn't have Occa Berry, you have a good chance to OHKO it with Fire Blast and not let it achieve anything at all.</p>

<p>Dragonite will always have to run from anything packing a strong Ice-type attack, or any of the other overused Dragon-types if it lacks Focus Sash. As such, Steel-types make excellent partners to Dragonite due to their resistances to Dragon- and Ice-type attacks. Forretress makes a great partner as it can lay down all three of the entry hazards as well as Spin them away, which in turn allows Dragonite to switch in later on in the game without taking extra damage from Stealth Rock. Choice Band Scizor can switch in on Latias and Salamence's faster Draco Meteors and take the Dragon-types down with Bullet Punch or Pursuit. Another solid partner is Jirachi, who is able to provide Wish support to keep Dragonite and the rest of the team in good health. Lastly, Magnezone is able to trap opposing Steel-types, which opens the way for Dragonite to fire off its STAB Draco Meteors with little concern. It's also a good idea to keep in mind that after a Draco Meteor, there are several Pokemon that can come in and set up for free, so keeping around something that can scare off Pokemon such as Gyarados is a necessity.</p>

Support

(Investment in) Dragonite's humongous Attack stat often undermines its above average Special Defense. Although Latias has a much higher Special Defense stat, Dragonite has a slightly different typing, access to Heal Bell, and possesses Inner Focus, making this set perfectly viable. Although Inner Focus may not seem like much, it allows Dragonite to easily counter Togekiss and better stand up to Iron Head Jirachi.</p>

<p>Dragonite is also one of the few viable clerics on OU, able to switch in with little fear into Rotom-A, Zapdos, and Blissey (beware of Ice Beam). Roost is necessary to keep Dragonite healthy and continue its job, while also useful when Toxic stalling Pokemon. Thunder Wave is always a useful status move, inducing paralysis and drastically slowing down the foe. Dragon Claw is your generic STAB move which works well off of Dragonite’s high 134 base Attack. If you are using Toxic, you are better off with Flamethrower which hits the Steel-types immune to poison. Flamethrower can also catch Skarmory, Scizor, or Forretress off-guard, expecting to wall a physical attacker. Use a Careful nature with Dragon Claw, and a Calm nature with Flamethrower.</p>

[Additional Comments]

<p>The 44 Speed EVs are important on this set as they put Dragonite's speed at 207. This is usually enough to outspeed Magnezone and will get the jump on Bold Suicune and Cresselia. This speed is vital because all three of these Pokémon commonly carry an Ice-type move to dispose of Dragons. The rest of the EVs give Dragonite 385 HP, which allows Stealth Rock damage to round down while giving a favorable Leftovers threshold, and 319 Special Defense, which is the highest possible bonus point for the remaining EVs.</p>

<p>When using Dragonite as a special sponge, you should have a Pokémon able to take physical attacks and most importantly Ice-type and Rock-type moves. Skarmory and Forretress can easily absorb physical hits, while supporting the team with Spikes and Toxic Spikes respectively. However, both are only neutral to Rock-type moves (just “Rock” would be fine either) and only Forretress actually resists Ice (-type moves). Metagross, however, resists both Rock-type and Ice-type moves while posing an offensive threat. A tanking Metagross also makes a good enough counter to Tyranitar who shrugs off Dragon Claw and Flamethrower, while not minding Thunder Wave much (lots of Ttar mind thunder Wave now – most are DD and scarf versions). Metagross can also make use of Light Screen, furthering Dragonite's goal to wall special attackers.</p>

<p>If Dragonite is your cleric, you should be sure that he doesn't go to waste. In a team full of sweepers Dragonite can give a paralyzed one a second chance to wreak havoc, hopefully after its counters have been removed. Lucario and Infernape are both deadly Pokémon, resistant to Ice-type and in Lucario's case, 4x resistant to Rock-type attacks. By switching Lucario or Infernape into a Choice user's Ice-type or Rock-type attack from Pokémon such as Tyranitar or Mamoswine, these sweepers can set up and proceed to ram the oncoming foes. If something such as Zapdos comes in to paralyze you, Dragonite can easily switch in and heal the status.</p>

Changes in bold and removals in red. I'm intending to add more later. Very good writeup.
 
Thank you for the corrections and comments. Keep 'em coming please.

I have an little idea for this set. Maybe it would be better to change name of this set to "Salamence's Dancing Partner" (making it similar to Ubers Salamence set) as most of times it's used on Hyper/Bulky Offense teams abusing 2-3 Dragon types ? Rewrite it a bit to mention his partnership with Salamence on offensive teams (as right now it sounds outclassed and doesn't look convincing to even bother with this set) and add ExtremeSpeed as an option in last spot - Dragonite would be a great lure to Weavile, Mamoswine and weakened Latias to allow Salamence sweep later. And good job on this conciseness;).
Dragonite has more uses than say Salamence in Ubers however, where its primary goal is to defeat/weaken Rayquaza's counters. Using 2/3 Dragon-types in a single team is usually just a gimmick. It simply adds to the Rock-, Ice-, Dragon-type weakness. With Stealth Rock everywhere in OU, it isn't really worth it. If I were to use Dragonite as a lure of any sort, I also would not use that set, but more likely the Choice Bander or MixNite. While Extreme Speed does have a few benefits, it also leaves Dragonite walled against some of its more common "checks," namely Skarmory (assuming you are dropping Fire Punch). On top of that, I find that name very unattractive, being quite long.
 

jc104

Humblest person ever
is a Top Contributor Alumnus
I think Garganator is stretching to find a use for that set - IMO there isn't really a viable one. If it were dropped to OO, some of Garganator's comments could still be used.

Oh and by the way I've edited more into my first post.

Here's the next set:

Dragonite's massive physical movepool again demonstrates the distinctions (it doesn’t just demonstrate the distinction- it is the distinction) between it and its (yeah sorry I know it sounds horrible – might want to rephrase) Dragon-type counterparts. One should not underestimate the power of this set, as it is quite literally capable of 2HKOing everything in OU. Outrage is the main STAB, andwith its enormous Base Power, it will 2HKO every non-Steel-type physical wall in the game, assuming you're running an Adamant nature. Between Outrage and Earthquake, you hit everything except Bronzong, Skarmory, and Shedinja for neutral damage. Fire Punch will 2HKO the standard Bronzong and Skarmory. Aqua Tail is a powerful alternative to Earthquake that hits many things neutrally, but its main appeal lies (I thought I’d add that my spell-check thinks “lays” is the correct word here. EDIT; surprise, surprise - spell-check is wrong!) in the ability to 2HKO both Hippowdon and Gliscor without being trapped by Outrage. It is also a great move to help ease prediction, since it OHKOes Heatran and deals massive damage to Levitators such as Gengar and Rotom-A who commonly switch in looking to avoid an Earthquake. With ExtremeSpeed in Dragonite's arsenal, not even faster threats are safe. It will easily 2HKO Latias, Gyarados, Jolteon, Infernape, Breloom, and multiple others.</p>
The rest of it seems fine. I do wonder if a more bulky spread may be viable since you have priority - I haven't really thought about it.

The cleric dancer looks almost perfect. I am not going to proof the other sets as their viability is in question.

Just the one thing in OO -
It can be used on the Dragon Dancer and Choice Band; however it misses out on some 2HKOs that Aqua Tail provides.
 
Dragonite has more uses than say Salamence in Ubers however, where its primary goal is to defeat/weaken Rayquaza's counters. Using 2/3 Dragon-types in a single team is usually just a gimmick. It simply adds to the Rock-, Ice-, Dragon-type weakness. With Stealth Rock everywhere in OU, it isn't really worth it. If I were to use Dragonite as a lure of any sort, I also would not use that set, but more likely the Choice Bander or MixNite. While Extreme Speed does have a few benefits, it also leaves Dragonite walled against some of its more common "checks," namely Skarmory (assuming you are dropping Fire Punch). On top of that, I find that name very unattractive, being quite long.
To be honest as I agree that using 3 dragons at once is gimmick, however I can't say the same about two dragons. Using 2-3 steels + 2 dragons isn't that rare combination and sometimes I see it. One steel type and bulky water also is enough to cover weaknesses of two dragons. Ridiculous power of Outrage and lack of resists makes combinations of Dragonite and Salamence really hard to handle. Heck, you may overpower some steel with it. At least that's my opinion and of course you may disagree.

I mentioned ExtremeSpeed on DDNite, as some people use it with solid effect. Magnezone support is a must, but I don't think it's bad. At least it deserves mention in other options. It's not the best option and I completely agree with this, however it's ok.

And as jc104 mentions - I'm saying all of this to find any arguments to let this set stay in. Right now, to be honest I don't see any reason to keep it in analyses as it's outclassed by Salamence and ironically set itself says that in second sentence, which really looks strange and just screams "don't bother, use Salamence". However it's completely different story if you use both DDMence (Mixed DDMence also is fine choice and works as a bait for physical walls. MixMence also is fine choice to help, as Salamence has higher special attack) and DDNite on the same team. It works in really simple way - you overpower opponent with ridiculous coverage and power of Dragon moves, most of times Outrage. In other words I think it should be changed to concentrate on Salamence + Dragonite partnership - right now it's nothing more then other options material.
 

macle

sup geodudes
is a Top Tutor Alumnusis a Site Content Manager Alumnusis a Social Media Contributor Alumnusis an Artist Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
[SET]
name: Choice Band
move 1: Outrage
move 2: Earthquake / Aqua Tail
move 3: Fire Punch
move 4: ExtremeSpeed
item: Choice Band
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Dragonite's massive physical movepool is the distinction between it and Salamence. One should not underestimate the power of this set, as it is quite literally capable of 2HKOing everything in OU. Outrage is the main STAB, and with its enormous Base Power, itwill 2HKO every non-Steel-type physical wall in the game, assuming you're running an Adamant nature. Between Outrage and Earthquake, you hit everything except Bronzong, Skarmory, and Shedinja for neutral damage. Fire Punch will 2HKO the standard Bronzong and Skarmory. Aqua Tail is a powerful alternative to Earthquake that hits many things neutrally, but its main appeal lies in the ability to 2HKO both Hippowdon and Gliscor without being trapped by Outrage. It is also a great move to help ease prediction, since it OHKOes Heatran and deals massive damage to Levitators such as Gengar and Rotom-A who commonly switch in looking to avoid an Earthquake. With ExtremeSpeed in Dragonite's arsenal, not even faster threats are safe. It will easily 2HKO Latias, Gyarados, Jolteon, Infernape, Breloom, and multiple others.</p>
small thing
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top